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thorfrog
January 31st, 2003, 07:10 PM
I want to give torpedoes a plus 15% to hit bonus in a weapon tweak mod I'm working on. What's the best way to add this in?

Phoenix-D
January 31st, 2003, 07:51 PM
I foresee a lot of questions from you in the near future. http://forum.shrapnelgames.com/images/icons/icon12.gif

Anyway, you want to change this line:

Weapon Modifier := 0

Higher = better bonus.

Phoenix-D

thorfrog
January 31st, 2003, 09:44 PM
Do you mean change from Weapon Modifier := 0 to say Weapon Modifier := 15 for a 15% boost to hit?

PvK
January 31st, 2003, 09:47 PM
Yes, he does. http://forum.shrapnelgames.com/images/icons/icon12.gif

Also it helps to add a note about it in the description, because otherwise players won't know the weapon has a bonus to hit.

PvK

Fyron
January 31st, 2003, 09:48 PM
You could give the weapons a dud ability (like Star-unstable) to put the description of the bonus to hit in the section at the bottom of the in-game display that lists the descritpions of abilities. That is probably the best place to put it, because it is the most noticable. http://forum.shrapnelgames.com/images/icons/icon7.gif

spoon
January 31st, 2003, 09:57 PM
Originally posted by Imperator Fyron:
You could give the weapons a dud ability (like Star-unstable) <font size="2" face="Verdana, Helvetica, sans-serif">Speaking of duds, which other abilities can be used for this purpose?

Crimson
January 31st, 2003, 10:14 PM
Does anybody have a spead sheet that tell what works with what. Ex<pre><div style='font-size:14; color: lightblue'>
weapons |gun|missile|creat blackholes|
-------------------------------------
ship | x | x | x |
-------------------------------------
fighter | x | x | |
-------------------------------------
troop | x | | |
-------------------------------------</div></pre>
plus what abilitie can be mix: system wide only,planet wide, etc etc etc...

Thanks