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Hugh Manatee
February 28th, 2003, 08:18 AM
I'm using Doga L2 and so far I've got all the 3D models done and have done about half of the portraits and mini pics. My Shipset is inspired by the voyager episode "the swarm"(the one with all the tiny ships) and the bad guys from Wing Commander Prophecy, the "ships" in my set are formed by smaller vessels which act as one, the more vessles in a group the bigger the ship, one=escort, two=frigate, three=destroyer and so on. The transports and Carriers are the same way, one=small transport, two=medium and so on. The overall look of the set is insect like, and the race pic looks like a big mosquito. I like the look but I'm afraid it might be a little to dark against the background, that was the effect I was going for, a bunch of fierce threatening vessles come from nowhere and kill all in there path, but I'm afraid noone will be able to see them. I put the ones I had done through the style tester and I thing the look OK, but If someone could take a look at what I've done so far I would apreiciate feedback.

Also is there a place to upload files on this site, I think there might be but I haven't found it yet, sre there any special requirements?

[ June 29, 2003, 06:31: Message edited by: Hugh Manatee ]

CNCRaymond
February 28th, 2003, 09:42 AM
You should get L3. It is worth it.

And yes, click the big bullet above and go to the Archive section. You can upload your files there.

mlmbd
February 28th, 2003, 03:18 PM
Hugh Manatee, I have to agree with CNCRaymond. There is just so much more you can do in L-3. Makes your L-2 models really slick and much more detailed!

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

oleg
February 28th, 2003, 04:35 PM
Originally posted by Hugh Manatee:
Also is there a place to upload files on this site, I think there might be but I haven't found it yet, sre there any special requirements?<font size="2" face="Verdana, Helvetica, sans-serif">Here : http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=50;t=000001

Zip your files and post a reply in that thread. On the left you will find "upload files" link. Click it, upload the zip file, then post a link in your reply. If there are problems, ask here again ! http://forum.shrapnelgames.com/images/icons/icon7.gif

Hugh Manatee
February 28th, 2003, 08:45 PM
Thanks guys, I'm almost done, a few weapons platforms and the fighters and I'm done. I would've gotten L3 but there's no way in hell my 56k modem and my dubious connection to AOL would Last long enough to get all 26 MB of it http://forum.shrapnelgames.com/images/icons/icon9.gif . I will get it later though once I find a download utilliy, that can help me resume broken downloads(*ahem* preferably a free one).

Also I was going to ask, in the first post, are there any extra "optional" ship sizes I could include that are "mod Specific"? thanks again guys(and gals where applicable).

oleg
February 28th, 2003, 08:49 PM
Originally posted by Hugh Manatee:
Also I was going to ask, in the first post, are there any extra "optional" ship sizes I could include that are "mod Specific"? thanks again guys(and gals where applicable).<font size="2" face="Verdana, Helvetica, sans-serif">Check this : http://www.sandman43.fsnet.co.uk/neostand.htm

mlmbd
February 28th, 2003, 08:52 PM
Hugh Manatee; this d/l program will allow you to stop and restart. There is a free Version. http://forty.com/2002_download_wonder.htm

Hope that helps!

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

Hugh Manatee
March 1st, 2003, 05:19 AM
Thanks everybody, I got it uploaded and everything, but I have a small SNAFU, I installed the set and it works for the most part except the colony and dreadnaught Pics, In the style tester they show up and look great but in the game the dreadnaught and colony ships are replaced by the "neutral" ships. I don't know why... http://forum.shrapnelgames.com/images/icons/confused.gif If they were named wrong they wouldn't have worked in the style tester and they were the right size... http://forum.shrapnelgames.com/images/icons/confused.gif Any Ideas on what the problem might be?

Here they are :1046487967.zip (http://forum.shrapnelgames.com/newuploads/1046487967.zip)

oleg
March 1st, 2003, 05:43 AM
Style tester is a universal programm - it does not check if names are "correct" SE names. It just corelates name1_mini_name2.bmp and name1_portrait_name2.bmp files and displays them.
And yes, it should be dreadnought with "o" and colonyship, not colony http://forum.shrapnelgames.com/images/icons/icon7.gif

[ March 01, 2003, 04:28: Message edited by: oleg ]

Andrés
March 1st, 2003, 06:03 AM
Try my html viewers. Can find them either in the gold CD or in my site.

Just checked, small mistakes in the file names:
It's Dreadnought and ColonyShip

[ March 01, 2003, 04:37: Message edited by: Andr&eacutes Lescano ]

Hugh Manatee
March 2nd, 2003, 02:17 AM
http://forum.shrapnelgames.com/images/icons/icon8.gif *hits self on head* http://forum.shrapnelgames.com/images/icons/blush.gif

I'll fix that when I finish the AI, I'll just post a note of it in the "upload" thread. Mind if I ask if you like them? If not what was it that I could improve?

And I did get Doga L3 it took over 6 hours but I got it, but I'm having a small problem, whenever try to change the "proprties" of a part(like it's color and texture) it changes the whole model to that setting(Example, I want a boat with a white "sail" and a wooden "hull", I change the "hull" parts to brown wood and the sail turns to brown wood too,even though I haven't selected it, only the "hull" parts.) Do I have to get the registered Version to make it stop this or am I just missing something?

Atrocities
March 2nd, 2003, 02:42 AM
First yes, get the registered Version.

But try this too. Are you using only one color setting?
Color 01 - White

or are you using multiple color settings?

Color 01 - White
Color 02 - Blue
Color 03 - Red

You can add color pallets by clicking the EDIT button at the bottom right hand corner of the screen. (Also do all of your designing in the DESIGN AN OBJECT program.)

I have made over 20 sets using DOGA, and I know of at least that many more by others. The program is a great tool for SEIV, and a lot of fun to tinker with.

You can see some of my work from my site (Link in Signature below.)

ALSO: Put your pictures in a file by the name of your race, and zip that folder. This will prevent the billajillion pictures from being scattered all of my RACE folder when I tell it to unzip to that location. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities
March 2nd, 2003, 02:56 AM
Hugh

Hey I like your set. http://forum.shrapnelgames.com/images/icons/icon7.gif Very original. The race picture alone is fantastic.

I corrected the spelling of your two ships, and added an one of Andres HTML viewers (old one) to your a folder NAMED for your race. (You might want to open the HTML doc, and then right click and then view source if you wish to change anything, or use an HTML editor.)

Swarm Zip (http://forum.shrapnelgames.com/newuploads/1046566357.zip)

[ March 02, 2003, 00:58: Message edited by: Atrocities ]

JLS
March 2nd, 2003, 03:47 AM
Hugh,
Your swarm ship set is outstanding, have you thought of its AI personality yet.

[ March 02, 2003, 01:48: Message edited by: JLS ]

Gryphin
March 2nd, 2003, 04:05 AM
Stunning. I love them.

Lord Kodos
March 2nd, 2003, 07:12 AM
INSPIRED!

Love the idea of representing ship sizes with many smaller ships! This is what SE needs, more innovative shipsets, like this.

Keep up the good work, and I look forward to your future submissions!

Hugh Manatee
March 2nd, 2003, 08:32 AM
http://forum.shrapnelgames.com/images/icons/icon10.gif Wow thanks, I made one like this for SE3 but I got the 3rd installment as SE4 gold was about to ship, so I never shared it with anybody, and I've never seen anything like it since so I just had to get it out there.

I've thought about it and I want them to make use of the various drones, fighters, satelites, and missiles and such. I want them to build Transports full of nasty **** and surprises(did you know that drone/satelite launchers count as "cargo containers"). It would seem the "organic" trait would fit them well( depending on the game's allowed racial points psychic too), as well as the "berzerker" culture or "warrior", with increased evironmental resistance. I imagine they originated on a gas giant and live in floating collective cities. The whole point of smaller ships is to sort of agressivly overwhelm opponents and from the looks of their Race Pic they are carnivorous(the beak thing was hard, you can't really tell but up close there are 5 tounges: 4 green to rend flesh and one red to taste and suck blood, and there are 4 smaller mandibles at the base of the two larger ones). If you've noticed the omnipresent white domes, that's how they comunicate ship to ship(and that's why I want Psychic as a trait, but it's not as important as organic). I'm thinking of doing a counterbalance to these guys, an herbivore "swarm", more locust like and peaceful.

In other news I'm firing on all cylinders now in doga L3, I figured out the color problem I was having(thanks atrocities) and I'm on my way to a whole new shipset(not the locust thing that's just an Idea for later).

Hugh Manatee
March 2nd, 2003, 08:38 AM
BTW, Atrocities, are you the same guy as the Atrocities in this boardHere (http://s2.cgi.gamefaqs.com/Boards/gentopic.asp?board=14629) ?

It's quite a pathetic SE4 board compared to this awesome board, but if you go there there are some strategies in those threads I would like my AI to use. On that board I go by Steerpike, Peerpomp, and Hugh Manatee.

Fyron
March 2nd, 2003, 08:39 AM
They could stand to be made a bit brighter.

Originally posted by Hugh Manatee:
BTW, Atrocities, are you the same guy as the Atrocities in this boardHere (http://s2.cgi.gamefaqs.com/Boards/gentopic.asp?board=14629) ?

It's quite a pathetic SE4 board compared to this awesome board, but if you go there there are some strategies in those threads I would like my AI to use. On that board I go by Steerpike, Peerpomp, and Hugh Manatee.<font size="2" face="Verdana, Helvetica, sans-serif">That is definitely the same Atrocities.

[ March 02, 2003, 06:42: Message edited by: Imperator Fyron ]

trooper
March 2nd, 2003, 01:23 PM
I agree to say that your shipset need to be a bit brighter. I know thaht Doga is used to creating dark objects. When I used it for the spaceshark shipset, I made all pictures brighter with another 2D images soft, like ph oto shop.

Perhaps I would be less enthousiastic than LK or Gryphin. I understand the concept to have several small ships gathered to create a bigger one (the quickest way to design big ships ; !) but I'm quite surprised to see that there is no link between the different parts. I think you should make them closer or linked with pipes or something like that.

Just my opinion, keep on the good work !

mlmbd
March 2nd, 2003, 04:09 PM
Hugh Manatee the 'Swarm' is very nice. I would love to see it after you run it through L-3!

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

oleg
March 2nd, 2003, 06:38 PM
Originally posted by trooper:
Perhaps I would be less enthousiastic than LK or Gryphin. I understand the concept to have several small ships gathered to create a bigger one (the quickest way to design big ships ; !) but I'm quite surprised to see that there is no link between the different parts. I think you should make them closer or linked with pipes or something like that.

Just my opinion, keep on the good work !<font size="2" face="Verdana, Helvetica, sans-serif">I think the idea is that each ship is a representive ov some "bee hive" attacking the enemy. The race should have psychic and/organic technology. I too agree it would be nice to light it up a bit. With Photoshop or something.

[ March 02, 2003, 16:39: Message edited by: oleg ]

Atrocities
March 2nd, 2003, 08:16 PM
Yes, that is me. I found it by accident one day while looking for strategy guids for a game. http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron
March 2nd, 2003, 09:09 PM
Originally posted by Atrocities:
Yes, that is me. I found it by accident one day while looking for strategy guids for a game. http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">Did you try directing them to this forum?

Gryphin
March 2nd, 2003, 11:23 PM
I thought they were stunning for the concept, design and implementation. The idea of not so much a destroyer but a “flight” of 3 individual ships works for me. I do find them dark but I find a lot of sets are too dark for me. I try not mention it anymore as it is usually because of my vision and if I like a set enough I mod it for home use. I never distribute these sets.
To lighten ships I:
Right click > Open With > Photo Editor > Image > Auto Ballence > File > Save
Works for me.

Photo Editor comes with Office 2000 and maybe others. If you do minis you might have to finish by loading into Paint and put the 2 pixel "true black" border around the.

[ March 02, 2003, 21:30: Message edited by: Gryphin ]

Lord Kodos
March 3rd, 2003, 03:06 AM
For concept alone, your race gets an A. The fact that the images are cool, is just icing on the cake. Although, im afraid i agree it is a little to dark, but, considering other things, and that if im not mistaken, this is your first shipset, it is still VERY impressive.

Hugh Manatee
March 3rd, 2003, 06:34 AM
Thank you for the feedback. I plan to run them through Doga L3 and maybe make a few small modifications(lighten them up), and add some extra ship sizes, but my primary concern with doing that is how do I make Pics for the "Neo" sizes in between the exsisting sizes if the current number of vessels in the ship is directly relavent to the size... http://forum.shrapnelgames.com/images/icons/confused.gif Ok eg. 1 vessel=escort 2=frigate, so what would a "corvet"(between esccort and frigate) be? and what about "scouts". My instinc to pull this off is to put a second type of mini vessel model in there to acount for the difference of size. what do you think? and...
quote:
--------------------------------------------------------------------------------
Originally posted by trooper:
but I'm quite surprised to see that there is no link between the different parts. I think you should make them closer or linked with pipes or something like that.

Just my opinion, keep on the good work !
--------------------------------------------------------------------------------
Oleg:
I think the idea is that each ship is a representive ov some "bee hive" attacking the enemy. The race should have psychic and/organic technology.
<font size="2" face="Verdana, Helvetica, sans-serif">Yes Oleg has it right, they are telepathically connected, but perhaps a semi transparent ray of some sort, like a lightning bolt or like those little round glass static electricity thingies with the pinkish energy inside that make your hair stand up when you touch them. Can Doga L3 do this?

I don't suppose anybody knows where to get even more Doga parts than the ones Arocities posted in the "sticky" topic? I got those already and they're coming in handy, especially the "people parts".

[ March 03, 2003, 04:35: Message edited by: Hugh Manatee ]

trooper
March 3rd, 2003, 10:32 AM
Originally posted by Hugh Manatee:
Thank you for the feedback. I plan to run them through Doga L3 and maybe make a few small modifications(lighten them up), and add some extra ship sizes, but my primary concern with doing that is how do I make Pics for the "Neo" sizes in between the exsisting sizes if the current number of vessels in the ship is directly relavent to the size... http://forum.shrapnelgames.com/images/icons/confused.gif Ok eg. 1 vessel=escort 2=frigate, so what would a "corvet"(between esccort and frigate) be? and what about "scouts". My instinc to pull this off is to put a second type of mini vessel model in there to acount for the difference of size. what do you think?

<font size="2" face="Verdana, Helvetica, sans-serif">You have found the solution, create half-moskitos !

Yes Oleg has it right, they are telepathically connected, but perhaps a semi transparent ray of some sort, like a lightning bolt or like those little round glass static electricity thingies with the pinkish energy inside that make your hair stand up when you touch them. Can Doga L3 do this?
<font size="2" face="Verdana, Helvetica, sans-serif">That's quite surprising but now I understand the idea. Energy beams is a good idea indeed, I think it's possible to create easely some kind of laser beams, using the texture options of Doga. It will be a bit harder to create realistic lightnings bolts, I would try to use a chain of tiny bright cylinders.

mlmbd
March 3rd, 2003, 06:34 PM
Hugh Manatee, but perhaps a semi transparent ray of some sort, like a lightning bolt or like those little round glass static electricity thingies with the pinkish energy inside that make your hair stand up when you touch them. Can Doga L3 do this? <font size="2" face="Verdana, Helvetica, sans-serif">You can do something like that. The process is time consumming. So, if you really want a sphere with a bolt of lighting, let me know. I will PM you, or u/l a txt file. Of the process. The easiest way is to select a square part. Edit, add the color you want the bolt to be. In the 'Pallette Settings' window, select 'spark' or 'thunder' for 'color1' (70% - invert), 'color2' (80% - invert) and the 'bump' (80% - invert). Set the over all density to 100%. On the 'Material' tab select 'Free setting'. Set the sliders to: 'Difuse - 100%', 'Ambient - 100%', 'Brightness - 100%', 'Extent - 1%', 'Hue - 15% to 20% (depending on the color you want)', 'Reflection - 30%' and 'Transparency - 0%'. Select, OK. Now, 'file' "export as part". There you go!

Or, I could make one for you and send it to you. Either the plain 'lighting bolt' or the energy sphere!

Would you mind sending me a copy of one (or all) of the L-2's from your set? I would like to put them into L-3. If not, I understand!

Luck, with the lighting bolts!

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

Hugh Manatee
March 3rd, 2003, 08:33 PM
1046715797.zip (http://forum.shrapnelgames.com/newuploads/1046715797.zip)

I don't mind at all, ^that's them, have fun.

EDIT: and I just figured out the effect I was looking for with the "lightning", I just made a few jagged lines and set the "emmission" slider all the way up. I gave it a slight lime greenish hue. I haven't put it in the shipset yet as I haven't converted them yet, so it might not look good in the final product, but I'm optimistic.

[ March 03, 2003, 19:35: Message edited by: Hugh Manatee ]

mlmbd
March 4th, 2003, 05:36 PM
Hugh Manatee, Thanks for the zip. I am glad you found a way of making your part. I think it will work. I am optimistic, as well! http://forum.shrapnelgames.com/images/icons/icon10.gif

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

Hugh Manatee
March 6th, 2003, 02:40 AM
No problem, but to tell the truth I haven't been working on the "Swarm" much lately, for the past few of days since I got L3 I'v been doing something else, well, interesting(I think it is anyway, I haven't seen it done elswhere like I'm doing it), the best way to explain is with this story:

One day in the terran empire, a field study was commissioned to study the Void in between star systems. An advanced science vessel was prepared with all the latest equipment, several scientist, and their families. One child of these reseachers, a young boy of 12 years, had always been taken with the notion of Pirates of ancient times, he couldn't know exactly what it's like to be a pirate, couldn't know the feel of fresh sea air billowing in the sails, but he could imagine. And imaginehe did, that's all he could do on the Research ship, there was one other "child", a cute 16 year old redheaded girl he had a crush on and he was terribly shy. He avoided her and just stayed in his room or went to a secluded part of the ship which was seldom visited, but had an excelent view, and imagined and drew little ships in a note book.

One day a bright light apeared all around the ship and it shook violently. Radiation detectors went off the scale and there was panic. The boy ran through the corridors of the ship looking for his parents but found them dead, tears of crimson running down there eyes from bursted blood vessels, he ran to find the girl but was starting to feel sick and fell. The girl found him, and managed to drag him to a shielded cryo-escape pod just big enough for one person where he would be "safe". he regained consiousness just in time to see the girl be consumed by the radiation, blood running from her eyes. Just then everything went white, and he was surrounded by ethereal creatures. "They" were the cause of the radiation, "They" saw the science ship and decided to investigate, but didn't realize the radiation they naturally gave off was harmful. "They" "altered" the boy, making him resistant to the radiation, and granting him the abillity to "Will" things into being with his mind. "They" were grief sticken at Their carelessness, for "They" were explorers too. "They" communicated this to him in an instant, along with the promis that They would do every thing in their power to make the boy happy, give him his own world, all his wishes they could grant they would, but they couldn't grant all his wishes. The boy realized that his familly and friends were dead, he saw his crush die saving him and he never got to say how he felt or even a simple good-bye. He was filled with rage, his instincs took over and the Temporal warping abilities he now had were manifested 1000 time more than the beings had anticipated, fueled by the boys big imagination he overwhelmed every being, warping their minds and enslaving them all in a fit of rage only a child is capable of. He was reborn then and he knew his destiny, using the enslaved population of the beings and the temporal manifestations of his imagination, he would be RODGER, PIRATE KING OF THE UNIVERSE

Here's the preview:
Pirate preview (http://forum.shrapnelgames.com/newuploads/1046908568.zip)

mlmbd
March 6th, 2003, 08:08 PM
Hugh Manatee, Images from "Peter Pan". Captian Hook's ship, Of course. Very nice!

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

Raging Deadstar
March 9th, 2003, 07:23 PM
Just downloaded your swarm shipset, what have you got in mind for racial techs or modifiers? post around for someone to make the ai for this as it is a great idea and deserves to be a challenge!

I'm not to sure about the space pirates though, everyone seems to be making a pirate style ship at the moment, is it a natural urge once a year to be pirateish?

Keep up the good work!

Edit: Constructive criticism time: try and make the mini's and portraits lighter, the portraits don't matter that much but the mini's are quite hard to see in game, just my findings and i hope you get an Ai put together with this, maybe it should have a high defensive capabilities cos each ship is so small? just my ideas

[ March 09, 2003, 17:43: Message edited by: Raging Deadstar ]

Hugh Manatee
March 11th, 2003, 03:25 AM
mlmbd, any progress on the shipset in L3, I want to see what you've been up to.

And If anybody wants to make the AI for the swarm post here, I doubt if I'll ever get to it...(I really think I like doing he graphics more than the TXT files http://forum.shrapnelgames.com/images/smilies/rolleyes.gif ) I want them to be Berzerkers, and use the organic and psychic tech traits, also minimize their intelegence, they don't need it for more than defensive purposes(big bugs make lousy spies). Also if you can get them to use Seekers, drones, fighters, and satellites effectively that would be awesome. Like building a Transport full of satelite launchers.

mlmbd
March 11th, 2003, 03:23 PM
Hugh Manatee, some progress. Although I had no idea anyone was waiting on me. I have my own shipset, that I have been trying to finish for month's. So, every once in a while I do a couple of Swarm images. It was more for myself than anything else. Here is what I have been up to. So, what do you think of the images?

http://forum.shrapnelgames.com/newuploads/1047388044.bmp http://forum.shrapnelgames.com/newuploads/1047388093.bmp http://forum.shrapnelgames.com/newuploads/1047388141.bmp

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

mlmbd
March 14th, 2003, 02:33 AM
*BUMP*

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

Raging Deadstar
March 15th, 2003, 09:14 PM
i think the images mlmbd did are cool, but possibly a bit to bright, i know everyone's being picky about brightness and darkness but this a great idea for a set and we all want it to be the best it can be http://forum.shrapnelgames.com/images/icons/icon7.gif

Keep up the good work

Lord Kodos
March 16th, 2003, 08:20 AM
I like them, although they could be a wee wee wee bit darker, i mean very slightly.

And again, its a great shipset, unique, and good artowork, we need more unique shipsets.

Hugh Manatee
March 16th, 2003, 08:50 AM
I like what you did mlmbd, Especially the "spine turrets" http://forum.shrapnelgames.com/images/icons/icon6.gif , it never occured to me to make them a separate color. You can hardly tell they're there in my set, I'll fix that when I redo them myself. I plan to make a few more "bug" sets, a "locust" set, a "beetle" set and maybe an "ant" set or colorful butterflies(that would be cool), and more if I can find an Entimology book (anybody know what the "smartest" bugs are), AFTER I finish my Pirates.(I may start them sooner though, I'm geting "doga block" on my Pirate carriers and the "utility" classes). Anybody know where I can get more parts for DogaL3(more natural bug looking), I already got the ones from the other topic.

[ March 16, 2003, 06:53: Message edited by: Hugh Manatee ]

mlmbd
March 16th, 2003, 06:22 PM
RD and Lord Kodos, yes they are a bit bright. But since the shipset is just for myself. I just wanted to give 'Hugh Manatee' a look at what I had done, with his shipset! Thanks for the comments!

Hugh Manatee, I like what you did mlmbd, Especially the "spine turrets" http://forum.shrapnelgames.com/images/icons/icon6.gif , it never occured to me to make them a separate color. <font size="2" face="Verdana, Helvetica, sans-serif">Thanks! As you use DOGA more, you will start using more things. I like the idea of the 'Bug' shipsets, by the by! http://forum.shrapnelgames.com/images/icons/icon10.gif You might want to talk to Fyron about his Adamant Mod. He is looking for organic/bio shipsets. Drop by the Adamant Discussion Thread. (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=007973)

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

[ March 16, 2003, 16:39: Message edited by: mlmbd ]

Hugh Manatee
March 26th, 2003, 08:01 AM
Ok as I've edited in the title, I would like to see if any body want's to take a crack at AI, and I need more Doga parts, specifically bug wings. I have the ones in the faq(I forget where the topic is but I already got all the parts from there, lots of neat fangs and robots and turrets, but I need bugs). Or alternatively are there any other free 3D graphics editors that I could use(probably not like doga...)?

Pirates are on Hiatus until I finish converting the swarm, I'm up to the Battlecruiser mini.

mlmbd
March 27th, 2003, 02:38 AM
I do not know of any 'bug' type parts for DOGA. You can make parts for DOGA. Probably the best program I have found for that is from Mizno Lab's, called 'Metasequoia'. I think the current build is - v2.2.4. http://www21.ocn.ne.jp/~mizno/main_e.html

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font

Hugh Manatee
March 30th, 2003, 04:34 AM
bump.

Awesome mlmbd, as soon as I learn how to use it this will be perfect.

chewy027
March 30th, 2003, 07:04 AM
mlmbd...where is the symmetry function in the 2.2.4 metasequoia shareware program, can't seem to find it. Also, is this the best Version, or is the freeware better? Thanks.

[ March 30, 2003, 05:08: Message edited by: chewy027 ]

Hugh Manatee
March 30th, 2003, 10:01 AM
http://forum.shrapnelgames.com/newuploads/1049010914.JPG

I just had to upload this I couldn't wait. Behold and salivate http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

[ March 30, 2003, 08:02: Message edited by: Hugh Manatee ]

oleg
March 30th, 2003, 01:09 PM
WoW ! Bugs !! Run away !!! http://forum.shrapnelgames.com/images/icons/icon7.gif

mlmbd
March 30th, 2003, 05:32 PM
Hugh Manatee, Awesome mlmbd, as soon as I learn how to use it this will be perfect. <font size="2" face="Verdana, Helvetica, sans-serif">You are 'Welcome'. The learning curve isn't to bad! I like the 'Butterfly'! Might I suggest just a little transparency in the wings?

Originally posted by chewy027:
mlmbd...where is the symmetry function in the 2.2.4 metasequoia shareware program, can't seem to find it. Also, is this the best Version, or is the freeware better? Thanks.<font size="2" face="Verdana, Helvetica, sans-serif">Unfortunately you need the regestered Version. It is also the best Version. There are 4 or 5 funtions enabled with it. It is well worth the money. If you have it. If not, the Free Version is still excellent!

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font

chewy027
March 30th, 2003, 07:32 PM
I guess I'm out of luck then since i don't live in Japan and, therefore, can not register.

Hugh Manatee
March 31st, 2003, 04:11 AM
http://forum.shrapnelgames.com/newuploads/1049075639.JPG

This is the "chrysalis", I'm not sure how I'm going to use it but I am.
I like the 'Butterfly'! Might I suggest just a little transparency in the wings?
<font size="2" face="Verdana, Helvetica, sans-serif">Nah, I'd rather have the wings glow, I turned the "emission setting" up about one third of the way to get this great eathereal glow, I turned the "glow" on the antenae all the way up and I like the effect. I don't know If I can get glow and transparancy at the same time. The chrysalis is partially transparent as you can see, I turned the emission setting on the body of the cattepillar way up to make it look all freaky.

And do you think Space Moths sounds cooler than Space Butterflies? I think they look more like space moths than butterflies on account of the feathered antenae, what are you opinions.

[ March 31, 2003, 02:17: Message edited by: Hugh Manatee ]

Desdinova
March 31st, 2003, 06:09 AM
i suggest you use it as a colonizer or cargo ship. then again something that can spin a cocoon and carry cargo in that may work better for that.

[ March 31, 2003, 04:11: Message edited by: desdinova ]

Lord Kodos
March 31st, 2003, 06:17 AM
Again Manatee, youve impressed me :-D

I would suggest using the Chrysalis as a Carrier of some sort, and make the Fighters into i dunno caterpillers?

dogscoff
March 31st, 2003, 09:30 AM
Cool, another critter set. Nice one Manatee.

Raging Deadstar
March 31st, 2003, 08:36 PM
I really like the chrysalis, if all the other ships turn out like that this will be better than the united flora, IMHO

As for the butterfly/moth it's quite good but don't moths have 1 wing that slightly splits into two,a dn i'm not too keen on the wing textures, most moths and butterflies have patterns and i think this would look better than the glowing effect on the wings, the rest of the butterfly/moth is superb, it seems the latest wave of shipset designers are getting better everytime! Keep up the good work

I agree with kodos, the chrysalis should be a carrier and the fighters should be minature moths/butterflies, but if you have a better idea go with it!

[ March 31, 2003, 18:38: Message edited by: Raging Deadstar ]

Hugh Manatee
March 31st, 2003, 09:06 PM
Actually I couldn't find a "buterfly/moth wing texture" to use or I would have, the wing textures are just the best I could find on my hardrive at the time(it's a wallpaper that came with windows XP). If anybody knows where I could find a free pattern I'd apreaciate a link greatly. I'm not even sure what to search for on google... Also I didn't want you average butterfly patterns I wanted something a little freaky but I can't seem to find exactly what I need, anyone know of a big, free, image archive I can sort through, maybe something with desktopbackgrounds or something...

The wings were hard to figure out, there aren't many "rounded" parts in Doga, so I flattened Tank part #62 to about .10 or.05 scale on it's Y axis and it worked for me.

And Here's my overall plan, I'm going to have different kinds of butterfly/moths, combat sizes will have redish/orange wings and non-combat transports will be blue/green or maybe purple(puple possibly for carriers). the combat ships will carry "cucoons"(like the chrisalis, maybe a little different with each class) which are bristling with weapons and such and the bigger the cucoon the bigger the ship class, the biggest sizes requiring several flies to pull them. the Idea is that they can escape their planets gravity, and they "breed" ships for this purpose, the little cattepillar in the cucoon is like the crew of the ship(gunner/scanner ect.) and the fly is the pilot/navigator and the cucoon is the biological hardware,(the weapons, electrical equipment, armor, and you get the Idea). They are again Psychic and Organic.

EDIT How's this,

http://forum.shrapnelgames.com/newuploads/1049148359.JPG

[ March 31, 2003, 22:07: Message edited by: Hugh Manatee ]

David E. Gervais
April 1st, 2003, 01:25 AM
About all I can suggest is that you do a search for "textures" here...

Altavista Image Search (http://www.altavista.com/image/default)

I hope you find something that will fit!

Cheers!

mlmbd
April 1st, 2003, 04:42 PM
Hugh; Ship 1, part 36. Tank 1, part 62, flattened. Either of those would give you really nice wings. IMHO I am not saying you should change what you have. These are a couple of parts you just may not have seen!

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font

Raging Deadstar
April 1st, 2003, 07:19 PM
Hugh, it's much better than the original one. If there was anyway i could consider improving it would make them more natural with blue and black wings or brown camouflague, but they're space moths so they can have tinfoilesque wings, can't wait to see more of your work

EDIT: I decided to bestow you with a rating of 5 stars for your work on the swarm and the upcoming space butterflies, you deserve it!

[ April 01, 2003, 19:41: Message edited by: Raging Deadstar ]

Hugh Manatee
April 11th, 2003, 03:43 AM
http://forum.shrapnelgames.com/images/icons/icon10.gif wow, 5 stars, I don't know hat to say http://forum.shrapnelgames.com/images/icons/icon10.gif

Thank you and I am making the wings different colors according to their jobs. Red will be the "combat" class(scout-heavy base ship, yes this will be a neostandard compatible), blue for colony ships, brownish orange for transports, and purple, green, or yellow for carriers(haven't decided yet). the models phase is about 40% done, I haven't done the basic combat classes (scout-heavy base ship) or the carriers yet, but most everything else is done(units like troops, and fighters and the drone, transports, colony ships and the first 3 of the "base" sizes).

I think the classes I've done so far look great(to me at least http://forum.shrapnelgames.com/images/smilies/rolleyes.gif ) , the stations are big shiny brown chrysalli(sp http://forum.shrapnelgames.com/images/icons/confused.gif I'm not sure of the plural of chrysallis) and the troops are little green spiky catepillars (like the one in the previous picture) that are carrying small chrysalli(sp http://forum.shrapnelgames.com/images/icons/confused.gif again) on their backs. The "little" ships are catepillars with wings. the colony and transports are bigger flys like the one in the picture below but carrying cucoons(more drab and without the spines)

Lord Kodos
April 12th, 2003, 04:23 AM
MOTHRA!

im sorry, i had to say that in this thread.

Anyhow, looking very very nice Manatee, im very impressed with both of your unique and interesting shipsets. Cant wait to see the Butterflies finished.

Raging Deadstar
April 13th, 2003, 12:48 PM
Referring to the Swarm Shipset, have you completed the AI? If not i think i might shamelessly beg the TDM Modpack to create one and include it in the Mod, that shipset deserves greatness and i think with a good AI will make a great challenge!

Hugh Manatee
April 14th, 2003, 02:43 AM
Regarding swarm AI, I will probably just edit the Xi Chung AI to suit my needs, but I still haven't started learning how the AI works, so if you can get them to do an AI please be my guest. I think I like making shipsets more than playing the game(am I wierd? http://forum.shrapnelgames.com/images/smilies/rolleyes.gif ).

And Fyron, yes I'd love try a magician shipset, but please don't count on me for AI. I already got an Idea going, but what kind of magician were you leaning twoards.

And I'm putting the Spacemoths on hold for awhile until I finish the necrospiders and magicians.

[ April 14, 2003, 01:46: Message edited by: Hugh Manatee ]

Fyron
April 15th, 2003, 02:31 AM
Have you ever seen a spell jammer?

If your idea is in image file form, go ahead and post it. http://forum.shrapnelgames.com/images/icons/icon12.gif

Hugh Manatee
April 15th, 2003, 08:00 AM
Ok here goes, the Azlokians(aka the necro spiders) are going extremely well, I figured out the perfect way to do "web and I'm extremely satisfied with the results. I made the "base" classes big monoliths (insired by the ones in Sid Miers Alpha Centauri) with giant claws that hold "weapon orbs". Also there are heavy mounts at the tips of the monoliths. The ships are based of the Star controll spider guys(I forget heir name now) with swept forward wings, but with rounded bridges instead of arrowhead ones. I made the "battle damadge" texture myself, I'll make it available if anyone wants it. NOW HERE'S THE PICS:
http://forum.shrapnelgames.com/newuploads/1050385168.JPG
http://forum.shrapnelgames.com/newuploads/1050385058.JPG http://forum.shrapnelgames.com/newuploads/1050385226.JPG http://forum.shrapnelgames.com/newuploads/1050385291.JPG

Ok that's the Space station on top, then below, the Battle cruiser, destroyer and Escort, in that order.

Now, Fyron, I haven't quite heard of "Starjammer", I did a search and turned up This (http://www.darkwood.org/sj/), I've not had a chane to go very deep into it yet but my Idea was something like this:
http://forum.shrapnelgames.com/newuploads/1050385002.JPG

^That's a ship not a race pic. My Idea was to make all the ships like that, wizards in little bubbles, they use magic to manifest themselves as the ships, the more wizards in a bubble the bigger the class, the components in the design window their equivalent powers in "spells" and what not, the fighters were to be dragons "summoned" by the "carrier wizards". The bases to look like castles. What do you think, to harry potter? I can go more traditional deffinitely if you want it.

Fyron
April 15th, 2003, 08:11 AM
Hugh, that's not what I was thinking at all. http://forum.shrapnelgames.com/images/icons/icon12.gif Try looking at some ships in these links:
http://www.darkwood.org/sj/ships/index.html
http://www.darkwood.org/sj/tales/art/pic.cgi?Clouds_of_Aster.jpg
http://www.darkwood.org/sj/tales/art/pic.cgi?Elven_Warbird.jpg
http://www.darkwood.org/sj/tales/art/pic.cgi?nautiloids.jpg
http://www.darkwood.org/sj/tales/art/TonyNewton/index.html
http://www.darkwood.org/sj/ships/aa/Warbird.html

I'll try to find some more Spelljammer sites. There aren't many out there...

General Woundwort
April 15th, 2003, 02:24 PM
Originally posted by Imperator Fyron:
Hugh, that's not what I was thinking at all. http://forum.shrapnelgames.com/images/icons/icon12.gif (SNIP)
I'll try to find some more Spelljammer sites. There aren't many out there...<font size="2" face="Verdana, Helvetica, sans-serif">Hmmm... get a couple of Spelljammer shipsets, tweak the data files a bit, make elven, dwarven, orc race pics...

I'd say there's the makings of a fine "sci-fantasy in space" mod... http://forum.shrapnelgames.com/images/icons/icon6.gif

Any thoughts?

Xaren Hypr
April 15th, 2003, 02:39 PM
I have a decent set of Spelljammer ship images, mostly the deckplans...PDF scans from boxed sets (I used to run a Spelljammer game http://forum.shrapnelgames.com/images/icons/icon7.gif ). Would you interested in some of them for source material?

A beholder fleet would be an interesting encounter in a sci-fantasy mod...

Fyron
April 15th, 2003, 04:44 PM
Woundwort:
Have you seen Adamant Mod? Also, look for the Fantasy Mod by Spoon. But I think Adamant is closer to what you are describing, cause the Fantasy Mod is meant just to be fantasy, without sci-fi.

Xaren:
Those would indeed be useful. http://forum.shrapnelgames.com/images/icons/icon7.gif

General Woundwort
April 15th, 2003, 05:23 PM
Originally posted by Imperator Fyron:
Woundwort:
Have you seen Adamant Mod? Also, look for the Fantasy Mod by Spoon. But I think Adamant is closer to what you are describing, cause the Fantasy Mod is meant just to be fantasy, without sci-fi.<font size="2" face="Verdana, Helvetica, sans-serif">I took a look at the Adamant home page. It looks interesting, but I got the impression that only the Physical stuff is done. I'd have to see more of the Magical races' data to know if it's what I had in mind - something like a Spelljammer campaign (i.e. everybody's magical). I'll have to take a closer look at the Fantasy Mod and see what he did with facilities - that's probably close to how I'd envisionage it...

Not that I want to do this all by myself. If enough interest in this thing is generated, perhaps this could be moved to a new message thread...

Originally posted by Xaren Hypr:
I have a decent set of Spelljammer ship images, mostly the deckplans...PDF scans from boxed sets (I used to run a Spelljammer game http://forum.shrapnelgames.com/images/icons/icon7.gif ). Would you interested in some of them for source material?<font size="2" face="Verdana, Helvetica, sans-serif">A qualified "yes", as I don't have 3D modelling software and have zero experience at that sort of thing. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif That's why I first came here, to download shipsets...

Some good starting shipsets for a background like this (pending orginal authors' approval) might be the Space Vikings/Valkyries ala Dogscoff, and the SaltyDogs from PBW.

Hugh Manatee
April 16th, 2003, 02:44 AM
http://forum.shrapnelgames.com/newuploads/1050453744.JPG

^How's this?

General Woundwort
April 16th, 2003, 03:19 AM
You da Man(atee)! http://forum.shrapnelgames.com/images/icons/icon10.gif

I just downloaded the Fantasy Mod. I'll have to look over the data files to see what the structure is. Just for starters, I'd probably just try re-naming the basic SEIV stuff to a more Spelljammer-esque environment, and then tweak it from there.

Any other ideas? (nervously glancing towards the Imperator...)

Fyron
April 16th, 2003, 05:13 AM
Woundwort, the Magic and Organic races have plenty of items done already. I just haven't gotten around to updating the site yet. http://forum.shrapnelgames.com/images/icons/icon12.gif Try actually getting the mod and looking at it instead. http://forum.shrapnelgames.com/images/icons/icon12.gif

Pretty much the only major thing that needs to be done still is to totally revamp the weapons system.

Adamant mod could be turned into a "spelljammer only" system by just having only Magic races in the game. http://forum.shrapnelgames.com/images/icons/icon12.gif

Fyron
April 16th, 2003, 10:32 AM
Hugh:
Oh yeah... though it is technically redundant as I already told you via IM, I like the direction that ship is going. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities
April 16th, 2003, 10:35 AM
Very nice looking ship. Very nice indeed.

General Woundwort
April 16th, 2003, 10:39 AM
Originally posted by Imperator Fyron:
Woundwort, the Magic and Organic races have plenty of items done already. I just haven't gotten around to updating the site yet. http://forum.shrapnelgames.com/images/icons/icon12.gif Try actually getting the mod and looking at it instead. http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/blush.gif

Pretty much the only major thing that needs to be done still is to totally revamp the weapons system.

Adamant mod could be turned into a "spelljammer only" system by just having only Magic races in the game. http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="Verdana, Helvetica, sans-serif">Is this official permission? http://forum.shrapnelgames.com/images/icons/icon12.gif

Fyron
April 16th, 2003, 10:43 AM
How about instead of making a separate mod, you could just help with Adamant Mod? http://forum.shrapnelgames.com/images/icons/icon7.gif

General Woundwort
April 16th, 2003, 06:56 PM
Originally posted by Imperator Fyron:
How about instead of making a separate mod, you could just help with Adamant Mod? http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">That's a dangerous suggestion, as it appeals to the inherent lazy side of my personality... http://forum.shrapnelgames.com/images/icons/icon12.gif

Let me slip into "lurk & ponder" mode about this (this will also give me a chance to look over the Adamant and Fantasy Mods in detail, and go over the Adamant Mod thread) and get back to you all.

Hugh, this does not let you off the hook as far as finishing that Spelljammer shipset, however... http://forum.shrapnelgames.com/images/icons/icon10.gif

Hugh Manatee
April 29th, 2003, 08:32 AM
http://forum.shrapnelgames.com/newuploads/1051594801.JPG

THERE HERE, FEAR http://forum.shrapnelgames.com/images/icons/shock.gif !!!!

The download is a little big but that's cause of all the neostandard stuff. (fully neostandard compatible http://forum.shrapnelgames.com/images/icons/icon6.gif )

Azlokians (http://forum.shrapnelgames.com/newuploads/1051597114.zip)

dogscoff
April 29th, 2003, 11:04 AM
Nice set, especially that infantry. I'm going to enjoy playing as these guys. I find the colours/ textures a little fussy but that's probably just me.

Oh, and you need to rename the shields pic in the zip file, it's still labelled amonkrie.


Some good starting shipsets for a background like this (pending orginal authors' approval) might be the Space Vikings/Valkyries ala Dogscoff,<font size="2" face="Verdana, Helvetica, sans-serif">It would be an honour. Approved.

[ April 29, 2003, 10:06: Message edited by: dogscoff ]

Q
April 29th, 2003, 12:05 PM
Very nice. Thank you for posting your race.
May I just suggest that you include a General.txt file for your race. You don't have to be an expert for AI to make this, but the General.txt file determines how you see your race. You can take a file of the original standard SE IV races and modify the text according to your ideas.

Hugh Manatee
April 29th, 2003, 05:03 PM
Originally posted by Q:
Very nice. Thank you for posting your race.
May I just suggest that you include a General.txt file for your race. You don't have to be an expert for AI to make this, but the General.txt file determines how you see your race. You can take a file of the original standard SE IV races and modify the text according to your ideas.<font size="2" face="Verdana, Helvetica, sans-serif">Aztually this race is for Lord Kodos, see the "shipset request" thread for more details Oh, and you need to rename the shields pic in the zip file, it's still labelled amonkrie.
<font size="2" face="Verdana, Helvetica, sans-serif">.
http://forum.shrapnelgames.com/images/icons/icon8.gif DOH!!!

trooper
May 1st, 2003, 11:39 PM
Very good work, Hugh. Just a little problem : the portrait pictures are 120x120 pixels, and SE IV usualy uses 128x128. Do they work when used in the game ?

oleg
May 1st, 2003, 11:52 PM
Yes, but you get portraits in frames http://forum.shrapnelgames.com/images/icons/icon10.gif

Lord Kodos
May 2nd, 2003, 12:03 AM
Im working on a General file for my Azlokians, but if anyone wants to make AI contact me.

Lord Kodos
May 2nd, 2003, 01:53 AM
Originally posted by Hugh Manatee:
Now, Fyron, I haven't quite heard of "Starjammer", I did a search and turned up This (http://www.darkwood.org/sj/), I've not had a chane to go very deep into it yet but my Idea was something like this:
http://forum.shrapnelgames.com/newuploads/1050385002.JPG

^That's a ship not a race pic. My Idea was to make all the ships like that, wizards in little bubbles, they use magic to manifest themselves as the ships, the more wizards in a bubble the bigger the class, the components in the design window their equivalent powers in "spells" and what not, the fighters were to be dragons "summoned" by the "carrier wizards". The bases to look like castles. What do you think, to harry potter? I can go more traditional deffinitely if you want it.<font size="2" face="Verdana, Helvetica, sans-serif">I like the Starjammer shipset your making AND these Bubble Wizards.

Are you still going t continue those Bubble Wizards?

Fyron
May 2nd, 2003, 01:58 AM
It's "Spelljammer"...

And speaking of such, any new progress Hugh?

Hugh Manatee
May 2nd, 2003, 05:35 AM
Originally posted by trooper:
Very good work, Hugh. Just a little problem : the portrait pictures are 120x120 pixels, and SE IV usualy uses 128x128. Do they work when used in the game ?<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon8.gif
&$%#$&^$ $%^$#^#$**%%^ @%$#%%#$#%$&$&@!%#$&
ARGH!!!

I'll fix this as soon as I can, I forgot it was 128.

and I haven't had time to do much with either the space dragons or the bubble wizzards. I just started a new job at a new Gamestop they built near me and I've been busy all day these past couple of weeks training and stuff. I had to help set the store up for the past three days. My eyes are bleeding practically, I spent the Last 9 hours "gutting" all the used PSX games(remove them from their original cases, put the disc in sleeves label them with a price tag and a 'this case is empty' sticker and put the empty case on the shelf, and then file the disc sleeve in a drawer in alphabetical order http://forum.shrapnelgames.com/images/smilies/rolleyes.gif ). I've spent most of my free time working on the Azlokians. The "bubble wizards" was just me brainstorming. I read "magic" and thought wizard. They were never meant to go very far, I had no Idea what spell jamer was. I don't think I'll develope the "bubble wizards" any further, and If I do, there not that high a priority(not before I finish the space dragons and the space moths and the swarm).

EDIT: Check your private Messages Kodos, I need to know what format you want the models in.

[ May 02, 2003, 04:39: Message edited by: Hugh Manatee ]

Hugh Manatee
May 7th, 2003, 07:27 PM
Fyron, Continuing our IM discussion here, what do you think of these ships as "mechanical" ships for your Adamant mod? :
http://forum.shrapnelgames.com/newuploads/1052327430.JPG http://forum.shrapnelgames.com/newuploads/1052327628.JPG http://forum.shrapnelgames.com/newuploads/1052327668.JPG http://forum.shrapnelgames.com/newuploads/1052327721.BMP

^they started as UFO's sorta but I started taking another direction with them. They are OLD, they predate the swarm, these are the first ships made with Doga L1 but I abandoned them when I thought up the Swarm. It shouldn't take to much to finish them, they are simple but cool.

Now these are the Pirates I told you about but here tey are displayed instead of in a zip file:
http://forum.shrapnelgames.com/newuploads/1052327796.JPG http://forum.shrapnelgames.com/newuploads/1052327830.JPG http://forum.shrapnelgames.com/newuploads/1052327908.JPG http://forum.shrapnelgames.com/newuploads/1052327953.JPG

Will these look good in your "opening Screen" pic?

[ May 07, 2003, 18:29: Message edited by: Hugh Manatee ]

Fyron
May 7th, 2003, 07:44 PM
Very nice work! http://forum.shrapnelgames.com/images/icons/icon7.gif I think those "mechanical" ships could work well as a Mechanoid race (which is much more than simple plague protection in Adamant).

Hugh Manatee
May 9th, 2003, 03:24 AM
I bought a couple of newbie books on HTML and I want to maybe set up my own website, nothing to fancy just a few pics of what I'm working on and a couple of links to the zip files here. What kind of program do I need to actually edit and design a website? Do I ned some special compiler or editor or something? Also What's a good free host, I was thiking Geocities, but if you got a better Idea please let me know.

And I'm going to call the below "mechanical" shipset the "Machina" (I think that's pronounced like Maw-kee-na.) Acording to this here dictionary I'm holding "Machinations" are an evil scheme or plot, that sounds cool, plus I really like the Last Smashing Pumpkins Album http://forum.shrapnelgames.com/images/icons/icon12.gif

Lord Kodos
May 9th, 2003, 04:06 AM
BTW whats a good program for resizing images? I need to fix my Azlokian spider necros... ^_^ thanks again for the set man!

narf poit chez BOOM
May 9th, 2003, 04:27 AM
other people have said that you only need a text editer to edit html. i havn't made a website, though.
should this post go in the useless information thread?

[ May 09, 2003, 03:29: Message edited by: narf poit chez BOOM ]

Jack Simth
May 9th, 2003, 04:51 AM
Originally posted by Hugh Manatee:
I bought a couple of newbie books on HTML and I want to maybe set up my own website, nothing to fancy just a few pics of what I'm working on and a couple of links to the zip files here. What kind of program do I need to actually edit and design a website?<font size="2" face="Verdana, Helvetica, sans-serif">The minimum is a text editor to make the web page (any text editor will do) and a web browser to view it (again, any old browser will work). However, if you want to build a complex website, you may want to hunt up a utility somewhere. Oddly, Microsoft Word has an option to make a web page out of a document (File-Save as-Select HTML from the drop-down box) if you just want to post a few pictures, some text, and a few links. Originally posted by Hugh Manatee:
Do I ned some special compiler or editor or something? Also What's a good free host, I was thiking Geocities, but if you got a better Idea please let me know.<font size="2" face="Verdana, Helvetica, sans-serif">You could do what David E. Gervais appears to do - upload the HTML to the forums and link to them in your signiture. The Advantages: Size limit is per file only, ~ 30 MB; No advertising by the host; No host fees. Disadavantages: cannot edit a file once it is posted, can only upload a new one; the filenames are controlled by the Bulitin board, and are set to arbitrary numbers (so you must upload all of your pictures and other files to the forums before you write the web page, which also means you will need to use a text editor and make the HTML by hand); must have the extesion be .htm (as opposed to .html - not a big liability at all). Originally posted by Hugh Manatee:


And I'm going to call the below "mechanical" shipset the "Machina" (I think that's pronounced like Maw-kee-na.) Acording to this here dictionary I'm holding "Machinations" are an evil scheme or plot, that sounds cool, plus I really like the Last Smashing Pumpkins Album http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="Verdana, Helvetica, sans-serif">

[ May 09, 2003, 03:56: Message edited by: Jack Simth ]

Ragnarok
May 9th, 2003, 06:29 AM
Originally posted by Hugh Manatee:

And I'm going to call the below "mechanical" shipset the "Machina" (I think that's pronounced like Maw-kee-na.) Acording to this here dictionary I'm holding "Machinations" are an evil scheme or plot, that sounds cool, plus I really like the Last Smashing Pumpkins Album http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="Verdana, Helvetica, sans-serif">I like the name Machina. It makes me think of FFX. That is what they called Machines in that game. (Great game BTW http://forum.shrapnelgames.com/images/icons/icon12.gif ) It is indeed pronounced as you said just without so much emphasis on the "kee" part of it. It's more like Maw-ka-na.

As far as your HTML help. It has already been said but you can use just a normal text editor to make the site. I use Macromedia Dreamweaver for my websites, but I doubt you want to spend over $250 for a simple page. http://forum.shrapnelgames.com/images/icons/icon7.gif

I learned the basics of HTML, links, images, backgrounds, in roughly 5 hours. But I was a slow learner then. http://forum.shrapnelgames.com/images/icons/icon7.gif HTML is really easy to learn, and I'm sure you'll have no problem picking it up.

dogscoff
May 9th, 2003, 09:46 AM
Oddly, Microsoft Word has an option to make a web page out of a document (File-Save as-Select HTML from the drop-down box)
<font size="2" face="Verdana, Helvetica, sans-serif">Gah! No! Word produces horrible html!

The best way to learn html (the way I learned) is to find a few nice simple websites (my site is really basic - no complicated source code there- click the banner in my sig), right click on it and go to "view source". Compare the source to the site and you'll soon figure out how most of the simpler html tags work. Then you can start making your own simple html files in notebook and you're away.

Once you've got the hang of those, use google to find html tutorials for specific tags and ways of doing things. The web has about a zillion good, free html tutorials on it...

(BTW everyone, I could do more complex html on my site if I wanted to, I just choose not to for ease of maintenence http://forum.shrapnelgames.com/images/icons/tongue.gif )

Hugh Manatee
May 9th, 2003, 05:58 PM
I did a lot of reading Last night about the actuall HTML tags and editing stuff, I can do this, now I just need to decide on a host. I'm leaning towards Angelfire, a lot of the SE4 fan sites seem to use that one, unless you got a better idea on which free one to use.

[ May 09, 2003, 16:59: Message edited by: Hugh Manatee ]

Lord Kodos
May 9th, 2003, 10:26 PM
Machina is actually Latin for Machine. ^_^

So uhh anyone know a good Image resizer, or anyone already make a fixed Azlokians and can save me some time?

BTW: The Machina look very nice, but are you going to finish that Bubble Wizard shipset?

laters.

Ed Kolis
May 9th, 2003, 11:18 PM
{insert satanic FrontPage cthulhubabble here - you know, "come to the dark side, buahahahassmsmmsmsgjgskjsjkgjksgort" and stuff like that} http://forum.shrapnelgames.com/images/icons/icon12.gif

Jack Simth
May 9th, 2003, 11:29 PM
Originally posted by dogscoff:
Gah! No! Word produces horrible html![/QB]<font size="2" face="Verdana, Helvetica, sans-serif">Well, yeah - it takes up far more space than it should, it tells anyone who looks at the source that Word was used, it does funny things that it doesn't tell you about, and it uses bad programming practices. I did call it "curious", didn't I? It is ok for someone who just wants to post a few pictures or link to a few files; perhaps with some text for those who don't want to put in the effort to learn HTML. It is definitely not for those who want to produce a quality web page.

Fyron
May 10th, 2003, 05:30 AM
Word is the devil. Stay away from it for HTML purposes. Wordpad is the best way to make HTML. My web site has some relatively complicated stuff, all written in HTML. And, it is written in very good style, so it can be a nice example to learn HTML.

Hugh Manatee
May 10th, 2003, 05:53 AM
I got a page at Angelfire, there's nothing on it yet, but It's there. I'll plan some stuff out tonight and set it up some tommorrow.

Hugh Manatee's Space (http://angelfire.lycos.com/games5/hughmanateesspace)

^ there it is, pretty craptacular now, but soon.... Also I got a new Avatar, this happy little guy:
http://forum.shrapnelgames.com/newuploads/1052538732.JPG
^he's going to be the sites mascot http://forum.shrapnelgames.com/images/icons/icon12.gif

*EDIT* Hmm, small problem, my new avatar doesn't want to work... will a JPG work a an avatar, I thought they did...

[ May 10, 2003, 04:58: Message edited by: Hugh Manatee ]

Fyron
May 10th, 2003, 05:58 AM
I suggest you make your site at www.spaceports.com. (http://www.spaceports.com.) It is infinitely better than angelfire. http://forum.shrapnelgames.com/images/icons/icon12.gif And, no crappy wannabee web site maker BS to go through.

Taz-in-Space
May 10th, 2003, 06:05 AM
I don't know the best hosting sites since I never had one of my own...

However here is a site that lists web hosts:

http://www.freewebspace.net/search/power.shtml

And below are a few sites on the web for info on making web pages:

The Web Developer's Virtual Library at http://www.stars.com/

The HTML Station at http://www.december.com/html/

C|Net at http://www.cnet.com/

Builder.com at http://builder.cnet.com/

Web Monkey at http://www.hotwired.com/webmonkey/

The WWW Consortium (W3C) at http://www.w3.org/

Yahoo! Computers & Internet at http://dir.yahoo.com/Computers_and_Internet/Internet/World_Wide_Web/Information_and_Documentation

also:

HTML Reference:
http://www.willcam.com/cmat/html/tags.html
http://www.uni-passau.de/~ramsch/iso8859-1.html

Tutorials:
http://www.Onlineinstitute.com/cgi/barebone.html
http://www.htmlgoodies.com/tutors.html
http://www.authors.com/tutorial.htm

Good luck and let use know how it works out! http://forum.shrapnelgames.com/images/icons/icon7.gif

Hugh Manatee
May 10th, 2003, 06:31 AM
It's up,
Click here! (http://www.angelfire.com/games5/hughmanateesspace/)
I'll put more tomorow.

Lord Kodos
May 10th, 2003, 11:15 AM
Okay... i tried Resizing the Azlokians by myself and it came out horrific as i only have MS paint...

Can someone please resize the Azlokians for me. Thanks.

Hugh Manatee
May 10th, 2003, 06:53 PM
Originally posted by Lord Kodos:
Okay... i tried Resizing the Azlokians by myself and it came out horrific as i only have MS paint...

Can someone please resize the Azlokians for me. Thanks.<font size="2" face="Verdana, Helvetica, sans-serif">I'm very sorry about that, I'll do it soon, but perhaps David E Gervais could help you, he seems good with that kind of stuff, he resizes all those avatars of his.

[ May 10, 2003, 17:54: Message edited by: Hugh Manatee ]

pathfinder
May 13th, 2003, 03:23 AM
Just D/L'd the Azlokian set...VERY original! and nicely done too..

Krsqk
May 13th, 2003, 03:47 AM
Kodos, try d/ling GIMP (www.gimp.org)--easy to use and powerful.

Lord Kodos
May 13th, 2003, 04:25 AM
^_^ Oleg resized it for me.

And yeah man, I love it. I have to admit ive thought up a lot of kooky races in my life but the Azlokians are among my faves.

Something about undead spiders flieng ramshackle spaceships held together by thousends of spider webs trieng to rebuild their great empire all whilest spreading a plague of undeath is just very apealing to me.

Of course id be nowhere without Manatees kick *** shipset!

I -personally- cant wait for the Space Butterflies...it shall be like Mothra...in space...without those annoying little pixies...it will be grand ^_^

Ragnarok
May 13th, 2003, 04:41 AM
Originally posted by Krsqk:
Kodos, try d/ling GIMP (www.gimp.org)--easy to use and powerful.<font size="2" face="Verdana, Helvetica, sans-serif">Does Gimp run on Windows XP? I was looking at at system requirements and it says this: " A Unix-like operating system with X11 (such as Linux, *BSD, Solaris, HP-UX, IRIX, ...)"

I could've sworn Gimp used to run on Windows. http://forum.shrapnelgames.com/images/icons/confused.gif

Edit: I'm an idiot. http://forum.shrapnelgames.com/images/icons/shock.gif :eek:I missed a purely obvious link above all that. Nevermind this. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

[ May 13, 2003, 03:44: Message edited by: Ragnarok ]

Krsqk
May 13th, 2003, 04:50 AM
Sometimes I think we'd kill to get the "Delete Post" option back. http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Ragnarok
May 13th, 2003, 05:25 AM
Originally posted by Krsqk:
Sometimes I think we'd kill to get the "Delete Post" option back. http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="Verdana, Helvetica, sans-serif">Indeed we would. http://forum.shrapnelgames.com/images/icons/icon10.gif
I now return you to your on topic discussion.

Hugh Manatee
May 18th, 2003, 03:08 AM
You wanted me to tweak the Texture of the Zanarri right? Well, here's what I was thinking.... Fyron doesn't like it(told me over IM), but what do you think of it? How can I make it better & improve it.....
http://forum.shrapnelgames.com/newuploads/1053219318.JPG
http://forum.shrapnelgames.com/newuploads/1053219225.JPG

[ May 18, 2003, 02:09: Message edited by: Hugh Manatee ]

Phoenix-D
May 18th, 2003, 03:10 AM
The word "garish" comes to mind..

Atrocities
May 18th, 2003, 03:14 AM
Hugh, Fyron is weird. http://forum.shrapnelgames.com/images/icons/icon12.gif

I like them. They look like they are teaming with energy and all.

Hugh Manatee
May 18th, 2003, 03:21 AM
http://forum.shrapnelgames.com/newuploads/1053220780.JPG

^ http://forum.shrapnelgames.com/images/icons/confused.gif How's this?

Fyron
May 18th, 2003, 04:46 AM
The Zanar'ri are not a magic race, they are a normal "physical" race. Their ships need to look like normal starships. http://forum.shrapnelgames.com/images/icons/icon7.gif

CNCRaymond
May 18th, 2003, 05:11 AM
Just an opinion, MAN THAT IS COOL!

Make a set like that for the B5 mod and you have a second Spider Race.

Ragnarok
May 18th, 2003, 05:15 AM
I like the second ship the best. http://forum.shrapnelgames.com/images/icons/icon7.gif

Katchoo
May 18th, 2003, 07:54 AM
I prefer the red one myself.

Hugh, instead of going with white, have you tried with a shade of red slightly lighter than the hull? I know with DoGa light colors with high emition tend to come off as white, but maybe a different shade of red, or purple, might give the ship a more powerful, yet subdued, feel.

Then again, you could keep it as it is, give Fyron a big raspberry, and keep the ships for yourself http://forum.shrapnelgames.com/images/icons/tongue.gif

Fyron
May 18th, 2003, 08:06 AM
He can't release them or anything, as he does not own the models. http://forum.shrapnelgames.com/images/icons/icon12.gif

Hugh Manatee
June 23rd, 2003, 06:56 AM
The site is gne and I NEED them to continue my work. the Zip File was called "grab bag" or something like that, it had like a skull and some tentacle parts and a few "flange" and joint parts I need.

pathfinder
June 23rd, 2003, 12:02 PM
hugh: I have them. I'll check and see if they are copyrighted. if not I'll post them tonight.

Gryphin
June 24th, 2003, 01:20 AM
Those are nasty looking ships. Very intimidating. Hugh, I love both colors. Give them United Floral AI and I would select them every time to fight against. They might even replace the Toron who I always always select.

pathfinder
June 24th, 2003, 04:56 AM
Hugh:

1056423274.zip (http://forum.shrapnelgames.com/newuploads/1056423274.zip)

DOGA "grab-bag" by Zircher.

My guess is as long as you give Zircher credit somewhere it's ok to use them. They were a free d/l from his web site.

Atrocities
June 24th, 2003, 05:21 AM
I think this is posted in the second sticky already. I Could be mistaken though.

pathfinder
June 24th, 2003, 05:30 AM
Some of the other stuff is but not these particular ones http://forum.shrapnelgames.com/images/icons/icon12.gif

Atrocities
June 24th, 2003, 05:48 AM
How do you install them?

Atrocities
June 24th, 2003, 07:16 AM
Never mind, I made a menu system for it.

Hugh Manatee
June 29th, 2003, 07:38 AM
Is this possible? http://forum.shrapnelgames.com/images/icons/confused.gif
I imagine a mod where players get one stupid powerful ship(the most powerful known force in the two universes), that carries a bunch of stuff on it and they fly around the galaxy warp point to warp point, encountering "neutrals" from the TV show, the only other empire is Mantrid and his Drone arm swarms(equiped with planet destroying weapons). Lexx would have to eat asteroids and planets to live and is equipped with lots of "moths", super troops Xev, Lykea, and Kai and his planet busting particle weapon.

How does that nomad mod work......

and do you think I should get permission from the "lexx people"(that other topic has me paranoid http://forum.shrapnelgames.com/images/icons/confused.gif

Hugh Manatee
June 29th, 2003, 08:08 AM
an IM conversation about this with Kodos
Jsnk84: what do you think of this:
I imagine a mod where players get one stupid powerful ship, that carries a bunch of stuff on it and they fly around the galaxy warp point to warp point, encountering "neutrals" from the TV show, the only other empire is mantrid and his Drone arms ,equiped with planet destroying weapons. Lexx would have to eat asteroids and planets to live and is equipped with lots of "moths" and his planet killing particle weapon.
Lord Kodos: -Was never a Lexx fan.

That would work as a Scenario but it couldent be a mod. Sadly we cant define a players starting ships..
Lord Kodos: However, an SF mod...
Jsnk84: SF? Perhaps we can make the first turn and the starting planat the "cluster" a planet capable of producing the lexx in one turn through hyped up starting tech.
Lord Kodos: SF=Star Fury
Jsnk84: Ahh, your right.
Lord Kodos: The only thing I could suggest for allowing the player a single ship would be...

Disable resource generation, and make the player start out with JUST enough money to build the Lexx.
Lord Kodos: Of course you would have to make AI ships be slow to build and costly. Otherwise the AI would still overwhelm you simply by sheer numbers.
Jsnk84: that's the point, you've never seen the mantrid episodes of lexx have you? I'd just have to make lexx faster than the mantrid drones, that's what happens in the series, they constantly get overwhelmed by the mantrid drones, only surviving by running to the center of the galaxy. Your right, this would only work as a scenario.
Jsnk84: lexx does get to produce their own 790 drones once they capture a mantrid drone. is itpossible to have two items in the same tech area so that one side can't access that tech.they capture a Mantrid Drone and scrap and analize it and learn to make 790 drones

Lord Kodos: BTW: avout what you said with the Drones you CAN do it....i think..
Lord Kodos: Im not sure. I dont analyze stuff often(i usually play high-tech games, and seeing as how Vectorians are kick *** in research, im the one whos usually more advanced) so im not sure how it wortks exactly.
Lord Kodos: For example, you be able to make the drone take 2 techs for the Mantrids to make. And when the Lexx analyze one they get one tech plus another they had to start with and then can build them...get it ^_^?
Jsnk84: I think.....O_o;

Suicide Junkie
June 29th, 2003, 05:07 PM
Lord Kodos: The only thing I could suggest for allowing the player a single ship would be...

Disable resource generation, and make the player start out with JUST enough money to build the Lexx. <font size="2" face="Verdana, Helvetica, sans-serif">Ahem... Scenario.
Zero resource production, zero maintenance (ability in the hull), build the ship, abandon (or gift away) the planet, and gift away resources until you get the value you want.

Taera
June 29th, 2003, 08:06 PM
whats that about Lexx?