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Vinmax
March 14th, 2003, 06:58 PM
I've been playing SE IV for less than a week so this may be a "dumb" question, but as we know...The only stupid questions are those not asked.

When I colonize a planet with a unsuitable atmosphere (red asterisk planets) they are domed and have low population and facilities accordingly. I know there is the climate control facility to improve the climate. Is there also a further tech I just haven't seen yet that will remove that damn dome? I hate these 5 facility and lower planets.

Thanks,

V

"I have never made but one prayer to God, a very short one: 'O Lord, make my enemies ridiculous.' And God granted it." - Voltaire

raynor
March 14th, 2003, 07:07 PM
You can convert the domed planets to undomed planets by fully replacing the colonists with ones that breathe that atmosphere. You can accomplish this by either conquering an empire whose colonists breathe that atmosphere. Or... you can establish a diplomatic dialogue with that race and try to trade for one of their colony ships. Colony ships have 4 million colonists. That would be enough to initially convert four domed colonies to undomed.

Suicide Junkie
March 14th, 2003, 07:07 PM
Yes. In the same tech area, too.

After 3 levels of conditions improvement plants, you get 3 levels of value improvement plants.
After that, there are three levels of "Atmosphere Converter" facilities.
The higher tech ones work faster, taking only 20 turns intead of 30.

Once the atmosphere is converted, you can scrap the converter. The domes will be gone, and the space on the planet will go up 5x.

primitive
March 14th, 2003, 07:07 PM
Wellcome to the Boards.

1: Change the population with someone who breathes that particular athmosphere.
You can trade population with friends or capture population from enemies.

2: Build an athmospheric convertion plant.
Need to research 7 levels of Planet utilisation to get AMP 1.

http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif

primitive
March 14th, 2003, 07:09 PM
3 answers within a minute, hows that for service.
http://forum.shrapnelgames.com/images/icons/icon10.gif

Perrin
March 14th, 2003, 07:10 PM
There is also an atmospheric converter facility that will change the atmosphere to you races starting atmosphere. It is a high level tech and it will take time to convert the atmosphere after it is built.

Edit: BLast you beat me to it. http://forum.shrapnelgames.com/images/icons/icon10.gif

[ March 14, 2003, 17:11: Message edited by: Perrin ]

Foiden
March 14th, 2003, 07:16 PM
Nice, you can actually trade populations in this game. Like the famous Johnny Carson line, "Ach! I did not know that!"

And I was thinking that you had to conquer to get populations of different races. I guess the only worry would be the issue of the new population having different politics of what keeps them happy.

Suicide Junkie
March 14th, 2003, 07:29 PM
The only statistics that the captured populations retain are;
- The picture
- The atmosphere breathed.

The happiness modifiers of the aliens become the same as your own, except that they have a natural anger increase instead of a decrease

You'll have to do a bit of work to keep 'em happy.
I reccomend a few 100kt of troops

Vinmax
March 14th, 2003, 10:19 PM
Thanks! Couple of more easy ones. Will the atmosphere converter also convert the climate? As in, can I wait until the atmosphere converter and get the same end effect as if I used the climate converter first. And if that's the case, is there a benefit to converting the climate first?

Thanks again

V

"It is the right of war for conquerors to treat those whom they have conquered according to their pleasure." - Julius Caeser

Hotfoot
March 14th, 2003, 10:33 PM
Originally posted by Vinmax:
Thanks! Couple of more easy ones. Will the atmosphere converter also convert the climate? As in, can I wait until the atmosphere converter and get the same end effect as if I used the climate converter first. And if that's the case, is there a benefit to converting the climate first?<font size="2" face="Verdana, Helvetica, sans-serif">Climate and atmosphere are seperate. Climate is like the weather patterns and such that sweep over the planet, making it more or less hostile to your species. Atmosphere determines if the air is even breathable by your people.

If your climate is poor, your reproduction rate on the planet is poor (as well as some other factors I think). If the atmosphere doesn't match, you can only build domed colonies. Hostile Climates of the wrong atmosphere are usually the worst planets you can find (especially if they are tiny), but it's a rare planet indeed that has no redeeming qualities.

Once the atmosphere has been converted, you can scrap that facility and build a climate control facility, which will further boost the value of the planet, though it will take even longer to do than the atmospheric converter depending on how bad the climate is.

Fyron
March 14th, 2003, 10:48 PM
but it's a rare planet indeed that has no redeeming qualities.<font size="2" face="Verdana, Helvetica, sans-serif">All planets have a redeeming quality: 1+ facility slot. http://forum.shrapnelgames.com/images/icons/icon7.gif Use it for a Storage, Intel or Research facility. http://forum.shrapnelgames.com/images/icons/icon7.gif

gregebowman
March 15th, 2003, 12:06 AM
Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">but it's a rare planet indeed that has no redeeming qualities.<font size="2" face="Verdana, Helvetica, sans-serif">All planets have a redeeming quality: 1+ facility slot. http://forum.shrapnelgames.com/images/icons/icon7.gif Use it for a Storage, Intel or Research facility. http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Ditto! That's what I use those tiny planets for also. Mostly storage, unless the planet has a tremendous amount of minerals, organics or rads. Then I might put a mining facility there instead.

Fyron
March 15th, 2003, 02:00 AM
I usually build monoliths on them if they have decent resource values, actually. http://forum.shrapnelgames.com/images/icons/icon12.gif

Gryphin
March 15th, 2003, 03:10 AM
Tiny planets if close to a "flight path" make a good place to put a resupply depot.
If you take the time to build a Ship Yard there you can put lots of Ship Yard Bases over it, then scrap the ship yard. Careful, if you do this, don't mothball all of the shipyards or you will have to send a ship yard ship to unmothball them.

Caution II, don't retrofit ships where the engines will change if you do not have a resupply depot there or solar sails in the new design.

[ March 15, 2003, 01:12: Message edited by: Gryphin ]

raynor
March 15th, 2003, 05:29 AM
Originally posted by Gryphin:
Caution II, don't retrofit ships where the engines will change if you do not have a resupply depot there or solar sails in the new design.<font size="2" face="Verdana, Helvetica, sans-serif">Now you tell me!! http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif

mac5732
March 15th, 2003, 06:06 AM
besides everything already said, you can also STEAL COLONY OR TRANSPORT SHIP with other type populations. http://forum.shrapnelgames.com/images/icons/icon10.gif

just some ideas mac

Grandpa Kim
March 15th, 2003, 07:59 AM
Originally posted by gregebowman:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">but it's a rare planet indeed that has no redeeming qualities.<font size="2" face="Verdana, Helvetica, sans-serif">All planets have a redeeming quality: 1+ facility slot. http://forum.shrapnelgames.com/images/icons/icon7.gif Use it for a Storage, Intel or Research facility. http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Ditto! That's what I use those tiny planets for also. Mostly storage, unless the planet has a tremendous amount of minerals, organics or rads. Then I might put a mining facility there instead.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Also a great place for Urban Pac. Centre, System Robotoid Factory etc.

dogscoff
March 16th, 2003, 12:51 AM
hey V. Who did you piss off that you've only got one star?

oleg
March 16th, 2003, 03:08 AM
Considering he/she posted only twice, it' got to be a stalker http://forum.shrapnelgames.com/images/icons/shock.gif