View Full Version : Simultaneous Movement (PBW) Stellar Manipulation?
Chronon
February 10th, 2003, 07:00 PM
In one of my PBW games I have just completed a black hole destroyer. How do I pre-set the ship's orders so that it destroys the black hole without getting sucked in first? It would be so embarrasing for that to happen...
[ February 10, 2003, 17:01: Message edited by: Chronon ]
geoschmo
February 10th, 2003, 07:15 PM
Just give it movement so that it finishes it's turn more than two spaces away from the center. Shouldn't be any more difficult than moving through the system would be.
Geoschmo
Suicide Junkie
February 10th, 2003, 07:15 PM
You can destroy the black hole from anywhere in the system.
So, warp in, and then destroy the hole while you're still near the edge of the system.
Chronon
February 10th, 2003, 07:27 PM
Geo and SJ, thanks for the help.
I'll send the ship in through the wormhole that is farthest away from the black hole, and then set the next turn's order for destruction. It will be nice to have it out of the way.
One more question for you: Does stellar construction work the same way? Can I do it from anywhere in the system, or do I need to go to the center of the system to create a new star (where the black hole used to be)?
Arkcon
February 10th, 2003, 08:15 PM
Originally posted by Chronon:
One more question for you: Does stellar construction work the same way? Can I do it from anywhere in the system, or do I need to go to the center of the system to create a new star (where the black hole used to be)?<font size="2" face="Verdana, Helvetica, sans-serif">You can make a star anywhere in a system
PvK
February 10th, 2003, 08:18 PM
... and that's where the star will be. So you can get a star in the corner, or whatever.
PvK
Chronon
February 10th, 2003, 09:13 PM
PvK and Arkcon, thanks for the information on creating stars.
It's interesting that you can create a star anywhere in the system. I wonder if there is any strategic benefit from that? Personally, I'm inclined to put it in the center. I'm a traditionalist, I suppose.
Arkcon
February 10th, 2003, 09:43 PM
Originally posted by Chronon:
It's interesting that you can create a star anywhere in the system. I wonder if there is any strategic benefit from that? Personally, I'm inclined to put it in the center. I'm a traditionalist, I suppose.<font size="2" face="Verdana, Helvetica, sans-serif">I thought it was required. I still did it in the center even when I found out otherwise 'tho.... well, one sector to the side, just to assert my unique stamp on the quadrant.
"I am not a number, I am a free man" -- said someone else.
[ February 10, 2003, 19:44: Message edited by: Arkcon ]
Suicide Junkie
February 10th, 2003, 10:16 PM
Strategic benefit? Placing it as far from warppoints as possible will help slow down enemy sun-busters. (A system near the edge of the map may have all WPs on one side)
Alternatively, you could place the star on a warppoint, eventually generating a ringworld to use as warppoint defense http://forum.shrapnelgames.com/images/icons/icon10.gif
Probably easier to just move the warppoints around the star instead. http://forum.shrapnelgames.com/images/icons/icon7.gif
You may also want to place the star on an asteroid field, so that you get a sphereworld with a planet and/or moons.
That type of situation is good for training facilities.
It would also allow your planet to defend against sunbusters with the full benefits of spaceyard and huge cargo space for fighters and such.
[ February 10, 2003, 20:24: Message edited by: Suicide Junkie ]
Phoenix-D
February 11th, 2003, 01:17 AM
"You may also want to place the star on an asteroid field, so that you get a sphereworld with a planet and/or moons.
That type of situation is good for training facilities.
It would also allow your planet to defend against sunbusters with the full benefits of spaceyard and huge cargo space for fighters and such.
"
And you could build the sphereworld components using the faster planetary yards rather than ship shipyards..
Phoenix-D
Chronon
February 12th, 2003, 06:47 AM
SJ and Phoenix-D, thanks for the very creative suggestions.
I'm curious about the asteroid belt idea. If I build a sun on one, do I automatically get moons? Or do I need to do some kind of planet creation? I've never done stellar manipulation before, so I have no idea what the possibilities are.
Phoenix-D
February 12th, 2003, 08:01 AM
You'd need to use a planet creator to make a planet out of the asteroid belt. You can get the capability to make those well before you get ringworlds or sphereworlds.
Phoenix-D
Chronon
February 12th, 2003, 08:29 PM
Thanks Phoenix-D. This game is max tech, so I already have the required components for planet building. I'll have to do some experimenting...
Phoenix-D
February 12th, 2003, 10:36 PM
You can still get planet makers a lot faster, because ring and sphereworld components are so expensive.
Phoenix-D
Chronon
February 13th, 2003, 05:35 AM
Yes, that's true. I'm working on a ringworld generator now, and it's going to be a few years before it's done. I'm trying to coordinate it with the grav plate and cables so that they're all done at the same time (that's alot of maintenance to absorb). That's another thing I won't have to worry about with just a planet builder. I'm curious, what size planet do they build?
Phoenix-D
February 13th, 2003, 06:05 AM
Depends on the level. The largest one can build up to a Huge sized planet; IIRC it depends on the asteroid field just how big a planet you get.
Phoenix-D
PsychoTechFreak
February 13th, 2003, 11:52 AM
Put in a planet crusher and a yard or repairing component also. With this you can build/destroy until you get your favorite atmosphere.
Chronon
February 13th, 2003, 05:04 PM
Thanks Phoenix-D.
That's a great idea PTF, I'll have to give it a try. Why not have the right atmosphere? http://forum.shrapnelgames.com/images/icons/icon7.gif
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