View Full Version : Possible Bug 1.84
tesco samoa
February 17th, 2003, 04:59 AM
Hi guys... I do not know if i email the game in or what so let me know...
1.84 stock game on pbw... small universe...
A large gas planet rebelled and its population went from 4800 to 9600 ???
I know that in one turn it cannot double its population
and 2 that the max size for a large planet is 4000 ( plus bonuses to a max of 4800 )
I can email the game to anywho wishes to look ( minus the players playing the game ... http://forum.shrapnelgames.com/images/icons/icon7.gif
Thank you in advance
tesco samoa
February 18th, 2003, 12:38 AM
anyone else seen this problem ???
Greybeard
February 18th, 2003, 12:40 AM
I noticed the same planet in the same game!! Am trying to decide on my strategy now...Greybeard http://forum.shrapnelgames.com/images/icons/tongue.gif
tbontob
February 18th, 2003, 12:50 AM
Hi tesco
I personally haven't seen it happen.
But from your description, its seems like a definite bug.
A large planet in a unmodded game shouldn't have a population of 9600. That alone is a bug. And going to 9600 from 4800 only compounds the bug.
Seems like the computer is confusing it's planet sizes when a planet riots.
I'd mail it in to Aaron.
Edit: Hmmmm wonder what happens if you drop troops on it to stop the riotting?
[ February 17, 2003, 22:52: Message edited by: tbontob ]
geoschmo
February 18th, 2003, 02:10 AM
This is an old problem, but I haven't seen it in a while. I thought it got fixed. Used to happen a lot with PPP. Guess it's still around.
Geoschmo
Greybeard
February 18th, 2003, 06:30 AM
Originally posted by tbontob:
Edit: Hmmmm wonder what happens if you drop troops on it to stop the riotting?<font size="2" face="Verdana, Helvetica, sans-serif">Tesco can't drop troops on it to stop the rioting because it rebelled and started its own empire. Dropping troops would be necessary to capture it. If I had a troop transport in the area, I would try the planet...Greybeard
tesco samoa
February 19th, 2003, 12:19 AM
Grey beard I could gift you a transport to see what happens ( I have a few coming... http://forum.shrapnelgames.com/images/icons/icon7.gif )
tesco samoa
February 22nd, 2003, 02:11 AM
also in that game all my cloaked ships keep uncloaking......
geoschmo
February 22nd, 2003, 03:13 AM
Originally posted by tesco samoa:
also in that game all my cloaked ships keep uncloaking......<font size="2" face="Verdana, Helvetica, sans-serif">That's really funny you say that. I've had a game recently that the opposite is happening. I keep ordering my ships to declaoak and when the turn runs they are cloaked again.
Geoschmo
Gozra
February 22nd, 2003, 05:08 AM
I saw that problem once befor. What happens is for one turn your Planet is a neutral. The Neutral's are given bennies to help them against the humans and one is bigger production. To get bigger production on one planet the Population is increased. When you get the planet back you get the excess population as soon as you move them off the population will revert to your Pop limits. Ship the Excess to the stars.
Grandpa Kim
February 22nd, 2003, 07:24 AM
Originally posted by geoschmo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by tesco samoa:
also in that game all my cloaked ships keep uncloaking......<font size="2" face="Verdana, Helvetica, sans-serif">That's really funny you say that. I've had a game recently that the opposite is happening. I keep ordering my ships to declaoak and when the turn runs they are cloaked again.
Geoschmo</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I had that too, in 1.49 game. IIRC I would take some ships out of a fleet, decloak, return them to the fleet, but after the turn ran, they were cloaked again.
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