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View Full Version : The long-awaited Rock-Paper-Scissors Mod!


Suicide Junkie
March 25th, 2003, 10:15 PM
RPSmod.zip (http://forum.shrapnelgames.com/newuploads/1048623196.zip)

Come get your Rock-Paper-Scissors mod!
Great smashing, cutting and wrapping action for all!

Comes with 3 shipsets including the generic one!

PS:
If someone with AI experience could browse through and clean up some of the warnings, that would be great. (They only appear when loading/creating a game, once you clear them, the game runs fine)

Phoenix-D
March 25th, 2003, 11:39 PM
Done. Copied the AI file over and removed all the AI_Research entries. Actually USING an AI won't work, so don't bother and be sure to turn off random AIs.

http://members.cox.net/phoenix-d/RPSmodFix.zip

BTW, I'll get my imagemod mirror updated soon..my web host's FTP has been down.

Phoenix-D

Suicide Junkie
March 25th, 2003, 11:50 PM
Blue and Yellow RPS races.zip (http://forum.shrapnelgames.com/newuploads/1048628992.zip)

Here are some extra shipsets for games with more players.

MegaTrain
March 26th, 2003, 03:40 AM
o.... k... ?

Didn't know this was "long-awaited", but it looks interesting.

So is this for a one-night TCP/IP game? It seems silly to do PBW with 24 hour turns or something. Just building ships and ... no, thats it, just building ships. Putting them into fleets, designing fleet and ship strategies, and giving them orders.

So someone wanna try it?

tesco samoa
March 26th, 2003, 03:45 AM
Sj this is a classic

Suicide Junkie
March 26th, 2003, 03:48 AM
The combat strategies don't need too much detail either http://forum.shrapnelgames.com/images/icons/icon7.gif

The strategy will be all in deciding which ships to build and where to move them each turn. Getting the scissors to the paper, while avoiding the rocks.

MegaTrain
March 26th, 2003, 03:52 AM
The sizes for the Scissors-component and the Paper component are switched (that or the SHIP sizes are switched).

You can create a size-50 Paper ship with a size 48 component, but you can't create a size 48 Scissors ship with a size 50 component.

Suicide Junkie
March 26th, 2003, 05:07 AM
RPS mod #3.zip (http://forum.shrapnelgames.com/newuploads/1048647856.zip)
Blue and Yellow RPS shipsets.zip (http://forum.shrapnelgames.com/newuploads/1048628992.zip)

That is now fixed right up.
I've set them to 50kt each, and the hull ability restrictions are what will force the components to match the hulls.

Gryphin
July 3rd, 2003, 02:14 PM
I never saw this. I wonder where I was in late march.
This is great!

It is long awaited because SJ and I talked about it hm, well, long ago. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ July 03, 2003, 13:16: Message edited by: Gryphin ]

Wardad
July 3rd, 2003, 08:42 PM
Great,

Maybe it should be announced on the World RPS Bullboard at http://www.worldrps.com/

Fyron
July 3rd, 2003, 09:13 PM
The mod has been on http://www.malfador.com/se4mods.html for months. http://forum.shrapnelgames.com/images/icons/icon12.gif

PvK
July 4th, 2003, 12:06 AM
Is there a screenshot of this posted somewhere?

narf poit chez BOOM
July 4th, 2003, 12:24 AM
o.k....

Suicide Junkie
July 4th, 2003, 12:26 AM
http://forum.shrapnelgames.com/newuploads/1057271169.gif

primitive
July 4th, 2003, 12:31 AM
PBW ?

PvK
July 4th, 2003, 01:27 AM
OMG!

http://forum.shrapnelgames.com/images/icons/icon12.gif

Thanks SJ.

atari_eric
July 4th, 2003, 03:42 AM
Here's a red shipset for the RPS mod:

1057282823.zip (http://forum.shrapnelgames.com/newuploads/1057282823.zip)

Enjoy!

atari_eric
July 4th, 2003, 04:02 AM
So, there's no colonization, and no economic model with this as well? I grok the whole combat thing, but no econ?

Gryphin
July 4th, 2003, 04:49 AM
Atari, I imagine using DavidG's modder you could put one together.
Edit:
What SJ said in the above post.

[ July 04, 2003, 04:10: Message edited by: Gryphin ]

Suicide Junkie
July 4th, 2003, 04:51 AM
An economy would make it very non- RPS.

Why do you even want such a thing?

[ July 04, 2003, 03:52: Message edited by: Suicide Junkie ]

Taera
July 4th, 2003, 04:52 AM
nice!
how exactly does it work, SJ?

Mathias_Ice
July 4th, 2003, 05:56 PM
I know it's been said before but I just can't resist:

"Good old rock, nothing beats rock."

Suicide Junkie
July 4th, 2003, 06:44 PM
By using a combination of the "only x" damage types, and differing hitpoints /shield points per ship.

I forget the details, but for example:
One object has 50 hitpoints and no shields.
It can be killed by the next guy with 10k shields, 48 hitpoints, MC ability, and a 50 damage regular weapon.

This one can be killed by the third, which has a 48-damage computer-virus weapon, 10k shields, 46 hitpoints.

This third is killed by the first, which has a 46 damage shield disruptor.