View Full Version : Has anyone ever conquered a ringworld full of weapon platforms?
Karibu
April 14th, 2003, 05:43 PM
I have many times thinked how big army this requires? What kind of fleet you need against a world equipped with 200 weapon platforms with ripper beams and shield depleters? Has anyone ever actually done that?
I would like to hear stories if enyone has any. In one full tech game I am building sphereworld around every star and I was thinking if they can be virtually invincible? Large WP:s has great range...
Atrocities
April 14th, 2003, 05:49 PM
yes once. I built ring world in a doube star system. Later I switched to the lowest AI player and began to play as that player. When I came to that system I openly attacked the Ring world and lost all of my ships. A fleet of sixty plus ships, baseships heavyily armed, gone.
I returned to the system and blew up the remaining star. I conqured the ring world.
[ April 14, 2003, 16:51: Message edited by: Atrocities ]
Q
April 14th, 2003, 05:52 PM
The Last time (several months ago) I tried that, the game crashed (integer overflow)!
But this may have been corrected since.
With the weapon platforms you describe I would use missiles and fighters.
And don't forget intel planet rebellion (PPP).
Slick
April 14th, 2003, 05:53 PM
Isn't a planet (ringworld included) limited to firing at a max of 10 targets per round, not including PD firing at seekers/fighters? If so, a large enough fleet could deal significant damage to such a planet, even assuming it loses 10 ships per round and no seekers or fighters get close enough. The planet would also have the range advantage due to weapon platform mounts. But I definitely think it is possible.
Slick.
[ April 14, 2003, 16:54: Message edited by: Slick ]
mottlee
April 14th, 2003, 05:59 PM
Originally posted by Atrocities:
I returned to the system and blew up the remaining star. I conqured the ring world.<font size="2" face="Verdana, Helvetica, sans-serif">Score 1 for you http://forum.shrapnelgames.com/images/icons/icon12.gif
Atrocities
April 14th, 2003, 06:05 PM
Originally posted by mottlee:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Atrocities:
I returned to the system and blew up the remaining star. I conqured the ring world.<font size="2" face="Verdana, Helvetica, sans-serif">Score 1 for you http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">You had better believe it. http://forum.shrapnelgames.com/images/icons/icon12.gif
Karibu
April 14th, 2003, 06:05 PM
I have noticed that targeting limit, though I have thought that it is a bug which was repaired in the Last SEIV gold patch. I could be wrong in this, though. I find it wrong if planet can not target more than 10 ships at one round. If player see the effort to build up the required defences, he/she should not be punished because of that by limiting planet firing for no obvious reason. If 10 target is maximum, the about 100 ship fleet is enough to conquer world like that.
[ April 14, 2003, 17:06: Message edited by: Karibu ]
Slick
April 14th, 2003, 07:16 PM
In a 4X game, planet defense can never be made stronger than fleet offense. If this were to happen, eventually defenses would be too strong for empires to expand and conquer each other and the games would end in stalemates.
Slick.
Fyron
April 14th, 2003, 08:23 PM
Ripper Beams and Shield Depletors? Just use Wave Motion Guns and Max Range. That should keep your ships out of range.
narf poit chez BOOM
April 14th, 2003, 08:36 PM
you didn't conquer it, you destroyed it.
ZeroAdunn
April 14th, 2003, 10:17 PM
Yah, I have to question the ripper beam defense too. Mainly because of the bonus to hit against planets, any long range weapon will easily desimate that ringworld.
Karibu
April 14th, 2003, 10:26 PM
I was meaning ripper beam to be used in weapon platforms (it makes 250 damage and takes IIRC 60 kt space, best damage/space-ratio I know). But in battle, planet has superior range. If I recall correctly, Wave Motion Gun has range of 14 when set in large weapon platform and massive mount. That outguns everything ships can send against planet except missiles. I hardly consider missiles as a serious threat (three large weapon platforms full of PD takes care of about any missile attack).
primitive
April 15th, 2003, 12:28 AM
Karibu,
Seems like the "Return to Hell" game will be the venue of some epic battles.
There should be plenty of chances to perfect the planetary attack. So far I have 17 ringworlds, all of them with several orbital shipyards building WP's and other defences.
With the max 10 ship targeting by planets it seems like there is need for a more combined defence (and attack). This is going to be interesting http://forum.shrapnelgames.com/images/icons/icon12.gif
Phoenix-D
April 15th, 2003, 05:01 AM
"Ripper Beams and Shield Depletors? Just use Wave Motion Guns and Max Range. That should keep your ships out of range."
It has its uses. Also remember that platform mounts get a bonus to range, so if the planet can hit you at max range, the rippers will be quite nasty. Also if the sphereworld is build on a warp point network, where you ships warp in at point-blank range..
Phoenix-D
Taz-in-Space
April 15th, 2003, 05:10 AM
Hmmm, in my opinion, a ringworld full of Weapon platforms is not the best use of space.
Much better to add some fighters and drones to the mix.
And why would someone with a ringworld not have a few defence bases and a defence fleet as well? http://forum.shrapnelgames.com/images/icons/icon12.gif
Urendi Maleldil
April 15th, 2003, 05:25 AM
Now a ringworld full of cargo facilities and fighters- that would be a force to be reconned with.
It also has offensive capability within the system.
Cyrien
April 15th, 2003, 05:29 AM
Would probably cause an integer overflow as well. http://forum.shrapnelgames.com/images/icons/icon12.gif
Suicide Junkie
April 15th, 2003, 05:33 AM
You can just launch the fighters into space, and still have the weapon platforms on the ground.
Same with sats.
You just need to save enough space on the ring to store the fighters between construction and deployment.
Karibu
April 15th, 2003, 12:15 PM
Originally posted by primitive:
Karibu,
Seems like the "Return to Hell" game will be the venue of some epic battles.
There should be plenty of chances to perfect the planetary attack. So far I have 17 ringworlds, all of them with several orbital shipyards building WP's and other defences.
With the max 10 ship targeting by planets it seems like there is need for a more combined defence (and attack). This is going to be interesting http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="Verdana, Helvetica, sans-serif">You have 17 ringworlds? Well, more for me to take over http://forum.shrapnelgames.com/images/icons/icon12.gif Well, RTH may well be the greatest massacre in SEIV history. I think only reasonable way to take those off is to blow up the star in system, if there is any. Currently I have about 500 ships but if you are building like I do (making dozen bases in orbit) and some nasty drones also, to get there the attacker will have to plough through blood. Of his own.
Hunkpapa
April 15th, 2003, 04:08 PM
Originally posted by primitive:
You won’t find any suns to blow up in my home cluster. <font size="2" face="Verdana, Helvetica, sans-serif">How do you not have a sun, how do you get rid of it without damaging all your planets?
Katchoo
April 15th, 2003, 05:05 PM
Originally posted by Hunkpapa:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by primitive:
You won’t find any suns to blow up in my home cluster. <font size="2" face="Verdana, Helvetica, sans-serif">How do you not have a sun, how do you get rid of it without damaging all your planets?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Building a ringworld turns the sun into a planet (as far as the game is concerned), thereby making all Stellar Manipulation technologies requiring a sun to be present useless (such as building planets out of asteroid fields, or blowing up suns).
Karibu
April 15th, 2003, 05:45 PM
You build ringworld and sphereworld around sun. Then sun is no more and therefore it can not be destroyed.
PvK
April 15th, 2003, 09:33 PM
Actually, ludicrous numbers of fighters have been tested (for gold patch 1 IIRC) and do not cause overflow errors.
PvK
primitive
April 16th, 2003, 01:04 AM
You won’t find any suns to blow up in my home cluster. Also got plenty of those orbital spaceyards to get the navy ready.
I have done some tests, and it isn’t really that hard to take out a well defended ringworld. But it will cost way more than it’s worth. It's much more cost effective to just pick off all the smaller planets and just blockade the ringworld(s).
BTW. Does anybody know if there is a limit to the number off troops I can use on a planet to keep the happiness up ?
Puke
April 16th, 2003, 02:35 AM
a long running (over 1 year) PBW game just ended. it was a moderated (GM run) game where the players were supervised by a "Judge"
The judge sat in one system, with unarmed escorts observing the rest of the map. in this system, was a sphereworld loaded with any facility that gave a bonus of any kind, and a full load of monoliths. since the game was on an old Version of se4, the program tended to crash when the sphereworld entered combat with a full load of WPs or fighters. so with a lowly 50 WPs, and a few hundred fighters, the sphereworld had to defend against rebellious players whom would prefer to take the rules into their own hands.
I have a saved game that contains a combat replay of a fleet of 300 DNs and Baseships breaking against the orbital and ground defenses of the sphereworld. If anyone wants to see it, send me an email.
narf poit chez BOOM
April 16th, 2003, 06:43 AM
or you could upload it here, for us email paranoids.
Puke
April 16th, 2003, 08:23 PM
nah. by choosing to be paranoid of using email, you willingly accept the resulting loss of accessability and convenience. no pity here.
vBulletin® v3.8.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.