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View Full Version : Does an AI in war ever agree to peace?


klausD
April 9th, 2003, 08:20 AM
I am just playing a game where the AI is at war with me (the humans of Battlestar Galactica). They are very friendly to me ("brotherly" feelings), but each time I send a non-aggression pact they reject. Is this a bug or what?
maybe someone can explain this behaviour to me (nonetheless it seems very odd that a race which is at war can be "brotherly" in love in you http://forum.shrapnelgames.com/images/icons/icon7.gif )

thanks
klausD

henk brouwer
April 9th, 2003, 02:19 PM
Races will ask for peace sometimes, when you are at war. In my Last game I was at war with the Orks, after a long bloody war I finally pushed them back out of my systems. I also managed to destroy some of his larger colonies, after which they asked for a peace (trade) treaty, I agreed but they broke it a few turns later, and started destroying one of my most important systems. (I had just moved al my forces to face another enemy). A few turns later they again asked for a treaty, which ofcourse I refused.

[ April 09, 2003, 13:22: Message edited by: henk brouwer ]

trooper
April 9th, 2003, 02:50 PM
It happens, sometimes. AIs are very versatile when dealing with treaties. They are more willing to break treaties than making peace, but if they take too many casualties in a war, or have two many ennemies, they might ask for peace.

Slick
April 9th, 2003, 05:02 PM
A lot of the modifiers in the AI decisions to do such things as treaties and other things can be found in the appropriate AI_politics.txt file for that race. Good to peruse.

Slick.

klausD
April 9th, 2003, 06:13 PM
many thanks for your replies.
klausD