View Full Version : Citizen Federation Version 2.0 available !
trooper
April 18th, 2003, 01:28 AM
That's what it will look like :
http://diesel2035.free.fr/preview.jpg
Anyone will find from what it is inspired ?
[ July 05, 2003, 21:31: Message edited by: trooper ]
pathfinder
April 18th, 2003, 01:33 AM
Very nice!
Rollo
April 18th, 2003, 01:41 AM
oooh, an eagle from Moonbase http://forum.shrapnelgames.com/images/icons/icon7.gif . nice
TerranC
April 18th, 2003, 01:44 AM
Oh My God!
Sir, you are fabulous.
trooper
April 18th, 2003, 01:48 AM
Originally posted by Rollo:
oooh, an eagle from Moonbase http://forum.shrapnelgames.com/images/icons/icon7.gif . nice<font size="2" face="Verdana, Helvetica, sans-serif">Lost. It's not an eagle from space 1999. It's something very bigger.
Rollo
April 18th, 2003, 01:54 AM
Originally posted by trooper:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Rollo:
oooh, an eagle from Moonbase http://forum.shrapnelgames.com/images/icons/icon7.gif . nice<font size="2" face="Verdana, Helvetica, sans-serif">Lost. It's not an eagle from space 1999. It's something very bigger.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">It is, too http://forum.shrapnelgames.com/images/icons/tongue.gif .
oleg
April 18th, 2003, 03:13 AM
Originally posted by trooper:
Anyone will find from what it is inspired ?<font size="2" face="Verdana, Helvetica, sans-serif">"We break for no one ! " Right ?
Slick
April 18th, 2003, 03:15 AM
Space 1999?
geoschmo
April 18th, 2003, 03:25 AM
Is this the inspiration Trooper? Not exactly the same. Enough similarities that it could be the inspiration, but enough differences that I am not sure...
U.G.S.P. (http://forum.shrapnelgames.com/newuploads/1050628988.jpg)
Geoschmo
Katchoo
April 18th, 2003, 03:55 AM
God damn that's a sweet ship. If you can put some decals on it i'll be drowning people in my drool http://forum.shrapnelgames.com/images/icons/shock.gif
As fer inspiration, it looks like a ship from Starship Troopers.
Iggiboo
April 18th, 2003, 04:10 AM
Starship Troopers, right? In the finale "March on to Victory" mini-ad where they say "We got the guns! We got the ships! But we need troops! and so on and on."
General Woundwort
April 18th, 2003, 04:29 AM
Originally posted by geoschmo:
Is this the inspiration Trooper? Not exactly the same. Enough similarities that it could be the inspiration, but enough differences that I am not sure...
U.G.S.P. (http://forum.shrapnelgames.com/newuploads/1050628988.jpg)
Geoschmo<font size="2" face="Verdana, Helvetica, sans-serif">ACK! I had thought "Quark" had slipped into the well-deserved abyss of forgottenness. Boy does this remind me how non-young I am... http://forum.shrapnelgames.com/images/icons/tongue.gif
Ragnarok
April 18th, 2003, 05:04 AM
Wow! That is one sweet looking ship Trooper. http://forum.shrapnelgames.com/images/icons/icon7.gif I want the whole shipset now! Please. http://forum.shrapnelgames.com/images/icons/icon10.gif
One suggestion I'd make is to give it just a bit of color or a decal or something. Anything to add more then just plain silver. But if you don't, it will still be a great shipset. http://forum.shrapnelgames.com/images/icons/icon7.gif
trooper
April 18th, 2003, 09:52 AM
Katchoo and Iggiboo : Congratulations, you have wun the contest, I see that some here know their classics by heart. I gonna justify my avatar, at Last.
http://diesel2035.free.fr/sample2.jpg
Ragnarok; no, you won't have it now, it will be a long and painfull process, as usual. Especially long this time, as I'm probably going back to work soon...
Yes, I'll put more color on some parts, this silver gray is nice but quite uniform...
[ April 18, 2003, 08:52: Message edited by: trooper ]
Raging Deadstar
April 18th, 2003, 07:27 PM
Looking very good. Metallic shipsets are a very dangerous thing as they can look terrible or they can look amazing (like the Federal Union) This one trooper falls into the amazing Category http://forum.shrapnelgames.com/images/icons/icon7.gif
I really like the overall look of that ship, it's not very alien though, more like something humanoids would build (obviously cos it was humans who made it in starship troppers) I like the look of the engines as well, they seem to grab my attention. Overall looking good!
Fyron
April 18th, 2003, 08:03 PM
I dunno... the Federal Union looks pretty bland to me.
AJC
April 18th, 2003, 08:44 PM
It kind of reminds me of the Thunderbirds animated show....and Starship troopers...
Puke
April 18th, 2003, 09:26 PM
i always liked the FU. partly, because it gave me an excuse to say FU alot.
Hotfoot
April 18th, 2003, 10:31 PM
Originally posted by Raging Deadstar:
Looking very good. Metallic shipsets are a very dangerous thing as they can look terrible or they can look amazing (like the Federal Union) This one trooper falls into the amazing Category http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">I agree. I am now very much looking forward to pitting Trooper's new shipset against Atrocities' Pandoran shipset in a nice, gritty style game. Should be massively fun.
I really like the overall look of that ship, it's not very alien though, more like something humanoids would build (obviously cos it was humans who made it in starship troppers) I like the look of the engines as well, they seem to grab my attention. Overall looking good!<font size="2" face="Verdana, Helvetica, sans-serif">That's one thing that's always kind of bothered me about some of the shipsets that come out. In the case of spaceships, convergeant evolution is bound to happen, so ships will start looking the same, even if they are built by other races. Design differences are bound to make them unique to a species, as each race has a somewhat different set of design requirements. But then that's just me. I don't mind the wild and crazy shipsets that much, but I like the more "down to Earth" ones myself. There's so many ways to make the industrial style ships unique and interesting.
At one point, I wanted to make some shipsets from Jovian Chronicles, specifically Earth and Jupiter's respective space fleets. Unfortunately, the ships in Jovian Chronicles are long and slender, which does not translate well into SEIV sprites, sadly. http://forum.shrapnelgames.com/images/icons/icon9.gif
Rollo
April 18th, 2003, 11:04 PM
Originally posted by Puke:
i always liked the FU. partly, because it gave me an excuse to say FU alot.<font size="2" face="Verdana, Helvetica, sans-serif">ROTFLOL http://forum.shrapnelgames.com/images/icons/icon10.gif
trooper
April 19th, 2003, 02:08 AM
The same, with some colours. Thinks it's the final Version.
http://diesel2035.free.fr/starship/carrierpreview.jpg
BTW, it's a heavy carrier.
[ April 19, 2003, 18:32: Message edited by: trooper ]
Ragnarok
April 19th, 2003, 03:05 AM
That, IMHO, looks alot better. http://forum.shrapnelgames.com/images/icons/icon7.gif I don't think I can wait until you have it finished to get the set. But alas, I will have to.
The FryeR K
April 19th, 2003, 06:39 AM
I want I want I waaannnttt......
Katchoo
April 19th, 2003, 06:54 AM
Hmmm...I think it would look better if you lighted the new dark spots. As it is the new spots blend into the background too much. Maybe a bronze or gold finish, to complement the silver hull?
[ April 19, 2003, 05:56: Message edited by: Katchoo ]
Raging Deadstar
April 19th, 2003, 12:18 PM
I like this, i like it a lot!
I guessed it was a carrier and is looking extremely good. I'm intrigued to know what the actual warships are going to look like, it's looking to be your 3rd consecutive amazing shipset! http://forum.shrapnelgames.com/images/icons/icon7.gif
trooper
April 19th, 2003, 02:57 PM
WOULD YOU LIKE TO KNOW MORE ?
-> http://diesel2035.free.fr/starship
Hugh Manatee
April 19th, 2003, 04:22 PM
What program are you using to make these?
trooper
April 19th, 2003, 04:53 PM
The carrier has been made with Bryce (not as easty-to-use as Doga, but very more powerful).
The characters have been retouched with photoshop.
[ April 19, 2003, 15:55: Message edited by: trooper ]
CNCRaymond
April 20th, 2003, 08:39 AM
Star Ship Troopers! I would recognize that design anywhere. Nice work, what program did you use to create it?
EDIT, Sorry, I guess I should read all the Posts before asking a question. How long did it take you to learn Bryce?
[ April 20, 2003, 07:42: Message edited by: CNCRaymond ]
trooper
April 20th, 2003, 09:33 AM
Originally posted by CNCRaymond:
Star Ship Troopers! I would recognize that design anywhere. Nice work, what program did you use to create it?
EDIT, Sorry, I guess I should read all the Posts before asking a question. How long did it take you to learn Bryce?<font size="2" face="Verdana, Helvetica, sans-serif">I've started to use it at the beginning of the year for the pirates shipset. Took me about three days to produce something. I'm still learning to use textures, it's the harder thing in the software, I think.
Like Atrocities, I'm starting to think that SE IV
shipset making must come to a end for me. That's why I believe this shipset will be a crowning achievement.
There are so many things available yet for SE IV (trying to make all these things available is a full time job indeed), and SE V will make all that obsolete and useless next year... having this in mind doesn't give much motivation to spend so much time on a shipset.
[ April 20, 2003, 08:34: Message edited by: trooper ]
Atrocities
April 20th, 2003, 10:38 AM
Originally posted by trooper:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by CNCRaymond:
Star Ship Troopers! I would recognize that design anywhere. Nice work, what program did you use to create it?
EDIT, Sorry, I guess I should read all the Posts before asking a question. How long did it take you to learn Bryce?<font size="2" face="Verdana, Helvetica, sans-serif">I've started to use it at the beginning of the year for the pirates shipset. Took me about three days to produce something. I'm still learning to use textures, it's the harder thing in the software, I think.
Like Atrocities, I'm starting to think that SE IV
shipset making must come to a end for me. That's why I believe this shipset will be a crowning achievement.
There are so many things available yet for SE IV (trying to make all these things available is a full time job indeed), and SE V will make all that obsolete and useless next year... having this in mind doesn't give much motivation to spend so much time on a shipset.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Well said Trooper. And very nice ship indeed. I wonder how many people will make the transition from SEIV ship making to SEV? I hope to be in that club with you and Kwok(Spoogy).
Raging Deadstar
April 20th, 2003, 12:58 PM
Originally posted by Atrocities:
Well said Trooper. And very nice ship indeed. I wonder how many people will make the transition from SEIV ship making to SEV? I hope to be in that club with you and Kwok(Spoogy).<font size="2" face="Verdana, Helvetica, sans-serif">Hopefully Trooper will be around to do shipsets for SEV, i really enjoy his work! It's a shame that you're thinking of hanging up on SEIV because i know i'll be playing it for years to come
Glad to see that you're staying around too Atrocities! http://forum.shrapnelgames.com/images/icons/icon7.gif
Captain Kwok
April 20th, 2003, 09:05 PM
Aside from the Star Trek mod, I'm also working on the replacement for the former Spoogy Federation (now known as the Juprup Federation) shipset as my final projects for SE:IV.
After that, I'm going to start thinking about Space Empires V and a potential mod I have in mind for it already.
trooper
April 21st, 2003, 12:20 AM
By the way, what will be the format for SE V ships ? Will it be possible to convert graphics made with doga ? with bryce ?
Nodachi
April 21st, 2003, 01:12 AM
Well, Starfury ships will be .x files (directx), IIRC, so one would assume that SEV ships will be the same.
There are plug-ins for many 3d programs to export to that format. If you can't find one for your program of choice there are file converters that can do it for you.
A question for the shipset designers: If you make a new shipset for Starfury or SEV, can't you also release that set for SEIV, since it's just a matter of rendering to a bmp? For that matter, if you've saved the 3d project file for a SEIV shipset can't you use that for the new games? Just curious. http://forum.shrapnelgames.com/images/icons/icon10.gif
primitive
April 21st, 2003, 01:39 AM
Trooper:
Awesome ! Looking forward to see the finished set.
And more importantly: Good luck with that job thingy http://forum.shrapnelgames.com/images/icons/icon7.gif
trooper
April 21st, 2003, 01:52 AM
It seems it's impossible to export bryce 5 files to any other format. Too bad for the pirates & starship empire.
Perhaps you will see a spaceshark SE V Version, as DOGA L3 allows savings in .x format.
What software would you use to create .x file ?
TerranC
April 21st, 2003, 02:13 AM
DoGA of course http://forum.shrapnelgames.com/images/icons/icon10.gif
Although I am learning how to use 3DS Max 4 and Maya.
Nodachi
April 21st, 2003, 02:19 AM
What software would you use to create .x file ?
<font size="2" face="Verdana, Helvetica, sans-serif">Personally, I'd use 3ds max since that's all I've got for 3d. http://forum.shrapnelgames.com/images/icons/icon12.gif
Most of the mainstream programs (Maya, Lightwave, ect.) can do the export either natively or through a plug-in. Bryce seems to be an exception, http://forum.shrapnelgames.com/images/icons/icon9.gif which is a shame since it can produce some amazing work.
Taera
April 21st, 2003, 02:28 AM
Trooper: i've just seen the set, awesome ships there! good idea, too.
What are you using? dont tell me its DOGA!
Xaren Hypr
April 21st, 2003, 09:27 AM
If I remember correctly, Trooper stated that he used Bryce to create the images we have been drooling over http://forum.shrapnelgames.com/images/icons/icon10.gif .
trooper
April 21st, 2003, 10:53 AM
Yes, but as it seems to be a "dead end" software (no export of the 3d files possible), this work will be useless for future SE games, so I dunno if I must encourage you to do the same. Nethertheless, it's great if your aim is the short term.
Nodachi
April 21st, 2003, 11:37 AM
Trooper, I just read a review of Bryce 5 over at PC-Review and it claims that you should be able to export to a variety of formats. Here's a link. (http://www.pcreviewOnline.com/reviews/bryce5/bryce5.html) I hope that their information is correct so you can create with software you're comfortable with. http://forum.shrapnelgames.com/images/icons/icon10.gif
trooper
April 21st, 2003, 12:48 PM
It's a lie. All you can export is terrain. Great for landscapes, but useless for shipsets.
trooper
April 21st, 2003, 03:36 PM
Originally posted by TerranC:
[QB]DoGA of course http://forum.shrapnelgames.com/images/icons/icon10.gif
QB]<font size="2" face="Verdana, Helvetica, sans-serif">I won't use Doga anymore. I think it's far too restrictive, because there isn't any negative or intersection operation when creating custom objects. Light settings are also too basic.
Urendi Maleldil
April 22nd, 2003, 12:01 AM
POVray (http://www.povray.org) is the best. Moray (http://www.stmuc.com/moray/) is a good modeller if you don't want to mess w/ script, or you have a large project, but you have to pay for it if you render many scenes (nag screen).
sPatch and hamaPatch (http://www.geocities.com/Tokyo/Ginza/6625/soft10.html) are excelent for Spline Modelling (hamaPatch is Bilingual).
Above programs (except Moray) are free.
3D studio Max has a good modeller, but it does so-so rendering. Any raytraced stuff is going to take too long.
trooper
April 22nd, 2003, 12:46 AM
I'm gonna test all these softs and see what will be my favorite one.
Also added a few pics today on the starship shipset. I'll make the remaining ships with the new soft.
Nodachi
April 22nd, 2003, 01:38 AM
Well that just bites! http://forum.shrapnelgames.com/images/icons/icon8.gif
Atrocities
April 24th, 2003, 12:55 PM
Originally posted by trooper:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by TerranC:
[QB]DoGA of course http://forum.shrapnelgames.com/images/icons/icon10.gif
QB]<font size="2" face="Verdana, Helvetica, sans-serif">I won't use Doga anymore. I think it's far too restrictive, because there isn't any negative or intersection operation when creating custom objects. Light settings are also too basic.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Agreed. DoGa was a fine program and I have pushed it to its limits and beyond. I know that you have as well, and you and Kwok have convinced me to give it up. What is your current 3d program? Bryce or Moray?
And thanks Urendi Maleldil for the info. http://forum.shrapnelgames.com/images/icons/icon7.gif
trooper
April 24th, 2003, 02:01 PM
I'm working with bryce, but the trouble is all that work will be lost for SE V, because bryce can't export its files.
I tried Maya 4.5 but the soft always crashes when trying to extrude polygons. I couldn't find a patch to correct that. Also tried Moray, but I couldn't make it work, (maybe a moray/povray Version incompatibility) it's not very intuitive...
narf poit chez BOOM
April 25th, 2003, 07:21 AM
maybe something else can convert?
trooper
May 2nd, 2003, 12:09 AM
'Took me about two weeks for this one. It's an exact copy of the movie's troop transports. All other warship pictures will be based on it.
http://diesel2035.free.fr/starship/battleships.jpg (http://diesel2035.free.fr/starship/battleship.jpg)
Ragnarok
May 2nd, 2003, 12:53 AM
Originally posted by trooper:
'Took me about two weeks for this one. It's an exact copy of the movie's troop transports. All other warship pictures will be based on it.
http://diesel2035.free.fr/starship/battleships.jpg (http://diesel2035.free.fr/starship/battleship.jpg)<font size="2" face="Verdana, Helvetica, sans-serif">I think I'm going to pass out. That is simply one of the most amazing ships I have seen. Awesome work Trooper, you got me wanting this set even more! http://forum.shrapnelgames.com/images/icons/shock.gif
Raging Deadstar
May 3rd, 2003, 11:54 AM
Pretty dam sweet trooper, this is definitly one of the best ships i've seen. I can't wait to see if you do work for starfury when it's out, i can only imagine flying around in ships as good as these http://forum.shrapnelgames.com/images/icons/icon7.gif
Phoenix-D
May 3rd, 2003, 07:37 PM
I'm working with bryce, but the trouble is all that work will be lost for SE V, because bryce can't export its files."
And even if it did, the polygon count would be way, way too high- the ships made would make the game very choppy.
Phoenix-D
Captain Kwok
May 4th, 2003, 12:40 AM
Originally posted by Phoenix-D:
I'm working with bryce, but the trouble is all that work will be lost for SE V, because bryce can't export its files."
And even if it did, the polygon count would be way, way too high- the ships made would make the game very choppy.
Phoenix-D<font size="2" face="Verdana, Helvetica, sans-serif">Most of the polycounts in StarFury ships are between 200-500, with a few close to a 1000. Performance descreases with uses models with over 1000, especially on lower end systems.
trooper
May 6th, 2003, 12:16 AM
I know it's fat to much for SE V to manage (it asks about 15 minutes to my computer to render a single image). I must find a way to make my shipset more simple, if I want to see them running on SE V on day.
Ragnarok, Raging deathstar : hold on, there's still lots of work to be done. You can preview the work done until now on the starship page, if you like. (a few ships made during the Last days).
Atraikius
May 6th, 2003, 02:31 PM
It looks like your going to have to go to low poly models, with all of the detailing in the 'skin' for the next Version. right now, I'm working on making rough models with Doga and exporting them to dxf files, then using crossroads to convert them to either 3ds or obj files, opening them in anim8or, using UVmapper to make a single bmp map of the model surfaces, painting the bmp file using 3d images made with POV-ray, then going back to anim8or to put the new 'skin' on the model, exporting as a 3ds model, and then converting the 3ds model into a direct3d x file. (actually sounds worse than it is, the Doga model only takes about 10 - 15 minutes, with anouther 30 minutes to clean it up in anim8or, and the 3d POV images are just textured 'hull plates', or detailed areas that I can splice together and reuse - same POV model with different texture/material, if I need something fancier, I can again use Doga, export, and then convert into a POV format).
Something worthwile to look into if you are interested in making models for Starfury, and probably SEV, is creating models for Star Fleet Command, they seem fairly similar, and there is a lot of information on creating Star Fleet Command models (and a lot of models that could be imported without too much problem)
trooper
May 8th, 2003, 11:41 PM
http://forum.shrapnelgames.com/images/icons/icon9.gif Said like that, it seems a real hell to make ships for starfury/SEV.... Is there a simpler way to generate good looking .x files ?
Is there a 3D tool that is able to proceed all these steps ?
About the Citizen Federation Shipset : it's doing well, just 14 picture to draw and the first Version will be released.
You can have a look at URL and give your "beta" impressions :
http://diesel2035.free.fr/starship/
Pocus
May 9th, 2003, 07:53 AM
Your shipset is really superb. I'll be one of the hundreds fan downloading it as soon as it is released, put some bugs races around, and launch a game, me against them http://forum.shrapnelgames.com/images/icons/icon7.gif
PvK
May 10th, 2003, 11:40 AM
Three cheers for a shipset that has a different "leader" picture from the "population" picture!
Hip hip hooray!!!
Hip hip hooray!!!
Hip hip hooray!!!
The rest of it looks extremely nice and promising, as well!
PvK
trooper
May 10th, 2003, 07:26 PM
http://forum.shrapnelgames.com/images/icons/confused.gif
Is this irony ?
Pocus
May 11th, 2003, 08:12 PM
Trooper, did you read the book from which is - extremely distantly - inspired the movie?
I find the book far more interesting than the movie btw.
dogscoff
May 12th, 2003, 04:32 PM
Three cheers for a shipset that has a different "leader" picture from the "population" picture!
<font size="2" face="Verdana, Helvetica, sans-serif">Hey! So have the KanesS. OK, they aren't ready for download yet, but...
General Woundwort
May 12th, 2003, 04:41 PM
Originally posted by dogscoff:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">
Three cheers for a shipset that has a different "leader" picture from the "population" picture!
<font size="2" face="Verdana, Helvetica, sans-serif">Hey! So have the KanesS. OK, they aren't ready for download yet, but...</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Well....? http://forum.shrapnelgames.com/images/icons/confused.gif http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/smilies/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon9.gif
trooper
May 12th, 2003, 09:06 PM
Originally posted by PvK:
Three cheers for a shipset that has a different "leader" picture from the "population" picture!
Hip hip hooray!!!
Hip hip hooray!!!
Hip hip hooray!!!
The rest of it looks extremely nice and promising, as well!
PvK<font size="2" face="Verdana, Helvetica, sans-serif">Thanks, but that's nothing very hard to do... especially when you make a screen copy of the movie http://forum.shrapnelgames.com/images/icons/icon12.gif ...
Pocus : No, I've never read the related book. Is it a comic or a novel ?
[ May 12, 2003, 20:08: Message edited by: trooper ]
Pocus
May 12th, 2003, 09:37 PM
If I recall well your email is at free.fr, so I will asume that you are french (as me). The title in french is 'Etoile Garde à vous', and it was wrote by Robert Heinlein. In english the title is Starship trooper.
a french URL on Heinlein can be found at
http://rocbo.chez.tiscali.fr/Max/sf/heinlein.htm
for others english speaking persons, you can at least see the author picture on this URL.
The original book is very distant from the movie. I must say that I was rather deceived by the film. This is not to say that the film is bad, but rather really far from the book.
For example in the initial book, the troopers are elite soldiers which all rely on heavy enhanced robotic armor. They have jump pack, portable tactical missile launcher, and are stuffed with high tech gear. Loosing one trooper is a big loss. In the film, it is laughable. You see hords of soldiers, some armed with small fire arms.
If you look at the intent of Voerheven (sp?), you see an action movie. If you read Heinlein, and know a little bit about why he wrote the book, you understand that it try to depict how horrible is a war, any war. If I recall well the book was aimed partly against the vietnam war.
Well anyway you should read the book. The troopers against bugs encounters are really scary. You really see that even with this powerful and awesome gears, the soldiers are only poor little humans which are governed by primal feelings, like fear and self preservation.
General Woundwort
May 12th, 2003, 10:37 PM
Heinlein's book is considered a classic in the genre. I have not seen the movie, but everything I've heard is that it bears only a passing semblence to the book (the title and the bugs).
The book is mainly set in boot camp and in the classroom (truth!). There are only two extended combat sequences in the entire novel - the beginning and the end. It's mainly a political and sociological treatise. I don't agree with everything Heinlein wrote in it, but some of it is downright prescient (and scary). In the book, he predicted the rise of predatory urban street gangs in the USA (remember, the book was written in 1959!), and that the Third World War would be the Russians, English and Americans vs the Chinese. Definitely food for thought.... http://forum.shrapnelgames.com/images/icons/shock.gif
Pocus
May 12th, 2003, 10:50 PM
Before somebody jump on me, I went to a big Heinlein fan site. Seems the book was written in 1958, so the war critics put into the work was aimed not against Vietnam (it would have been difficult!, but against war in general).
Also about the movie, here is a commentary from the fan site:
"Starship Troopers" (1997)
Filmed by Tri-Star Pictures with a budget said to be in the neighborhood of $90 million, and directed by Paul Verhoeven. It manages to faintly resemble the action elements of the novel while missing almost the entire point. What elements of the political and social issues make it into the film are so distorted (a clearly fascist government, Sergeant Zim as a sadistic bully) as to make fans of the novel cry in their popcorn. A wretched mess, best summarized as "Bughunt 90210."
the fan site I refer is
http://www.nitrosyncretic.com/rah/
Seems that Heinlein wrote a ton of scifi books which I didnt knew about. Enjoy!
Erax
May 13th, 2003, 10:47 PM
Heinlein raises some controversial points in the book (democracy vs. meritocracy, jail vs. physical punishment) which bear thinking about. More so now than in 1958, in fact.
Labelling the book fascist and sadistic is the easy, closed-minded way out. This is apparently what the script writer for the movie chose to do.
So if you haven't read the book... do so. I can't recommend it highly enough. I might not agree with everything that's written there, but I do recommend the book.
trooper
May 19th, 2003, 12:15 AM
'worked well this week end : unmodded pictures are completed. Coming soon, the first Version downloadable.
PS : I would need a military-looking speech file for this race (my vocabulary is still poor)... any volunteer ?
[ May 18, 2003, 23:26: Message edited by: trooper ]
pathfinder
May 19th, 2003, 01:15 AM
The shipset/racestyle is looking good!
Pocus
May 19th, 2003, 09:00 PM
Superb, really superb! I cant wait to play with.
Raging Deadstar
May 19th, 2003, 09:44 PM
Thats amazing, i like this race, it seems very industrialised, I like it. The troops are especially unique and represent the carrying infantry aspect. So this is your Last shipset for SE4, it's a great shipset to go out on. Happy to know you'll be around for starfury and SEV http://forum.shrapnelgames.com/images/icons/icon7.gif
ZeroAdunn
May 19th, 2003, 10:32 PM
That is an excellent set trooper. And yes, I would advise reading the book, I liked the movie, but the book is 1000% better. And it is short too!
trooper
May 20th, 2003, 12:03 AM
Thanks.
The citizen federation Version 1.0 is available.
Unmodded pictures, and no AI at the moment.
You'll get more a bit later...
The site seems to be down at the moment, so I hope the zip file will be available in the coming hours. 'Got to go to bed now...
Now I'll have more time to update the racedir and increase the hosted zone with al the files that have been sent to me...
[ May 19, 2003, 23:07: Message edited by: trooper ]
trooper
May 20th, 2003, 07:59 AM
Oups, woke up this morning and saw that the page doesn't include the link to the zip file...
Here it is : http://diesel2035.free.fr/starship/starship1.0.zip
jimbob
May 20th, 2003, 08:26 AM
Ya, this ship set is pretty nice.
Keep up the good work!
trooper
May 20th, 2003, 09:05 AM
Originally posted by jimbob:
Ya, this ship set is pretty nice.
Keep up the good work!<font size="2" face="Verdana, Helvetica, sans-serif">Thanks jimbob.
Alas, It will be my Last orginal shipset for SE IV. All I'm gonna do in the future will be hosting shipsets and keeping the racedir up to date.
I'm also going to investigate 3d pictures designing for starfury and SEV.
Phoenix-D
May 20th, 2003, 07:42 PM
Which, given the proper rending, could just as easily work for sE4..
trooper
May 20th, 2003, 09:47 PM
That's right, but it will not look as nice as my current work with SE IV, as SE V designs will have to be much simpler in terms of textures and polygons.
trooper
June 10th, 2003, 06:23 PM
'Working hard on Starship V2...
I made this "military" speech file, and I don't know if every sentence makes sense in english...
(pidgin is my mother tongue http://forum.shrapnelgames.com/images/icons/icon10.gif )
http://diesel2035.free.fr/starship_AI_Speech.txt
So if SO has some free time to have a look and correct it (and, why not, add some sentences), I would be thankful...
trooper
June 13th, 2003, 08:23 AM
Beuargh ! (Troopers' word for Bump)
narf poit chez BOOM
June 13th, 2003, 08:37 AM
You traitor! We can guess that you were just about to betray our trust. The treaty is off!
You traitor! We guessed that you were just about to betray our trust. The treaty is off!
We have decided to stop definitvely the black thoughts that comes from your empire. Let's make war now !
We have decided to stop definitively the black thoughts that come from your empire. Let's make war now !
that's long so i'd just run it through a spell checker. if the syntax is off, just remember, it's an alien race.
Gryphin
June 13th, 2003, 02:03 PM
Trooper, I know I'm not exactly the most conventual person here. I understand the desire for perfection, (and I respect it). Still, Who knows what the centuries will do to language? It could be some form of pidgen will be the standard. This is Sci Fi.
Besides, woe betide the one who hives you a gard time about your english.
Edit: *gives you a hard time*
[ June 13, 2003, 13:05: Message edited by: Gryphin ]
trooper
June 14th, 2003, 01:48 AM
Corrected those two ones, thanks.
I'm trying to have something as clean as possible, as it's not exaclty an alien race, it's a human shipset... http://forum.shrapnelgames.com/images/icons/tongue.gif
trooper
July 5th, 2003, 10:30 PM
Really think this one is a must-see...
http://sotas.clan.st/starship
oleg
July 6th, 2003, 03:39 AM
Yes, indeed ! http://forum.shrapnelgames.com/images/icons/icon7.gif
Katchoo
July 6th, 2003, 07:19 AM
Very nice, Tropper!
I didn't realize that there was a Large Colony Ship in Neo-Standard. I guess that's another ship for me to do too http://forum.shrapnelgames.com/images/icons/tongue.gif
trooper
July 6th, 2003, 09:40 AM
oh, starting from the colony ship picture, this one is easy to do, with some copy/paste actions...
BTW, this race have a pretty good psychic AI, which build numerous armored troop transports (watch out for your colonies). You should try it.
Raging Deadstar
July 6th, 2003, 11:38 AM
Very very good. I like this shipset as it looks very industrial and "human", as it should be. Definitely a great addition to the SEIV shipsets. I love the troops! And the Heavy Cruiser stands out too. Very good work! I also like the weapons platforms, very unique http://forum.shrapnelgames.com/images/icons/icon7.gif
trooper
July 7th, 2003, 04:12 PM
Thanks. By the way, that was my Last shipset for SE IV. Now working for SE V http://forum.shrapnelgames.com/images/icons/icon7.gif ...
Loser
July 7th, 2003, 04:54 PM
Beautiful set, man.
minipol
July 8th, 2003, 12:30 AM
Originally posted by trooper:
Now working for SE V http://forum.shrapnelgames.com/images/icons/icon7.gif ...<font size="2" face="Verdana, Helvetica, sans-serif">What do you mean by working on SE V? You work on the art for SEV?
Ragnarok
July 8th, 2003, 12:41 AM
Originally posted by minipol:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by trooper:
Now working for SE V http://forum.shrapnelgames.com/images/icons/icon7.gif ...<font size="2" face="Verdana, Helvetica, sans-serif">What do you mean by working on SE V? You work on the art for SEV?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I think he means he's working on shipsets for SEV. We know what format they will be in (.x) so he is getting a head start on them. http://forum.shrapnelgames.com/images/icons/icon7.gif
trooper
July 8th, 2003, 08:53 AM
No, I'm going to learn how to make 3dx graphics !
I'm also creating component pictures that will be usefull for SEV future mods.
Fyron
July 8th, 2003, 09:59 AM
The movie sucked, but those are very nice ships. http://forum.shrapnelgames.com/images/icons/icon12.gif
Fyron
July 8th, 2003, 10:02 AM
Originally posted by trooper:
Thanks. By the way, that was my Last shipset for SE IV. Now working for SE V http://forum.shrapnelgames.com/images/icons/icon7.gif ...<font size="2" face="Verdana, Helvetica, sans-serif">SEV is a long way off. You can actually make your sets for both games (once we learn what the actual format to be used in SEV will be, anyways). Make the models to work in SEV, then render them in SEIV format. You can even do SEIII format too! http://forum.shrapnelgames.com/images/icons/icon10.gif
trooper
July 9th, 2003, 08:54 AM
Why not. But I 've got to learn how to use Povray/moray first, it seems to be a difficult task...
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