Log in

View Full Version : Question for a newbie


[CDN]Steel_Ice
February 15th, 2003, 02:54 AM
Im playing a game where im having alot of fun, but I now realized I forgot to increase the ship maximum when I created the game, and I REALLY hate restrictions, but i dont wanna start another game becuase i wanna finish this one. Is there any way to change the ship maximum once the game has been created?

Captain Kwok
February 15th, 2003, 03:22 AM
No, there is not...

Sorry http://forum.shrapnelgames.com/images/icons/icon9.gif

[CDN]Steel_Ice
February 15th, 2003, 04:58 AM
oh well thanks anyways http://forum.shrapnelgames.com/images/icons/icon7.gif

couslee
February 15th, 2003, 06:02 AM
AHA!, one I can hijack for simple question.

In empire options, you can select "ships do not move through mine fields".
Does this mean only known AI mine fields? Or does this stop the AI from using them at all. Because I have seen a lot of AI mines in planetary cargo, and AI mine layers, but I have yet to run into a mine field. Have I just been lucky, or is the AI really that stoopid to build them and then not deploy them.

primitive
February 15th, 2003, 10:05 AM
"ships do not move through mine fields"
Thats the marked mine sectors (a square with a M).
With the default settings, all known enemy minfields is automatically marked, and you can also mark sectors manually.

And the AI's use mines, but they not good at finding the smart places to lay them.
So they might be anywhere. http://forum.shrapnelgames.com/images/icons/icon12.gif

couslee
February 15th, 2003, 01:05 PM
thanks. I have yet to see a tagged field either, so I guess I am just beating the AI to the punch before it can deploy them. I would rather it only auto tag known fields, for pathing reasons. And not reveal all of them. Oh well.

Grandpa Kim
February 15th, 2003, 07:22 PM
Originally posted by couslee:
thanks. I have yet to see a tagged field either, so I guess I am just beating the AI to the punch before it can deploy them. I would rather it only auto tag known fields, for pathing reasons. And not reveal all of them. Oh well.<font size="2" face="Verdana, Helvetica, sans-serif">Your wish is accurate. The only minefields marked are the ones you know about and those are the ones that will be avoided. Your ships will never avoid your own minefields but will avoid known ally minefields, so I usually manually click those off. If an ally (or enemy) tells you the location of a minefield, this is not "known" in game terms. You must encounter it with your ships or units or mark it manually.

Krsqk
February 16th, 2003, 01:23 AM
Does the AI still put mines on stars? In SE3, I remember having to have a ton of minesweepers to bring in my sunbuster ships. Of course, star-destroyers were much more common there than in SE4, it seems.

Fyron
February 16th, 2003, 01:44 AM
You could easily afford to have 50 star destroyers running about in se3. But in se4, it is very expensive to have even one of them. Oh well. That is what mods are for. http://forum.shrapnelgames.com/images/icons/icon7.gif