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Mondu999
March 4th, 2003, 03:52 AM
Sorry for posting a new topic, but I come from the Moo3 forum (atrocities sent me) http://forum.shrapnelgames.com/images/icons/icon7.gif

Question that determines me getting SE4 Gold:

If I play SE4 with the TDM mod for the first time, will the computer AI kick my ***?

oleg
March 4th, 2003, 03:56 AM
If you set "high difficulty" and "high bonus" - yes. For first game with TDM do not try higher than "low bonus"

Bralth
March 4th, 2003, 03:59 AM
A lot depends also on how good a 4xer you are. My guess is your first time playing SEIV will be a harsh lesson in the best ways http://forum.shrapnelgames.com/images/icons/icon7.gif

Mondu999
March 4th, 2003, 04:08 AM
That's what I want. A computer AI that can actually win. I've been complaining since the release of Moo3 that you can win the game mostly by clicking 'end turn' (no joke).

I want to see the screen of defeat. It will be so much more worthwhile when I see the victory screen http://forum.shrapnelgames.com/images/icons/icon7.gif

Ragnarok
March 4th, 2003, 04:26 AM
Yes, for a new one to SEIV the AI is tough to beat. But once you get expierience enough at it the AI won't be much of a challenge unless you have TDM with high bonus and high difficulty. Once you get that setting down to where you don't lose. You move onto multiplayer via PBW. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities
March 4th, 2003, 04:47 AM
Fist welcome. http://forum.shrapnelgames.com/images/icons/icon7.gif

If you set "high difficulty" and "high bonus" - yes. For first game with TDM do not try higher than "low bonus"<font size="2" face="Verdana, Helvetica, sans-serif">Very well explained. http://forum.shrapnelgames.com/images/icons/icon7.gif

The best part about SEIV is once you decide to try it, you often more than not, become addicted. Then you discover Play By Web. And that opens up a whole new realm of possiblities for you to explore.

Playing agianst the machine is one thing, but playing against the living, well that is something entirely differant. http://forum.shrapnelgames.com/images/icons/icon10.gif

That's what I want. A computer AI that can actually win. I've been complaining since the release of Moo3 that you can win the game mostly by clicking 'end turn' (no joke).
<font size="2" face="Verdana, Helvetica, sans-serif">Try that with SEIV and see what happens. http://forum.shrapnelgames.com/images/icons/icon10.gif If the Intel projects don't get you, the AI fleet will.

[ March 04, 2003, 02:48: Message edited by: Atrocities ]

Mondu999
March 4th, 2003, 04:51 AM
Your looking forward to kicking newbie ***, aren't you atrocities? http://forum.shrapnelgames.com/images/icons/icon7.gif

tesco samoa
March 4th, 2003, 06:28 AM
This is where you will get your A55 kicked

http://seiv.pbw.cc

Mind you it takes about 3 to 4 months to finish a game...

Master Belisarius
March 4th, 2003, 03:41 PM
Originally posted by Mondu999:
That's what I want. A computer AI that can actually win. I've been complaining since the release of Moo3 that you can win the game mostly by clicking 'end turn' (no joke).

I want to see the screen of defeat. It will be so much more worthwhile when I see the victory screen http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">Win a game only clicking "end turn"!!! Mon Dieu! (not Mondu!).
Seems to be that I'll wait to purchase Moo3 for no more than 10 dollars...

About the AI difficulty in SE4... well, think depend of the AIs (modded or not), depend of the game settings (for example in big galaxies the AIs are a lot less efficient), and depend of your skills (off course!).

- About the modded AIs: although for the SE4 standard data files does exist a few strong AIs out of the TDM modpack (the Khrel for example), most of them are included into the TDM modpack.
It not mean IMHO, that all the AIs there are so strong (as proved the first AI Death Match and the current one that I'm running), but ALL of them are a lot better than the standard SE4 AI.
The best TDM AIs in the first Death Match were: Narn Regime, Pyrochette, United Flora, EEE, Earth Alliance, Aquilaeian, Toron, Space Vikings and Klingon.
I should include 2 recent TDM AIs: the Fazrah and the Gron. Also, I think the Rage is a good option (specially for a newbie), the CueCappa and my new AI script: the Tessellate http://forum.shrapnelgames.com/images/icons/icon7.gif .

- About the game settings: you always should give them at least low bonus if you want to have problems... Also, although could be less funny, I'm 100% sure that the AI play a lot better in Small Galaxies. When the AI has many fronts to defend or attack, the AI became less and less efective.

- About your skills: well, most the newbies had problems with the TDM AIs and low bonus.
And although I'm experienced in SE4 and know that I'm not one of the worst players, believeme but playing against 4 TDM AIs inside an small galaxy and giving them High Bonus, usually I lost my games...

Mondu999
March 5th, 2003, 02:02 AM
Master Belisarius:

What's the hardest possible setting on large galaxy with TDM mod? (I like epic battles with lots of shootin')

Master Belisarius
March 5th, 2003, 02:25 AM
Originally posted by Mondu999:
Master Belisarius:
What's the hardest possible setting on large galaxy with TDM mod? (I like epic battles with lots of shootin')<font size="2" face="Verdana, Helvetica, sans-serif">As new player, you could play a challenging epic game, I'm sure.
Just pick 10-12 TDM races, give them high bonus, high computer player difficulty, select 3 starting planets, and play in a large galaxy (you could play a game with 255 systems if you wish, just changing the settings.txt line Maximum Number Of Systems := 100 to 255).
Do not play with neutrals (too easy to capture them an use their people in doomed colonies).

If you want more challenge, you can:
a) select to play a game with 5000 points to create the empire, and then, pick 2000 points yourself (then all the AI players will have 5000 pionts).
b) Select AI vs humans. This is not funny in terms of diplomacy (and anyway this is one of the weak poins of SE4), but you will get the ultimate challenge.

Mondu999
March 5th, 2003, 03:51 AM
Thx, I'll try those settings soon as I get SE4. Just ordered it, so I'll just stare at my Moo3 box until SE4 arrives http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron
March 5th, 2003, 04:28 AM
Originally posted by Mondu999:
Thx, I'll try those settings soon as I get SE4. Just ordered it, so I'll just stare at my Moo3 box until SE4 arrives http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">Does the box give more entertainment value than the game itself? http://forum.shrapnelgames.com/images/icons/icon10.gif

Mondu999
March 5th, 2003, 04:32 AM
Sadly, yes...every game looks good in the box...

mac5732
March 5th, 2003, 05:54 AM
Welcome to SE4, you will surely enjoy the game, the game has numerous good features, tremendous modders, and a friendly forum where flaming is not very well looked upon. all the mods are excellent and well done and the modders are always upgrading them and adding new ones,

stop in at the cantina and have a brewski or two on GT's tab http://forum.shrapnelgames.com/images/icons/icon10.gif

just some ideas Mac

oleg
March 6th, 2003, 03:24 PM
Since I play mostly Proportions mod, this is the one I recommend. http://forum.shrapnelgames.com/images/icons/icon7.gif

Aloofi
March 6th, 2003, 04:12 PM
Originally posted by Saarud:

Anyway I have owned my copy of Se4 for about 6 month now and have not discover the beutiful realm of Se4 mods until now. The Question is what mod to play? I want to play the most advanced mod with the best ai. Which one would you mod veterans say I should try?<font size="2" face="Verdana, Helvetica, sans-serif">Proportions my friend, Proportions. If you want something that feels as real as an strategy game can be, Proportions is the one for you.
Once you get on board, there is no coming back. http://forum.shrapnelgames.com/images/icons/icon7.gif

raynfala
March 6th, 2003, 05:16 PM
Originally posted by Ragnarok:
Yes, for a new one to SEIV the AI is tough to beat. But once you get expierience enough at it the AI won't be much of a challenge unless you have TDM with high bonus and high difficulty. Once you get that setting down to where you don't lose. You move onto multiplayer via PBW. http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">Well, you can take things to another level without saying bye-bye to single player and/or firing up the mods. If you've been playing your combat scenarios using hands-on tactical mode, try strategic mode.

I haven't gone there (yet) myself. But based off of the postings I see regarding strategic combat -- what with all of the subtleties of setting your strategies, formations, ship mix, etc. -- it sounds like it opens up a whole new dimension of challenge. It's probably a little more in line with what MOO3 had in mind: you give your fleet vague orders, and hope like hell that they do their job right.

--Raynfala

Fyron
March 6th, 2003, 07:52 PM
Anyway I have owned my copy of Se4 for about 6 month now and have not discover the beutiful realm of Se4 mods until now. The Question is what mod to play? I want to play the most advanced mod with the best ai. Which one would you mod veterans say I should try?<font size="2" face="Verdana, Helvetica, sans-serif">I have been told that FQM (esp. the Deluxe Version) is a good mod to play. You can even merge it with other mods, as per the info in the help folder. http://forum.shrapnelgames.com/images/icons/icon7.gif

Desdinova
March 6th, 2003, 08:38 PM
fyron! thats a shameless plug if i ever heard one! lol http://forum.shrapnelgames.com/images/icons/tongue.gif

Ruatha
March 6th, 2003, 08:42 PM
Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Anyway I have owned my copy of Se4 for about 6 month now and have not discover the beutiful realm of Se4 mods until now. The Question is what mod to play? I want to play the most advanced mod with the best ai. Which one would you mod veterans say I should try?<font size="2" face="Verdana, Helvetica, sans-serif">I have been told that FQM (esp. the Deluxe Version) is a good mod to play. You can even merge it with other mods, as per the info in the help folder. http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I'm interested in this FQM mod.
Have you played it a lot Fyron?
Is it good?
http://forum.shrapnelgames.com/images/icons/tongue.gif

Saarud
March 7th, 2003, 02:39 AM
Moo3 is a Macromanagement game once you accept that and play thereafter the game becomes infinitive better. Still it can't compare against Space Empire IV that easily is the best in the genre. http://forum.shrapnelgames.com/images/icons/icon6.gif Perhaps Galciv will change that but I hardly think so.

Anyway I have owned my copy of Se4 for about 6 month now and have not discover the beutiful realm of Se4 mods until now. The Question is what mod to play? I want to play the most advanced mod with the best ai. Which one would you mod veterans say I should try?

Mondu999
March 7th, 2003, 03:19 AM
So many mods...?
No flaming...?
Helpful people...?

Are you guys...sane?
Don't you know I come from the Moo3 forum?

Gandalph
March 7th, 2003, 03:46 AM
Originally posted by Mondu999:
So many mods...?
No flaming...?
Helpful people...?

Are you guys...sane?
Don't you know I come from the Moo3 forum?<font size="2" face="Verdana, Helvetica, sans-serif">Sanity is overrated!

Fyron
March 7th, 2003, 04:34 AM
Originally posted by Gandalph:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Mondu999:
So many mods...?
No flaming...?
Helpful people...?

Are you guys...sane?
Don't you know I come from the Moo3 forum?<font size="2" face="Verdana, Helvetica, sans-serif">Sanity is overrated!</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">That's my line! http://forum.shrapnelgames.com/images/icons/tongue.gif Stealing from the topic of the #se4 IRC chat room on the gamesnet network.... shame on you! http://forum.shrapnelgames.com/images/icons/icon12.gif Well... sanity is indeed overrated afterall, so I guess no real harm has been done. http://forum.shrapnelgames.com/images/icons/icon10.gif (Notice how I have made an implicit shameless plug there? Nice, isn't it? http://forum.shrapnelgames.com/images/icons/icon10.gif )

Mondu:
As this is a niche game in a niche market, we don't get too many irrate 12 year olds that have too much time on their hands here (well... people with the psychological development of 12 year olds, at any rate). This is why there tend not to be any flames around here, and why the people are helpful and friendly. http://forum.shrapnelgames.com/images/icons/icon7.gif Hmm... that sounds kinda elitist. Well... maybe not. Oh well, too late to remove it now either way! http://forum.shrapnelgames.com/images/icons/icon12.gif

fyron! thats a shameless plug if i ever heard one! lol <font size="2" face="Verdana, Helvetica, sans-serif">Hey, new people need to know about the mods too. He asked what are good mods to play, so I suggested one. http://forum.shrapnelgames.com/images/icons/tongue.gif

I'm interested in this FQM mod.
Have you played it a lot Fyron?
Is it good?<font size="2" face="Verdana, Helvetica, sans-serif">Nope, never played it. I have heard it is a good mod though. http://forum.shrapnelgames.com/images/icons/icon10.gif

[ March 07, 2003, 02:39: Message edited by: Imperator Fyron ]

mac5732
March 7th, 2003, 04:49 AM
Fyron, you shameless Hussy, You http://forum.shrapnelgames.com/images/icons/icon7.gif

just some ideas mac

Fyron
March 7th, 2003, 04:51 AM
Originally posted by mac5732:
Fyron, you shameless Hussy, You http://forum.shrapnelgames.com/images/icons/icon7.gif

just some ideas mac<font size="2" face="Verdana, Helvetica, sans-serif">Why do you all assume that shame is a good thing?

Ragnarok
March 7th, 2003, 06:06 AM
Originally posted by Gandalph:
Sanity is overrated!<font size="2" face="Verdana, Helvetica, sans-serif">Indeed. But along with that, I don't suffer from Insanity... I enjoy every minute of it. http://forum.shrapnelgames.com/images/icons/icon10.gif

dogscoff
March 7th, 2003, 10:13 AM
The Question is what mod to play? I want to play the most advanced mod with the best ai. Which one would you mod veterans say I should try?
<font size="2" face="Verdana, Helvetica, sans-serif">I would also say Proportions, but you should bear in mind that me, Aloofi and Oleg make up the unnofficial Proportions Promotion Council.

Simply put, it transforms the gameplay completely. Instead of racing to colonise as many bland and identical worlds as possible, build up a massive economy and mechanically steamroll the opposition, you colonise sparsely and strategically, developping unique and interesting colonies. The non-military aspect of empire-building is enhanced, and so there is all the more motivation to defend your empire when war breaks out.

Fyron
March 7th, 2003, 10:31 AM
You should still colonize all the worlds you can in Proportions. It is not like you can't afford some colony ships. http://forum.shrapnelgames.com/images/icons/icon7.gif

No mod is the most "advanced". Each mod offers something different and unique, and you can't really place them on some sort of scale.

Mondu999
March 7th, 2003, 06:38 PM
Just got it! Now onto becoming the most vile tyrannical despot ever..

Going to play in order: TDM-Mod, porportions, FQM (the deluxe, of course!)

Just double checking in case I have trouble getting the mod to work:

1) Install the mod
2) change the path settings
3) run game

Is it that simple?

Thx for all ur help guys. I will keep it in mind as I purge each enemy system of sentient life...

[ March 07, 2003, 16:38: Message edited by: Mondu999 ]

Mephisto
March 7th, 2003, 07:01 PM
It's that simple. http://forum.shrapnelgames.com/images/icons/icon7.gif
Make sure to use the latest Version of the MODs and of course the latest patch. The MODs on the CD are mostly outdated and new Versions have been posted.
If you use the Mod Launcher, you don't even have to alter your path in the path.txt.

Have fun!

mottlee
March 7th, 2003, 07:06 PM
Originally posted by Mondu999:
Just got it! Now onto becoming the most vile tyrannical despot ever..

Going to play in order: TDM-Mod, porportions, FQM (the deluxe, of course!)

Just double checking in case I have trouble getting the mod to work:

1) Install the mod
2) change the path settings
3) run game

Is it that simple?

Thx for all ur help guys. I will keep it in mind as I purge each enemy system of sentient life...<font size="2" face="Verdana, Helvetica, sans-serif">HE HE! Welcome http://forum.shrapnelgames.com/images/icons/icon7.gif

Mondu999
March 7th, 2003, 07:11 PM
Ack! Thanks for reminding me about the patch!!! lol

[ March 07, 2003, 17:12: Message edited by: Mondu999 ]

Mondu999
March 7th, 2003, 10:51 PM
Well, that was quick...

Been playing for about 3 hours now and lost a bunch of times...I think it might be time to turn down the difficulty settings just a bit...

Thx to all the modders who made this game so much fun http://forum.shrapnelgames.com/images/icons/icon7.gif

Master Belisarius
March 8th, 2003, 12:44 AM
Originally posted by Mondu999:
Well, that was quick...

Been playing for about 3 hours now and lost a bunch of times...I think it might be time to turn down the difficulty settings just a bit...

Thx to all the modders who made this game so much fun http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/icon7.gif Don't worry, you will need some time to learn what can or should do.
Some cheap advices:
- play without AI bonus
- go early for mines (you will get some time meanwhile).
- play in mid or big galaxy.

Think you already should know this usefull link: http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=005518 but just to be sure...

Fyron
March 8th, 2003, 02:14 AM
Originally posted by Mondu999:
Just got it! Now onto becoming the most vile tyrannical despot ever..

Going to play in order: TDM-Mod, porportions, FQM (the deluxe, of course!)<font size="2" face="Verdana, Helvetica, sans-serif">You can use FQM with those other mods, you know. There is info on how to combine FQM with other mods in the Help folder of FQM. But, I recommend not combining FQM with Proportions, because you can get an insane level of resources from remote mining all of the asteroids in FQM maps, which is not good for Proportions mod. http://forum.shrapnelgames.com/images/icons/icon7.gif

Ack
March 8th, 2003, 09:06 PM
Wow. I think MOO3 is officially a dud. Most of the reviews are coming back really bad. Buyers are going out of their way to warn people not to purchase the game. On Amazon, the price has been lowered to $39.99 and you can buy used for $10 less than that. This is a real shame.

Side question. Have computer games(PC) been getting steadily worse in quality, originality, and playability or am I getting old? There have always been bad games released, but it seems recently (Last 5 years or so) they have gotten much worse.

Fyron
March 8th, 2003, 09:13 PM
The computer gaming industry has been steadily declining in quality over the past few years. This is why small companies like MM/Shrapnel are so great nowadays, as they tend not to follow the pack and they actually make well-designed games and support them well. http://forum.shrapnelgames.com/images/icons/icon7.gif

Baron Munchausen
March 8th, 2003, 09:39 PM
Originally posted by Ack:
Wow. I think MOO3 is officially a dud. Most of the reviews are coming back really bad. Buyers are going out of their way to warn people not to purchase the game. On Amazon, the price has been lowered to $39.99 and you can buy used for $10 less than that. This is a real shame.

Side question. Have computer games(PC) been getting steadily worse in quality, originality, and playability or am I getting old? There have always been bad games released, but it seems recently (Last 5 years or so) they have gotten much worse.<font size="2" face="Verdana, Helvetica, sans-serif">There were copies on eBay three days after release. http://forum.shrapnelgames.com/images/icons/icon10.gif I wonder if those auction pages contained scathing reviews or if they were clear headed enough to give some other excuse for reselling the game and hopefully get a better price...

Anyway, the money flow of the gaming industry is actually getting nearly as large as Hollywood. As you know, when Big Money enters the picture, so does Big Bureacracy, and the fat-headed suits who manage it. Any further questions? http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

capnq
March 8th, 2003, 10:42 PM
the money flow of the gaming industry is actually getting nearly as large as Hollywood. <font size="2" face="Verdana, Helvetica, sans-serif">I've seen claims that annual revenues for the computer gaming industry surpassed Hollywood back in 2001.

oleg
March 9th, 2003, 04:29 AM
Originally posted by capnq:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif"> the money flow of the gaming industry is actually getting nearly as large as Hollywood. <font size="2" face="Verdana, Helvetica, sans-serif">I've seen claims that annual revenues for the computer gaming industry surpassed Hollywood back in 2001.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I am not sure, but I strongly suspect those figures include the hardware sales of PS2 and other consoles. Now, if you count in all the popcorn sold in cinemas, Hollywood will come first http://forum.shrapnelgames.com/images/icons/icon7.gif

Malagon
March 9th, 2003, 11:05 PM
I to just came over from the Madness of Orion board. Of all the games I have ever bought, starting in about 1983 for my C64 this one ranks in my top 5 for the worst purchased.

Unless someone is dying to know what I dislike about the game I wont bore you with the details.

Anyway I downloaded the demo for SEIV Last night and at once felt immersed and knowing that I wanted to purchase it. http://forum.shrapnelgames.com/images/icons/icon7.gif

Now if I can just get someone I know to order the darn thing for me I will be ecstatic cause I cant unfortunately due to a P poor credit rating and no credit card:(

Looking forward to being active on the Boards and Oh... Hi everyone:)

Malagon

PS
Anyone here ever play Imperium Galactum on the Commodore 64? I still have it actually but the load times on that comp are so atrocious it takes 10min just to get thru one turn.

Baron Munchausen
March 10th, 2003, 12:20 AM
You can pay Shrapnel Games with a moneyorder. Go to a bank, buy money order (purchase price + a fee dependent on the bank), send money order to Shrapnel Games, they send you SE IV.

Mondu999
March 10th, 2003, 01:07 AM
Hiya Malagon. Ran from the Moo3 Boards, too huh?

You'll have to get used to it here. They hardly ever raise their voices...its like...a library (one which they tell the quickest way to eradicate a species).

Got SE4 about 3 days ago. How unlike Moo3 http://forum.shrapnelgames.com/images/icons/icon7.gif

Suicide Junkie
March 10th, 2003, 01:31 AM
Psst! try an anti-planet drone with a plague bomb http://forum.shrapnelgames.com/images/icons/icon12.gif

Mondu999
March 10th, 2003, 05:32 AM
See what I mean?

They talk about genocide as casually as if they were discussing their favorite coffee. http://forum.shrapnelgames.com/images/icons/shock.gif

Cyrien
March 10th, 2003, 07:12 AM
I like a nice French Vanilla myself. Though that whole plague bomb thing is all wrong. It is way to easy to counter plagues. At best it is a nuisance! Stealth MineSweepers with Star Destroyers, now that is the way to take out a species. If you don't care about the real estate just go with the black hole option.

Suicide Junkie
March 10th, 2003, 07:31 AM
Yeah, but just try carrying a decent set of Inverted Quantum Beam generators in a trenchcoat.

Malagon
March 10th, 2003, 07:51 AM
LOL you all are to funny:) Yeah Mondoo I ran from the MoO3 Boards. My reasons for not liking the game were all discussed by different people, IE no one person disliked it for the same reasons I did, and I didnt see much need in adding in my own 2 cents.

I made the mistake of purchasing it based upon the name as in I have 1 and 2 and was just playing 2 a couple of weeks ago. The nonsense about reading up on the game before purchasing it is just that, nonsense. Heck even one of the developers posted that to those who didnt care for it. If they seriously expected everyone to do that then why even give it the MoO title?
No, they darn well knew people would do exactly what I did. Sorry, just venting a tad.

Still learning some of the in's and outs with the SE4 demo. Keep getting my arse kicked but I think part of thats due to the small map and the fact that I sorta overextend myself trying to get the most and best colonies.

This game reminds me a lot of Stars. It had/has a fantastic taskforce orders system. Havent got far enough yet with this one to really be building to many ships.

At the moment trying to figure out how to build a remote mining ship. I am sure there is stuff posted here just havent taken the time yet to do the searches.

Anyway being seeing you all around.

Malagon

PS Thanks for the money order tip. I checked on Shrapnels website earlier specifically looking for that and didnt see it. Guess I musta missed it will check more carefully morrow. Again thanks much.

[ March 10, 2003, 05:55: Message edited by: Malagon ]

raynfala
March 10th, 2003, 05:56 PM
Originally posted by Mondu999:
You'll have to get used to it here. They hardly ever raise their voices...its like...a library (one which they tell the quickest way to eradicate a species).
<font size="2" face="Verdana, Helvetica, sans-serif">SSSHHHHHHHHHHHHHHHHHHHH!!!

* points to sign saying, "Quiet, please", and glares over his glasses at you...

http://forum.shrapnelgames.com/images/icons/icon7.gif

--Raynfala

raynfala
March 10th, 2003, 05:56 PM
Oops, double posted. So, I'm editing this to be something useful... like...

"How do you delete one of your own Posts?"

--Raynfala

[ March 10, 2003, 15:58: Message edited by: raynfala ]

Aloofi
March 10th, 2003, 06:32 PM
Originally posted by Cyrien:
Stealth MineSweepers with Star Destroyers, now that is the way to take out a species. <font size="2" face="Verdana, Helvetica, sans-serif">Nah, its a waste to eliminate all those little aliens instead of making them your slaves. http://forum.shrapnelgames.com/images/icons/icon10.gif

In the Proportions Mod the best way to eliminate a race's independence is with "Assault Troop Carriers" (Destroyer Hull) loaded with 60 Armored Divisions (small troops) each and on the wings of your formation to charge the planet while the enemy fires on your heavely armored BattleCruisers. http://forum.shrapnelgames.com/images/icons/icon10.gif

If the planet have your own atmosphera type you can even take some of your own race population there to simulate ocupation and enslaving of the defeated race. It doesn't affect gameplay, but it sure looks cool. http://forum.shrapnelgames.com/images/icons/icon10.gif

.
.

[ March 10, 2003, 16:34: Message edited by: Aloofi ]

Aloofi
March 10th, 2003, 07:16 PM
Now that we are talking about evil things i'll tell you my worst deed ever.

I made First Contact with the Brobosa States, a neutral race, I propoused a Trade Treaty, but they refused and instead attacked my little tiny scout with like 10 Missiles Frigates and blow them out of space back to stellar dust.
Of course, in our HomeWorld people got very upset, and my goverment sworn revenge for the lives of our braves explorers.

After a long war, at the third attack on the Brobosa Homeworld, and Homeworlds are the toughess pie in Proportions, our Navy suceeded in taking their planet by assault. They had 65 Weapons platforms and hundreds of fighters, so our loses were heavy, with over 200 fighters lost, 3 Destroyers and 3 Light Cruisers. 1 of my 3 Battle Cruisers took so much damage that only the external Armor Plating was left, with all the crew lost to enemy fire.
The ground troops losses were even heavier, with about 40 percent of the troops engaged in battle killed in action. From the 60 Armored Divisions that landed on the first wave no one survived. Only the second Army group managed to hold the beachhead, and then my slow "Heavy Troop Carriers" reached the planet and landed 250 divisions at once.
But then it was when it happened. As revenge for the losses our goverment ordered the extermination of the whole Brobosa leadership and nobility, a total of 20 million people, men, women and children. They were taken from their houses and shuttled to the Troop Carriers orbiting the planet, and then jettisoned out of the cargo holds into space.

It was terrible. I still have nightmares about it.

Suicide Junkie
March 10th, 2003, 07:19 PM
raynfala:
You can't.
The only ways to remove Posts are through Moderators, temporal anomalies and database errors.

primitive
March 10th, 2003, 07:38 PM
Malagon and Mondu999:
If its too silent, visit "the cantina" for a healthy dose of cartoon violence. Just introduce yourself and buy a drink on GT's tab ( Don't say I sent you http://forum.shrapnelgames.com/images/icons/icon12.gif ).
You could also visit one of the political threads and enjoy people casually talk about genocide of real people http://forum.shrapnelgames.com/images/icons/icon9.gif .

Cyrien
March 10th, 2003, 09:44 PM
If you want to ENSLAVE a people then assault troops are indeed the best way... if however you want to wipe them from the face of creation so that no race for the rest of time will even think of resisting your might, then you want the stealth minesweepers with star destroyers. http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron
March 10th, 2003, 10:27 PM
Cloaked minesweepers (even those with Stealth Armor activated) do not sweep mines.

Cyrien
March 11th, 2003, 12:31 AM
Ahh... but most people lay mines in set locations such as warp points over planets, and stars. Merely decloak when passing through such places and recloak to maintain the super secrecy! Late game the cloaking isn't an option anyways... always have sensors everywhere. In that case you just rush from system to system with fast movement minesweeper star destroyers!

Course... this only really works in classic turns.

[ March 10, 2003, 22:31: Message edited by: Cyrien ]

Mondu999
March 11th, 2003, 01:21 AM
Aloofi:

Lemme write that down.

1) Order them onto transports.
2) Chuck 'em into space...

I dunno...seems a lot less brutal than my 'how long can you burn' policy. But it works http://forum.shrapnelgames.com/images/icons/icon7.gif

But wait...how are you going to hear them scream???

Aloofi
March 11th, 2003, 03:21 PM
Originally posted by Mondu999:
Aloofi:

But wait...how are you going to hear them scream???<font size="2" face="Verdana, Helvetica, sans-serif">You are a mighty Emperor, you order your minions to massacre your oposition, you don't do it yourself, you are responsible for the life and death of millions, so you can't possible expect to hear their screams.
Mighty Emperors don't push people out of the air-lock at gun point, you know. http://forum.shrapnelgames.com/images/icons/icon10.gif

Atrocities
June 10th, 2003, 02:01 PM
You are so right Erax.

What I like about SEIV is that it is a game that works and works well. From playing to modding SEIV has set the standard for 4X games now.

I read the other day in the GC forum that GC is the most moddable game ever. I nearly fell out of my chair laughing at the **ot who posted that. Obviously he has never played SEIV.

I have also found from trying to play that dismal POS , utter crap, f**ked up game MOO3 that SE IV is a dream of simplicy and understanding. It is intuative and rewarding on many levels. MOO3 just simply p***es me off to no end. I could rant on about how much I hate that frickin game all day and night, and it would accomplish nothing. I was dumb enought to buy it, and the pri**s at QS are laughing all the way to the bank. NOTE: Never again you ****ers!

How is it possable that one guy, Aaron, working on his own can invent such a game as SEIV whereas a team of "motivated" people working at QS could only come up with a lame assed game like MOO3?

There menus suck, there is no logical progression between them, and after a playing SEIV one developes a trapped feeling while trying to navigate MOO3 menus. Playing MOO3 is like being stuck in a nightmare where you can't find the door and your trapped in some sick maze and the air is running out.

I hate that game so fricking much that I broke the two disks into tiny little peaces and mailed them to QS with a nice little note telling them where they can put them. The greatest pleasure I have had in a good long time was uninstalling that POS game from my computer.

oleg
June 10th, 2003, 02:02 PM
May be we tweak Proportions' AI files a bit: Let's move transports to the TOP of target priorities list http://forum.shrapnelgames.com/images/icons/icon6.gif Now you lowly tactic of sneaking transports to the planet won't work http://forum.shrapnelgames.com/images/icons/icon10.gif

I never thought about this as a problem, since I play simultaneous turns only and AI does not commit troop transports till all WP are gone.

oleg
June 10th, 2003, 02:06 PM
Originally posted by Atrocities:
...I hate that game so fricking much that I broke the two disks into tiny little peaces and mailed them to QS with a nice little note telling them where they can put them. The greatest pleasure I have had in a good long time was uninstalling that POS game from my computer.<font size="2" face="Verdana, Helvetica, sans-serif">Now THAT is a mistake. They won't feel a bit ! You should use the intact disks. Sideways. http://forum.shrapnelgames.com/images/icons/shock.gif

Atrocities
June 10th, 2003, 02:08 PM
Originally posted by oleg:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Atrocities:
...I hate that game so fricking much that I broke the two disks into tiny little peaces and mailed them to QS with a nice little note telling them where they can put them. The greatest pleasure I have had in a good long time was uninstalling that POS game from my computer.<font size="2" face="Verdana, Helvetica, sans-serif">Now THAT is a mistake. They won't feel a bit ! You should use the intact disks. Sideways. http://forum.shrapnelgames.com/images/icons/shock.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Holly crap your right! Quick I must order new disks from Amazon! What are they going for $10.00 bucks now?

General Woundwort
June 10th, 2003, 02:18 PM
Originally posted by Atrocities:
How is it possable that one guy, Aaron, working on his own can invent such a game as SEIV whereas a team of "motivated" people working at QS could only come up with a lame assed game like MOO3?<font size="2" face="Verdana, Helvetica, sans-serif">Remember my post awhile back about a camel being a horse designed by committee? http://forum.shrapnelgames.com/images/icons/icon12.gif

Atrocities
June 10th, 2003, 02:22 PM
Originally posted by General Woundwort:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Atrocities:
How is it possable that one guy, Aaron, working on his own can invent such a game as SEIV whereas a team of "motivated" people working at QS could only come up with a lame assed game like MOO3?<font size="2" face="Verdana, Helvetica, sans-serif">Remember my post awhile back about a camel being a horse designed by committee? http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">And how right you were. I guess the logo at QS is "SNAFU".

Erax
June 10th, 2003, 02:56 PM
Hey, let's look at the bright side - maybe the MoO license will become so cheap that a small, high-quality developer can buy it and make a halfway decent MoO 4.

Loser
June 10th, 2003, 03:47 PM
Originally posted by Atrocities:
How is it possable that one guy, Aaron, working on his own can invent such a game as SEIV whereas a team of "motivated" people working at QS could only come up with a lame assed game like MOO3?<font size="2" face="Verdana, Helvetica, sans-serif">There is a word for this. I have heard it called Guruware, though I cannot find that term in Google, so it must not exist. While Guruware tends to have limitations, if it is done right a Guruware application is the only place you will find elegant (http://www.cnam.fr/Jargon/jargon.html?559) code anymore.

Since the Algorithm (http://www.leveltendesign.com/kb_terms/algorithm.html), Application (http://dictionary.reference.com/search?q=application), and Solution (http://www.cse.ogi.edu/~diatchki/jokes/prog_pray.html) are all under the control of a single individual, there are no communication issues, no short-sighted managerial decisions, and nothing to cloud the unity of vision and purpose.

The limitations of Guruware are found in scaling and maintainability. Since it is the work of one person, scaling the solution up to support the amount of features commonly found in Bloatware (http://www.webopedia.com/TERM/B/bloatware.html), or to service a larger number of Users, a larger quantity of data, or to run on a larger number of processors challenges the inherent limitations of mortal men. In addition to that, the author is human and things happen to individual humans.

As well, the author tends to be an inflexible control freak who refuses to bend to the will of his Users and views his code, and the decisions he made in that code, as sacrosanct and above question. After all, he wrote it and it works. Should another body come into possession of the code they may have trouble troubleshooting, rewriting (http://www.cnam.fr/Jargon/jargon.html?documentation), or even understanding (http://www.cnam.fr/Jargon/jargon.html?obfuscate) it. Interestingly, Aaron and SE IV do not seem to suffer this issue: Aaron has allowed others to change the way his game works and I cannot think of a more flexible game.

Erax
June 10th, 2003, 04:09 PM
Aaron listens to his customers. Then he gives them what they ask for.

I suspect he also listens to his testers, which puts him ahead of 99% of the game companies out there (game companies in general, not just computer game companies).

raynfala
June 10th, 2003, 05:06 PM
Originally posted by Chief Engineer Erax:
Hey, let's look at the bright side - maybe the MoO license will become so cheap that a small, high-quality developer can buy it and make a halfway decent MoO 4.<font size="2" face="Verdana, Helvetica, sans-serif">With the reception that MOO3 has generated, we could each kick $5.00 into the kitty and buy the license outright!!!

It would make a nice birthday present for Aaron, wouldn't it? He could mount it on his wall like a hunting trophy... http://forum.shrapnelgames.com/images/icons/icon12.gif

--Raynfala

raynfala
June 10th, 2003, 05:11 PM
Originally posted by Chief Engineer Erax:
Have you noticed how no one ever asks about the 'cheat codes' in SEIV ? Have you noticed how the opposite of that (how to make the AI smarter; how to make the game harder) generates so much traffic here ?
<font size="2" face="Verdana, Helvetica, sans-serif">sarcasm mode: on

could somebody tell me were i can get an app to give all my ships and fleet max exper.

thanx

sarcasm mode: off

http://forum.shrapnelgames.com/images/icons/icon7.gif

--Raynfala

Slick
June 10th, 2003, 05:22 PM
Originally posted by Atrocities:

How is it possable that one guy, Aaron, working on his own can invent such a game as SEIV whereas a team of "motivated" people working at QS could only come up with a lame assed game like MOO3?
<font size="2" face="Verdana, Helvetica, sans-serif">That's why you never see a statue of a committee.

Slick.

Iggiboo
June 10th, 2003, 06:19 PM
Originally posted by raynfala:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Chief Engineer Erax:
Hey, let's look at the bright side - maybe the MoO license will become so cheap that a small, high-quality developer can buy it and make a halfway decent MoO 4.<font size="2" face="Verdana, Helvetica, sans-serif">With the reception that MOO3 has generated, we could each kick $5.00 into the kitty and buy the license outright!!!

It would make a nice birthday present for Aaron, wouldn't it? He could mount it on his wall like a hunting trophy... http://forum.shrapnelgames.com/images/icons/icon12.gif

--Raynfala</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I think 5 dollars is over pricing that series, don't you think? Maybe 30 cents from the couch and a few paper clips....

Erax
June 10th, 2003, 06:34 PM
Dredging up another interesting post from this thread's history :

Originally posted by Ack:
Side question. Have computer games(PC) been getting steadily worse in quality, originality, and playability or am I getting old? There have always been bad games released, but it seems recently (Last 5 years or so) they have gotten much worse.<font size="2" face="Verdana, Helvetica, sans-serif">Check Greg Costikyan's
Game Design page. (http://www.costik.com/weblog/) It's a bit too fast-paced for me but he comes up with a new theory every week as to why the computer game industry is going downhill.

Atrocities
June 10th, 2003, 07:43 PM
The problem is that QS did not listen to its testers and did not listen to fans. They just decided to make a camel.

Iggiboo
June 10th, 2003, 08:01 PM
A camel is too high of quality for QS, MoO3 runs like a Pinto and handles like an Essex. I just played it at a friends house. Oy.... Poe was more optimistic than this game...

Atrocities
June 10th, 2003, 08:15 PM
Yup!

[ June 10, 2003, 19:16: Message edited by: Atrocities ]

Fyron
June 10th, 2003, 08:42 PM
Hey, for MOO and MOO2, the MOO liscense is worth more than 30 cents... those were classic games.

oleg
June 10th, 2003, 09:11 PM
I read Moo3 forums carefully and people seem to be very exited about THE PATCH. Is it any good now ?

p.s. Obviously, I don't have Moo3, otherwise I would post my verdict.

Suicide Junkie
June 10th, 2003, 09:15 PM
He means 30 cents from each of us http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron
June 10th, 2003, 09:32 PM
Yes, that is what I was talking about.

Erax
June 11th, 2003, 01:42 AM
Originally posted by Imperator Fyron:
Mondu:
As this is a niche game in a niche market, we don't get too many irrate 12 year olds that have too much time on their hands here (well... people with the psychological development of 12 year olds, at any rate). This is why there tend not to be any flames around here, and why the people are helpful and friendly. http://forum.shrapnelgames.com/images/icons/icon7.gif Hmm... that sounds kinda elitist. Well... maybe not. Oh well, too late to remove it now either way! http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Hi all. I just thought I'd resurrect this thread, this time on another tangent.

Have you noticed how no one ever asks about the 'cheat codes' in SEIV ? Have you noticed how the opposite of that (how to make the AI smarter; how to make the game harder) generates so much traffic here ?

I think SE IV appeals to gamers with a certain level of maturity. Those who have gone beyond 'instant gratification' and realize that the best rewards come from beating the greatest challenges.

In my opinion this forum is the best place on the Internet. Let's all work to keep it that way.

Fyron : I try not to be elitist, but the standards out there are just SO LOW !! http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Ed Kolis
June 11th, 2003, 10:21 PM
Originally posted by Atrocities:
The problem is that QS did not listen to its testers and did not listen to fans. They just decided to make a camel.<font size="2" face="Verdana, Helvetica, sans-serif">Dunno about the testers but they did listen to the fans... or at least pretended to... for the first year or two... then the rest of the development time was spent telling everybody "it's gonna be OK" while taking out anything interesting that had actually been implemented... http://forum.shrapnelgames.com/images/smilies/rolleyes.gif