View Full Version : Katchoo's Shipset Thread (aka the ungodly slow DoGa guy).
Katchoo
March 3rd, 2003, 10:33 PM
Hey gang!
I'm building my first original Shipset and wanted to get a few opinions on it.
Here's a picture of the Battleship:
http://www3.sympatico.ca/sergemorrison/BattleshipPrototype.jpg
I'm going for a "Colossal" feel to the ships, ergo the blocky (sp?) configuration.
All comments (good & bad) are welcome.
Read ya soon,
Katchoo
[ May 06, 2004, 02:17: Message edited by: Katchoo ]
trooper
March 3rd, 2003, 11:26 PM
Quite colossal and impressive indeed. Made with Doga, I suppose ?
Katchoo
March 3rd, 2003, 11:31 PM
Originally posted by trooper:
Quite colossal and impressive indeed. Made with Doga, I suppose ?<font size="2" face="Verdana, Helvetica, sans-serif">Yeah. I haven't mastered any other programs yet. Probably 'cause I don't have any patience with them http://forum.shrapnelgames.com/images/icons/tongue.gif
Gryphin
March 3rd, 2003, 11:55 PM
Katchoo
Way to go. Love it. Can't wait for the rest.
Ragnarok
March 4th, 2003, 01:17 AM
I like it. I imagine this shipset would be the best at ramming other ships. http://forum.shrapnelgames.com/images/icons/icon10.gif
A huge flat surface like that can smash anything. http://forum.shrapnelgames.com/images/icons/icon7.gif Or, if you get two ships together you could "sandwich" a enemy. http://forum.shrapnelgames.com/images/icons/shock.gif
Taera
March 4th, 2003, 02:07 AM
lol @ rags
nice ship there katchoo
Atrocities
March 4th, 2003, 02:10 AM
Hey, DOGA is not to be underestimated. Just look at what I was able to do with it. http://newageshipyards.cjb.net
http://astmod.com/newtrek/index.htm
Nice start for a ship set. You can import textures to your color pallet. These can be custom made, or even from other sources. Textures really set a ship set apart from one another.
Taera
March 4th, 2003, 02:16 AM
doga is nice but images made there lack realism even more than non-professional Moray images (all the high-end programs produce some nice stuff though)
ok sorry, didnt want to go OT.
Katchoo
March 4th, 2003, 07:32 AM
Thanks for the feedback guys!
I've got 95% of the ships done. I figure i'll have everything ready (hopefully AI too) for the weekend.
Getting off topic here...
Has anyone ever done a Shipset based on Mars Attacks? They're showing the movie on TBS right now (I guess they wore out their copy of The Mummy already).
http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
dogscoff
March 4th, 2003, 12:03 PM
Re: Mars Attacks
Closest available set is probably the "Little Green Men" set, which isn't really all that close. I did think about doing this once, and even found a website with all the original trading card designs, but there aren't enough ships in there for even a quarter of a set, and I wasn't prepared to create all the images from new.
I'd love to see a MA set though. The speech file would rock!
Send Declare War 1 := AG! AG! AGAG! AG! AGAGAG!
[ March 04, 2003, 10:05: Message edited by: dogscoff ]
PsychoTechFreak
March 4th, 2003, 01:37 PM
Originally posted by Katchoo:
Has anyone ever done a Shipset based on Mars Attacks?
http://forum.shrapnelgames.com/images/smilies/rolleyes.gif <font size="2" face="Verdana, Helvetica, sans-serif">I have started one (about two years ago), mostly taken from the DVD. But since they do not use a large variety of ships, other than the hubcap, it has been very hard. My lacking artist/imagination capabilities have done the rest to it, project is stopped at the moment.
So far there is just: troops (that was really funny), race picture, flag, big explosion (with a green scull in a cloud http://forum.shrapnelgames.com/images/icons/icon10.gif , and a few ships, but maybe someone of the artist has got ideas to finish it?
EDIT: Forgotten to mention, WP drafts exist also, from the big cannon with a martian sitting on the control chair (grandma's music weapon scene at the end...)
[ March 04, 2003, 12:11: Message edited by: PsychoTechFreak ]
PsychoTechFreak
March 4th, 2003, 01:43 PM
Originally posted by dogscoff:
Send Declare War 1 := AG! AG! AGAG! AG! AGAGAG!<font size="2" face="Verdana, Helvetica, sans-serif">We come in peace.
"ALL GREEN OF SKIN...
800 CENTURIES AGO...
THEIR BODILY FLUIDS INCLUDE THE BIRTH OF HALF-BREEDS...
FOR THE FUNDAMENTAL TRUTH IS SELF-DETERMINATION OF THE COSMOS...
FOR DARK IS THE SUEDE...
THAT MOWS LIKE A HARVEST..."
mlmbd
March 4th, 2003, 05:09 PM
Originally posted by Katchoo:
Hey gang!
I'm building my first original Shipset and wanted to get a few opinions on it. <font size="2" face="Verdana, Helvetica, sans-serif">katchoo, I love the set. I have a suggestion. The flat purple surfaces could use a 'bump'. It would give the ships more demension. Just a thought!
<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>
Katchoo
March 4th, 2003, 08:17 PM
Originally posted by mlmbd:
katchoo, I love the set. I have a suggestion. The flat purple surfaces could use a 'bump'. It would give the ships more demension. Just a thought!<font size="2" face="Verdana, Helvetica, sans-serif">I haven't put too much detail into the ships since not much detail will come out once I shrink the ships down the 128x128 bitmaps. When I get off work tonight though i'll play around with it a bit and see what I can work in.
gregebowman
March 4th, 2003, 08:42 PM
Looks great. Can't wait to see the entire set.
dogscoff
March 5th, 2003, 02:18 AM
AG! AGAG! AG! AGAG! AGAG! AG! AG! AG! AGAGAG! AGAG! AG! AG! AGAG! AG! AG! AGAGAG!
AG!
**Translation:
View all the original Mars Attacks card at this URL: http://www.essex1.com/people/zelda/gallery1.htm
PsychoTechFreak
March 5th, 2003, 02:32 AM
Once I thought about completing the shipset with pictures from hubcaps and rims, ships from other movies ("war of worlds", pictures from "marvin the martian" and somesuch).
I envy your artist and imagination capabilities guys. Obviously I am just more the consuming gamer. http://forum.shrapnelgames.com/images/icons/icon9.gif
henk brouwer
March 5th, 2003, 02:59 AM
Originally posted by Katchoo:
Hey gang!
I'm building my first original Shipset and wanted to get a few opinions on it.
<font size="2" face="Verdana, Helvetica, sans-serif">Very cool looking ship, and very original. Good use of textures and colors as well, it really has a collosal look to it. All it needs is a good AI and speechfile and it will be one of the best races out there.
mlmbd
March 5th, 2003, 09:01 PM
Katchoo, you would be surprised just how well the 'bump' at 128x128 shows up. Sometimes you need to take it passed 100%. Depending on the colors and textures you are using. It doesn't make alot of difference on the mini's. But, some.
<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>
Katchoo
March 12th, 2003, 10:19 AM
Just an update...
I've completed just about everything. All I need to do is create an appropritate Race Portrait. Other than that, the set is done.
My preference is have a webpage setup to showcase the Shipset (and future ones). But i'm the king of procrastinating so if I get too lazy, i'll just upload the Shipset to Shrapnel and leave it as a Zip.
On another note, i've begun toying around with my next (possible) Shipset. Here's the prototype of the Escort below:
http://www3.sympatico.ca/sergemorrison/2ndPrototype.jpg
Although, with the recent talk of Mars Attacks, I may take a stab at doing that Shipset.
More as it develops.
dogscoff
March 12th, 2003, 10:30 AM
Katchoo: Race portraits are my speciality. I hand-draw them in 2D packages rather than use 3D packages. Let me know if you're interested, I can send some samples...
trooper
March 29th, 2003, 06:28 PM
Katchoo, what about this new "colossal" shipset ? No new for two weeks ?
Don't forget the race directory, when you've got it finished !
Katchoo
March 29th, 2003, 11:37 PM
The set is pretty much done. I still have to make one Last look through the AI files for anything missed, but mostly i'm waiting on a Race Picture being designed by Dogscoff.
I'm setting up a website now aswell and will try to have it up soon.
Question: What's the easiest way to use Andres' Race Viewer v3 Online? I've got it working fine on my Hard Drive and saved a copy of the HTML file that previewed my new Race, but, aside from going into the saved page and editing all the links, is there another (read: easier) way?
Don't worry all, she's almost ready to fly! And then I can start working on my next set, which _no one_ will be expecting (and it's not the 2nd picture I showed earlier in this thread) http://forum.shrapnelgames.com/images/icons/icon12.gif
Katchoo
March 30th, 2003, 04:17 AM
Ok, here's a link to my Website:
AstroBurn! (http://www.angelfire.com/moon/astroburn)
This is just the Intro Page and there aren't any active links yet, but, that'll change soon. At the very least there's a new picture of the new Shipset (Nu'Wam Partnership).
And as you can tell, i'm no web design expert http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
Trooper, i'll have space available if you need someone to host more Shipsets from your list.
Updates as they come.
trooper
March 30th, 2003, 04:53 PM
I know we have entered for some years in the area of the fast Internet. But a bmp picture of 382094 bytes on a web page, that is IMHO, far too much http://forum.shrapnelgames.com/images/icons/icon10.gif ....
Suicide Junkie
March 30th, 2003, 05:16 PM
Wow! That'll sure chew through your transfer limit quick http://forum.shrapnelgames.com/images/icons/icon7.gif
Nice picture though!
Katchoo
March 30th, 2003, 07:45 PM
So I guess you're implying the picture of the Nu'Wam ship is too big? http://forum.shrapnelgames.com/images/icons/icon10.gif
I'll cut it down to a more manageable size.
trooper
March 30th, 2003, 09:09 PM
Put the same pic in jpg format...
BMPs on a web page you mustn't put.
Never.
Ever.
Fyron
March 30th, 2003, 09:11 PM
Jpgs lose colors and image quality. Use pngs instead.
Also, have you considered using http://www.spaceports.com instead of Angelfire? They are much much better than Angelfire.
[ March 30, 2003, 19:13: Message edited by: Imperator Fyron ]
Ragnarok
March 30th, 2003, 10:13 PM
Originally posted by Imperator Fyron:
Jpgs lose colors and image quality. Use pngs instead.
<font size="2" face="Verdana, Helvetica, sans-serif">jpgs only lose color and image quality if you make them like 500x500 pixels. If they are a normal sized picture they are perfectly fine and are best for the web. PNGs are good, but they are still quite big and I would only recommend them if the jpgs look bad for that particular image or if you don't mind the size.
trooper
March 30th, 2003, 11:58 PM
Think I've already seen that debate somewhere on the forum... I also think that .png are a bit too big to be used on the web.
Fyron
March 31st, 2003, 12:23 AM
jpgs only lose color and image quality if you make them like 500x500 pixels. <font size="2" face="Verdana, Helvetica, sans-serif">All jpgs of every pixel size lose colors. Image size has nothing to do with color loss, except with really, really small pictures (like 20x20 pixels and smaller) because they have few colors in them to be distorted. 128x128 images lose too many colors in jpg form.
Ragnarok
March 31st, 2003, 01:18 AM
Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif"> jpgs only lose color and image quality if you make them like 500x500 pixels. <font size="2" face="Verdana, Helvetica, sans-serif">All jpgs of every pixel size lose colors. Image size has nothing to do with color loss, except with really, really small pictures (like 20x20 pixels and smaller) because they have few colors in them to be distorted. 128x128 images lose too many colors in jpg form.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Let me rephrase what I said. The way I said it was wrong. http://forum.shrapnelgames.com/images/icons/icon7.gif What I meant to say was this: jpgs always lose colors and quality. But it is never enough to worry about. Never enough to make a image look absolutly horrible. Unless of course you resize the image down to 20x20 as you said, or way too big. But generally jpgs never distort bad enough to worry about putting pngs instead, (depends on what image is as well), as pngs take up about 2 to 3x as a jpg does, if not more.
For example: I just made a quick button about 100x20 in size, and put some text and a little drop shadow on it. I then saved it as both .png, as well as .jpg. The difference in quality? You couldn't tell the two apart. The difference in size? The .jpg was only 1.35k, while the .png was 35k. That big of size difference for no quality inhancement is not worth the bandwidth. http://forum.shrapnelgames.com/images/icons/icon12.gif
dogscoff
March 31st, 2003, 12:23 PM
The set is pretty much done. I still have to make one Last look through the AI files for anything missed, but mostly i'm waiting on a Race Picture being designed by Dogscoff.
<font size="2" face="Verdana, Helvetica, sans-serif">Uhh... yeah. Sorry about that ppl, I'll try to get onto it tonight. It just needs to be coloured really...
Katchoo
March 31st, 2003, 08:06 PM
Originally posted by dogscoff:
Uhh... yeah. Sorry about that ppl, I'll try to get onto it tonight. It just needs to be coloured really...<font size="2" face="Verdana, Helvetica, sans-serif">Don't worry about it http://forum.shrapnelgames.com/images/icons/icon12.gif I'm not in any rush http://forum.shrapnelgames.com/images/icons/icon10.gif
Fyron
March 31st, 2003, 08:54 PM
Rags, buttons are not high quality images. Of course they are not going to look bad as jpgs. We were talking about much more detailed images like ships. Those often look bad in jpg format.
Ragnarok
April 1st, 2003, 01:14 AM
Originally posted by Imperator Fyron:
Rags, buttons are not high quality images. Of course they are not going to look bad as jpgs. We were talking about much more detailed images like ships. Those often look bad in jpg format.<font size="2" face="Verdana, Helvetica, sans-serif">Ok, bad example on my part. So I'll provide you with another one. I took the Cardassian heavy carrier image and saved it as a .jpg and .png.
And just so you can't say, "Oh, it's a 128x128 image, so that doesn't count." I took the liberty of incresing the size up to 350x350. This of course made the image pixelated, but it will prove my point just the same.
The size of the .jpg image of the carrier at 350x350 pixels, was only 16kb. Not big at all.
The .png of the same image at 350x350 pixels was 95.4kb. Huge for that image.
And you know what? There is no difference in quality. If there is, which I can barely see a difference, it is not enough to make that big of a difference to use .pngs over the net instead of .jpgs. You still get the same image, same quality, at 5x less the size. This effectively reduces bandwidth usage and also the Users load time.
I highly doubt you can argue this point unless it is extreamly unbased or some other wackiness. http://forum.shrapnelgames.com/images/icons/icon12.gif
Fyron
April 1st, 2003, 03:12 AM
Increasing the image size doesn't matter once you get passed really small images (128x128 is not really small).
I never said that every single jpeg image turns out crappy. It depends on what is in the image file. A lot of ship images I have seen converted to jpegs lost a lot of image quality. It depends on how detailed the image is. The more detail, the more loss there is.
[ April 01, 2003, 01:13: Message edited by: Imperator Fyron ]
Raging Deadstar
April 1st, 2003, 07:30 PM
Lol sorry katchoo but i guess your ship design thread has degraded into an argument of whats superior. png's or jpg's.
Well to get back on topic have you got any new images to show us, i'm really curious to see what you've done! Pleeeeeaaaaassssse
Katchoo
April 3rd, 2003, 05:32 AM
Originally posted by Raging Deadstar:
Lol sorry katchoo but i guess your ship design thread has degraded into an argument of whats superior. png's or jpg's.
Well to get back on topic have you got any new images to show us, i'm really curious to see what you've done! Pleeeeeaaaaassssse<font size="2" face="Verdana, Helvetica, sans-serif">No worries http://forum.shrapnelgames.com/images/icons/icon10.gif
I'm updating the website now and will make the Shipset visible. Downloadable? Not yet, but you'll be able to see how it looks so far.
Updates as they come!
Suicide Junkie
April 3rd, 2003, 05:47 AM
Hey, Katchoo, you really should link to that webpage in your sig! Took me a while of digging through this thread to find it again http://forum.shrapnelgames.com/images/icons/icon7.gif
BTW, I have a suggestion for that future shipset you posted about on page 2 (the one with the big glowing energy sphere in the hull)
If you line up the minis, such that the spheres are in the exact center, then they will be in the exact same location even when the ship turns in combat.
You could then have the shield animation based around that energy sphere. Have it pulse and swirl while projecting the shield!
Katchoo
April 3rd, 2003, 07:39 AM
Ok everyone! I've updated the site and included a preview of the Nu'Wam Shipset. Let me know what you think or what changes you'd recommend (if any).
Couple points: (1) If some of the Shipset pictures don't appear, don't worry. It's just Anglefire. Refresh the page and it should appear fine. As per Fyron's suggestion, i'm checking out Spaceport for an alternative Host.
(2) I plan on making the set Neo-Standard compatible <sp?>. Eventually http://forum.shrapnelgames.com/images/icons/icon12.gif
(3) I've added some links to most of the websites posted around here. Let me know of any I should add.
...And yes, i've noticed I left out a link for SE4 by Committee http://forum.shrapnelgames.com/images/icons/icon8.gif DOH DOH DOH DOH DOH DOH DOH! I'll fix that when i'm more alert. Conan O'Brien is about to come on the TV, so I can't fix it now http://forum.shrapnelgames.com/images/icons/tongue.gif
Originally posted by Suicide Junkie:
Hey, Katchoo, you really should link to that webpage in your sig! Took me a while of digging through this thread to find it again http://forum.shrapnelgames.com/images/icons/icon7.gif
BTW, I have a suggestion for that future shipset you posted about on page 2 (the one with the big glowing energy sphere in the hull)
If you line up the minis, such that the spheres are in the exact center, then they will be in the exact same location even when the ship turns in combat.
You could then have the shield animation based around that energy sphere. Have it pulse and swirl while projecting the shield!<font size="2" face="Verdana, Helvetica, sans-serif">I've added a link to my site. Hopefully it works http://forum.shrapnelgames.com/images/icons/confused.gif
Interesting suggestion for the EnergySphere Ship (i'll call it that for lack of a better name...). I know the shield file is animated, but can we make the Ship Mini's animated too? I don't know when that Set may get done as i've got something more sinister brewing in the forefront. http://forum.shrapnelgames.com/images/icons/icon6.gif
trooper
April 3rd, 2003, 07:48 AM
BMPs on a web page you mustn't put.
Never.
Ever.
Anyway, it's a very fine shipset, good work, Katchoo. http://forum.shrapnelgames.com/images/icons/icon6.gif
Raging Deadstar
April 3rd, 2003, 03:31 PM
It's looking beautiful but the preview images don't have a proper black background, it's almost black so it won't show up transparent in the game e.g. in the race setup screen Just thought i'd point it out before you render anymore http://forum.shrapnelgames.com/images/icons/icon9.gif
Katchoo
April 9th, 2003, 05:11 PM
Originally posted by Raging Deadstar:
It's looking beautiful but the preview images don't have a proper black background, it's almost black so it won't show up transparent in the game e.g. in the race setup screen Just thought i'd point it out before you render anymore http://forum.shrapnelgames.com/images/icons/icon9.gif <font size="2" face="Verdana, Helvetica, sans-serif">Hmmm... What kind of background should I be using? Setting the background to transparent usually turns it white...doesn't it?
Raging Deadstar
April 9th, 2003, 07:41 PM
The renderings you have done arn't on a total black background. On my computer they are slightly lighter than black which means they will not become transparent in game. Is this just my computer or does anyone else see it? http://forum.shrapnelgames.com/images/icons/icon9.gif
Ragnarok
April 9th, 2003, 09:32 PM
Originally posted by Raging Deadstar:
The renderings you have done arn't on a total black background. On my computer they are slightly lighter than black which means they will not become transparent in game. Is this just my computer or does anyone else see it? http://forum.shrapnelgames.com/images/icons/icon9.gif <font size="2" face="Verdana, Helvetica, sans-serif">Nope, I notice it too. It's like an extreamly dark grey.
Katchoo
April 9th, 2003, 09:40 PM
Originally posted by Ragnarok:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Raging Deadstar:
The renderings you have done arn't on a total black background. On my computer they are slightly lighter than black which means they will not become transparent in game. Is this just my computer or does anyone else see it? http://forum.shrapnelgames.com/images/icons/icon9.gif <font size="2" face="Verdana, Helvetica, sans-serif">Nope, I notice it too. It's like an extreamly dark grey.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Hmmm... It could be the background changed when I brightened the image.
Actually, that makes alot of sense http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
Oh well, back to the drawing board http://forum.shrapnelgames.com/images/icons/icon9.gif
Raging Deadstar
April 9th, 2003, 10:06 PM
Yeah sorry to tell you the bad news! http://forum.shrapnelgames.com/images/icons/icon9.gif
If i have any suggestions it is don't cut the edges off images like the fleet and fighter Groups. (That doesn't sound clear) What i mean is try and get all the ships in group images into the image and don't cut any in half etc. In my opinion it ruins the shipset slightly (is that an oxymoron? http://forum.shrapnelgames.com/images/icons/icon7.gif )
As for Praise i really like the ship lighting detail e.g the window thingys lol. It makes it look really alien, i only just noticed it on the large Version and i have to say nice addition. good luck http://forum.shrapnelgames.com/images/icons/icon7.gif
trooper
April 27th, 2003, 09:56 AM
Seems it's impossible to download the shipset from your page, Katchoo ?
Trooper
(The race keeper)
oleg
April 27th, 2003, 04:31 PM
Every time I see Angelfire hosting SEIV shipset, my mind wanders back to old Atrocities website and what had happened after... http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif ...
Just a warning - stay clear of this infamous provider !!
Katchoo
April 27th, 2003, 08:37 PM
Boy, i'm a lazy toad http://forum.shrapnelgames.com/images/icons/shock.gif
Dogscoff, the Race Pic looks beautiful! Thank you thank you thank you thank you http://forum.shrapnelgames.com/images/icons/icon10.gif
I'll try to clean up the set as soon as possible. I've been practicing with Moray and 3ds Max to find a substitute for DoGa (like everyone else is!).
I'm also switching over to Spaceports and dumping Anglefire, and will have a new layout for the site (maybe new name too).
More as it develops (faster than a turtle, hopefully).
dogscoff
April 28th, 2003, 01:21 AM
Seems it's impossible to download the shipset from your page, Katchoo ?
<font size="2" face="Verdana, Helvetica, sans-serif">I think he's been waiting on my race portrait, but I mailed a finished Version yesterday.
dogscoff
April 29th, 2003, 11:43 AM
I missed this post 2 days ago...
Boy, i'm a lazy toad
<font size="2" face="Verdana, Helvetica, sans-serif">Hey! If anone's going to be called lazy round here it's me! I'm the one who took about 2 months to produce a simple race pic...
Dogscoff, the Race Pic looks beautiful! Thank you thank you thank you thank you
<font size="2" face="Verdana, Helvetica, sans-serif">No problem, I enjoyed doing it and it's another achievement for my se4 portfolio=-)
Remember folks, pixels for hire- race portraits & infantry pics a speciality. Just don't be in a hurry for them...
*dogscoff hurries on with some new KanesS images before he gets another commission.
dogscoff
May 8th, 2003, 11:20 AM
More as it develops (faster than a turtle, hopefully).
<font size="2" face="Verdana, Helvetica, sans-serif">*Dogscoff puts his Bumpin' Boots on and does the laces up real tight...
Ker-Bump!
[ May 08, 2003, 10:21: Message edited by: dogscoff ]
Katchoo
May 13th, 2003, 06:44 AM
Download the Nu'Wam Shipset Here. (http://forum.shrapnelgames.com/newuploads/1052800004.ZIP)
Well, as the Sea Captain from the Simpsons would say, "Tharrrr she blows!"
http://forum.shrapnelgames.com/images/icons/tongue.gif
I've uploaded the ZIP to Shrapnel until I can redo the website.
All the ships & bases have been detailed more to give them more life. Hopefully i've worked out all the artistic bugs, but the odds are against me, so please point out any problems you might encounter.
Once again a big big big big big thanks to Dogscoff for providing the Race pictures. You can all now rest easy knowing how Mr. T would look like if he were white and lived in the 25th century http://forum.shrapnelgames.com/images/icons/icon6.gif
I'll post a JPG or two (shortly) of how the ships look now so everyone can have an idea of what they're downloading.
PS, when bumping, please don't wear steel toed boots. My rump is sore enough from my computer chair http://forum.shrapnelgames.com/images/icons/icon10.gif
Katchoo
May 13th, 2003, 07:11 AM
Here are 2 pics to wet your appetite (or scare you off). The first is of the Destroyer Class, and the second is of the BattleStation.
http://www3.sympatico.ca/sergemorrison/NuWamDestroyer.jpg
http://www3.sympatico.ca/sergemorrison/NuWamBattleStation.jpg
dogscoff
May 13th, 2003, 10:01 AM
Those pics are fantastic. I think it's such a shame images like that have to be scaled down to 128x128 for the game.
Not quite sure how the alternative would work, but a shame anyway.
Fyron
May 13th, 2003, 10:07 AM
You know what? That ship set would make a great Magic race in Adamant mod. http://forum.shrapnelgames.com/images/icons/icon7.gif Mind if it gets used there? http://forum.shrapnelgames.com/images/icons/icon7.gif
Katchoo
May 13th, 2003, 07:00 PM
Originally posted by Imperator Fyron:
You know what? That ship set would make a great Magic race in Adamant mod. http://forum.shrapnelgames.com/images/icons/icon7.gif Mind if it gets used there? http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">Knock yourself out, Magic Man http://forum.shrapnelgames.com/images/icons/icon10.gif
Fyron, by the way, have you gotten access to the Starfury Beta yet? If so, and if it already allows custom shipsets, I can make the models from my set available to try out there too.
Raging Deadstar
May 13th, 2003, 07:34 PM
I like the new adjustments, the glowing bits seem like engines to me and fit in with the set perfectly. I like this a lot *rates 5 stars* http://forum.shrapnelgames.com/images/icons/icon7.gif
Hugh Manatee
May 13th, 2003, 07:42 PM
As syated in the private message I sent you:
I'm making an opening screen for the Adamant mod Depicting an epic space battle between several adamant races and would like to include your Nu'Wam. I don't need them all just a few different classes should suffice. <font size="2" face="Verdana, Helvetica, sans-serif">
Katchoo
May 13th, 2003, 07:59 PM
Originally posted by Hugh Manatee:
As syated in the private message I sent you:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif"> I'm making an opening screen for the Adamant mod Depicting an epic space battle between several adamant races and would like to include your Nu'Wam. I don't need them all just a few different classes should suffice. <font size="2" face="Verdana, Helvetica, sans-serif"></font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Hugh, pick out which ships you'd like and i'll make available as many of them as you want.
Also, let me know if you want models in regular DoGa format or if you want them exported to another format.
Hugh Manatee
May 14th, 2003, 01:42 AM
Send me the Cruiser, BattleCruiser, Battle ship, Large fighter, the Battle station, please.
Katchoo
May 14th, 2003, 03:18 AM
Originally posted by Hugh Manatee:
Send me the Cruiser, BattleCruiser, Battle ship, Large fighter, the Battle station, please.<font size="2" face="Verdana, Helvetica, sans-serif">Done (sent to the AOL addy in your profile).
Blame the mailman for any dents http://forum.shrapnelgames.com/images/icons/icon12.gif
[ May 14, 2003, 02:19: Message edited by: Katchoo ]
Katchoo
May 16th, 2003, 06:16 AM
Hey gang!
Here's a preview (Light Cruiser Class) of the Set i'm working on now:
http://www3.sympatico.ca/sergemorrison/PTLightCruiser1.jpg
We don't see too many ships with "animal prints" like the Narn had on Babylon 5, so that's why i've got the green tiger print going. Other than that, what's not to love about a ship with big green engines and lots of guns?
http://forum.shrapnelgames.com/images/icons/icon10.gif
Fyron
May 16th, 2003, 06:22 AM
Its always nice when your engines take up more volume than the rest of the ship! http://forum.shrapnelgames.com/images/icons/icon10.gif
Nice work!
dogscoff
May 16th, 2003, 09:59 AM
Yeah, that set has "propulsion experts" written all over it.
Has anyone ever written an AI for a set that takes advanced propulsion and then immediately maxes out research on engines? That would be quite a cool AI, and pretty dangerous too.
Gryphin
May 16th, 2003, 03:05 PM
I like it, I like it.
Brings to mind an old expresion about the size of engines being inversly proportionate to something else. I just can't remmember what.
Erax
May 16th, 2003, 03:26 PM
So that's why my car is so small... http://forum.shrapnelgames.com/images/icons/icon12.gif
Katchoo
May 16th, 2003, 07:46 PM
Thaks for the positive feedback guys!
I'll post more pics later, after i've responded to a few threads on this Forum, played a few PBW games that are probably overdue, visited the SEIV by Committee Board...
Dang, I should just stick this USB cable into my ear and interface with my computer directly.
+plug+
*FIZZZZZZZZZZZIT*
.. ouch ..
http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
Katchoo
May 16th, 2003, 08:34 PM
Originally posted by dogscoff:
Any ideas for race portraits? If you're prepared to put up with my slowness again I'd be honoured to contribute.<font size="2" face="Verdana, Helvetica, sans-serif">Hehe, i'd love to have you do a family photo for me again http://forum.shrapnelgames.com/images/icons/icon10.gif
I'm not sure what kind of race this will be though. I'm leaning towards a reptile race, but i might go with a Humanoid Race with green fur. If you've got any ideas that might fit well with the ship design, whip it out http://forum.shrapnelgames.com/images/icons/icon6.gif
dogscoff
May 17th, 2003, 01:06 AM
Any ideas for race portraits? If you're prepared to put up with my slowness again I'd be honoured to contribute.
Growltigger
May 17th, 2003, 01:12 AM
Katchoo, I love that ship. I really do. Green tiger prints are the rat's nadgers are far as I am concerned...
I love the vaguely organic/tribal/slightly untamed/wild look they give a ship...
This one is kind of Lyran but nastier and meaner
Katchoo, I salute you http://forum.shrapnelgames.com/images/icons/icon10.gif
dogscoff
May 17th, 2003, 12:55 PM
Well the choice is entirely yours Katchoo, although personally I'd like to have a go at something more exotic- I've done quite a few human pics lately. Reptiles would be cool.
EDIT: I've emailed some graphics your way.
[ May 17, 2003, 14:10: Message edited by: dogscoff ]
Katchoo
May 18th, 2003, 01:15 AM
Here's a fresh picture showcasing some of the smaller ships:
http://www3.sympatico.ca/sergemorrison/PTComparison123.jpg
From the bottom up, you've got the Escort, Frigate, and Destroyer up top!
Fyron
May 18th, 2003, 01:19 AM
Been watching SW I recently? http://forum.shrapnelgames.com/images/icons/icon12.gif
Katchoo
May 18th, 2003, 07:58 AM
Originally posted by Imperator Fyron:
Been watching SW I recently? http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="Verdana, Helvetica, sans-serif">SW, as in Star Wars? Nope, haven't watched any of them in months http://forum.shrapnelgames.com/images/icons/icon12.gif
Raging Deadstar
May 18th, 2003, 09:50 AM
WOW http://forum.shrapnelgames.com/images/icons/shock.gif
They are good Katchoo, i love the huge engines! I agree this has propulsion experts written all over it! It's amazing no matter how many people say doga is limited (it is i know) but you have to be suprised when you get totally original shipsets like this (well i'm not a huge sci-fi nut so i havn't seen a ship like this before)
Great Work! http://forum.shrapnelgames.com/images/icons/icon7.gif
Katchoo
June 19th, 2003, 01:52 AM
Hey gang!
I've put up a preview page for the new forthcomming Shipset. There's a few pics yet to go, but she's nearly there:
Psycho Trappers (http://www3.sympatico.ca/sergemorrison/Races/PsychoTrapper/PsychoTrappers.htm)
The Race Pic was done by the ever-so talented Dogscoff!
*clap*clap*clap*
I've also done a new preview and download page for the Nu'Wam Shipset:
Nu'Wam (http://www3.sympatico.ca/sergemorrison/Races/NuWam/NuWam.htm)
I'll try to keep the information flow ongoing http://forum.shrapnelgames.com/images/icons/tongue.gif
General Woundwort
June 19th, 2003, 03:02 AM
Originally posted by Katchoo:
I've put up a preview page for the new forthcomming Shipset. There's a few pics yet to go, but she's nearly there:
Psycho Trappers (http://www3.sympatico.ca/sergemorrison/Races/PsychoTrapper/PsychoTrappers.htm) <font size="2" face="Verdana, Helvetica, sans-serif">http://www.click-smilie.de/sammlung/aetsch/cheeky-smiley-033.gif
I gotta get me some of that!
Excellent work!
Raging Deadstar
June 19th, 2003, 07:53 PM
Very Nice. I like your shipsets katchoo, they just seem to work very well! My only gripe is the fighters not having glowy engines or the animal print on. But everything else is great! Can't wait to see the troops as well! The racial portraits good too, suits the shipset, well done dogscoff for that! http://forum.shrapnelgames.com/images/icons/icon7.gif
Katchoo
June 20th, 2003, 12:05 AM
Thanks guys!
I'm not terribly thrilled with the Fighters myself, but I likely won't do anything to them until everything else is complete. Then again, you never know when inspiration might strike...
UPDATE: Weapon Platforms added to the Preview Page (see link below).
Ragnarok
June 20th, 2003, 12:41 AM
I also really like this ship set Katchoo. Very original and the glowing engine concept is great. Keep up the good work. http://forum.shrapnelgames.com/images/icons/icon7.gif
Just my .02 cents worth. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon6.gif
Katchoo
June 21st, 2003, 01:06 AM
UPDATE: Added the following pictures to the Psycho Trapper Preview Page
- Dreadnought, Drone, Fleet, Fighter Group, Shields, Explosion, and the Race Main doodad.
UPDATE: Version 1.1 of the Nu'Wam Shipset is out! I've added 3000 & 5000 Racial Point Empire files. So now, TerranC, you can include the Nu'Wam in your AI Deathmatching http://forum.shrapnelgames.com/images/icons/icon10.gif
The link in my signature has been updated with the new Download.
dibby dabba doo.
TerranC
June 21st, 2003, 03:49 AM
Heh. Cool. Thanks a bunch.
Raging Deadstar
June 21st, 2003, 12:06 PM
I like the new updates, the dreadnought looks great and i never noticed how unique the colony ship looks! Are you thinking of creating a baseship picture for this race?
Katchoo
June 21st, 2003, 12:19 PM
Originally posted by Senator Raging Deadstar:
I like the new updates, the dreadnought looks great and i never noticed how unique the colony ship looks! Are you thinking of creating a baseship picture for this race?<font size="2" face="Verdana, Helvetica, sans-serif">The 4 "prongs" inside the circle of the Colonyship detatch like missles and impale into the Planet. Call it "Brute Colonizing".
I'd have liked to have gone with "screws" instead of the "prongs" but, as the french say, "c'est la vie avec la DoGa". http://forum.shrapnelgames.com/images/icons/icon6.gif
And yep, a Baseship is underway.
trooper
June 23rd, 2003, 08:27 AM
I Love that race. It's a really splendid work, katchoo. http://forum.shrapnelgames.com/images/icons/shock.gif
Katchoo
July 1st, 2003, 07:31 AM
Hey gang!
I've got a project for everyone. I need some images for the Troop Pictures http://forum.shrapnelgames.com/images/icons/icon7.gif What i'm looking for is either all drawings or all pictures/models of various aliens and monsters. Here are the details:
SMALL TROOP: thin humanoid alien. I don't want the typical grey alien everyone knows. Rather I want something that looks like a thin, undernourished alien. If you've ever read the Fantastic Four comic book you may have seen the Subterranean (yellow skinned) slaves of the Mole Man. That's what i'm shooting for.
MEDIUM TROOP: large bipedal monster. Something around the size of the Incredible Hulk would do. Heck, I might even use the Hulk if I can find 2 other images (small/large troop) that match in some shape or another.
LARGE TROOP: humongo monster. Think godzilla. These Troops do nothing but eat school buses, climb up buildings, and shake an angry fist/tentacle at menacing airplanes.
Dogscoff, I still want you to do these Troop Pics for me, but this way I can get the set out and you can do the pics at your leisure, and then I can add them in as part of an updated pack for Shipset later on.
Everything is done for this set, so once I plop these Troop images in i'll release the set.
In between looking for pictures, i've been designing Neo-Standard models for the Psycho Trappers! So far i've got the Scout, Corvette, DestroyerHeavy, CruiserHeavy, DreadnoughtHeavy, and the BaseshipHeavy done. I'm gonna hold off on posting these on the Preview page until I get them all done. Then again i'm known for sudden decision reversals... http://forum.shrapnelgames.com/images/icons/tongue.gif
I'm also tightening the textures for all the existing ships. The hull textures were all the same density before, regardless of ship size. I'm increasing the density now to match each jump in ship size. They look prettier now.
UPDATE: Added Baseship images to the Preview Page.
So if you folks could point me towards any pictures you may know of or find on the net, post them here. Otherwise I may have to go with Plan B: using Muppets.
http://forum.shrapnelgames.com/images/icons/icon10.gif
Katchoo
July 1st, 2003, 10:04 PM
True to form, i've had a sudden cange of mind and have posted some of the Neo-Standard ships on the Preview Page!
Why? The Worldship came out spiffy keen and I couldn't hold it back http://forum.shrapnelgames.com/images/icons/icon10.gif
See the link for the Psycho Trapper Preview Page below in my signature.
TerranC
July 1st, 2003, 11:15 PM
Howdidya...
Ohmygaw...
Huminahumina...
How the heck did you make the worldship?!
Ragnarok
July 1st, 2003, 11:21 PM
That is one awesome looking worldship! Nice work Katchoo, I can understand why you couldn't resist posting that. http://forum.shrapnelgames.com/images/icons/icon7.gif
The worldship, dreadnaught heavy, and carriers are my favorite ships of the whole set. Excellent work, Katchoo! http://forum.shrapnelgames.com/images/icons/icon7.gif
Katchoo
July 2nd, 2003, 12:15 AM
Thanks guys http://forum.shrapnelgames.com/images/icons/icon10.gif
The Worldship was made using Bryce. Somehow using DoGa and its poor sphere generating abilities wouldn't have looked good.
Now lets all convince Fyron to use Worldships in his Adamant Mod so we can all get good milage out of the picture http://forum.shrapnelgames.com/images/icons/icon6.gif
Fyron
July 2nd, 2003, 08:08 AM
Now lets all convince Fyron to use Worldships in his Adamant Mod so we can all get good milage out of the picture
<font size="2" face="Verdana, Helvetica, sans-serif">Would be the first such effort... http://forum.shrapnelgames.com/images/icons/icon12.gif *runs away to Adamant Mod thread*
dogscoff
July 2nd, 2003, 10:51 AM
Ok Katchoo. I'm hoping to blitz my current graphical obligations this weekend, so you might get a picture or three then=-)
I was reading your descriptions down there, and it seems you missed out the neo-standard troop sizes. They give you a bit more range, and allow you go from single humanoid to giant sea-monster a little more smoothly
For example, would you want the infantry to be a single flying slaver in search of a host (ie the race pic)?
I was thinking more along the lines of the inantry pic being the "thin humanoid alien" you described (I was thinking an armed human, but a "grey" would also work) with a zombie-like expression and a slaver perched very visibly on top of the head.
For small troop you could use a Hulkish creature, since most shipsets equate small troop with a light tank or one-man mecha. Big, ugly, surly-looking and relying more on natural weaponry than technological ones.
For medium troop you'd have a larger creature. Maybe some sort of rhinocerous-size/ shape with some armour and weapons mounted on its back. At this scale, the slaver would probably be only just visible on top of the host, but by now the player would get the idea and assume it was there.
Large troop could be some kind of T-rex beastie. Big teeth etc, maybe a few armaments and/or cybernetics.
That leaves huge troop for your giant monster. Which sounds to me like an excuse to spend all night watching my entire rubber-Godzilla flick collection back to back. (I'd still like to know why Rodan sounds like a jet engine when he flies)
[ July 02, 2003, 09:54: Message edited by: dogscoff ]
Raging Deadstar
July 2nd, 2003, 07:54 PM
That worldship is amazing!!! i'm impressed!
The dreadnought's look great too! I eagerly await the final few additions for this race http://forum.shrapnelgames.com/images/icons/icon7.gif
Katchoo
July 2nd, 2003, 09:20 PM
Originally posted by dogscoff:
Ok Katchoo. I'm hoping to blitz my current graphical obligations this weekend, so you might get a picture or three then=-)
I was reading your descriptions down there, and it seems you missed out the neo-standard troop sizes. They give you a bit more range, and allow you go from single humanoid to giant sea-monster a little more smoothly<font size="2" face="Verdana, Helvetica, sans-serif">Initially the Neo-Standard images were going to come out in a 2nd/expanded Version of PT Shipset, but the N-S images are comming out better (and faster) than I thought, so they'll definetly be ready in time to be released with the standard pics.
It's amazing what you can get done when you don't have writers/creators block http://forum.shrapnelgames.com/images/icons/icon6.gif
For example, would you want the infantry to be a single flying slaver in search of a host (ie the race pic)?
I was thinking more along the lines of the inantry pic being the "thin humanoid alien" you described (I was thinking an armed human, but a "grey" would also work) with a zombie-like expression and a slaver perched very visibly on top of the head.<font size="2" face="Verdana, Helvetica, sans-serif">This works! The only alteration would be to have the Trapper itself flying just above the slave, instead of sitting on him. One Trapper can control multiple slaves, so a slightly higher vantage point gives the trapper a better view of his "herd".
The alien can be grey if you've got something in mind. I just don't want the typical big-eyed grey alien every associates with Roswell. These Slaves are cannon fodder and don't get treated well. At least not as well as the more impressive slaves (bigger Troops).
For small troop you could use a Hulkish creature, since most shipsets equate small troop with a light tank or one-man mecha. Big, ugly, surly-looking and relying more on natural weaponry than technological ones.<font size="2" face="Verdana, Helvetica, sans-serif">Sounds good.
For medium troop you'd have a larger creature. Maybe some sort of rhinocerous-size/ shape with some armour and weapons mounted on its back. At this scale, the slaver would probably be only just visible on top of the host, but by now the player would get the idea and assume it was there.<font size="2" face="Verdana, Helvetica, sans-serif">Cool. Maybe have one of the aliens from the Infantry Troops riding it? The Trapper shouldn't be very visible in comparison with this beast, considering the Trappers are much larger than your average bat.
Large troop could be some kind of T-rex beastie. Big teeth etc, maybe a few armaments and/or cybernetics.<font size="2" face="Verdana, Helvetica, sans-serif">Sounds good.
That leaves huge troop for your giant monster. Which sounds to me like an excuse to spend all night watching my entire rubber-Godzilla flick collection back to back. (I'd still like to know why Rodan sounds like a jet engine when he flies)<font size="2" face="Verdana, Helvetica, sans-serif">Just make sure you don't draw any Godzilla-like offspring in the picture aswell. Godzookee *sp?* isn't welcome here http://forum.shrapnelgames.com/images/icons/icon10.gif
Whatever you can come up with would be marvellous, Dogscoff! Go hog wild with your imagination (as you always do) http://forum.shrapnelgames.com/images/icons/icon12.gif
Katchoo
August 8th, 2003, 07:34 PM
BUMP!
*cough*cough*cough*
Ugh, this thread hasn't been updated in so long that the dust is evolving into a sentient life form bent on the destruction of man through the use of Pizza Traps. Wait a sec- http://forum.shrapnelgames.com/images/icons/shock.gif
Anyhoo, bumping this thread for Cirvol, who inquired about the set and my modeling tools.
Everything for the Psycho Trappers is done. Dogscoff is just putting together the Troop pics for me (which look mah-velous).
When I release the PT set i'll be unveiling a new central Homepage for all my sets, as well as sprucing up the existing Preview Pages for my 2 sets to make them look more spiffendicoulous.
As for my next adventure? I'm nailing down some models to update Fyron's War Fleet set from SE3. I'm also playing around with something else which, if it ever sees the light of day, would likely get me permenantly institutionalized. http://forum.shrapnelgames.com/images/icons/tongue.gif
Anyhoo, i'm off to read my new Sports Illustrated Mag.
Cheers!
/Katchoo looks around to see if David Gervais heard that, and quickly runs away in case he did/
Cirvol
August 8th, 2003, 08:05 PM
thx katchoo;)
im really interested if you've played with rhinoceros?
also, since you did your excellent baseship in bryce, would you think of doing a whole shipset in bryce? what are the advantages?
i really do like your shipset a lot... i planned on making a similar shipset (without such huge engines mind you;) i am having problems dreaming up different designs for the different sizes without making them look tooo similar
Katchoo
August 8th, 2003, 09:29 PM
Originally posted by Cirvol:
thx katchoo;)
im really interested if you've played with rhinoceros?<font size="2" face="Verdana, Helvetica, sans-serif">I've got Rhinoceros installed but I haven't been able to get into it. If i'm going to switch over to another program to produce models compatible with Starfury & SEV, then it'll likely be 3ds Max, which is the first program other than DoGa & Bryce to keep my attention span long enough to get into it.
also, since you did your excellent baseship in bryce, would you think of doing a whole shipset in bryce? what are the advantages?<font size="2" face="Verdana, Helvetica, sans-serif">Well, the first and big disadvantage to doing ships in Bryce would be the inablility to create models in Direct X format. If there's a converter which can transform Bryce Models to Direct X then I would probably take modelling in Bryce more seriously.
For whatever reason my mind is actually able to grasp the controls and options avaiable in Bryce, whereas in other graphic programs my short attention span gets the better of me (3ds Max being the only other exception).
Advantages to using Bryce? Lots of ways to maniuplate shapes, at least in ways that are obvious to me. The layout of the tools and such in Bryce are more unique than they are in other programs, which all tend to have the same look to them. This unique layout appeals to me for some reason... http://forum.shrapnelgames.com/images/icons/tongue.gif
Anyhoo, Bryce is also primarilly designed for creating landscapes, so if you want to draw rocks and rivers and jungles, then Bryce is the way to go.
The Worldship for the PT set wasen't any major work of science. Basically it's a simple sphere using a stock texture that I just changed colors to suit the PT Race better. If you guys are thinking I put the individual points of light on there then you're nuts http://forum.shrapnelgames.com/images/icons/icon10.gif I did, however, put all the lights on the PT Ships on individually, so I guess i'm back to being nuts http://forum.shrapnelgames.com/images/icons/icon6.gif
i really do like your shipset a lot... i planned on making a similar shipset (without such huge engines mind you http://forum.shrapnelgames.com/images/icons/icon12.gif i am having problems dreaming up different designs for the different sizes without making them look tooo similar<font size="2" face="Verdana, Helvetica, sans-serif">With the PT Ships I started out with the Escort (or Frigate. I can't remember which now). I then did something I haden't done for my first shipset in DoGa: I made each Ship model %25-%50 larger than the Ship below it. It's hard to see this change of size when looking at the in-game pictures, but it is present. When I do release the PT set i'm going to also make the DoGa (and probably the Direct X) models available for download, so you'll be able to put the Escort up against the Crusier and see just how much the Cruiser over-shadows it.
Why did I bring this up? I found that multiplying each subsequent Class of Ship helped in the design process. For example, take the Escort, copy & blow it up by %50, put it next to the original Escort, and think of what changes would come about if someone built a ship that big. For the PT, after blowing (in size) up each new ship, i'd delete everything except the engines. I'd change the look of the engines around a bit just to make them look different from the previous Ship, then i'd join the 2 engines together, build up the middle of the hull up out to where the Bridge should be, and then start detailing the whole thing. When finished, i'd copy and blow up the new Ship by another %50 percent and start the same process over again.
When designing I like to find one thing that should be consistant throughout the whole set. In the PT's case, it was the engines. Everything evolves from the giant glowing green engines, and it's turned into the visual trademark for the set. For your Ships, work on building one Ship at first. When it's done look for something about it that you'd like to become a distinguishing feature of the set, and let it grow from there.
Remember, take your time. Don't feel rushed. Just because Atrocities can pump out one amazing Ship after another so quickly doesn't mean you have to do the same. I'm convinced Atrocities is some-sort of cyborg born out of the Big Blue supercomputers that IBM develops, so we can't hope to compete with him http://forum.shrapnelgames.com/images/icons/icon10.gif
Katchoo
May 6th, 2004, 03:16 AM
Whoa nelly! I didn't realize it's been this long since I Last updated this bLasted Thread. http://forum.shrapnelgames.com/images/icons/blush.gif
Anyways, I finally decided to get off my lazy butt and have released the Psycho Trapper Shipset.
The Psycho Trapper Set is almost Neo-Standard Compliant. It's got everything needed for Neo-Standard except for the extra Troop Pictures; Those will be released some time down the road.
Aside from that, the Set includes Empire Files for 2000/3000/5000 Racial Points, and, it includes the standard compliment of AI Files (not all of which have been tricked out).
The Set can be downloaded from my Webspace Link below, and will be available from PBW shortly. As for the Preview Page, I'll try to get around to updating that soon.
That's it. Enjoy the efforts of a procrastinating SEIV enthusiast! http://forum.shrapnelgames.com/images/icons/tongue.gif
Download the Psycho Trapper Shipset for SEIV:Gold (http://www3.sympatico.ca/sergemorrison/Races/PsychoTrapper/PsychoTrapper.zip)
[ May 06, 2004, 19:28: Message edited by: Katchoo ]
Fyron
May 6th, 2004, 03:45 AM
It's about time!
Ragnarok
May 6th, 2004, 02:16 PM
Nice set! http://forum.shrapnelgames.com/images/icons/icon7.gif
Lord_Shleepy
May 6th, 2004, 07:05 PM
Nice shipset!
Hmmm.... bloothirsty psychotic beserkers? Are you trying to tell us that they aren't very nice? http://forum.shrapnelgames.com/images/icons/icon10.gif
Atrocities
May 6th, 2004, 08:14 PM
Very nice work. I love how you set up the Carriers. http://forum.shrapnelgames.com/images/icons/icon7.gif The orientation of the protraits is not standard, but who really cares. http://forum.shrapnelgames.com/images/icons/icon7.gif
Nice job - sweet set. http://forum.shrapnelgames.com/images/icons/icon7.gif
geoschmo
May 6th, 2004, 09:06 PM
Interesting race description. Sort of a biological Version of the borg collective.
Is it a one-to-one relationship, like a parasitic symbiote, only on a strictly mental level since the trapper doesn't actually inhabit the controlled being. Or can one trapper control any number of other beings within the prescribed area?
Katchoo
May 6th, 2004, 09:11 PM
I'm glad you guys like it! There just aren't enough little bats flying neon green Warships in SEIV.
http://forum.shrapnelgames.com/images/icons/tongue.gif
I've updated the Psycho Trapper Preview Page with a new design to show all the available Ships. Updating the Nu'Wam Preview Page to a similar style of Page is on my list of things to do aswell.
Katchoo
May 6th, 2004, 09:32 PM
Originally posted by geoschmo:
Interesting race description. Sort of a biological Version of the borg collective.
Is it a one-to-one relationship, like a parasitic symbiote, only on a strictly mental level since the trapper doesn't actually inhabit the controlled being. Or can one trapper control any number of other beings within the prescribed area? <font size="2" face="sans-serif, arial, verdana">Each Trapper can control the minds of multiple beings over a wide area.
The only limiting factors are the number of beings within the sphere of influcence in combination with the mental development of those individuals. For example, one Trapper would have an easy time controlling the minds of an entire zoo of animals, but if we switch it to a zoo of human beings, then it would take more effort to dominate the same number of minds, and the assistance of a 2nd Trapper would likely be necessary to achieve full control.
Trappers can exert themselves in situations where there's a limited number of them in a particular area, but such an exertion of mind control can prove fatal to the Trapper and to any living being nearby. A Trapper that over exerts itself beyond it's abilities can suffer a massive aneurism, causing it's brain to explode within the skull cavity. The resulting micro-explosion also releases a shock of psychic energy in all directions. Depending on the proximity of those around when this happens, the effects can range from a total lobotomy down to intense nausea.
Atrocities
May 6th, 2004, 09:58 PM
http://forum.shrapnelgames.com/images/icons/icon7.gif So what else are you working on? Any new races?
Katchoo
May 6th, 2004, 10:59 PM
Originally posted by Atrocities:
http://forum.shrapnelgames.com/images/icons/icon7.gif So what else are you working on? Any new races? <font size="2" face="sans-serif, arial, verdana">Nothing started right this moment. I was working on some models to update Fyron's old War Fleet from SEIII, but those were lost when my HD coughed a platter Last year. I didn't get far in that project, so it wasen't a huge loss, but I haven't tried to re-do them yet.
I've got a rough model of a Winnebego that was to be the start of a Spaceballs Shipset, but I got distracted. Maybe I'll play around with that again...
http://forum.shrapnelgames.com/images/icons/icon10.gif
Raging Deadstar
May 6th, 2004, 11:22 PM
Katchoo, If you do a Spaceballs Shipset i demand an Entertaining Speech File!!!
"I see your schwarz is as big as mine, lets Form a Trade Alliance!"
"Your helmet is so big...We surrender!!!"
And so On http://forum.shrapnelgames.com/images/icons/icon10.gif
Katchoo
May 7th, 2004, 08:30 PM
Originally posted by Raging Deadstar:
Katchoo, If you do a Spaceballs Shipset i demand an Entertaining Speech File!!!
"I see your schwarz is as big as mine, lets Form a Trade Alliance!"
"Your helmet is so big...We surrender!!!"
And so On http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">Doing a Speech File may be the easiest part. I've been looking on Google for a clear picture(s) of Spaceball One, but I can't find anything that can give me a good view of that Ship. I did find a diagram for Spaceball One in MegaMaid mode that was done for the SFB game, but none for the Ship in regular mode.
Looks like I'll have to watch the DVD a few times...
Anyhoo, in other news, I've uploaded the Psycho Trapper set to PBW.
EDIT: Updated the Nu'Wam Preview Page to match the design used for the Psycho Trapper Page.
[ May 07, 2004, 19:38: Message edited by: Katchoo ]
narf poit chez BOOM
May 8th, 2004, 07:55 AM
Originally posted by Katchoo:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Raging Deadstar:
Katchoo, If you do a Spaceballs Shipset i demand an Entertaining Speech File!!!
"I see your schwarz is as big as mine, lets Form a Trade Alliance!"
"Your helmet is so big...We surrender!!!"
And so On http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">Doing a Speech File may be the easiest part. I've been looking on Google for a clear picture(s) of Spaceball One, but I can't find anything that can give me a good view of that Ship. I did find a diagram for Spaceball One in MegaMaid mode that was done for the SFB game, but none for the Ship in regular mode.
Looks like I'll have to watch the DVD a few times...
Anyhoo, in other news, I've uploaded the Psycho Trapper set to PBW.
EDIT: Updated the Nu'Wam Preview Page to match the design used for the Psycho Trapper Page. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Oh, poor you. Having to watch spaceballs again. http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
[ May 08, 2004, 06:56: Message edited by: narf poit chez BOOM ]
Raging Deadstar
May 8th, 2004, 05:01 PM
Well theres that shot at the beginning of the film that goes on for ages then climaxes to "We brake for nobody!"
And there's also some scenes where the ships are on the radar and you can see an outline of most of the Spaceball ship.
Other than that i don't know. http://forum.shrapnelgames.com/images/icons/icon9.gif
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