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Master Belisarius
March 1st, 2003, 01:19 AM
TESSELLATE BETA 2.0.

After a long time working with only 2 AIs, finally decided to start a new one.
Why a new AI?
Well, honestly I was very impresed with the AI that Rollo did for the United Flora, and believed that using some of their ideas, I could create a decent Cristallurgy + Religious race.

The shipset was done by Gryphin and have 2 vital strong points to me: it's very nice and looks very cristallyne!

This is a Beta 2 Version, with the AI files that I'm using in the AI Deth Match 2 Contest. Then, sorry if still the RPG was not included (need to wait an answer from Rollo!).

Please report me any suggestion or bug that you could find!!!

Tessellate Beta2.zip (http://forum.shrapnelgames.com/newuploads/1046474044.zip)

Gryphin
March 1st, 2003, 01:36 AM
Master Belisarius,
Thanks, I really apriciate your words. I'm playing against the AI now and expect a hard fought battle.
I also would love feedback.

[ February 28, 2003, 23:37: Message edited by: Gryphin ]

Raging Deadstar
March 2nd, 2003, 02:18 AM
I've started 2 games with this race, a low tech medium galaxy one and a high tech small cluster one. I'll see how this race performs (and since i'm a newbie if they're anything as good as the Aquilean i'm gonna get pasted!)

I'll post my results soon

Master Belisarius
March 2nd, 2003, 02:49 AM
Originally posted by Raging Deadstar:
I've started 2 games with this race, a low tech medium galaxy one and a high tech small cluster one. I'll see how this race performs (and since i'm a newbie if they're anything as good as the Aquilean i'm gonna get pasted!)
I'll post my results soon<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/icon7.gif Against me, they performed well... but as any "Combo" race, they need time to have their potential working. Considering this reason, and that most of the players gave bonus to the AIs, decided to optimize them to play with at lest "low bonus".

Lord Kodos
March 2nd, 2003, 09:05 AM
Very nice shipset. Reminds me sort of of the Chenjesu, especially the race pic.

Fyron
March 2nd, 2003, 09:09 AM
Kodos:
If you are going to make an obscure reference, it would be best to say where it is from, so the rest of us aren't left scratching our heads.

Lord Kodos
March 2nd, 2003, 09:18 AM
Chenjesu. A crystalline race from the great game Star Control 1 and they where mentioned in SC2.

The shape of the body, and of some of the Tessalate ships are vaugely similer.

Raging Deadstar
March 2nd, 2003, 12:52 PM
Heh this shipset is really good, yeah i gave the ai a high bonus for the high tech game, it seems to be holding out well in the low tech game but it's creaming me in high tech game. At first i felt cocky with my temporal shield accelerating anti proton beams dreadnoughts. A Tesselate dreadnought ship attacked a defense fleet of 3 dreadnoughts. one tessalate destroyed 1 and damaged 1 severly. I'm currently winning on points but when the ai comes for me i think i'm going to have a problem

Such is the life of a newbie http://forum.shrapnelgames.com/images/icons/icon10.gif

mlmbd
March 2nd, 2003, 04:14 PM
Gryphin, seems people really like your shipset. With the addition of 'Master Belisarius's' AI, you are set! ARGH! http://forum.shrapnelgames.com/images/icons/icon12.gif

There seem to be a couple of duplicate images in the zip!

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

Master Belisarius
March 2nd, 2003, 04:21 PM
Originally posted by Lord Kodos:
Chenjesu. A crystalline race from the great game Star Control 1 and they where mentioned in SC2.

The shape of the body, and of some of the Tessalate ships are vaugely similer.<font size="2" face="Verdana, Helvetica, sans-serif">You're right, I have played both games a long time ago. Really liked SC1, but SC2 was not the same.

Andrés
March 2nd, 2003, 05:57 PM
I insist that those redish backgrounds should be removed, they look really odd when randomly displayed during game setup and in stellar manipulation.

Do you think you were the first to think about adding backgrounds?

Other than that, really cool and original shipset, I didn´t have time to play against the AI but it sounds nice.

[ March 02, 2003, 15:59: Message edited by: Andr&eacutes Lescano ]

Angelicans/Romiians
March 2nd, 2003, 09:58 PM
Hey MB.

I know, SC2 wasn't the same, but it was better than SC3... *shudders*

They have made a FREE re-release of the 3DO Version of SC2 available. www.star-control.com (http://www.star-control.com)

Alot of good info on there about Star Control.

Gryphin
March 2nd, 2003, 11:06 PM
Andrés Lescano
RE: "redish backgrounds " I don't know if I was the first. I have never seen the idea before. I am open to releasing a "non background Version" if there is much interest. Hmm, ya know what, I'll do it even if know one else asks.

I’d love more feed back on “backgrounds” I’m not an artist and I have terrible vision so I do see things differently.

Lord Kodos
RE: “Chenjesu”. I don’t believe I ever played Star Control.

mlmbd
RE: Duplicate ships. Which ones are they? I’m glad we called it beta.

Master Belisarius
March 2nd, 2003, 11:27 PM
Originally posted by Angelicans/Romiians:
Hey MB.

I know, SC2 wasn't the same, but it was better than SC3... *shudders*

They have made a FREE re-release of the 3DO Version of SC2 available. www.star-control.com (http://www.star-control.com)

Alot of good info on there about Star Control.<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/icon7.gif Yea, I knew that SC3 sucks... and for this reason never purchased it.

And thanks for the tip about the 3do Version for SC2! http://forum.shrapnelgames.com/images/icons/icon7.gif

By the way: don't you recognize the "Aquilaeian" and "Pyrochette" pictures? http://forum.shrapnelgames.com/images/icons/icon7.gif

Taera
March 2nd, 2003, 11:49 PM
downloaded.
first things first -- zip bugs
* Tessellate_Mini_Fleet..bmp (unneeded)
* Tessellate_Portrait_Fleet..bmp (unneeded)
* Tessellate_Main original.bmp (unneeded)
* Tessellate_Medium_TransportMedium.bmp (wrong name, unneeded)
* Tesselate_Mini_Dreadnaught.bmp (wrong name, unneeded)
* Tessellate_Mini_BattalShip.bmp (wrong name, unneeded)
* Tessellate_Mini_Blank.bmp (???)
* Tessellate_Portraint_Battleship.bmp (unneeded, wrong name)
* Tessllate_AI_Speech.txt (wrong name)

those are just things i've spotted.
Beautiful shipset, different from most and nice set. Looks good together.

* Battlecruiser stands out too much - only blue warship
* Troops could be better.

overall nice set. i'll play against them some time.

geoschmo
March 2nd, 2003, 11:50 PM
Nice looking pics. I like the background. Instead of removing them I think more people should use them. I seem to recall a couple shipsets had them, but I can't remember off the top of my head.

Geoschmo

Master Belisarius
March 2nd, 2003, 11:52 PM
Originally posted by Gryphin:
RE: "redish backgrounds " I don't know if I was the first. I have never seen the idea before. I am open to releasing a "non background Version" if there is much interest. Hmm, ya know what, I'll do it even if know one else asks.
<font size="2" face="Verdana, Helvetica, sans-serif">I agree with Andrés, that doesn't look so well when the images are randomly displayed during the game setup.
But in the other hand, I like how they look in the game... then, I vote to keep the "redish backgournds". http://forum.shrapnelgames.com/images/icons/icon7.gif

If I'm not wrong, in the past the Colonials had a similar background.

Lord Kodos
March 3rd, 2003, 02:05 AM
I also like the backgrounds. BTW MB where is that old image of the Pyrochette from? Not the heralds, the older one. It looks like Great Cthulhu in a hat!

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Gryphin
March 3rd, 2003, 02:30 AM
Taera
Thank you. I'll fix those right away.

Master Belisarius
March 3rd, 2003, 02:38 AM
Originally posted by Lord Kodos:
I also like the backgrounds. BTW MB where is that old image of the Pyrochette from? Not the heralds, the older one. It looks like Great Cthulhu in a hat!

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/icon7.gif No, Lovecraft have nothing to do here! http://forum.shrapnelgames.com/images/icons/icon7.gif

Yea, the Pyrochette are the Heralds and the Aquilaeians the Exquivans. Always loved these pictures.

Lord Kodos
March 3rd, 2003, 03:03 AM
Besides the old SC2 races, the Heralds are the only race I liked in SC3, and of course the Eternal Ones.

If the Pyrochette picture isint Great Cthulhu ((Eeea Eeea Cthulhu Fhtagn!)) in a hat, then where is the image from? you draw it yourself?

Master Belisarius
March 3rd, 2003, 03:24 AM
Originally posted by Lord Kodos:
you draw it yourself?<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/icon7.gif This is a real joke! I can't draw a circle!!
As I told you, is a Herald's picture from SC2.

Fyron
March 3rd, 2003, 03:26 AM
Originally posted by geoschmo:
Nice looking pics. I like the background. Instead of removing them I think more people should use them. I seem to recall a couple shipsets had them, but I can't remember off the top of my head.

Geoschmo<font size="2" face="Verdana, Helvetica, sans-serif">They don't look good in the game though.

geoschmo
March 3rd, 2003, 03:59 AM
Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by geoschmo:
Nice looking pics. I like the background. Instead of removing them I think more people should use them. I seem to recall a couple shipsets had them, but I can't remember off the top of my head.

Geoschmo<font size="2" face="Verdana, Helvetica, sans-serif">They don't look good in the game though.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">To you maybe. I disagree though. It's a personal preferance thing. I like the way they look in the game. The only place they look a little odd is during stellar manipulation. And that doesn't happen all that often.

One thing I might change though is that in some places you see the flag image superimposed over the shipset background. This looks a little off. You could fix that though by shifting the background image a bit so that the part that is covered by the flag is the same as the flag. Then it would not be noticable at all.

Geoschmo

Gryphin
March 3rd, 2003, 04:00 AM
Imperator Fyron
Um, they don't look good in the game in terms of what?
Esthetics?
Visibility?
Accuracy?
Continuity?
Realism?
Can you be more specific please.
If it is accuracy or visibility then I will do something about it.

Thanks

Edit,
Thanks Geo, will do

[ March 03, 2003, 02:01: Message edited by: Gryphin ]

geoschmo
March 3rd, 2003, 04:06 AM
The flag over background thing is only a problem I think because the flag is so similer to the background. It makes it look out of phase or something. For another shipset with the flag and the the background are more different it wouldn't be an issue.

Geoschmo

Andrés
March 3rd, 2003, 04:23 AM
Backgrounds will look really bad when displayed in the left during game setup and in the Stellar Manipulation window (visible only in turn-based games)

Gryphin
March 3rd, 2003, 04:41 AM
Would putting a black two pixle border help?

Lord Kodos
March 3rd, 2003, 04:50 AM
MB i mean the old one. The one that looks like Great Cthulhu in a hat. Not the Herald.

Fyron
March 3rd, 2003, 04:58 AM
Originally posted by Gryphin:
Would putting a black two pixle border help?<font size="2" face="Verdana, Helvetica, sans-serif">Not really.

The backgrounds clash with the rest of SE4 too much.

Andrés
March 3rd, 2003, 04:59 AM
The ship portrait is placed transpatenly over the star background in a similar to how mini pics are always used to make it look it's in the middle of space.

A background or if the whole ship does not completely fit inside the picture will ruin that effect.

A not defined border that blends into the star background may be more acceptable.

It's your choice if you want to keep a background that makes ships look crudely cropped in those situations that are not so common anyway.

Gryphin
March 3rd, 2003, 05:40 AM
Andrés Lescano and Geo
Thanks for the comment and explanation. It is good input.

Imperator Fyron
"The backgrounds clash with the rest of SE4 too much."
Well I do want feedback and I do appreciate the input.
That was something of a categorical statement. Considering the sets you have indicated you like I suspect that even if they had a solid black background you would not care for it.

I’m working on a “Escherism” set. I wonder how folks will like it.

mlmbd
March 3rd, 2003, 07:30 PM
Gryphin, Sorry, but I need to say this.

To Whom Ever: There is just one mini with the bright Background. I did one with and one without, Fleet_mini.bmp. So, you can chose which you like. If do not like the Bright Background delete it. The shipset will still work!

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

Gryphin
March 3rd, 2003, 07:50 PM
mlmbd
no need to apologise. I'll put the second one back and add explanation to the readme.

Master Belisarius
March 3rd, 2003, 11:57 PM
Originally posted by Lord Kodos:
MB i mean the old one. The one that looks like Great Cthulhu in a hat. Not the Herald.<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/icon7.gif Now I understand! http://forum.shrapnelgames.com/images/icons/icon7.gif

Originally posted by geoschmo:
The flag over background thing is only a problem I think because the flag is so similer to the background. It makes it look out of phase or something. For another shipset with the flag and the the background are more different it wouldn't be an issue.
Geoschmo<font size="2" face="Verdana, Helvetica, sans-serif">hehehehehehehe. Believeme Geo: specially I liked this detail!!!!!!

Originally posted by Andr&eacutes Lescano:
Backgrounds will look really bad when displayed in the left during game setup and in the Stellar Manipulation window (visible only in turn-based games)<font size="2" face="Verdana, Helvetica, sans-serif">I agree with you here Andrés... but as you wrote later: "those situations that are not so common anyway".

Lord Kodos
March 4th, 2003, 12:56 AM
Originally posted by Master Belisarius:
[QUOTE]Originally posted by Lord Kodos:
[qb]MB i mean the old one. The one that looks like Great Cthulhu in a hat. Not the Herald.<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/icon7.gif Now I understand! http://forum.shrapnelgames.com/images/icons/icon7.gif

But where does it come from?

Master Belisarius
March 4th, 2003, 03:21 AM
Originally posted by Lord Kodos:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Master Belisarius:
[QUOTE]Originally posted by Lord Kodos:
[qb]MB i mean the old one. The one that looks like Great Cthulhu in a hat. Not the Herald.<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/icon7.gif Now I understand! http://forum.shrapnelgames.com/images/icons/icon7.gif

But where does it come from?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Is this the picture you name "Great Cthulhu in a hat"? http://www.classicgaming.com/starcontrol/sc3/herald.shtml
They're the Heralds (Pyrochette).

If it's this other: http://www.classicgaming.com/starcontrol/sc3/exq.shtml
They're the Exquivan (Aquilaeian).

Lord Kodos
March 4th, 2003, 03:37 AM
ARCK! lol no. i know my SC3 races. There is another Pyrochette portrait before the herald. It is not 3d, and is of a green alien with a face full of tentacles and a hat on his head.

That is why he is great Cthulhu in a hat. I want to now where this image came from.

Master Belisarius
March 4th, 2003, 03:49 AM
Originally posted by Lord Kodos:
ARCK! lol no. i know my SC3 races. There is another Pyrochette portrait before the herald. It is not 3d, and is of a green alien with a face full of tentacles and a hat on his head.

That is why he is great Cthulhu in a hat. I want to now where this image came from.<font size="2" face="Verdana, Helvetica, sans-serif">hehehehehe, is the original Pyrochette's picture. Was done by Joel Joines, the guy who did the complete Pyrochette's shipset.

Lord Kodos
March 4th, 2003, 04:02 AM
He drew it?

Master Belisarius
March 4th, 2003, 03:53 PM
Originally posted by Lord Kodos:
He drew it?<font size="2" face="Verdana, Helvetica, sans-serif">In theory yes. But I suspect that he got a pictue and changed it more or less to his taste.
The bad thing, is that I don't know how to contact him... because from some years ago he stopped to reply my mails, and I have lost their e-mail when my computer crashed.

Lord Kodos
March 5th, 2003, 05:17 AM
Cool Thanks.

BTW a shameless plug you may be interested in:I am working on a SC mod.

Master Belisarius
March 5th, 2003, 05:20 AM
Originally posted by Lord Kodos:
Cool Thanks.

BTW a shameless plug you may be interested in:I am working on a SC mod.<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/icon7.gif Sure, why not?

Fyron
March 5th, 2003, 06:21 AM
Imperator Fyron
"The backgrounds clash with the rest of SE4 too much."
Well I do want feedback and I do appreciate the input.
That was something of a categorical statement. Considering the sets you have indicated you like I suspect that even if they had a solid black background you would not care for it. <font size="2" face="Verdana, Helvetica, sans-serif">Huh? How does me posting that the background looks bad in-game make me not like the ship set? What does that have to do with other ship sets I like? I like nearly every ship set out there. http://forum.shrapnelgames.com/images/icons/tongue.gif

Andrés
March 5th, 2003, 03:47 PM
It shoudln't be too hard to make a two alternative Versions with and without background.
I'd also prefer the one without background.

mlmbd
March 5th, 2003, 08:54 PM
No, there isn't much to doing the Black Background set. If that is what Gryphin wants. I will do the images needed for a set with no backgrounds.

Everyone can be happy with the shipset. They make lots of different kinds of 'Ice Cream' for the same reason. Not everyone like just one kind! http://forum.shrapnelgames.com/images/icons/icon12.gif

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

Gryphin
March 5th, 2003, 09:44 PM
We all know what happened to the car company whos founder said, "they can have any color car they want as long as it is black"

[ March 05, 2003, 21:36: Message edited by: Gryphin ]

Gryphin
March 6th, 2003, 02:16 AM
Fyron,
I'm probably way too sensitive and a bit paranoid. Would you like a backgroundless, (is that a word, it is now)?

Lord Kodos
March 6th, 2003, 03:40 AM
I like it with the background.

Ragnarok
March 6th, 2003, 03:49 AM
I like it with the background as well.
It all really depends on the shipset. You have to have the right background with the right shipset to pull it off well. If you don't do this, it takes away from the orginal beauty of the set. http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron
March 6th, 2003, 03:54 AM
Originally posted by Gryphin:
Fyron,
I'm probably way too sensitive and a bit paranoid. Would you like a backgroundless, (is that a word, it is now)?<font size="2" face="Verdana, Helvetica, sans-serif">Yes, I would indeed prefer that. http://forum.shrapnelgames.com/images/icons/icon7.gif

Backgroundless is a valid word. It means "without a background". You can add the -less suffix to a lot of words to get new ones. http://forum.shrapnelgames.com/images/icons/icon7.gif

Gryphin
March 6th, 2003, 05:08 AM
mlmbd,
Seems to be a market for black backgrounds. I think I have the casche for L3. Hm.

mlmbd
March 6th, 2003, 07:59 PM
Gryphin, so you want me to do a black background set? Well, portraits anyway!

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

Gryphin
May 12th, 2003, 02:07 PM
With the advance of the Tessellates in the Death Match I think it is about time I get them finished.

I need help writing the Biological
Description, Society Description , and the History.

I have written and re written and I'm not satisfied. Anybody want to give it a go? MB and I have a concept of them being a break a way race that the United Floral had created. Some of their AI is based on the United Floral by Rollo.
I can't do them justice.

RE: The ship set.
It probably needs quite a bit of tweaking. I have lost track of where it was. I’m also open to input. MB’s AI deserves the best ship set I can manage. mlmbd if you are out there and willing could you drop me a line. I’m thinking I need to create a “parallel set” with solid black backgrounds.

Loser
May 12th, 2003, 05:22 PM
I've got a quick-n-dirty idea... but it might not fit their traits.

Originally created by the United Flora for independent thought and administrative duties, the Tessellate were bred from parasitic flowers.

Their biology can be divided into three separate functions: the parasitic limb, the reproductive system, and the intellectual system.

The entire Tessellate race is dependant on members of [a certain tree species]. Sticky Tessellate seeds are carried to the surface of these trees by carrion flies and grow into the tree. The parasitic limb burrows itself, over time, under the bark of this tree and along whatever limb it inhabits all the way to the trunk of the tree. It must reach the trunk before it can properly developed it's intellectual centers.

The Tessellate race consists of two sexes: a floral male and female. Both produce a single huge flower that is indistinguishable between them save for the tiny sex organs at it's middle. The flower is a dark mottled red and smells of rotting flesh. This attracts carrion flies which, fed by a sugary at the center of the flower, carry the male gametes to the female flower, who is then able to produce seed.

The intellectual center of Tessellate biology is thought to originally have been a defense mechanism of some sort. Due to UF intervention and manipulation the defensive portions of this area of its biology are nearly undetectable and all that remains is the large swollen synapse-cluster that previously control the defense features.

When they mutinied their way out of UF, the Tessellate rebels took with them a whole slew of 'liberated laborers' from UF. These slave species continue to serve the Tessellate and provide the manual work of their civilization.

If they are not already in here (and I'm about tolook), could you post the Tessellate Racial Traits in this thread?

[ May 12, 2003, 16:23: Message edited by: Loser ]

Gryphin
May 12th, 2003, 05:25 PM
Loser
Good point. I should have posted the Racial Traits first. I could have saved you that time. (oops).
Thanks for the contribution.
I'll get the Racial specs up tonight, (7:00 East Coast US),

The Tessellates are a Crystalyn race. They are not organic but thank you.

[ May 12, 2003, 16:27: Message edited by: Gryphin ]

Loser
May 12th, 2003, 06:12 PM
Gryphin
No worry. No lost time. I can snap out little ideas like that in minutes.

If they are not organic, how did they come out of UF?

Or is that something that needs to be covered (made up) for their history?

Wait... I think I can get there.

Give me a minute.

Gryphin
May 12th, 2003, 06:18 PM
The UF created them. I'll get the outline unless MB post it first.

Master Belisarius
May 12th, 2003, 11:38 PM
Originally posted by Loser:
Gryphin
No worry. No lost time. I can snap out little ideas like that in minutes.

If they are not organic, how did they come out of UF?

Or is that something that needs to be covered (made up) for their history?

Wait... I think I can get there.

Give me a minute.<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/icon7.gif In real life, the UF inspired me to do the Tessellate's AI scripts.

Then, I believed that in some way, I could recognize this fact and the GREAT work of Rollo/Henk doing the UF, including the UF in the Role Play of the Tessellate.

For this, the original sketch about the Tessellate, was around that the UF created them using some kind of genetic engineering, mixing the UF genes with the Crislonyte, with the idea to use the Tessellate as scouts and colonize inhospitable systems.

cybersol
June 4th, 2003, 08:21 AM
Not that the tessellate need to be too much stronger or the other AI developers may cry, but I did notice a possible bug. The weapons platforms use the ability Combat To Hit Defense Plus. I think you meant to use Combat To Hit Offense Plus, since the planet has a -200% to hit penalty? And once they have the talisman, both components are basically a waste of space.

[ June 04, 2003, 07:30: Message edited by: cybersol ]

Master Belisarius
June 5th, 2003, 04:49 AM
Originally posted by cybersol:
Not that the tessellate need to be too much stronger or the other AI developers may cry, but I did notice a possible bug. The weapons platforms use the ability Combat To Hit Defense Plus. I think you meant to use Combat To Hit Offense Plus, since the planet has a -200% to hit penalty? And once they have the talisman, both components are basically a waste of space.<font size="2" face="Verdana, Helvetica, sans-serif">Yep, agree that the -200% makes the ECM mostly useless...
But please remember that it was a beta Version!!!

In some days I'll release an improved AI... with a few twists that nobody else (in the unmoded game) used in the way that I did! http://forum.shrapnelgames.com/images/icons/icon12.gif

Master Belisarius
June 15th, 2003, 12:39 AM
Tessellate 1.0 Version.
=======================

Ok, finally I have got the time to finish and test the updates that did for the Tessellate... and then, release the 1.0 Version.

The most important (and IMHO revolutionary!) change, was that now the Tessellate will use BasesShips in the late game for the Attack/Support Ships.
Really I'm proud of their design: the cost of these designs are more or less like the Tessellate's DN designs... then, the AI can build them fairly fast and can keep fleets with similar size.
This change really worked superb against others AIs, and playing against me... but I will be really happy to know others opinions!!!
I would love to receive some input about it.

Tessellate update AI to 1.0: Tesellate Version 1 Update.zip (http://forum.shrapnelgames.com/newuploads/1055630473.zip)

Tessellate Complete 1.0 Version: Tessellate Version 1 Complete Files.zip (http://forum.shrapnelgames.com/newuploads/1055630817.zip)

[ June 14, 2003, 23:47: Message edited by: Master Belisarius ]

cybersol
June 15th, 2003, 09:22 AM
Thanks MB. I look forward to playing against the updated tessellate. You make some wonderful AI's.

And, since I am now working on my own AI's, I will also be using them to benchmark how well they are doing.

(Off in the background, cybersol is seen carefully examing and disecting each detail in the new files trying to gain a glimmer of understanding about how the master makes his creations come to life.) http://forum.shrapnelgames.com/images/icons/icon10.gif

Master Belisarius
June 16th, 2003, 12:04 AM
Originally posted by cybersol:
Thanks MB. I look forward to playing against the updated tessellate. You make some wonderful AI's.

And, since I am now working on my own AI's, I will also be using them to benchmark how well they are doing.

(Off in the background, cybersol is seen carefully examing and disecting each detail in the new files trying to gain a glimmer of understanding about how the master makes his creations come to life.) http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/icon7.gif Thanks a lot!
And please let me know if you find bugs or have some suggestions.

Hrothgar
June 17th, 2003, 07:19 AM
Master Belisarius

I started a TDM game today with the Tessellates 1.0, and I got an error message telling me that the following things are wrong in the tesselate_general.txt file:

The Race Option 2 Number of Characteristics was not found
The Race Option 3 Characteristic 7 Type was not found
The Race Option 3 Characteristic 7 Amount was not found

I haven't looked at the file yet--I could probably fix it myself. But, I thought you'd like to know about the error.

Given that the AI is your work, I fully expect it to be among the best. Keep it up, MB!

cybersol
June 17th, 2003, 09:14 PM
Originally posted by Hrothgar:
The Race Option 2 Number of Characteristics was not found
The Race Option 3 Characteristic 7 Type was not found
The Race Option 3 Characteristic 7 Amount was not found

I haven't looked at the file yet--I could probably fix it myself. But, I thought you'd like to know about the error.<font size="2" face="Verdana, Helvetica, sans-serif">If you want to fix it yourself, it is pretty simple. And even if it is obvious it could not hurt to explain how. First Look for "Race Opt 2 Characteristic 1 Type". Before that line add "Race Opt 2 Num Characteristics := 10". Then look for "Race Opt 3 Characteristic 6 Amount". After that line are the two lines that read "Race Opt 2 Characteristic 7 Type" and "Race Opt 2 Characteristic 7 Amount". Change the 2's to 3's so you have "Race Opt 3 Characteristic 7 Type" and "Race Opt 3 Characteristic 7 Amount". That should fix it. Simple copy and paste type errors.

[ June 17, 2003, 20:24: Message edited by: cybersol ]

Master Belisarius
June 19th, 2003, 01:34 AM
Originally posted by Hrothgar:
Master Belisarius

I started a TDM game today with the Tessellates 1.0, and I got an error message telling me that the following things are wrong in the tesselate_general.txt file:

The Race Option 2 Number of Characteristics was not found
The Race Option 3 Characteristic 7 Type was not found
The Race Option 3 Characteristic 7 Amount was not found

I haven't looked at the file yet--I could probably fix it myself. But, I thought you'd like to know about the error.

Given that the AI is your work, I fully expect it to be among the best. Keep it up, MB!<font size="2" face="Verdana, Helvetica, sans-serif">Thanks! For the report Hrothgar!!
I did several updates into this file, and obviously did several mistakes. http://forum.shrapnelgames.com/images/icons/icon9.gif
It happened because,I was using the *.emp files to test the Tessellate...
Again I'm out of my house, but will fix it the next weekend.

Gryphin
June 19th, 2003, 01:57 AM
I am currently working on a the Tesselate ship set with a sold black background. Any suggestions for changes and or a set name?
I like "Dark Crytal" but it was a fantacy puppet movie.

mlmbd
June 19th, 2003, 03:10 AM
Gryphin,oh I am still around. What do we need to do with your shipset?

I agree. MB's AI deserves the very best shipset!

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font

Gryphin
June 19th, 2003, 04:18 AM
mlmbd,
We don't have too much to do. I have installed L3. As long as I don't want too much color getting a black background is easy.
What did you have in mind?

mlmbd
June 28th, 2003, 04:00 AM
Gryphin;
Originally posted by Gryphin:
mlmbd,
We don't have too much to do. I have installed L3. As long as I don't want too much color getting a black background is easy.
What did you have in mind?<font size="2" face="Verdana, Helvetica, sans-serif">Anything at all! I do not have 'anything' in particular in mind! It is after all your shipset. I am here, as before to help. If you need it. http://forum.shrapnelgames.com/images/icons/icon10.gif

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font