View Full Version : Declared wars pointless in multiplayer?
Ed Kolis
February 5th, 2003, 05:14 PM
What exactly is the point of declaring war on someone in multiplayer? It won't affect their mood toward you, and you can attack them just as well with a treaty status of None... is it just a cosmetic way to publicly state "I hate you"?
spoon
February 5th, 2003, 05:43 PM
It does affect happiness... For Peaceful and Neutral Happiness types, happiness drops by 10%. For bloodthirsty types, it increases by 10%.
geoschmo
February 5th, 2003, 05:43 PM
There are two real game results that I can think of. First your allies can see that you are at war from the treaties page. If you have not declared war all they can tell is you have no treaty. This might mean you simply haven't met each other yet.
Second is that I do believe a declration of war has an impact on the happiness of yoru populations. Although it's probably a small effect.
Geoschmo
Ed Kolis
February 7th, 2003, 05:00 PM
So if you're Peaceful you can dupe your populations just by not actually declaring war on the empires you're attacking... sounds realistic enough, the US does it all the time http://forum.shrapnelgames.com/images/icons/icon10.gif
geoschmo
February 7th, 2003, 05:09 PM
Originally posted by Ed Kolis:
So if you're Peaceful you can dupe your populations just by not actually declaring war on the empires you're attacking... sounds realistic enough, the US does it all the time http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="Verdana, Helvetica, sans-serif">Of course that only works if you win the battles. Also a lot like real life. http://forum.shrapnelgames.com/images/icons/icon12.gif
Geoschmo
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