Log in

View Full Version : Create wormhole on planet?


Merry Jolkar
February 26th, 2003, 09:06 PM
Can one create a wormhole at the location of a planet? I once found a planet right on the other side of a wormhole, so I think they are not mutually exclusive...
Thanks!
Merry

QuarianRex
February 26th, 2003, 09:19 PM
Having a wormhole and a planet in the same sector is completely all right. In fact, a popular defensive strategy is to open a number of wormholes in the same sector as a ring-world or somesuch using a multitude ot weapon platforms as warp-point defense.

rdouglass
February 26th, 2003, 10:13 PM
You just have to have set up the game to allow "Warp Points Anywhere In System" (or something like that)....

Puke
February 26th, 2003, 10:17 PM
no you dont. you can always create a wormhole wherever you want. you can never control where the other end will open, but it will always be in the target system, in a position relative to where the origin system is.

the "allow WP anywhere in system" thing, will cause starting warp points to be some random distance "in" from the edge of the system, instead of on the systems edge.

oleg
February 26th, 2003, 11:39 PM
But if you have a wormhole on planet, why planet does not fall through ???

Suicide Junkie
February 26th, 2003, 11:41 PM
Probably the same reason why the moons don't crash into the planets http://forum.shrapnelgames.com/images/icons/icon12.gif

Fyron
February 26th, 2003, 11:46 PM
Originally posted by oleg:
But if you have a wormhole on planet, why planet does not fall through ???<font size="2" face="Verdana, Helvetica, sans-serif">Because it is not on the planet. It is in the same sector. A sector is a huge amount of space, and the warp point and planet are nowhere near each other (in context of the sector). This is how you can have 10 WPs in the same sector, along with a Planet and Moons, and nothing bad happens from it (from the objects themselves, not from invading fleets http://forum.shrapnelgames.com/images/icons/icon10.gif ).

oleg
February 27th, 2003, 02:01 AM
Originally posted by Suicide Junkie:
Probably the same reason why the moons don't crash into the planets http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="Verdana, Helvetica, sans-serif">OK, moon is rotating around the planet. More accurately they rotate around the center of mass.
How does it look in planet-wormhole system ?

rdouglass
February 27th, 2003, 02:27 AM
Originally posted by Puke:
no you dont. you can always create a wormhole wherever you want...<font size="2" face="Verdana, Helvetica, sans-serif">Hmmm, learn something new every day.. http://forum.shrapnelgames.com/images/icons/icon7.gif I've been assuming the contrary. Thanks...

Baron Munchausen
February 27th, 2003, 03:41 AM
Originally posted by oleg:
But if you have a wormhole on planet, why planet does not fall through ???<font size="2" face="Verdana, Helvetica, sans-serif">I don't think wormholes/warp points in SE are intended to be 'open' by default. The graphic is just a conventional sign to track where they are located. There is some sort of drive/device implied in the actual passage, else why can't fighters warp?

If only MM would implement this explicitly so we could have 'system' ships and 'warp' ships...

Desdinova
February 27th, 2003, 07:24 AM
Originally posted by Baron Munchausen:
If only MM would implement this explicitly so we could have 'system' ships and 'warp' ships...<font size="2" face="Verdana, Helvetica, sans-serif">i would really like this.