View Full Version : help on strategy
Foreman
February 28th, 2003, 09:31 AM
I've designed a warp point defending base with following equipments, but failed to make it work:
1. Tractor Beam
2. Shield Disruptor
3. Boarding Parties
I've tried 'capture ship' strategy but not work.
CNCRaymond
February 28th, 2003, 09:55 AM
You made a base that is your problem. You should put those components on a ship, and station it at your WP.
Base can not move, but ships can. http://forum.shrapnelgames.com/images/icons/icon7.gif
Hope it helps.
oleg
February 28th, 2003, 04:20 PM
Sure but If he has tractor beam on station and it can pull ship, drop its shield and board why it does not work in his case ? Can stations board ?
dogscoff
February 28th, 2003, 05:38 PM
Does the target ship has a self destruct device?
Your design will refuse to board if there is a SDD present.
Slick
February 28th, 2003, 05:45 PM
Originally posted by dogscoff:
Does the target ship has a self destruct device?
Your design will refuse to board if there is a SDD present.<font size="2" face="Verdana, Helvetica, sans-serif">Really? I did not know this? I thought your design would attempt to board and if successful, the SSD would kill both ships.
Slick.
dogscoff
February 28th, 2003, 05:57 PM
Really? I did not know this? I thought your design would attempt to board and if successful, the SSD would kill both ships.
<font size="2" face="Verdana, Helvetica, sans-serif">Well... you can attempt to board and get blown up in tactical, but not in strategic. The AI is cleverer than humans in one regard at least=-)
Slick
February 28th, 2003, 06:00 PM
Thanks. I never play tactical. Good to know. I have never been a fan of boarding ships due to the SSD, but this changes things. I will put this in the FAQ.
Slick.
Desdinova
February 28th, 2003, 08:13 PM
questions
1. what level is your tractor beam? it is possible that the ship may be outside its range
2. what level targeting system do you have? it is possible that your tractor beam is missing the ship.
3. how many ships are coming in through the wormhole? you can only board 1 ship per each of your ships/bases. if more than 1 ship coming thru then you could still be in trouble.
4. do you have repair capability on the station to repair the boarding party component after use?
i usually place a 5 ship patrol plus a base for repair and defense on each wormhole for normal use until the ai's start sending in fleets then i bump it up to be greater than the average sized fleet incoming.
then again i also play psychic so use that ability instead of boarding parties once i have the appropriate level, which seems to bypass the self destruct mechanism.
[ February 28, 2003, 18:15: Message edited by: desdinova ]
dogscoff
February 28th, 2003, 10:37 PM
Also, treactor beams will only work on target ships smaller than the tractoring ship.
Tractoring???
[ February 28, 2003, 20:37: Message edited by: dogscoff ]
Krsqk
March 1st, 2003, 06:11 AM
I think CNCRaymond hit it. Bases have no move points, and ships w/o move points remaining cannot board. At least, Last time I checked (pre 1.84)
Foreman
March 1st, 2003, 06:36 AM
If I play tactical combat manually, I can drag enemy ship to range 1 and then take it over.
Fyron
March 1st, 2003, 08:09 AM
What strategy is the base set to? Ships under computer control (such as in Strategic Combat) will not ever capture anything unless they are set to use the Board Ships (or is it Capture Ships) strategy- or a variant thereof.
[ March 01, 2003, 06:10: Message edited by: Imperator Fyron ]
Foreman
March 1st, 2003, 12:54 PM
Yes, I set that base to Capture Ship but no luck.
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