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View Full Version : Ground Combat Damage Modifier Percent


stecal
February 4th, 2003, 02:09 AM
from settings.txt

Ground Combat Damage Modifier Percent := 30

What exactly does this do? Does this mean a Ground Cannon I that does 10 pts of damage really does 3? If so why not just make CG I 3 pts damage.

Inquiring minds want to know!

capnq
February 4th, 2003, 11:06 PM
I'm not sure, but there are lots of weapons that aren't limited to Troops. Maybe weapons on Troops do less damage than the same weapon on a Fighter?

PvK
February 5th, 2003, 12:50 AM
Yes. It also, combined with "Ground Combat Rounds Per Turn", affects how quickly ground battles are over. By using these AND by giving troops many more hitpoints, I was able to make it so ground combats can Last for several turns (in Proportions mod).

PvK

stecal
February 5th, 2003, 01:40 AM
Yes, I looked at the proportion's mod settings. You raised the ground combat to 300%, troop hitpoints to the 100 range, and left the # turns at 10? Was this to make CG the same, but troops are more resistant to ship weapons?

And sorry for asking a question that was answered in Modding 101. A very good resource (if only I had found it a while ago!)

Fyron
February 5th, 2003, 02:19 AM
And sorry for asking a question that was answered in Modding 101. A very good resource (if only I had found it a while ago!) <font size="2" face="Verdana, Helvetica, sans-serif">Nothing to be sorry about. http://forum.shrapnelgames.com/images/icons/icon7.gif