Log in

View Full Version : PBW Star Trek Game


Atrocities
March 1st, 2003, 02:37 AM
I am thinking about starting another Star Trek game at PBW using the newest NASY ships sets, and Fyrons FQM Delux mod.

The game would be limited to 8 to 10 players.

I'd like to see who else would be interested in playing the game. It would be 1 turn every 48 hours, with the NO AI mod and other normal game rules.

Thus far I we have 7 players already interested in playing.

M - Dominion
CNCRaymond - Cardassian
Fyron - Tholians
Gandalph - Klingons
tesco samoa - Romulans
Spare Hawk - Ferengi
Geoschmo - Borg

[ March 04, 2003, 01:47: Message edited by: Atrocities ]

Gandalph
March 1st, 2003, 03:55 AM
I would love to retry having the Klingons take over the galaxy. Both games you hosted before were very enjoyable, and the Klingons came close in the second one.

Edit - Why not the AST Mod?

[ March 01, 2003, 01:56: Message edited by: Gandalph ]

Atrocities
March 1st, 2003, 05:10 AM
I would except that the AST mod is basically designed for Single Player.

The mount system gives a bonus to the Borg.

I would have to revamp the entire mod to make it balanced for PBW purposes. (Just delete the Borg/Defiant Mounts.)

Most people I have talked to about playing a new trek game displayed "concern" about using a mod. It was widely felt that for ease of use, standard SEIV with the FQM Delux would work best.

I may still make a PBW Version of the AST mod though.

Gandalph
March 1st, 2003, 05:21 AM
Either way, sign me up as the Klingons. I love playing that race!

Atrocities
March 1st, 2003, 07:44 PM
Bump

Atrocities
March 2nd, 2003, 07:08 AM
Bump again

Atrocities
March 3rd, 2003, 06:45 AM
Bump Again Again

tesco samoa
March 3rd, 2003, 07:45 AM
Romulans

sparhawk
March 3rd, 2003, 08:07 AM
Ferengi empire here.

sparhawk

Fyron
March 3rd, 2003, 08:21 AM
Can we have a rule where you actually have to act like your race, instead of just playing normally? It is really annoying to see Borg Empires with lots of allies...

Atrocities
March 3rd, 2003, 12:47 PM
Game will be posted at PBW on or before Tuesday.

View Races (http://astmod.com/newtrek/index.htm)

Currently Taken:

M - Dominion
CNCRaymond - Cardassian
Fyron - Tholians
Gandalph - Klingons
tesco samoa - Romulans
Spare Hawk - Ferengi

Still availible:
Federation (Three races to choose from for this player)
Species 8472
Breen

[ March 03, 2003, 10:50: Message edited by: Atrocities ]

Atrocities
March 3rd, 2003, 12:54 PM
Game settings: (NOTE: Please offer any and all suggestions. Thank you.)


Game is a reserved player Game only for a maximum of 10 players. To sign up for the game, visit HERE (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=008318)

PLEASE ONLY SERIOUS PLAYER. Experienced does not matter, the game is open to all who are first to sign up.

This game will be a Star Trek based game using the newest star trek races from <a href="http://astmod.com/newtrek/index.htm" target="_blank">Star
Trek Races</a> I ask that you go to this site and download the races. Please use them to over write your current Star Trek race. Be warned, if you want to keep the original set, you may want to zip it, rename it, or move it. The new sets are not
necessary for game play, but they are the latest ship sets.

The mod will also be using the Fyron Quadrant mod Deluxe. You can download it from here:
FQM D 2.0 (http://forum.shrapnelgames.com/newuploads/1046481827.zip)

The game will be set to 48 hour turns. Please read the other rules at the bottom, and thank you for joining.

Starting resources: 100000
Starting planets: 1
Home planet value: Good

Score display: allied
Technology level: Low
Racial points: 2000

Quadrant type: Midlife "Dense" (est 200 system)
Quadrant size: Large

Event frequency: None
Event severity: None

Technology cost: High
Victory conditions: Total victory, or Allied conquest

Maximum units: 5000
Maximum ships: 1800

Computer players: None
Computer difficulty: None
Computer player bonus: None
Neutral empires: None

Other game settings:
1. 48 hour turns, Automated
2. Forum Private
3. My email atrocities@astmod.com
4. Ship set available Here (http://astmod.com/newtrek/index.htm)
5. Random Map using Star Trek system names, Midlife Dense, Large (200) system +/- 20.
6. Reserved Players ONLY. (10 Max)

Guidelines:
1. Please play your race as it would act according to its nature. IE, the Borg seldom if ever have allies, and the
Federation does not normally set out to conquer the galaxy. It is your empire, and you can play it as you see fit, but
please keep role playing in mind.

2. Please play with the newest Versions of your race. You can get them from
Here (http://astmod.com/newtrek/index.htm)

3. Please download the FQM D 2.0 (http://forum.shrapnelgames.com/newuploads/1046481827.zip) mod and install
it.

4. Please do not use any exploits either known or unknown that are considered "cheats" by general description. (Offer you a
solitary advantage over the other players by means of game exploit that is either known or unknown, and widely viewed as a
cheat.)

5. If you have to bow out of the game, please try to give us notice.

6. If you are going to miss turns, if possible please let us know before hand.

7. Have fun, and thank you joining.<font size="2" face="Verdana, Helvetica, sans-serif">

Atrocities
March 3rd, 2003, 03:08 PM
Bump again again again.

Just trying to keep it on top for a day or so. http://forum.shrapnelgames.com/images/icons/icon7.gif

I have not offically played a PBW game since Last October when I went to the hospital. I never did recover from that set back, and now I want to try and get back into the swing of things. I know that my butt will promptly be handed to me once the game starts, but at least I can give it a whirl until then. http://forum.shrapnelgames.com/images/icons/icon7.gif

tesco samoa
March 3rd, 2003, 07:58 PM
What ERA is this game set in.....

Fyron
March 3rd, 2003, 10:32 PM
It is using the default game tech files, so that doesn't really matter much. http://forum.shrapnelgames.com/images/icons/icon12.gif

I do like guideline #1 though. That sort of thing was a problem in the previous ST PBW games. http://forum.shrapnelgames.com/images/icons/icon7.gif

It should also mention that the 8472 are out to destroy life in the Milky Way Galaxy, so they would make fewer treaties than the Borg would. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ March 03, 2003, 20:32: Message edited by: Imperator Fyron ]

gravey101
March 3rd, 2003, 11:00 PM
It wasn't a problem in the ST game I played in, since guideline #1 was not in effect. In fact Atrocities stated explicitely in the game description, and in subsequent game news, that all races were free to ally with whomever they pleased. The only problem I witnessed were people not understanding that this was the case and complaining without base for such. I guess it may have been a problem in other games but I wouldnt know 'cos I wasn't in 'em.

Fyron
March 3rd, 2003, 11:03 PM
I never made a complaint about it because of how that game was set up. http://forum.shrapnelgames.com/images/icons/icon7.gif

gravey101
March 3rd, 2003, 11:08 PM
Fair enough.
My opinion only of course, but I think guidline #1 leaves too much room for interpretation. Ok if everyone is on the same page about doing their best to RP their race, but some people are much more familiar with what they are _supposed_ to be doing than others, and then find fault with other's gameplay. I never really watch ST, so have a little idea about the various races traits and allies/enemies. Becuase of this I would not feel comfortable joining the game lest I do something un-raceX-like and upset someone(s).

[ March 03, 2003, 21:10: Message edited by: gravey101 ]

Atrocities
March 4th, 2003, 02:53 AM
http://forum.shrapnelgames.com/images/icons/icon9.gif

I think Guideline 1 is more or less for those who really want to try and simulate a Star Trek universe experience. I regret that many people would feel locked into a role that limit their creativity and game play style.

The point to GL1 is that people should keep RP in mind when playing the race. IE the Borg do not normally forge alliances with the Federation and then conquer the galaxy. But that being said, it really is up to the player.

I would hope that a player would appreciate the limitations of his/her race and play them accordingly, but that is really an unobtainable expectation given the limiting nature that such arbitrary boundaries would generate. A player must be free to play his or her race the way they deem necessary for their game goals.

I agree that Role Playing is important, but everyone that has ever played a game knows that treaties are necessary for survival. The problem here is that some races are defined as out right hostile. The Borg and 8472 being the examples. However, 8472 and the Borg have both allied themselves with the Federation on at least one occation each.

So treaties between HOSTILE natured players is a natural evolution of game play regardless of race characteristics.

Besides; "Make the enemy of thy enemy thy friend, then on the eve of victory against our common foe, attack thy ally and assure utter and complete victory for yourself and yourself alone."

gravey101
March 4th, 2003, 03:09 AM
Atrocities, I think GL#1 is fine if everyone has your attitude, but unforunately, IMO, that is not the case. In feel it gives some people the excuse they need to start making snide comments about how others should be playing the game according to their Version of how-things-should-be. Indeed in your Last game, despite your clear desciption in the game setup, one player sent some pretty nasty emails to me after I did something not to his likeing. I think at the time I offered to resign but you would not hear of it. Clearly everyone joining this particular game is happy with GL#1 and that's fine, it's just not my thing. I hope I have explained why.

Fyron
March 4th, 2003, 03:34 AM
Some people do take things too seriously. http://forum.shrapnelgames.com/images/icons/icon7.gif

geoschmo
March 4th, 2003, 03:40 AM
I'll play the Borg if they are still available. And I'll try to keep an appropriate level of treaties. http://forum.shrapnelgames.com/images/icons/icon7.gif

Would be nice if you could spread the players out on the map a bit. And I would suggest no stellar manip, just because. No particular reason. (but it's not a deal breaker for me or anything.)

Geoschmo

[ March 04, 2003, 01:41: Message edited by: geoschmo ]

Atrocities
March 4th, 2003, 03:48 AM
Thus far I we have 7 players already interested in playing.

M - Dominion
CNCRaymond - Cardassian
Fyron - Tholians
Gandalph - Klingons
tesco samoa - Romulans
Spare Hawk - Ferengi
Geoschmo - Borg

There are still slots open for:
8472
Breen
Federation

If you want to use a custom Star Trek race ship set, please post a link to the zip here. Thanks. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities
March 4th, 2003, 04:00 AM
I just realized this. The player can set up their race any way they wish with the points they have. Sorry about the confusion on that. My bad.

Atrocities
March 4th, 2003, 04:21 AM
Will the game be effected by the fact that it list the FQM as 2.1, while I we will be using 2.2?

gravey101
March 4th, 2003, 04:23 AM
ok, now I feel like a total hypcocrite (sp?). After seeing the list of players, most of which I have enjoyed playing against, I guess I am interested, particularly in playing the Federation, whom I have never played. Atrocities, give me a description of what the I should or shouldn't do (I dont expect it to be exact of course) with regards to each race. I know that in general the Federation are peaceful and that's ok. I just need to know what my initial reaction should be to each race that I meet and then I will feel comfortable with participating.

Atrocities
March 4th, 2003, 04:31 AM
Welcome Gravey http://forum.shrapnelgames.com/images/icons/icon7.gif

The Federation is really up to you. There are three types of Federation races that you can play as. Check out the description of the races HERE (http://astmod.com/newtrek/index.htm)

Basically, the STGN Federation (http://galileo.spaceports.com/~william/fedstgn.htm) is:

A diplomatic community of peaceful space faring scientists. They are determined to explore the galaxy and expand their concept of morality upon all others regardless of there prime directive not to interfer. (IMHO they are a manipuating race who enjoy using the high moral road as a distraction to there true nature which is galatic domination.)

The DS9 (http://galileo.spaceports.com/~william/des9des.htm)race is mostly a religious race.

The UCP (http://galileo.spaceports.com/~william/upcdes.htm)is a break away federation and is the most hostile of the three. This race can and has resorted to using violence to obtain its goals.

Basically the Federation races are human, therefore subject to human desires. They are mostly a nice people, but when pushed they are mean as hell. They want what they can not have, and will use diplomacy, force, and cunning to obtain it. They are an advanced race, cunning, and have good political and diplomatic skills along with a formidable military force.

They can be freindly and honorable, or cunning and ruthless. They are seldom blood thirsty, but when push comes to shove, they are among the deadlist of all the know races.

I hope that kinda helps you out Gravey. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ March 04, 2003, 02:40: Message edited by: Atrocities ]

gravey101
March 4th, 2003, 04:48 AM
The link to the STGN page appears to be broken...

Fyron
March 4th, 2003, 06:03 AM
Originally posted by Atrocities:
Will the game be effected by the fact that it list the FQM as 2.1, while I we will be using 2.2?<font size="2" face="Verdana, Helvetica, sans-serif">Just get it to use 2.02 instead of 2.01. Not a big deal. http://forum.shrapnelgames.com/images/icons/icon7.gif

I second the motion to have no Stellar Manipulation. It makes warfare much more interesting than when you can just open WPs to wherever you want in the enemy's empire. Also, you don't have to worry about building tons of planets out of the asteroid rings in FQM with SM off. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ March 04, 2003, 04:04: Message edited by: Imperator Fyron ]

tesco samoa
March 4th, 2003, 06:18 AM
so were playing just before the dominion war then ?? with the dominion thrown in for good measure... ??

gravey101
March 4th, 2003, 06:23 AM
I 3rd the no SM motion.

Atrocities
March 4th, 2003, 07:16 AM
Ok, no stellor manip

The era is POST Dominion war. Say about ten years or so.

Fyron
March 4th, 2003, 07:23 AM
How about no intel, as the intel system of se4 is horribly, horribly screwed up? http://forum.shrapnelgames.com/images/icons/icon7.gif

sparhawk
March 4th, 2003, 08:34 AM
No SM is fine, but intel should be on...the ferengi have some kind of intel, just to keep up for the role playing. http://forum.shrapnelgames.com/images/icons/icon10.gif

Any bad experience with it Imp.Fyron???

And its Sparhawk, thanks http://forum.shrapnelgames.com/images/icons/icon12.gif

tesco samoa
March 4th, 2003, 03:03 PM
and what of the romulans. Intel is their bread and butter.

gravey101
March 4th, 2003, 06:20 PM
I think I will take the STNG Federation, and try the peaceful road for a change of pace.

[ March 04, 2003, 18:39: Message edited by: gravey101 ]

Fyron
March 4th, 2003, 06:59 PM
Intel is still horribly broken in SE4.

Atrocities
March 5th, 2003, 02:36 AM
The game is posted at the PBW site. http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron
March 5th, 2003, 04:19 AM
The Intel system of SE4 is horribly, horribly broken, as following:

Intel attacks are either horribly overwhelming, or impossible to get anything through the CI of the targets. A situation in which both sides can get some projects through, but some others are blocked, is almost never a possibility.

If a mission is not blocked by CI, it succeeds 100% (except for PPP, but that is only 1 mission). This is wholely unrealistic, and only compounds the all or nothing problems of SE4 Intel.

You have absolutely no possibility of defense unless you research Intel and devote huge amounts of facility slots to it. There should be some minimum generation per planet or something for intel that can only be used for CI, so you are not completely vulnerable. Even the Intel you can get from Partnerships is nowhere near enough to provide effective defense from a dedicated attacker.

All of this stems from a poorly designed system. Some would argue that removing Intel removes some possible strategic actions. This would be a good argument, if the system was not horribly horribly bad. http://forum.shrapnelgames.com/images/icons/icon7.gif

These problems (except the low level of Intel generation, maybe add 50 or so Intel Point Generation to Research Centers) can not be fixed by mods; they require hard code changes to fix.

So, I still would prefer that Intel be disabled for this game. I welcome all arguments, criticisms etc. I am sure I can come up with more reasons why Intel should be disabled if you want me to.

Atrocities
March 5th, 2003, 04:21 AM
I would say that if intel is going to become a problem, we should exclude it from this game.

geoschmo
March 5th, 2003, 04:52 AM
Fyron, I wont try to convince you, I know that once you make up your mind there's no hope of that. http://forum.shrapnelgames.com/images/icons/icon7.gif

The problems with the intel system are well known and documented and have been since the begining of SE4. This is really nothing new. Personally I have no problem using it or not for this game.

We are the Borg. Intel is irrelevant. You will adapt to service us.

For those races that would tend to use it, disallowing it would, I think, take a lot of the richness of the RP out of it. Dominion, Romulan, and to a lesser extent the Ferengi and Federation all have active spy networks in Trek.

For a more competative game your point about disallowing intel taking away a piece of the strategy of the game is valid. People complain already that empire setup is too formulaic. Taking Intel out of the game makes it even more so. That argument doesn't really apply that much to a role play game like this though.

Geoschmo

Atrocities
March 5th, 2003, 05:18 AM
I have asked CNC if he cares about having intel since he is playing as the Cardassians. He said that he wanted it. I talked to him about what Fyron has said, and he agreed to think it over. I think he too will agree that Intel, if it is going to cause problems, is not needed this time out.

So we have 3 for no intel, 1 on the fence. Any others?

Fyron
March 5th, 2003, 06:43 AM
I think Sparhawk and Tesco both said they wanted intel on, but that was before my big post... http://forum.shrapnelgames.com/images/icons/icon7.gif

[ March 05, 2003, 04:44: Message edited by: Imperator Fyron ]

gravey101
March 5th, 2003, 06:43 AM
I dont mind either way.

userx
March 5th, 2003, 06:58 AM
I'd be interested in playing! When will the game take place?? I've never played multiplay so this would be fun. I'll play the Breen if it's still available and game time fits my schedule.

sparhawk
March 5th, 2003, 08:17 AM
Yes, I never used intel, but due some games I'm in now, I now see the "strength" of intel.
Simple: you have to have it; to destroy your enemy fast or counter.
If you don't have it, and your opponent has, then you are in a real mesh.
Therefore I normally do a game without intel, altought this is going to change: "I have seen the light".

But for this game its something else: we are encourage to roleplay our race and because of this all arguments against it are invalid.
Like Geoschmo is saying, if you want to play the races of star trek the right way, then you have to include intel. If you like it or not. http://forum.shrapnelgames.com/images/icons/icon12.gif
So Sorry Fyron, but if we want to make a star trek universe SEIV game we should include intel.

Sparhawk

[ March 05, 2003, 06:19: Message edited by: sparhawk ]

Fyron
March 5th, 2003, 09:12 AM
You just hit on the broken "all or nothing" behavior of intel in SE4. Regardless of this being a pseudo-RP game, intel is still not a good thing to have enabled.

But for this game its something else: we are encourage to roleplay our race and because of this all arguments against it are invalid.<font size="2" face="Verdana, Helvetica, sans-serif">Umm...... no. RP or not, my arguments are still perfectly valid for this game.

Like Geoschmo is saying, if you want to play the races of star trek the right way, then you have to include intel. If you like it or not. <font size="2" face="Verdana, Helvetica, sans-serif">There are plenty of options that are not related to intel for you to explore in your RP. http://forum.shrapnelgames.com/images/icons/icon7.gif

So Sorry Fyron, but if we want to make a star trek universe SEIV game we should include intel.<font size="2" face="Verdana, Helvetica, sans-serif">No, we do not have to have intel to make it a star trek universe. There is no ST equivalent to a lot of the intel projects in SE4. You can't really justify them in that manner.

We already have Stellar Manipulation disabled. There is some ST basis for some of the Stellar Manipulations, but that tech was still disabled. So, you can't hardly use the fact that there is a little espionage in ST to argue for the inclusion of intel in this game and maintain any sort of consistency.

tesco samoa
March 5th, 2003, 05:33 PM
Umm... Whats the game called

tesco samoa
March 5th, 2003, 05:34 PM
Hmm found it.

It was not showing up on the open games list.....

geoschmo
March 5th, 2003, 08:48 PM
So, any thought about using a random map with common starting points as opposed to a strictly random map? Would be nice if we could have a little breathing room to get our empires established before the bloodshed starts. http://forum.shrapnelgames.com/images/icons/icon7.gif

Also, here's how I plan on playing the Borg. They will view all of you ultimatly as either targets for assimilation, or obstacles to erradicate. But hey, truth be told that's how you are all gonna view each other too since the object is to win the game. http://forum.shrapnelgames.com/images/icons/icon7.gif

But that doesn't mean I won't make treaties. The Borg have been known to make temporary alliances when faced with what they deem to be a greater threat. A lot will depend on how strong your race appears to be to the Borg. The Borg are not suicidal as a race. They tend to pick on the weaker races and those without strong allies to defend them.

But just as they will make treaties when it suits them, they will not hesitate to break those treaties and attempt to assimilate you if they feel the need for the treaty has passed. This is not personal, it's just them being the Borg.

Loyalty and honor are irrelevant. The only question is whether a potential ally can be of benefit to the Borg as an ally more than they can as an adversary.

Conversly you may find having the Borg as an ally will benefit you if you are being threatened by a race that the Borg seeks to assimilate. But the Borg do not "care" whether they are an asset to you, only what you can do for them. Again, nothing personal.

Emotional arguments will have no value to the Borg. Requests for assistance will be ignored or rejected unless you can demonstrate to the Borg that giving this assistance will somehow benefit the Collective. But if you can demonstrate to the Borg that they will benefit by working towards your goals, they will throw all their effort into the objective.

If all of you band togehter and make it your goal to erradicate the Borg as soon as you find them, it's gonna make my time in the game very short. But that's ok, that's kind of why I picked them. http://forum.shrapnelgames.com/images/icons/icon7.gif

Geoschmo

[ March 05, 2003, 18:50: Message edited by: geoschmo ]

tesco samoa
March 6th, 2003, 02:29 AM
How about a compromise. Include Intel... But your not allowed to use PPP or ship capture. But everything else is game.

CNCRaymond
March 6th, 2003, 06:00 AM
Yes, a random map with set starting points would work great. I agree with this.

The game name is: An All Star Trek (Game)

Odd name?? Why did you name it this?

Atrocities
March 6th, 2003, 07:13 AM
So, any thought about using a random map with common starting points as opposed to a strictly random map? Would be nice if we could have a little breathing room to get our empires established before the bloodshed starts. <font size="2" face="Verdana, Helvetica, sans-serif">Agreed http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron
March 6th, 2003, 07:31 AM
How about a pseudo-sphere map that has 3-4 WPs on each edge of the map that connect to the opposite edge? This would be similar to a Sphere Map, but would allow for more systems than a Grid does, and would also not look like a grid. http://forum.shrapnelgames.com/images/icons/icon12.gif The purpose is to try to reduce/eliminate the corner problem of the game, where starting off in a corner is almost certain death.

gravey101
March 6th, 2003, 07:43 AM
Any thoughts to tech trading? I prefer tech gifts to be Banned so that folk have to go through the more arduous route of trading and gifting ships.

sparhawk
March 6th, 2003, 08:09 AM
Please no Gravey http://forum.shrapnelgames.com/images/icons/icon9.gif , trading of tech is life and blood for the ferengi http://forum.shrapnelgames.com/images/icons/icon7.gif . They cann't do without it.
So please allow this.

and then the message we got about intel.
Its stated their that intel should be off, but in this forum, more people are for using intel then against it???????
So what is the score: I vote to use intel (whithout ppp and ship cap.)
http://forum.shrapnelgames.com/images/icons/icon10.gif

[ March 06, 2003, 06:11: Message edited by: sparhawk ]

Fyron
March 6th, 2003, 08:41 AM
It is the entire intel system that sucks, not just a few of the projects.

Atrocities
March 6th, 2003, 11:10 AM
I have read a lot about the Intel issue, and I have agree that it is best that we avoid it this game.

Nice map idea Fyron, if you feel up to it, can you generate one using Star Trek system names with around 200 systems?

Tech trading? I would agree that Tech trading amoung trade and research, partners, and such is perfectly natural and should be considered for this game as the norm.

Fyron
March 6th, 2003, 11:19 AM
Do you have a ST names file to use?

I am not really into placing balanced HW locations and all that. Maybe someone else should make the map. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities
March 6th, 2003, 01:26 PM
Just generate a map so I can see what one looks like. http://forum.shrapnelgames.com/images/icons/icon7.gif

The game will start on Monday.

Geo, could you please, if it matters in the slightest way, upgrade the game to Fyron QM Delux 2.02. Thank you.

I borrowed some suggestions and rules from other games. I hope you all don't mind. If you want to change any of these, or add to them, please post. We have plenty of time to hash out the additions or subtractions. Thanks.

And if you have not yet JOINED the game, please do so as soon as you feel you can. The name of the game is "An All Star Trek"

Crapy name, but at least it is close to the top of the list. http://forum.shrapnelgames.com/images/icons/icon10.gif

NOTES:
1. If your going away on an extended leave please find a replacement player
2. If you miss 6 turns without giving a courtisy message I will be bothering you via email.
3. If you do it a second time or if it increases to 12 turns you will be removed from the game.
4. When you feel it is time for your empire to be marked dead. Send me an email I will go in and finish you. PLEASE do not just leave the game without notice.
5. If you have any problems please post them in the game forum or send me an email.
6. If you see anyway that I can improve as a game admin please feel free to let me know via post in game forum or email.
7. Please enjoy the game. (Atrocities)

RULES:
- Tech trading will be allowed for Trade & Research treates and above. Please keep the Tech trades equal.
- No colony pop of differant type swaping.
- Retroseries building - is allowed for those who use it.
- Min-maxing of racial characteristics is allowed.
- Using multiple training facilities on moons is allowed.
- Time Distortion Bursts are Banned.

** I will add these to the description this weekend so please offer suggestions if you feel the need to. Thanks.

geoschmo
March 6th, 2003, 01:46 PM
Tech trading is irrelevant.

If you have tech the Borg want they will assimilate you.

gravey101
March 6th, 2003, 04:56 PM
I thought time distortion bursts were fixed so why ban them?

And also,

- No colony pop of differant type swaping.

means no trading of ships with population onboard or planets right? You might want to make sure this one is very well highlighted so that no-one forgets.

Sparhawk, I wasn't against trading techs outright, just that IMO trading them directly via gifts makes it all too easy. I prefer trading them via ship exchange.

[ March 06, 2003, 14:58: Message edited by: gravey101 ]

sparhawk
March 6th, 2003, 06:55 PM
OK , but I'm will be gone next week from tuesday till friday, sorry

sparhawk

geoschmo
March 6th, 2003, 07:04 PM
I am with Gravey, what's the explanation for the no TDB and no pop swapping rules? The Borg can't pop swap anyway since the drones remain connected to the continuum and cannot serve antoher race in this manner, but I can see why others may wish to practice this and it would be fully within character.

Geoschmo

Fyron
March 6th, 2003, 07:29 PM
TDBs are indeed fixed in 1.84.

Pop swapping should not be Banned.

That missing 6 turns with no notice should be changed to something like missing 4 turns in a row with no notice. Missing 6 of 120 turns is not a big deal. Missing 4 of 8 turns is though. http://forum.shrapnelgames.com/images/icons/icon7.gif

Originally posted by tesco samoa:
does the fqm 2.02 have all those nifty Deathstaker mounts.... Cause that would be kool.... And if will really open up the different types of ships ...<font size="2" face="Verdana, Helvetica, sans-serif">No, as that takes it beyond the scope of a Quadrant Mod, and into a tech mod. http://forum.shrapnelgames.com/images/icons/icon7.gif

Geo, could you please, if it matters in the slightest way, upgrade the game to Fyron QM Delux 2.02. Thank you.<font size="2" face="Verdana, Helvetica, sans-serif">It does indeed matter.

[ March 06, 2003, 17:31: Message edited by: Imperator Fyron ]

Hugh Manatee
March 6th, 2003, 08:47 PM
Hmm... this looks like fun, when do you plan to start the game? Can I still join? I don't have FQM yet but I can get it later tonight(it's to big to DL now), right now I'm getting the smaller race files. It said on the PBW post that the Breen were still available, but I don't see their ships on the link you posted, it just says "coming soon", can I get them else where?

Edit: Allright I found the breen on New age ship yards, will that be ok? and what do the Breen breath, I know it ain't oxegen(they may live on an Ice planet so I'll put them on one). All I have to do is get the FQM. do I need anything else?

[ March 06, 2003, 19:18: Message edited by: Hugh Manatee ]

Atrocities
March 6th, 2003, 09:45 PM
Hugh that set is the correct set at the moment.

The link I provided is to the new download site. When the latest Version comes on line, that Comming Soon will be replaced with a link to downlaod the latest Version. In the Information window, next to the Breen name, there is a link that reads "To view Click here" That will take you to the NASY site where it says "To Download, Click Portrait".

Sorry about the confusion, and welcome aboard. That gives us I think 10 players now. http://forum.shrapnelgames.com/images/icons/icon7.gif

REVISED:

Just generate a map so I can see what one looks like.

The game will start on Monday.

Geo, could you please, if it matters in the slightest way, upgrade the game to Fyron QM Delux 2.02. Thank you.

I borrowed some suggestions and rules from other games. I hope you all don't mind. If you want to change any of these, or add to them, please post. We have plenty of time to hash out the additions or subtractions. Thanks.

And if you have not yet JOINED the game, please do so as soon as you feel you can. The name of the game is "An All Star Trek"

Crapy name, but at least it is close to the top of the list.

NOTES:
1. If your going away on an extended leave please find a replacement player
2. If you miss 4 turns without giving a courtisy message I will be bothering you via email.
3. If you do it a second time or if it increases to 8 turns you will be removed from the game.
4. When you feel it is time for your empire to be marked dead. Send me an email I will go in and finish you. PLEASE do not just leave the game without notice.
5. If you have any problems please post them in the game forum or send me an email.
6. If you see anyway that I can improve as a game admin please feel free to let me know via post in game forum or email.
7. Please enjoy the game. (Atrocities)

RULES:
- Tech trading will be allowed for Trade & Research treates and above. Please keep the Tech trades equal.
- No colony population swaping. (Conquer if you want it.) Or negociate a trade ONLY to achieve peace in a disputed sector that resulted in war.
- Retroseries building - is allowed for those who use it.
- Min-maxing of racial characteristics is allowed.
- Using multiple training facilities on moons is allowed.

** I will add these to the description this weekend so please offer suggestions if you feel the need to. Thanks.

gravey101
March 6th, 2003, 09:51 PM
> do I need anything else?

Just to promise to be reliable and stay 'til thegame's end :-)

Welcome aboard!

gravey101
March 6th, 2003, 09:53 PM
>Or negociate a trade ONLY to achieve peace in a >disputed sector that resulted in war.

Atrocities, I think I know where you are headed but I feel this is too vague, especially since the acquisition of foreign population has an ENORMOUS effect of the output of one's empire. I.e. in game terms it's a really big deal.

Fyron
March 6th, 2003, 10:02 PM
Originally posted by Hugh Manatee:
Hmm... this looks like fun, when do you plan to start the game? Can I still join? I don't have FQM yet but I can get it later tonight(it's to big to DL now), right now I'm getting the smaller race files. It said on the PBW post that the Breen were still available, but I don't see their ships on the link you posted, it just says "coming soon", can I get them else where?

Edit: Allright I found the breen on New age ship yards, will that be ok? and what do the Breen breath, I know it ain't oxegen(they may live on an Ice planet so I'll put them on one). All I have to do is get the FQM. do I need anything else?<font size="2" face="Verdana, Helvetica, sans-serif">You can get the JPEG Version, which is about 3 MB instead of 12 MB. You have to convert the JPEGs back to BMPs before it is useable though, which is explained in the post announcing the release of the mod. http://forum.shrapnelgames.com/images/icons/icon7.gif

Originally posted by gravey101:
>Or negociate a trade ONLY to achieve peace in a >disputed sector that resulted in war.

Atrocities, I think I know where you are headed but I feel this is too vague, especially since the acquisition of foreign population has an ENORMOUS effect of the output of one's empire. I.e. in game terms it's a really big deal.<font size="2" face="Verdana, Helvetica, sans-serif">I vote that we remove this rule.

[ March 06, 2003, 20:05: Message edited by: Imperator Fyron ]

geoschmo
March 6th, 2003, 10:06 PM
Negotiation is irrelevant.

You will be assimilated.

We will add your biological and technological distinctivness to our own.

You will adapt to service the Borg.

Fyron
March 6th, 2003, 10:12 PM
Originally posted by geoschmo:
Negotiation is irrelevant.

You will be assimilated.

We will add your biological and technological distinctivness to our own.

You will adapt to service the Borg.<font size="2" face="Verdana, Helvetica, sans-serif">It is amusing to see the irrelevant Borg continually talking about what is relevant and what is not relevant. We will see just how irrelevant negotiations are when we meet on the field of battle.

[ March 06, 2003, 20:13: Message edited by: Imperator Fyron ]

Atrocities
March 6th, 2003, 10:41 PM
Gravey would you recommend that we just can populations trades period for this game? I am game either way, I feel that trading populations gives some players way to much of an advantage especially if they meet early on as opposed to other players first contact.

FQM Dx starts the players homeworld off with like a lot of population. So I think population growth won't be a problem.

I honestly think that if you want another players population, you should take it from them in battle, and not through the back down while everone esles back is turned.

If a third party is involved in the negociations, and can certify that a player conceeded a territory to another player as a means to obtain peace following a war, then I guess that will really have to be up to the players, and the arbitrator will have to post about his decision in the forum.

I played one other game that did this a long long time ago, and I thought it worked well. It prompted some good role playing IIRC.

If the system is abused, and I sincerely doubt it would be by you guys, then we can scrap it.

What do ya say?

[ March 06, 2003, 20:42: Message edited by: Atrocities ]

geoschmo
March 6th, 2003, 10:46 PM
Originally posted by Imperator Fyron:
It is amusing to see the irrelevant Borg continually talking about what is relevant and what is not relevant. We will see just how irrelevant negotiations are when we meet on the field of battle.<font size="2" face="Verdana, Helvetica, sans-serif">Species 1417, Tholian.

Bio-Crystalline organism.

Advanced technology.

Extremely hazzardous.

...

Your assimilation can wait.

gravey101
March 6th, 2003, 10:48 PM
I personally prefer to have no population swapping at all, and have the acquisition by conquest only. This is usually what I try to play and find it works well.

[ March 06, 2003, 20:50: Message edited by: gravey101 ]

geoschmo
March 6th, 2003, 10:48 PM
Atrocities, I'll get the mod setup tonight.

Geoschmo

tesco samoa
March 6th, 2003, 11:02 PM
At I like your game notes almost like mine. Guess great minds do think alike..... http://forum.shrapnelgames.com/images/icons/icon7.gif

Mar 5, 2003 7:56:17 PM EST: Game News.

1. Game is now on 36 hour auto
2. Game will remain on 36 hour auto until 6 players are left
3. If you need an extension or are going away for a few days please post a message in the game forum. Extentions are 12 hours max per turn.
4. If your going away on an extended leave please find a replacement player
5. If you miss 4 turns without giving a courtisy message i will be bothering you via email.
6. If you do it a second time or if it increases to 8 turns you will be kicked
7. When you feel it is time for your empire to be marked dead. Send me an email I will go in and finish you , do not just leave the game without notice.
8. If you have any problems please post them in the game forum or send me an email.
9. If you see anyways I can improve as a game admin please let me know via post in game forum or email.
10. Please enjoy the game. (tescosamoa)

Also I am up for no population swapping.

Hell it should be that we can only colonize our own planet and atmosphere.... As it is the Trek world

geoschmo
March 6th, 2003, 11:04 PM
Originally posted by tesco samoa:
Hell it should be that we can only colonize our own planet and atmosphere.... As it is the Trek world<font size="2" face="Verdana, Helvetica, sans-serif">There were examples of domed colonies in Trek. Remember the one where Troi fell in love with the guy... well yeah that was every episode. But this one lived on a domed colony. http://forum.shrapnelgames.com/images/icons/icon10.gif

Geoschmo

Atrocities
March 6th, 2003, 11:05 PM
I borrowed the ideas from you and a few others at PBW. http://forum.shrapnelgames.com/images/icons/icon10.gif You guys seem to have it down.

geoschmo
March 6th, 2003, 11:14 PM
Originally posted by Atrocities:
Sorry about the confusion, and welcome aboard. That gives us I think 10 players now. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Hugh makes ten if you count Gandalph. He said he wanted the Klingons but he hasn't joined the game on PBW yet. Did he change his mind?

Geoschmo

gravey101
March 7th, 2003, 12:28 AM
Gandalph played the Klingons Last game and seemed very keen to take them again. I'm pretty sure he will still want them in this one.

[ March 07, 2003, 00:46: Message edited by: gravey101 ]

tesco samoa
March 7th, 2003, 02:14 AM
does the fqm 2.02 have all those nifty Deathstaker mounts.... Cause that would be kool.... And if will really open up the different types of ships ...

Gandalph
March 7th, 2003, 03:18 AM
No mind change, just busy Last couple of days, that and it now takes hours to read this thread. My has it grown. I am on my way over to join right after posting this.

Edit - Alien pop by conquer only I think is good, no SM is fine with me as that's what killed the Klingons in the Last game. As for Intel, I agree it's not the best system, ie. all or nothing, but it is the system we have been playing this game with since it's inception and several Trek races do use intel extensively (the Klingons not being one of those), however, if it's gonna cause a big fuss, leaving it out is just as well. It is a GAME meant to be FUN!

[ March 07, 2003, 01:40: Message edited by: Gandalph ]

Fyron
March 7th, 2003, 03:49 AM
Originally posted by geoschmo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Imperator Fyron:
It is amusing to see the irrelevant Borg continually talking about what is relevant and what is not relevant. We will see just how irrelevant negotiations are when we meet on the field of battle.<font size="2" face="Verdana, Helvetica, sans-serif">Species 1417, Tholian.

Bio-Crystalline organism.

Advanced technology.

Extremely hazzardous.

...

Your assimilation can wait.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">We would not doubt it. However, we rarely allow pests to run amok.

Fyron
March 7th, 2003, 03:51 AM
Originally posted by Gandalph:
As for Intel, I agree it's not the best system, ie. all or nothing, but it is the system we have been playing this game with since it's inception and several Trek races do use intel extensively (the Klingons not being one of those), however, if it's gonna cause a big fuss, leaving it out is just as well. It is a GAME meant to be FUN!<font size="2" face="Verdana, Helvetica, sans-serif">Yes it is a game. The intel system is not a fun system to play with, whether on the attacking or receiving end. http://forum.shrapnelgames.com/images/icons/icon7.gif

Hugh Manatee
March 7th, 2003, 07:53 AM
Ok I got the race files and the FQM but I have a quick question about the FQM. It said in the read me that I needed the "imaged mod" from the link, well I got that but I'm not sure what to do with it... after I get that installed I'll Join at PBW

Fyron
March 7th, 2003, 08:14 AM
The Image Mod has readmes that explain that you need to extract the files into the appropriate folders in Pictures\xxx. You can safely install the Image Mod in the default folders because it makes no changes to the default images; it only adds new ones. You have to rename the large bmps with the minis for each part of the Image Mod (eg: NewPlanets.bmp to Planets.bmp). Swing by my Image Mod mirror (linked in my sig) to make sure you have the latest Versions of the files, because some of the mirrors have out-dated files.

sparhawk
March 7th, 2003, 08:26 AM
Well, then we are almost ready to go, YES...
Lets see if the borg are still that aggresive because the ferengi will be ready http://forum.shrapnelgames.com/images/icons/tongue.gif

sparhawk

Fyron
March 7th, 2003, 08:27 AM
Originally posted by sparhawk:
Well, then we are almost ready to go, YES...
Lets see if the borg are still that aggresive because the ferengi will be ready http://forum.shrapnelgames.com/images/icons/tongue.gif

sparhawk<font size="2" face="Verdana, Helvetica, sans-serif">The Tholians are not worried about the minor pests that call themselves the Borg.

Hugh Manatee
March 7th, 2003, 08:39 AM
Ok I think I got it, I got the FQM(kick@$$ BTW) the Star trek races(also kick@$$) the image mod and my breen empire, now OFF TO PBW!!!

EDIT: Ok I've "Joined" and pending Atrocities aproval I then upload my EMP file right? I can hardly wait....

another Edit: I'm all set(empire uploaded and everything)!!!

[ March 07, 2003, 17:14: Message edited by: Hugh Manatee ]

Hugh Manatee
March 8th, 2003, 05:35 AM
***%^$#$@&!!**^%&#$^@#&%#&&@#$* http://forum.shrapnelgames.com/images/icons/icon8.gif

Small problem, When I was editing my empire, since we aren't using intelegence in this game I lowered the "INTELEGENCE" trait(which I now know controlls "REASEARCH") down to %50 in the editor, instead of CUNNING which effects the spy stuff. (you'd think intellegence would effect intellegence, but whatever

I screwed up(I knew I'd do something), is it OK if I resubmit my empire file? http://forum.shrapnelgames.com/images/icons/blush.gif

Fyron
March 8th, 2003, 06:56 AM
Ask teh PBW admins to remove the empire file you submitted in the Admin Requests section of the PBW forum (after PBW gets fixed up).

sparhawk
March 8th, 2003, 12:02 PM
Yes, I also like to change my empire file, but there are some problems with pbw.
So we cann't start anyway.
Hope I am in time to change it, can you wait for that atrocities?

Thanks

sparhawk

gravey101
March 8th, 2003, 03:58 PM
just email the new .emp to atrocities and he can use it when he creates the game.

[ March 08, 2003, 13:58: Message edited by: gravey101 ]

tesco samoa
March 8th, 2003, 05:04 PM
At I will have the empire up on monday... Most likely around 6 PM EST... I am building up a custom list of Romulan phrases for ship names...

Hugh Manatee
March 8th, 2003, 05:23 PM
I don't suppose anybody knows a few Breen ship names I can use?

Fyron
March 8th, 2003, 08:48 PM
The ship sets do come with names files...

Tesco, the emp file only stores the design names file's name, not the design names in it. Create your empire using a text file named something like "Tesco's Romulan Names", and then add to it as you need to. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities
March 9th, 2003, 09:35 AM
Breen DesignNames (http://forum.shrapnelgames.com/newuploads/1047195212.txt)

sparhawk
March 9th, 2003, 11:31 PM
Atrocities, did you got my email with my new ferengi empire file??
Your email adres from PBW is bouncing back my emails.

Sparhawk

Atrocities
March 10th, 2003, 01:47 AM
yes I got it. http://forum.shrapnelgames.com/images/icons/icon7.gif

Hugh Manatee
March 10th, 2003, 10:06 AM
Did you get my fixed Breen EMP file(just checking, with my current track record I probably attached the wrong file or messed it up or something http://forum.shrapnelgames.com/images/icons/blush.gif , I bet it's somehow my fault PBW blew up http://forum.shrapnelgames.com/images/icons/icon9.gif .....)

Atrocities
March 10th, 2003, 11:05 AM
Got it. http://forum.shrapnelgames.com/images/icons/icon7.gif

gravey101
March 10th, 2003, 04:06 PM
I still cant get into PBW. I will have to email you my emipre.

gravey101
March 10th, 2003, 07:38 PM
I'm in now. I'll upload it normally.

Hugh Manatee
March 11th, 2003, 03:38 AM
One more day...(right? http://forum.shrapnelgames.com/images/icons/confused.gif )

[ March 11, 2003, 01:38: Message edited by: Hugh Manatee ]

Hugh Manatee
March 12th, 2003, 03:27 AM
Is PBW back up yet? When do we go? Today is the 11th(or 12th in some areas).

tesco samoa
March 12th, 2003, 05:38 AM
i cannot find the forum... but the empire is up.

As I did not have much time.... Not to much thought went into the empire... So it is a standard setup....

I really miss hitting that game forum button on the left...

Hugh Manatee
March 12th, 2003, 07:52 AM
Hmm, I guess I don't miss that feature much on acount of this being my first PBW game http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

BTW what do you think of the new avatar, it was done by David E. Gervais from the other topic. It's based on a pirate shipset I'm doing.

geoschmo
March 13th, 2003, 02:32 AM
Tesco, the game forum is still there, you just don't have a link to it on the left. You can reach any game forum by going to the PBW public forums and hitting "Show all forums" at the bottom.

However, to save you some time I added a link ot the game forum into the game description for the game. Hope that helps.

I don't know if this will affect this game or not cause I don't recall when everyone joined. Anyone who joined the game after the problems started on PBW Last week will not be able to post in the game forum. They might not even be able to see it.

And any game created after the problems started will not have a game forum at all.

Geoschmo

tesco samoa
March 13th, 2003, 02:34 AM
that would be why.

Thanks geo.

Either that or I just skip over it.

Many Forums there...

tesco samoa
March 13th, 2003, 02:36 AM
the game forums are good. I really miss looking at them. As I also just run games... So i have no clue on what is going on. And the Forums are a great place for RP , and NON RP conversations

geoschmo
March 13th, 2003, 02:38 AM
If you want to add a link to the game description on any of your games it's not hard. Just a simple html link.

Geoschmo

EDIT: And we are going to get them fixed, it may just take a while.

[ March 12, 2003, 12:39: Message edited by: geoschmo ]

Hugh Manatee
March 13th, 2003, 04:42 AM
So Geo, once Fyron gets his empire loaded will we be able to start , or is PBW still messed up so much we can't start playing yet http://forum.shrapnelgames.com/images/icons/confused.gif (forgive the newbie question, this is my first PBW game)?

geoschmo
March 13th, 2003, 05:08 AM
The server has some problems still, but nothing that would prevent the game from being played.

Fyron
March 13th, 2003, 06:19 AM
Sorry about not having my empire file submitted yet. I have been working on a big CS final project these Last few days, and it has eaten up more of my time than I thought it would. I'll get it made very soon here. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities
March 13th, 2003, 07:33 AM
I will upload the game tonight. Play when you get notified and enjoy.

Atrocities
March 13th, 2003, 08:28 AM
Problem!
I did not realize this, but when generating any map using FQmod 2.2 the map contains ring worlds that can be colonized. Not just a couple, but many ring worlds. Do we want these in our map? I for one do not want them. I have created a map for each of the types offered in the FQMD 2.2, and ALL of them had ring worlds to some degree. I have but two questions:
1. Do we want them? This has to be a majority vote carries.
2. If yes, how many do we want? Lots, some, few?
3. If no, will a map generated with Standard FQM work? (Non delux generated)

Hugh Manatee
March 13th, 2003, 08:33 AM
Since there's no typical stellar manipulation, leave them in as a bonus, at least one per empire, this is a star trek game after all and the long abandonded Dyson Sphere was in that one Ep. I think they will ad like a bonus or flavor and give us stuff to fight over.

EDIT: what are there atmosphere types? If there's a methane one leave it in, you don't need the others http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

[ March 13, 2003, 06:48: Message edited by: Hugh Manatee ]

Atrocities
March 13th, 2003, 09:06 AM
The problem is, they are littered randomly throught the galaxy, and if your a non oxygen breathing race, me, then they are of lower value to you as they are all oxygen atomshperes.

I say leave them out if at all possible.

Hugh Manatee
March 13th, 2003, 09:11 AM
Hmmm, yeah your right I guess. I just got an E-mail from Fyron about this :

Wtf... the original game Components.txt got placed in my FQM Deluxe folder
somehow. :-( I have no idea what could have happened to my changes, but I
will have a new Version of FQM Deluxe out within the hour. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">I'm going to go to sleep now, I don't know what time it is wherever you are, but here it's about 1:15 AM, what ever you decide I'll find out about it in about 9-10 hours. Good night every body!!! http://forum.shrapnelgames.com/images/icons/icon10.gif

Edit: on second thought tonights Lexx is a good one, I'll wait awhile.

[ March 13, 2003, 07:18: Message edited by: Hugh Manatee ]

Atrocities
March 13th, 2003, 09:24 AM
Problem fixed. Thanks Fyron. The problem was on my end. I map will not contain any RW's, and the game will be uploaded shortly. Thanks all./

Fyron
March 13th, 2003, 09:56 AM
Ok... there is a new Version FQM Deluxe 2.03 out now. The game should be upgraded to it, though it does not matter much as there is no SM in the game, so the readdition of the small RW comps will not matter much. But, it is best to be up to date. http://forum.shrapnelgames.com/images/icons/icon7.gif

Hugh Manatee
March 13th, 2003, 08:45 PM
Ok, I have a quick question, should I wait to upload my turn or will it work after you fix this?
The problem is the game is saving the player files as aast.gam.gam instead of aast.gam.

Geo could you please delete the aast.gam file so I can upload a new one if that is possible. Thanks.
<font size="2" face="Verdana, Helvetica, sans-serif">Also note that we can't upgrade to FQM 2.03 yet cause the game was made with 2.02. I tried to play it with three and it said the files were differrent than the files that were used to start the game.

[ March 13, 2003, 18:48: Message edited by: Hugh Manatee ]

tesco samoa
March 13th, 2003, 08:58 PM
i would suggest that you download 2.03 and wait for AT to create the new game and send it out...

geoschmo
March 13th, 2003, 09:12 PM
I eamailed AT, he can take care of the game problem himself, he doesn't need me.

And I wouldn't bother downloading 2.03. You don't need it for this game, and 2.04 is coming soon. He found some issues in 2.03. http://forum.shrapnelgames.com/images/icons/icon7.gif

Geoschmo

Fyron
March 13th, 2003, 09:27 PM
FQM Deluxe 2.04 Patch Release

There is a problem in 2.03. I have made a new patch file for 2.04 to fix it:

FyronsQuadrantModDeluxev204patch.zip (http://forum.shrapnelgames.com/newuploads/1047583557.zip)

Apply this over any full install of FQM Deluxe to upgrade it to 2.04.

Readme.txt (http://forum.shrapnelgames.com/newuploads/1047583625.txt)

gravey101
March 13th, 2003, 10:19 PM
I'm pretty happy we are restarting since my homeworld was the lone planet in an asteroid system. I've never seen this before. Anyone else ?

[ March 13, 2003, 20:20: Message edited by: gravey101 ]

geoschmo
March 13th, 2003, 10:24 PM
Originally posted by gravey101:
I'm pretty happy we are restarting since my homeworld was the lone planet in an asteroid system. I've never seen this before. Anyone else ?<font size="2" face="Verdana, Helvetica, sans-serif">I've got you beat. I had the same thing, but mine was the only planet in an asteroid system and was an irradiated planet. I had only a space port, no yard or resource facs. I hope that what ever is causing that is fixed before the restart.

Geoschmo

gravey101
March 13th, 2003, 10:38 PM
Bad starts are irrelevant, no ? http://forum.shrapnelgames.com/images/icons/icon7.gif

geoschmo
March 13th, 2003, 10:44 PM
Not when they are this bad. http://forum.shrapnelgames.com/images/icons/icon10.gif

Hugh Manatee
March 13th, 2003, 10:52 PM
Hmmm.... the Breen got some pretty sweet real estate, a Huge Methane Ice world all to myself http://forum.shrapnelgames.com/images/icons/icon10.gif . It had a rock\none moon and was the only one in the system but I can explore quickly when I got 16 billion workers turning out colony ships every other turn http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

[ March 13, 2003, 20:53: Message edited by: Hugh Manatee ]

Atrocities
March 14th, 2003, 12:11 AM
Ahhh the pleasures of being a newbie game host.

Everyone gets the same starting planets. One Huge Oxygen Atmosphere Rock world with a Tiny Rock moon. This way every has an equal start. A challenge to be sure, but one that assures an equal start. I will never again start on a GD moon or get stuck in a system next to 5 asteroid systems and no growth potential. Never again! http://forum.shrapnelgames.com/images/icons/icon7.gif

You are all most excellent players and I would hope that you would understand this. BUT, if you all want, We can have other planets in our systems. I can regenerate the map tis no problem as long as everyone knows that what they get is what they get.

The game will switch the Oxygen atmosphere to your races upon generating the game. The problem is, if you have a none atmosphere race, the game might give you a nice little irradated planet. NOT GOOD. So if you have a none atmosphere breathing race, please email me so I can be sure to give you a good starting planet. (Methan tiny will work just fine for you! http://forum.shrapnelgames.com/images/icons/icon12.gif )

Everyone has an equal starting and have equal area of expansion throught the galaxy. That is, it should be a few turns before you bump into any one else.

Since a restart is in order, I have asked Geo if he could reset the game so I can upload a new game file.

Also, Fyron has discovered some errors in the 2.2 Version of his delux mod, and we will be using 2.3 instead. Sorry about this, but tis better this way.

Like I said, what fun it is to play with a newbie host.

[ March 13, 2003, 22:15: Message edited by: Atrocities ]

Hugh Manatee
March 14th, 2003, 12:19 AM
You know there's a Version 4 now right? http://forum.shrapnelgames.com/images/icons/confused.gif

Atrocities
March 14th, 2003, 12:56 AM
New Game turn upload using FQM D 2.4 (In about 20 minutes. I will send out a game message when it has completed uploading. Time now is 3:05 Pacific)

Players now have more planets in their systems, but all players start with the same planet type. Any problems, please let me know.

Again welcome to the game, and enjoy.

[ March 13, 2003, 22:58: Message edited by: Atrocities ]

tesco samoa
March 14th, 2003, 01:17 AM
I'm pretty happy we are restarting since my homeworld was the lone planet in an asteroid system. I've never seen this before. Anyone else ?

A Tesco Start.....

Atrocities
March 14th, 2003, 01:53 AM
GO PLAY! And remember, The Dominion is your friend!

Fyron
March 14th, 2003, 02:22 AM
Do not use Huge planets as HWs! That is most certainly a bad idea, and has unintended side effects in FQM Deluxe. http://forum.shrapnelgames.com/images/icons/icon9.gif

Hugh Manatee
March 14th, 2003, 03:27 AM
One quick question You can submit your turn by replying to this e-mail (do NOT change
the subject!) and attaching your turn (using MIME). <font size="2" face="Verdana, Helvetica, sans-serif">What does it mean to "Attaching your turn (using MIME)? What's MIME?(forgive the n00blar http://forum.shrapnelgames.com/images/icons/blush.gif )

Fyron
March 14th, 2003, 03:31 AM
MIME is an email protocal. It has nothing to do with SE4.

Atrocities
March 14th, 2003, 03:35 AM
Ok, the third time has got to be the charm.

Fixed the INTEL issue, now have no intel
Starting worlds are now Large rather than Huge.
Game should start on correct date
ALL players should now start with Large HW's and not on fricking moons. (insert 4 letter sware word) Map Editor.

God I forgot how much fun it was to run a game. Sorry guys, but this was the best option to keep the game as intended. If a player dropped, the AI would not understand that it was not to use the Intel and it would use it.

[ March 14, 2003, 01:55: Message edited by: Atrocities ]

Hugh Manatee
March 14th, 2003, 03:57 AM
Are there suposed to be AI empires in the game? http://forum.shrapnelgames.com/images/icons/confused.gif It's cool if there are I don't care, I was just wondering if you meant it to be like that....

Fyron
March 14th, 2003, 04:16 AM
There should be no AIs in the game.

Hugh Manatee
March 14th, 2003, 04:25 AM
Yeah there aren't anymore, I just got the "new" game. Ok THIS IS IT RIGHT? Ok I'm Uploading it right now..... http://forum.shrapnelgames.com/images/smilies/rolleyes.gif ok, I'm doing it.....*watches E-Mail for next SNAFU update*, alright here goes.... EDIT AHHHH THERE IT IS TURN #5 http://forum.shrapnelgames.com/images/icons/shock.gif

Ok, I'm not uploading my new turn until everybody else does, I've set the same build queu 4 times, same reasearch 4 times and basically restarted the same game 4 times, Until I your all positive this is the real thing I'm holding out until you all say it's ok to go.

[ March 14, 2003, 02:38: Message edited by: Hugh Manatee ]

Gandalph
March 14th, 2003, 06:22 AM
And just what is wrong with repetition????

Katchoo
March 14th, 2003, 07:09 AM
If you need a replacement player for this game, let me know. I got loads of free time on my hands http://forum.shrapnelgames.com/images/icons/icon12.gif

Fyron
March 14th, 2003, 07:16 AM
Originally posted by Katchoo:
If you need a replacement player for this game, let me know. I got loads of free time on my hands http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="Verdana, Helvetica, sans-serif">Check out 1st Darwin's Legacy. It needs a replacement player for a month or so, until the original player can have time to play again. http://forum.shrapnelgames.com/images/icons/icon7.gif

Hugh Manatee
March 14th, 2003, 08:24 AM
Hey Katchoo, You got Stars!, If so head here: My Stars! thread (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=008471) I've been looking for an opponent.

Atrocities
March 14th, 2003, 11:21 AM
LOL Hugh. Tis the real deal this time. Situation Normal, All F***ed Up. LOL

So far no evil emails, and no other problems enounted thus far.

And I am truly sorry about all the problems. Tis what I get for setting up a game while on cold medicine. Who would have thought that one could get intoxicated off of priscription caugh syrup?

My head is clearing, and I think I nailed it this time. Oh wait....

Hugh Manatee
March 18th, 2003, 07:41 PM
Ok I got all your E-mails and I think I know what the problem is, Fyron's mod has a feture that if a system has a lot of planets(5 i think) all the ships and bases move randomly 1 space. now Atrocities has offered to switch races with sparhawk.

Are all PBW games this interesting? http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

Atrocities
March 18th, 2003, 08:14 PM
Only when I host em.

I did not concider that the mod would do this to a player, and for that I sincerely apologize.

Atrocities
March 18th, 2003, 08:16 PM
Perhaps Fyron could mod this feature out and then we all could update to that Version? Seems like the most practical way to resolved the issue.

Hugh Manatee
March 18th, 2003, 08:24 PM
I don't think that would work because the game wouldn't recognize the new files, we have to use the same mods or it won't run.

The leader of the ferengi has said he is trying to deal with the situation, I the leader of the breen sympathize with their plight, and vow not to attack them.(but you know the old saying, NEVER TURN YOUR BACK TO THE BREEN http://forum.shrapnelgames.com/images/icons/icon12.gif )

Fyron
March 18th, 2003, 08:43 PM
In FQM, Star Cluster systems (those with 5 stars and random movement) have this setting:

Empires Can Start In := FALSE

So, an empire can not start in one of them in a random map. You can place a starting location in them in the Map Editor though, which is what Atrocities must have done for AAST. When playing a game with a random map in FQM, you will never have a HW in one of these systems. There is no need to mod the ability out; you just have to be more careful when selecting HW locations.

Originally posted by Hugh Manatee:
I don't think that would work because the game wouldn't recognize the new files, we have to use the same mods or it won't run.<font size="2" face="Verdana, Helvetica, sans-serif">Yes, you can change the mod the game is using. You just have to get the PBW admins to change what mod the game is set to be processed with on PBW, and it will all work fine.

[ March 18, 2003, 18:47: Message edited by: Imperator Fyron ]

Atrocities
March 18th, 2003, 09:00 PM
Fyron, I am not blaming you. I simply did not know that this could occur. I am sorry if it seemed like I was blaming you. I hosted the game therefore the problem is my fault.

I simply did not know that if I had placed a player in a system that had this, that it would effect the player. To be honest, I never even considered it. I had no idea that this type of system would exsist with planets.

Had I know, or even suspected this, I would have made allowance for it.

Remember, I stated that I would edit the map so that everyone had an even starting point. That everyone would have breathing and growth room.

I had no idea that this could happen, and it simply is one of those things that you never expect to happen when it does.

Fyron
March 18th, 2003, 09:03 PM
I would not be opposed to restarting with a different map, with noone in Star Cluster systems. http://forum.shrapnelgames.com/images/icons/icon7.gif

edit: avatar test

[ March 18, 2003, 19:24: Message edited by: Imperator Fyron ]

Atrocities
March 18th, 2003, 09:07 PM
I have no problem with deleting this cursed game and starting another one. But I would feel better if someone else hosted it.

Atrocities
March 18th, 2003, 09:26 PM
I will be deleting the game tonight. Thanks for playing guys.

geoschmo
March 18th, 2003, 09:28 PM
Hold the phone. I thought the guy decided to give it a go?

Fyron
March 18th, 2003, 09:31 PM
Deleting it is rather drastic. Just restart with a better map.

Atrocities
March 18th, 2003, 11:11 PM
If it works, then we have hope. http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron
March 18th, 2003, 11:24 PM
Just look at the systems before you use them as a HW location. You know, edit the system to see what abilities it has. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities
March 19th, 2003, 12:10 AM
In retrospect; Duh.

sparhawk
March 19th, 2003, 12:31 PM
jep, next turn I will give a update if my colonization worked.
I have 4 colonization ships one grid from my homeworld, and two planets who are in range of my ships.
Hopes it works

sparhawk

Ferengi

Atrocities
March 19th, 2003, 07:07 PM
Thanks, and my offer is still good for the DOminion. http://forum.shrapnelgames.com/images/icons/icon7.gif

geoschmo
March 19th, 2003, 08:15 PM
So are we restarting or not? I think you need to make a statement by email one way or the other Atrocities. Otherwise a buynch of people may think we aren't and wont ever upload their turns.

Geoschmo

Fyron
March 19th, 2003, 10:17 PM
Seriously, we need to restart. Go make a test game to see if you can get the colony ships to load population. Don't make us wait several days.

gravey101
March 19th, 2003, 10:22 PM
I agree. Let's cut bait and just restart.

Gandalph
March 20th, 2003, 03:05 AM
I will be the third to vote on restart. The sooner the better.

Atrocities
March 20th, 2003, 03:24 AM
Good point Geo, A restart is fine with me as well. I think everyone can agree that being hosed at the beginning of a game ruins it for ya.

[ March 20, 2003, 01:25: Message edited by: Atrocities ]

tesco samoa
March 20th, 2003, 03:34 AM
restart... same map... edit the home system at question

gravey101
March 20th, 2003, 03:38 AM
yep, that works for me.

Atrocities
March 20th, 2003, 03:38 AM
Right now the concensus is that we should just go ahead and give the game
a restart. I agree with this, and would like to do it asap. I would also
like to know if you want to keep this map, ie fix the problem Sparhawk is
having, or go with a completely new map with random starting locations?

Fyron
March 20th, 2003, 03:39 AM
I suggest a new map. Using the same map will give everyone extra knowledge of the map that they should not have (as I have to assume (hope?) that you used common starting points on the map, and not specific ones).

Hugh Manatee
March 21st, 2003, 03:27 AM
May I make a small sugestion? If we restart, could we set the tech level for medium instead of low? It's not that much higher than low, I just don't like researching those big techs to get at armor. and the tech cost is high.

Also PBW seems to be down, it says this page can't be found when I try to go there.

Atrocities
March 21st, 2003, 07:52 PM
Ok, I have been trying to upload the restarted game file all night with no success. I keep getting an error that the file can not be renamed. I will try it one more time after rebooting and tweaking my dial up settings.

If that fails, I will send it to Geo and ask if he can upload it directly. Thanks again guys for being so willing to go through all of this.

CNCRaymond
March 22nd, 2003, 08:07 PM
New game is uploaded. Have fun, and thank you Geo. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities
March 23rd, 2003, 01:02 AM
Lets try this from the top. I have deleted the game. I am sick and tired of restarting it. I have started an new game. If you wish to join, great, but I will not be restarting it once it is started.

The new game name is

Beyond The Frontier

Fyron
March 23rd, 2003, 01:07 AM
That was wholely unnecessary Atrocities.

Atrocities
March 23rd, 2003, 01:14 AM
I was tired of dealing with that game. It was nessassary for me. That game became unenjoyable and after spending the Last half an hour trying to upload yet another restart, I got P/O'ed and desided to just can it in favor of a new game.

This way we will start on TURN 1 and not 6.

gravey101
March 24th, 2003, 07:59 PM
Geo, Fryon, are you going to join ?

geoschmo
March 24th, 2003, 08:07 PM
I haven't decided yet.

Geoschmo

gravey101
March 24th, 2003, 09:55 PM
It wouldnt be the same without the Borg.

imported_alchemy
March 25th, 2003, 12:46 AM
If Geoschmo should decide not to participate, I would like to offer to try my hand at the Borg. I like the no Intel or SM approach.

As CNCRaymond can attest to, I am new to PBW, but will endeavor to assimilate all I can. http://forum.shrapnelgames.com/images/icons/icon7.gif

tesco samoa
March 25th, 2003, 12:59 AM
Please....

Your a good RP'er ( Both of you )

I look forward to the interesting topics come July and August...

Atrocities
March 25th, 2003, 02:39 AM
You can always ask him if he is going to play or not, and if he is, you can always play another race. If not, then join up and play the Borg. http://forum.shrapnelgames.com/images/icons/icon7.gif

alchemy
March 25th, 2003, 03:35 AM
Thank you for the generous offer ... I'll e-mail him requesting to please let me know when he decides. http://forum.shrapnelgames.com/images/icons/icon7.gif

(Was able to resurrect my old forum login and e-mail account, hence the split personality http://forum.shrapnelgames.com/images/icons/icon12.gif )

geoschmo
March 25th, 2003, 03:36 AM
If you want to be the Borg be my guest.

Geoschmo

alchemy
March 25th, 2003, 05:14 AM
Okay, thank you for your swift reply http://forum.shrapnelgames.com/images/icons/icon7.gif , but sorry to hear you are going to sit this one out. http://forum.shrapnelgames.com/images/icons/icon9.gif

Gandalph
March 26th, 2003, 06:12 PM
Did nobody else notice there are 2 Romulan Empires???

tesco samoa
March 26th, 2003, 07:07 PM
sugar... i thought we were just moving our stuff over to this game......as i was playing the romulans in the other game.... sugar....

tesco samoa
March 26th, 2003, 07:07 PM
sugar... i thought we were just moving our stuff over to this game......as i was playing the romulans in the other game.... sugar....

tesco samoa
March 26th, 2003, 07:36 PM
why are the units set so low... I recommend you max out the units... 5000 can be filled quickly

alchemy
March 26th, 2003, 10:13 PM
Hmmm, interesting ... it matters not, however, as we will add their biological and technological distinctiveness to our own, whether one empire or two.

Atrocities
March 26th, 2003, 10:35 PM
If you want to be the Borg be my guest.

Geoschmo
<font size="2" face="Verdana, Helvetica, sans-serif">I am hurt, but life goes on.

2 Romulans? Well, if no one else objects, why the hell not?

I can set the unit limit to `10k if that will work for everyone.

maud'dib
March 26th, 2003, 11:24 PM
hello all we need some players for pbw. trek vs. wars.... new dawn is the game

Fyron
March 27th, 2003, 12:48 AM
Maud'dib, it might be better to create a new thread for that. I am sure there are people that have decided that reading this thread is not for them (no interest in this particular game), so they will never be able to see your post. If you make it in a new thread, more people are likely to see it.

tesco samoa
March 27th, 2003, 02:49 AM
i will have the empire up this evening.. PBW is not working... good excuse to go to work

tesco samoa
March 27th, 2003, 04:10 AM
AT I will play another race.... WHat is left out of the NASY ship sets...

alchemy
March 27th, 2003, 04:57 AM
Nice gesture, tesco samoa ... Salute!

FWIW, looks like this game has picked up the Andorians, and does not have the Tholians or 8472 that you did in the other game. But still a few others from NASY (http://galileo.spaceports.com/~william/downloads.htm) also available.

http://galileo.spaceports.com/~william/downloads.htm

[ March 27, 2003, 02:59: Message edited by: alchemy ]

Hugh Manatee
March 27th, 2003, 05:01 AM
You could be holians, or vulcans, vulcans might be good if there's romulans, make things interesting, I'm still Breen.

Atrocities
March 27th, 2003, 08:20 PM
tescosamoa http://forum.shrapnelgames.com/images/icons/icon7.gif

Species 8472
Gorn
Tholians (Nice set by oleg)

Vulcans
Son'a
DS9
Hirogen
Kazon

tesco samoa
March 28th, 2003, 06:43 AM
Oleg's ship set it is...

Please change the empire to that one...
i have uploaded the file

tesco samoa
March 28th, 2003, 06:45 AM
is that the same as V1.0 tholan on the website... if not the ship set will have to be added to the pbw site