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korny
February 1st, 2003, 06:19 PM
Newbie question here.
How do i build troops?
What tech do i need?

I dont seem to have options to build troops, mines or fighters.
I dont understand whats going on, im starting to think my game is broken.

Suicide Junkie
February 1st, 2003, 06:30 PM
Research construction, and you will open the Troops tech area.

Research at least one level of troops, and you will be able to build them.

Smaller weapons, and/or troop weapons will allow you to put guns on them, allowing you to use them for planetary assault instead of just defending and improving happiness by policing your civilians.

Rollo
February 1st, 2003, 06:33 PM
You have to research Construction first. That will open the tech areas for troops, mines, fighters.
After that research troops, and after that troop weapons. Troops are designed much the same way as ships.

Hope that helps,
Rollo

Rollo
February 1st, 2003, 06:34 PM
too slow... *again* http://forum.shrapnelgames.com/images/icons/icon12.gif

couslee
February 1st, 2003, 06:54 PM
If your early in the game, you might want to get Small weapons out of the way. it's cheap, and would be a shame to waste a "free tech" from a ruins on something that only cost 5k reasearch. http://forum.shrapnelgames.com/images/icons/icon10.gif

Arkcon
February 1st, 2003, 07:59 PM
Originally posted by couslee:
If your early in the game, you might want to get Small weapons out of the way. it's cheap, and would be a shame to waste a "free tech" from a ruins on something that only cost 5k reasearch. http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="Verdana, Helvetica, sans-serif">Also needed for fighters. A worthwile tech to research, with the intention of getting constrution, then something other than mines.

Fyron
February 1st, 2003, 11:45 PM
Originally posted by couslee:
If your early in the game, you might want to get Small weapons out of the way. it's cheap, and would be a shame to waste a "free tech" from a ruins on something that only cost 5k reasearch. http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="Verdana, Helvetica, sans-serif">If the ruins has small weapons, you will get nothing from it when colonizing the planet later. Ruins are seeded with techs when the map is created. Reloading the game and recolonizing gives the same techs. If you already have the tech the ruins are seeded with, you get nothing from them.

Instar
February 2nd, 2003, 10:42 AM
You also should research cargo technology up so you can carry more units per ship.

couslee
February 2nd, 2003, 10:57 AM
Reloading the game and recolonizing gives the same techs. If you already have the tech the ruins are seeded with, you get nothing from them.
<font size="2" face="Verdana, Helvetica, sans-serif">Not according to the tests I ran on it. The techs that are seeded at map creation are the unique techs. Not the multiple tech gifts.

Ruatha
February 2nd, 2003, 11:22 AM
exactly.
When you make a map you ether choose a specific unique tech OR the number of random normal techs the player will get when colonizing.

capnq
February 2nd, 2003, 10:52 PM
Reloading the game and recolonizing gives the same techs. <font size="2" face="Verdana, Helvetica, sans-serif">That is only true of the Unique techs.

Reloading to get a different random tech is a well-known exploit.

oleg
February 3rd, 2003, 02:07 AM
Originally posted by capnq:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif"> Reloading the game and recolonizing gives the same techs. <font size="2" face="Verdana, Helvetica, sans-serif">That is only true of the Unique techs.

Reloading to get a different random tech is a well-known exploit.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Up to the point. Random number generator seed is stored with the save game and if you do nothing different, you will get the same tech as before . That surely shows I cheated this way A LOT http://forum.shrapnelgames.com/images/icons/icon7.gif