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Guille
March 23rd, 2003, 02:10 AM
Is there any way to create a star in a system when there is already one?

Guille
March 23rd, 2003, 02:14 AM
I mean editing something of the game to make it possible.

oleg
March 23rd, 2003, 02:38 AM
No, it is impossible. One of the reason is crystalline races can build multiple suns in the system and overproduce anybody using solar plants.

Another reason is "realism" - when star is created, it uses all available matter in the system. Nothing is left for another. Existence of binary systems can be explain that they were creted practically simultaneously, splitting the matter.

Ed Kolis
March 23rd, 2003, 05:25 AM
Too bad you can't turn nebulas into stars - that's how they form in real life, after all... make those nebula systems useful for something other than stealth bases! (then again, where would you get the planets?)

Taera
March 23rd, 2003, 06:58 AM
well you can destroy the nebulae and create a star there... but if you're there it'd be more efficient to just make a shortcut via warp-point opener.

Taera
March 23rd, 2003, 06:59 AM
it'd be most cool if nebulae systems would in fact have something hidden under them. i think that was one of the original feature promises/requests.

edit: typo

[ March 23, 2003, 04:59: Message edited by: Taera ]

Ed Kolis
March 23rd, 2003, 07:48 AM
There used to be a bug where you could get planets in a nebula... that was cool, especially if your homeworld was there! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon6.gif

Guille
March 23rd, 2003, 06:14 PM
I see. So I can't create more than 100 stars to make the biggest colony in sphereworlds. Too bad.

PvK
March 23rd, 2003, 09:16 PM
Originally posted by Taera:
it'd be most cool if nebulae systems would in fact have something hidden under them. i think that was one of the original feature promises/requests.
<font size="2" face="Verdana, Helvetica, sans-serif">You can probably mod this, and/or use the map editor.

You can also create storms on top of your existing planets during play.

PvK

Andrés
March 24th, 2003, 04:53 AM
Originally posted by Ed Kolis:
There used to be a bug where you could get planets in a nebula... that was cool, especially if your homeworld was there! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon6.gif <font size="2" face="Verdana, Helvetica, sans-serif">I think that can still happen when using a loaded map and random location.

And IIRC once you create a shpereworld, the star ceases to exist http://forum.shrapnelgames.com/images/icons/icon12.gif so then you can make a new one http://forum.shrapnelgames.com/images/icons/icon10.gif

Guille
March 24th, 2003, 05:27 PM
Originally posted by Andr&eacutes Lescano:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Ed Kolis:
There used to be a bug where you could get planets in a nebula... that was cool, especially if your homeworld was there! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon6.gif <font size="2" face="Verdana, Helvetica, sans-serif">I think that can still happen when using a loaded map and random location.

And IIRC once you create a shpereworld, the star ceases to exist http://forum.shrapnelgames.com/images/icons/icon12.gif so then you can make a new one http://forum.shrapnelgames.com/images/icons/icon10.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">No, unfortunately, if you create a sphereworld around it, you can't create more stars, because there is already one in the system. To create more stars, just destroy the one there is. However, you can't turn asteroids into planets anymore once you created a sphereworld, because there is no star, yes.

oleg
March 24th, 2003, 05:54 PM
Originally posted by Andr&eacutes Lescano:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Ed Kolis:
There used to be a bug where you could get planets in a nebula... that was cool, especially if your homeworld was there! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon6.gif <font size="2" face="Verdana, Helvetica, sans-serif">I think that can still happen when using a loaded map and random location.

And IIRC once you create a shpereworld, the star ceases to exist http://forum.shrapnelgames.com/images/icons/icon12.gif so then you can make a new one http://forum.shrapnelgames.com/images/icons/icon10.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">No, SEIV tells "can not create a star in a system with either a star or artificial planet"

[ March 24, 2003, 17:24: Message edited by: oleg ]

Fyron
March 24th, 2003, 08:56 PM
Originally posted by Guille:
I see. So I can't create more than 100 stars to make the biggest colony in sphereworlds. Too bad.<font size="2" face="Verdana, Helvetica, sans-serif">You can have up to 255 systems in a map. Go into Settings.txt in the Data folder and increase the Max Systems setting (near the top). Higher than 255 will cause an error in SE4, so don't make it higher than that.

Guille
March 25th, 2003, 01:10 AM
Wich is the limit of stellar objects in a system?
In other words: Can I create a map with 9999999999999 sphereworlds in a system?

Fyron
March 25th, 2003, 03:00 AM
There is either a 255 per system limit, or an overall limit for the entire map (which is probably 256^2-1). Whatever it is, it is too large to be able to hit it practically. http://forum.shrapnelgames.com/images/icons/icon7.gif

Guille
March 26th, 2003, 12:11 AM
Too much for ceating them in the editor.