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Slynky
April 19th, 2003, 12:57 AM
I'd like to set up a challenge match for a team game. I would like to challenge three other people with "my" team. Lord Chane, Asmala, and (duh), me.

Now, before you start "barking" at me for choosing Asmala (without his consent...hehe), I must say Lord Chane and I have known him on the PBW site for many many months. So, we know him well and he's our Finland friend. As to Lord Chane, he's an up and coming foe to be reckoned with. As to me...well, I'm average... http://forum.shrapnelgames.com/images/smilies/rolleyes.gif .

So, the main game option will be ZERO racial points to start with and 3 starting good planets, all players must take rock/oxy (more to come later). This (perhaps, constrictive) start allows for research options instead of automatic swapping of colonizing techs. This ZERO option suggestion was made to me several weeks back in a poll (of what makes a game attractive) I made.

I want people who can do fast turnaround (turn time of 36 hours) with allowances for business trips, vacations, etc.

I certainly don't want to sound pompus (or some such word), but I'd like for a team to approach us for the challenge instead of just accepting the first 3 who apply to the game. I'm not saying we are the best. I'd just like to see how we could do against the best.

The main problem is how to set such a game up so that the three of us are on one side of the map while the others are set on the opposing side of the map. If it means using a pre-designed map, that's fine...as long as all competing players agree that everyone should know all about it at the start. Otherwise, I'm open to suggestions as to how to arrange such a map.

Thanks for any interest and help.

Gryphin
April 19th, 2003, 02:43 AM
Slynky,
I'll be happy to make the map for you.

Slynky
April 19th, 2003, 02:51 AM
Originally posted by Gryphin:
Slynky,
I'll be happy to make the map for you.<font size="2" face="Verdana, Helvetica, sans-serif">Would it be handmade (with some sort of start positions defined) or just generated? I don't know about that stuff. If just generated, how could one make sure teams started on the same side of the map?

geoschmo
April 19th, 2003, 03:09 AM
You can randomly generate a map, and then place starting positions in it. That's the easiest way and probably what Gryphin has in mind. Handmaking a map from scratch is tedius in the extreme. And there is no way to completely randomly generate the map on the fly and have people start in certain postions. Some level of map editor manipulation is neccesary.

Geoschmo

Ragnarok
April 19th, 2003, 03:10 AM
Originally posted by Slynky:
Would it be handmade (with some sort of start positions defined) or just generated? I don't know about that stuff. If just generated, how could one make sure teams started on the same side of the map?<font size="2" face="Verdana, Helvetica, sans-serif">You can generate a map in the map editor and add starting positions to that map. So that each team members are on the same side as each other.
Edit: Geo beat me to it. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ April 19, 2003, 02:16: Message edited by: Ragnarok ]

Slynky
April 19th, 2003, 03:17 AM
I wouldn't want anyone to go to the trouble to make one just for this game. I have looked at the editor and it needs a lot of friendly work. REALLY!

But, I thought there might be one out there that someone could suggest/lend.

BUT, if generating one randomly and editing it to make start positions (and if teams can be placed so that they start side by side) can be done by someone (someone who will take a casual look at the map and try to shift the teams so that it isn't obvious there is an advantage to one or the other), then that's fine too and I would appreciate it.

Of course, there may be no one interersted in such a challenge http://forum.shrapnelgames.com/images/icons/icon10.gif .

Fyron
April 19th, 2003, 03:51 AM
Gryphin likes making maps, actually. It isn't any trouble for him. http://forum.shrapnelgames.com/images/icons/icon7.gif

Slynky
April 19th, 2003, 03:57 AM
Originally posted by Imperator Fyron:
Gryphin likes making maps, actually. It isn't any trouble for him. http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">I'll have to go with your word on that...and of course, his offer. http://forum.shrapnelgames.com/images/icons/icon7.gif

So, for a team match such as this, would a Spiral be the best? You know, converging in the center for madness? Also, 6 people (2 teams), medium or large map, ya think? (looking for most attractive possibility and game with good playability).

Gryphin
April 19th, 2003, 04:43 AM
Slynky,
Yes, what Geo and Fyron said.
I will Randomly generate a few maps
To the size and shape you want. I recomend I use Fyron's Quadrant Mod
You can suggest or send me a SystemNames.txt file I'll use it.
I'll select one of the maps and make sure it is laid out fair which may require adding removing and moving warp points
Placing the players
Anything else?

[ April 19, 2003, 03:49: Message edited by: Gryphin ]

Slynky
April 19th, 2003, 05:01 AM
Originally posted by Gryphin:
Slynky,
I recomend I use Fyron's Quadrant Mod

You can suggest or send me a SystemNames.txt file I'll use it.
I'll select one of the maps and make sure it is laid out fair which may require adding removing and moving warp points
Placing the players

Anything else?<font size="2" face="Verdana, Helvetica, sans-serif">Personally, I don't like playing mods. Of course, I may be wrong in what you mean by a mod but to me, it means new ships, weapons, etc. I'd rather everyone be on an even keel (with 1.84 stock). Perhaps you mean something else...so, I make myself look stupid, http://forum.shrapnelgames.com/images/icons/blush.gif . (not so hard to do)

As to names, I can settle for the standard names...I can finally spell Tessandra (or can I?).

I see you will have a bit of work to do, if it means moving points and so forth. For that, I express my appreciation. In other words, that's http://forum.shrapnelgames.com/images/icons/icon6.gif .

Ragnarok
April 19th, 2003, 05:27 AM
Fyrons Quad Mod does nothign to weapons or components. It merely changes the maps. It adds more planets, moons, asteroids, and all around total systems. It makes regular SEIV that much more fun. You should download it sometime and use it in your games. I'm sure you'll enjoy it. http://forum.shrapnelgames.com/images/icons/icon7.gif

Slynky
April 19th, 2003, 05:34 AM
Originally posted by Ragnarok:
Fyrons Quad Mod does nothign to weapons or components. It merely changes the maps. It adds more planets, moons, asteroids, and all around total systems. It makes regular SEIV that much more fun. You should download it sometime and use it in your games. I'm sure you'll enjoy it. http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">Is that what we are playing on in the "Tourney"? If it's just a map generator, that's fine with me. And if better...so much the better (so to speak... http://forum.shrapnelgames.com/images/icons/icon7.gif ).

I guess all we (assuming Asmala will accept his invitation to play with Lord Chane and me) need now is three people who can agree on joining up and giving it a go with us.

geoschmo
April 19th, 2003, 05:47 AM
I used Fyrons "Standard" quad mod for the PBW Open tourney games. It has lots of extra stuff, but does not require a mod for use during the play of the game. The "Deluxe" Version of the mod has a lot more cool stuff and pretty pictures, but you have to use the mod when you play your turns.

Geoschmo

geoschmo
April 19th, 2003, 03:23 PM
So Slynky, did you line up Asmala to be part of your "Axis of Evil" yet? It would be a shame if someone accepted your challange and then you had to cancel cause you couldn't get your team together. http://forum.shrapnelgames.com/images/icons/icon12.gif

Geoschmo

Slynky
April 19th, 2003, 04:01 PM
Originally posted by geoschmo:
So Slynky, did you line up Asmala to be part of your "Axis of Evil" yet? It would be a shame if someone accepted your challange and then you had to cancel cause you couldn't get your team together. http://forum.shrapnelgames.com/images/icons/icon12.gif

Geoschmo<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, that would suck. http://forum.shrapnelgames.com/images/icons/icon8.gif

But I sent him a message and he read it in early Finland time and responded back to me saying he'd join up (but didn't have time to post a message to the forum...he has an 11-hour day to work today).

So, a method to making the map has been solved and we have a team.

Now, we just gotta get an opposing team from some of the heavyweights here http://forum.shrapnelgames.com/images/icons/icon12.gif .

geoschmo
April 19th, 2003, 06:36 PM
Slynky, your challange has been accepted.

Rextorres, 1FSTCAT and Geoschmo shall join forces to face you on the field of honor and defeat the scourge of your axis of evil. http://forum.shrapnelgames.com/images/icons/icon7.gif

Geoschmo

Slynky
April 19th, 2003, 06:53 PM
Excellent choice of a team!

Lord Chane and I have both played in a game with RexTorres and know him to be a good and honorable player.

Not played with 1FSTCAT before but I assume he is good to be where he is on the KOTH standing. I also note he is a "Battleship" on the PBW donor fleet so I figure him to be of good character.

And, then there's you, whom I have tested once and whom I only have good remarks about.

Now, a bit of time from Gryph in the way of a map and a few parameters to agree upon (some noted below).

http://forum.shrapnelgames.com/images/icons/icon6.gif

BTW, just how is it that our team became the Axis of Evil? ( http://forum.shrapnelgames.com/images/icons/confused.gif )

Nodachi
April 19th, 2003, 07:09 PM
Uttered by Slynky:
BTW, just how is it that our team became the Axis of Evil?<font size="2" face="Verdana, Helvetica, sans-serif">Because you started the challenge! The "good guys" never start a challenge! http://forum.shrapnelgames.com/images/icons/icon12.gif

Will we get regular updates guys? (Please, please, please!) http://forum.shrapnelgames.com/images/icons/icon10.gif

Gryphin
April 19th, 2003, 07:28 PM
Sounds good,
What are the exact conditions for the quadrant?
and where should I email it?

[ April 19, 2003, 18:29: Message edited by: Gryphin ]

geoschmo
April 19th, 2003, 07:37 PM
Well, someone has to be good and someone has to be evil. That's how the world works. And I can't be evil. http://forum.shrapnelgames.com/images/icons/icon6.gif

How about Gyuphin go ahead and be game owner? Of course if you and he don't mind I should say. http://forum.shrapnelgames.com/images/icons/icon7.gif

Geoschmo

Gryphin
April 19th, 2003, 07:41 PM
I have never been game owner but I'm willing to give it a whurl.

Asmala
April 19th, 2003, 07:54 PM
Sorry about the delay but as Slynky said I was in the work.

I think this match will be extremely interesting and I hope we can start soon. It looks like we get extremely tough opponents. Both Rextorres and 1FSTCAT has no losses in KOTH tournament http://forum.shrapnelgames.com/images/icons/shock.gif I have never played against anyone of you (except Geo in 2024 game but we haven't actually met there) and that'll make the match even more interesting.

I hope we won't get very large map. I'm playing one game with the largest possible map where I have over 350 planets and it's enormous job to maintain the empire. It takes patience to move hundreds of ships at every turn.

Slynky
April 19th, 2003, 08:33 PM
Originally posted by Gryphin:
I have never been game owner but I'm willing to give it a whurl.<font size="2" face="Verdana, Helvetica, sans-serif">I'd be glad to have you do it, Gryph. That way, I don't have the map and no one needs to worry if I analyzed it beforehand (not that I do stuff like that, but most here don't know me well enough to know I don't earn my wins by cheating, soooo...).

After we nail down the other parameters, I'll get them to you and you can post the game.

Thanks a bunch!

Gryphin
April 19th, 2003, 08:42 PM
Slynky,
My pleasure. It is a small thing I can do for the comunity.

Stone Mill
April 20th, 2003, 01:38 AM
The winners of this game will be the team who best uses email between turns to cooridinate their efforts. That is HUGE.

Enjoy, fellas. Sounds like fun! http://forum.shrapnelgames.com/images/icons/icon7.gif

Slynky
April 20th, 2003, 02:37 AM
Nice transition for me, Stone.

So, some parameters for the game. I already posted everyone must take Rock/oxy, no racial points, and 3 good starting planets, and 36-hour t/a time. So, I suppose those are a go.

For other matters:

I propose tech cost medium, no AI (duh!), no ruins, no events, 1k ships, 2k units, and all warp points connected.

Now, there is the matter of understanding other permissions. Such as trading planets, gifting ships, etc. (not so sure I am in favor of this one) Obviously tech trading/gifting is a go. Also, victory conditions. Till one team throws in the towel? How about a "safety valve" of 5 times 2nd place score? Allied score shown OK? Also, as Stone mentioned, email between players allowed.

Gryph will be running the game and will need to put a hold on turn processing should someone have a valid reason to forecast missing a turn (I will be needing to install servers/workstations in several states next month and will be gone some of the time, for example).

So, let's hear some feedback, guys.

Gryphin
April 20th, 2003, 02:43 AM
Currently I understand you wouild like:
Medium size
Dence Spiral Quad
No Particular System names
Setup with the team mates where they will come in contact soon.
That would be a bit tough with spiral arm unless I ran "spokes" connecting the starting locations.

Slynky
April 20th, 2003, 02:55 AM
Originally posted by Gryphin:
Currently I understand you wouild like:
Medium size
Dence Spiral Quad
No Particular System names
Setup with the team mates where they will come in contact soon.
That would be a bit tough with spiral arm unless I ran "spokes" connecting the starting locations.<font size="2" face="Verdana, Helvetica, sans-serif">I guess size is something to be decided upon, Gryphin.

Also, I think I see a problem with running spokes. Should someone take Ancient trait, the spokes might stand out like a "beacon" showing where homeworlds are. So, in this instance, I will again ask for suggestions on a good map type to use. Personally speaking, if starting teammates were separated by 3, 4, or 5 systems (affecting both teams), it wouldn't bother me too much. Everyone will be passing copies of their location and just build a ship to meet somewhere. But I am still open for suggestions as to a good map.

Gryphin
April 20th, 2003, 04:31 AM
Usualy in PBW there is no contact between players untill they meet.

I'd suggest installing FQM STD, create a few maps, and then start a game with anchient race

geoschmo
April 20th, 2003, 04:41 AM
Originally posted by Gryphin:
Usualy in PBW there is no contact between players untill they meet.
<font size="2" face="Verdana, Helvetica, sans-serif">I assumed that would be waived for a game like this with up front teams.

Slynky
April 20th, 2003, 05:34 AM
Far, far away in another galaxy...

(NOPE, sounds too much like Star Wars. Ahem...)

It was a dark and stormy galaxy...

(Drat! Heard that beginning somewhere before, too. Clearing "throat".)

The Olden Ones had ruled the K'Rithian Galaxy for too many years to remember. Their bold and seasoned fleets patroled the wormholes with disdain for fledgling empires. Their reputations had preceded them and many empires buckled rather than test the Olden Ones. While extolling the law and order they enforced, they demanded tariffs, payments, and resources. And the arrogance with which they roamed the systems was a bitter pill for any empire to bow to.

But, in a distant corner of the galaxy, bravery and brashness colluded. Clandestine meetings followed by battle plans resulted in a challenge to the Olden Ones. It was not to be a struggle to eradicate them but an effort to carve a name in the K'Rithian Galaxy for themselves. To have the freedom to hold thier heads high and have other empires admire their daring.

The Olden Empire was not without spies and learned of a fracture in their spehre of influence. A few routine meetings between select empires of the Olden Ones culminated in the decision to meet these upstart empires in battle and display their power to the whole of the galaxy. Too long had their reputation preceded them. Now was the time to show their might and illustrate their strength. They would meet the Black Hole Alliance in battle and squash them!

As rumors parsed the galactic empires, both alliances doubled their research efforts. Shipyards were placed into emergency mode. Meetings were held and plans layed. Knowing the rewards to be great, both were cautious. Little did the Olden Ones realize the surprises that lay waiting in the blackness of space.

Slynky
April 20th, 2003, 05:37 AM
Originally posted by geoschmo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Gryphin:
Usualy in PBW there is no contact between players untill they meet.
<font size="2" face="Verdana, Helvetica, sans-serif">I assumed that would be waived for a game like this with up front teams.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Having layed out a bit of roleplaying, geo, I agree with you.

From the narrative I placed below, it is assumed the empires know each other. And they just need to meet up and establish formal treaties.

Gryphin
April 20th, 2003, 02:03 PM
Ok, that works for me.
The Olden Ones vs the Black Hole Alliance.
For a map I'd suggest

FQM STD 1.18
Type - Dence Paradice
Size - Medium
Warp Points - Anywhere in system

I can do a Dence Threaded Spiral, (DTS), but if I do that is will be nessasary to force the number of systems below 160. More than 160 and you end up with strings of systems along the edge of the map. The advantage of a the DTS is each Player can start with thier own string to develope.

Do you want neutrals or TDM AI? I could put a balance of Agressive and Peacful in stratiegic places. I would be sure to place them in between the two fractions.

Aproximately how far apart do you want the opposing fractions to start?

Other settings?

Slynky
April 20th, 2003, 04:07 PM
Gryphin,

Finally downloaded and installed FQM. Certainly a lot of choices!

I ran several and I'd say I have to agree with your choice of maps. What is the difference between Dense Paradise and Standard Paradise? I couldn't see much. I thought it might populate the stars more with planets, but my test map yielded what appeared to be the same amount. (I guess I could get a better answer from Fyron... http://forum.shrapnelgames.com/images/icons/icon7.gif ).

As to distance from opposing teams...let me see if I can explain it without use of a map http://forum.shrapnelgames.com/images/icons/icon10.gif :

Let's say the teams are looking at each other from the east and west. I wouldn't want teams to be flat against the eastern and western "walls". So, if one divided the map into 4 sections with vertical lines (3 of them making 4 sections), then placing the eastern and western empires along the easternmost (and westernmost) vertical lines would leave half the map size in the middle. I think that's a good starting point but will solicit suggestions from other players.

Slynky
April 20th, 2003, 04:09 PM
Oh, and no AI of any kind. They will just be non-existant "spectators" http://forum.shrapnelgames.com/images/icons/tongue.gif .

Gryphin
April 20th, 2003, 06:40 PM
Slynky,
You will find a very helpful help folder under the FQM folder. From the Help.htm
"The Dense quadrants are similar to the Standard quadrants, except that they generally have more planets. Their solar systems have an average of 10-11 planets. Other than that, they are the same as the base quadrant. For example, the Dense Mid-Life Quadrant has the same setup and distribution of system types as the Standard Mid-Life, except that it has more planets in it's solar systems"

Slynky
April 20th, 2003, 08:07 PM
Originally posted by Gryphin:
Slynky,
You will find a very helpful help folder under the FQM folder. From the Help.htm
"The Dense quadrants are similar to the Standard quadrants, except that they generally have more planets. Their solar systems have an average of 10-11 planets. Other than that, they are the same as the base quadrant. For example, the Dense Mid-Life Quadrant has the same setup and distribution of system types as the Standard Mid-Life, except that it has more planets in it's solar systems"<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, that's what I figured it might be but "flipping" through various systems, the denser setup is subtle http://forum.shrapnelgames.com/images/icons/icon7.gif .

Slynky
April 20th, 2003, 11:13 PM
Seems like we have a map choice that's good. Just need a few comments from the Olden Ones (sorry...hehe...if we can get branded as "evil" then I get to return the favor...well, kinda) on some of the game settings I posted below so we can get this baby rolling.

[ April 21, 2003, 02:08: Message edited by: Slynky ]

Lord Chane
April 21st, 2003, 03:19 AM
Long live The Axis of Evil. When does the battle begin?

Slynky
April 21st, 2003, 03:59 AM
Originally posted by Lord Chane:
Long live The Axis of Evil. When does the battle begin?<font size="2" face="Verdana, Helvetica, sans-serif">Hey, settle down! (sometimes I gotta be rough with him http://forum.shrapnelgames.com/images/icons/icon12.gif )

As soon as we can get someone to comment on some of these items:

"For other matters:

I propose tech cost medium, no AI (duh!), no ruins, no events, 1k ships, 2k units, and all warp points connected.

Now, there is the matter of understanding other permissions. Such as trading planets, gifting ships, etc. (not so sure I am in favor of this one) Obviously tech trading/gifting is a go. Also, victory conditions. Till one team throws in the towel? How about a "safety valve" of 5 times 2nd place score? Allied score shown OK? Also, as Stone mentioned, email between players allowed."

rextorres
April 21st, 2003, 04:09 AM
I'm game for anything.

[ April 21, 2003, 03:37: Message edited by: rextorres ]

Slynky
April 21st, 2003, 04:38 AM
Originally posted by rextorres:
I'm game for anything. Can we do 2k racial points, though, so that I don't have to go and work out the numbers?<font size="2" face="Verdana, Helvetica, sans-serif">Well, the original challenge (that geo accepted) was based on 0 racial points. I've never played one like that so I thought it would be interesting. So, that's why I didn't list racial points as a discussion item. http://forum.shrapnelgames.com/images/icons/icon7.gif

rextorres
April 21st, 2003, 04:50 AM
That's fine after thinking about it some 0 points will work fine.

Gryphin
April 21st, 2003, 02:14 PM
One of the "hinky", (I like that word), mechanisims is the way ships and units are weighted. I think ships are 200 pts and units are zero.
Example:
One side mothballs too many ship, (which have a zero weight)
Builds and deploys lots and lots of mines, fighters, and wepaons sats
The other side builds lots of colony ships
The score could look like the mothballers were in trouble.

Slynky
April 21st, 2003, 02:33 PM
Originally posted by geoschmo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slynky:
Also, victory conditions. Till one team throws in the towel? How about a "safety valve" of 5 times 2nd place score?<font size="2" face="Verdana, Helvetica, sans-serif">I would strongly prefer not to have something like this. Score just has such a hinky mechanic in SE4. It's too easily swayed by stuff that has no bearing on actual empire strength. We are all gentlemen. Even without an arbitrary victory condition we can be reasonable and call the game when it becomes clear victory is unatainable. But putting a victory condition on it is a decision which is unchangable once the game starts. If we hit that "magic number" the game is over even if all parties agree we wish to continue. The game will not allow you to disregard it. I have seen it happen and seen it ruin some games that had much life left in them.

Geoschmo</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">That's no problem at all, geo. Almost an afterthought.

So, am I to understand swapping planets/ships and gifting them is acceptable play? (just need to know so we can plan accordingly http://forum.shrapnelgames.com/images/icons/icon10.gif )

geoschmo
April 21st, 2003, 02:42 PM
Originally posted by Slynky:
So, am I to understand swapping planets/ships and gifting them is acceptable play? (just need to know so we can plan accordingly http://forum.shrapnelgames.com/images/icons/icon10.gif )<font size="2" face="Verdana, Helvetica, sans-serif">Well, it would be an interesting concept to have a team game with no tech or ship swapping. Not sure exactly how that would play out actually. Maybe we should think/talk about it some. But definetly that's one thing that needs decided before the game starts. Personally I don't mind either way.

Geoschmo

Slynky
April 21st, 2003, 03:12 PM
Originally posted by geoschmo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slynky:
So, am I to understand swapping planets/ships and gifting them is acceptable play? (just need to know so we can plan accordingly http://forum.shrapnelgames.com/images/icons/icon10.gif )<font size="2" face="Verdana, Helvetica, sans-serif">Well, it would be an interesting concept to have a team game with no tech or ship swapping. Not sure exactly how that would play out actually. Maybe we should think/talk about it some. But definetly that's one thing that needs decided before the game starts. Personally I don't mind either way.

Geoschmo</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Well, realistically speaking, I can see empires sharing tech (a bit). Then, it stretches the imagination a bit for an empire to swap ships. And even more unbelievable to swap planets. But, that addresses more reallistic approaches to a game.

Casting aside any attempt to keep the game on some sort of realistic track, allowing these things, IMHO, changes the game quite a bit. Not to mention it becoming a swapping nightmare.

Determining if tech has been swapped/gifted would be a bit difficult. However, running into a planet or ship with weapons or people not possible with one's race is a dead giveaway trading/gifting planets has occurred. Or having a cloaked ship witness a planet/ship change hands. So, if you wanted to curb some of these items, you could, at least, have some way to discover if it had been violated.

In summary, I'd say allow tech trading. But agree to no ship/planet/unit/pop (etc.) swapping. But, as you said, I'll play it either way...just need to know before empire design http://forum.shrapnelgames.com/images/icons/icon12.gif )

Gryphin
April 21st, 2003, 06:47 PM
I guess I'm trying to persoanalize and maybe humorize the map and game.
Being a creative one. Does anybody object if I do put in various creative non vulgar system names?
For example:
In Your Face
Get Lost
Turn Back Now
This is Taken
Mine!
Gryphin Position
The Olden Ones
Pooh Star Is Watching
and any others you might like to have inluding players names such as
Storms of Geo
Slynky Sequence
Rex Torrents
Lord Chain
Asmala Alamsa
You get the idea.
Any members of the Forum want their name used? Then you could claim someone was fighting over you.
I'm open to ideas.
Let's Hav Phun

Asmala
April 21st, 2003, 06:50 PM
If tech/ship/planet trading is allowed it'll make the game much more team play but it can also give much extra work, like Slynky mentioned it can be a swapping nightmare. I can also play either way but I like to say that I prefer a little bit no trading limits.

Asmala
April 21st, 2003, 06:58 PM
Originally posted by Gryphin:
I guess I'm trying to persoanalize and maybe humorize the map and game.
Being a creative one. Does anybody object if I do put in various creative non vulgar system names?
For example:
In Your Face
Get Lost
Turn Back Now
This is Taken
Mine!
Gryphin Position
The Olden Ones
Pooh Star Is Watching
and any others you might like to have inluding players names such as
Storms of Geo
Slynky Sequence
Rex Torrents
Lord Chain
Asmala Alamsa
You get the idea.
Any members of the Forum want their name used? Then you could claim someone was fighting over you.
I'm open to ideas.
Let's Hav Phun<font size="2" face="Verdana, Helvetica, sans-serif">Feel free to use my name in system names but what is Alamsa? http://forum.shrapnelgames.com/images/icons/confused.gif

Gryphin
April 21st, 2003, 07:11 PM
Alamsa is asmala spelled backwards and given a capital "A"
< The Gryphin Gryns >
I do need 100 percent acceptance or indifferance befor I can alter name.

Would folks like a pair of carefuly placed truly dangerous sytems? These might be placed inbetween the two warring factions or off somewhare un important.

[ April 21, 2003, 18:13: Message edited by: Gryphin ]

Asmala
April 21st, 2003, 08:10 PM
Originally posted by Gryphin:
Alamsa is asmala spelled backwards and given a capital "A"<font size="2" face="Verdana, Helvetica, sans-serif">I should have been found that, it's a bit embarrassed!

geoschmo
April 22nd, 2003, 01:58 AM
Originally posted by Slynky:
Also, victory conditions. Till one team throws in the towel? How about a "safety valve" of 5 times 2nd place score?<font size="2" face="Verdana, Helvetica, sans-serif">I would strongly prefer not to have something like this. Score just has such a hinky mechanic in SE4. It's too easily swayed by stuff that has no bearing on actual empire strength. We are all gentlemen. Even without an arbitrary victory condition we can be reasonable and call the game when it becomes clear victory is unatainable. But putting a victory condition on it is a decision which is unchangable once the game starts. If we hit that "magic number" the game is over even if all parties agree we wish to continue. The game will not allow you to disregard it. I have seen it happen and seen it ruin some games that had much life left in them.

Geoschmo

Lord Chane
April 22nd, 2003, 12:44 PM
Originally posted by Gryphin:
I do need 100 percent acceptance or indifferance befor I can alter name.
<font size="2" face="Verdana, Helvetica, sans-serif">You're welcome to use my name.

Lord Chane
April 22nd, 2003, 12:54 PM
Originally posted by geoschmo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slynky:
So, am I to understand swapping planets/ships and gifting them is acceptable play? (just need to know so we can plan accordingly http://forum.shrapnelgames.com/images/icons/icon10.gif )<font size="2" face="Verdana, Helvetica, sans-serif">Well, it would be an interesting concept to have a team game with no tech or ship swapping. Not sure exactly how that would play out actually. Maybe we should think/talk about it some. But definetly that's one thing that needs decided before the game starts. Personally I don't mind either way.

Geoschmo</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I don't mind either way either. I will say that I'm more in favor of swapping planets than I am of swapping ships. Exchanging planets seems more natural to me than exchanging ships. Races would naturaly tend to gravitate to planets that were good for them so it seems reasonable to me that several races working together would be willing to hand-off a planet more suited to their ally in exchange for like consideration. Ships seem more of a stretch. Races with perhaps wildy different physiologies, atmospheric requirements, mentalities, and design philosophies would seem ill suited to use each other's ships. But in the final analysis I don't care enough to take a stand one way or the other.

Slynky
April 22nd, 2003, 05:06 PM
Originally posted by Gryphin:
Alamsa is asmala spelled backwards and given a capital "A"
< The Gryphin Gryns >
I do need 100 percent acceptance or indifferance befor I can alter name.

Would folks like a pair of carefuly placed truly dangerous sytems? These might be placed inbetween the two warring factions or off somewhare un important.<font size="2" face="Verdana, Helvetica, sans-serif">You may use my name if you wish (but please, no names like "Slynky's Toilet" http://forum.shrapnelgames.com/images/icons/icon12.gif )

As to dangerous systems? I'd just let the map generator handle it all. But if other players want something like that, I'll let them mention it.

Slynky
April 22nd, 2003, 05:20 PM
Well, concerning the colony/ship swapping, our side has stated:

Asmala: Prefer not to have it
Slynky: Prefer not to have it
Lord Chane: Don't care

Your side has stated:

geoschmo: Don't care
rextorres: Don't care

In my opinion, then, since no one voted as preferring colony/ship (etc.) swapping, it will not be allowed.

If that's the Last detail to be agreed upon, then I'll post a summary for the game and Gryphin can get started.

[ April 22, 2003, 19:25: Message edited by: Slynky ]

Slynky
April 22nd, 2003, 05:25 PM
Originally posted by Lord Chane:
I don't mind either way either. I will say that I'm more in favor of swapping planets than I am of swapping ships. Exchanging planets seems more natural to me than exchanging ships. Races would naturaly tend to gravitate to planets that were good for them so it seems reasonable to me that several races working together would be willing to hand-off a planet more suited to their ally in exchange for like consideration. Ships seem more of a stretch. Races with perhaps wildy different physiologies, atmospheric requirements, mentalities, and design philosophies would seem ill suited to use each other's ships. But in the final analysis I don't care enough to take a stand one way or the other.<font size="2" face="Verdana, Helvetica, sans-serif">Again, reallistically speaking, I would tend to disagree. In an alliance, I think countrys (or empires) would tend to give away ships or trade ships much sooner than they would give a colony of their people (and have a colony containing another race given to them). I know if I was a member of a colony that was given to another empire, I'd be a bit upset. (well, of course, unless my leader was Saddam http://forum.shrapnelgames.com/images/icons/icon10.gif )

Slynky
April 22nd, 2003, 09:48 PM
Quadrant:

FQM 1.8 Std
Dense Paradise
Medium size
All warp points connected
Warp points located anywhere

Races:

Racial points 0
Technology level 0
No AI
3 Good starting planets
Starting resources 20,000
Player can view score of allied player

Technology:

All areas allowed
Tech cost medium

Miscellaneous:

No events
No ruins (can ruin the game… http://forum.shrapnelgames.com/images/icons/icon10.gif )
1K ship limit
2K unit limit
All players must take rock/oxygen as planet type/atmosphere
Gifting or trading ships/colonies/units/population is not permitted
Email outside the game permitted

Victory Conditions:

Surrender

So, I guess we're ready to post a game unless somone has a problem with these settings. Gryphin, you da man!

geoschmo
April 22nd, 2003, 10:26 PM
Looks good to me. One thing though. "Medium" as a size for quadrants can vary greatly. Gryphin, I would suggest making sure you have your max systems set to 100 when you generate it. That should give you a medium map in the ballpark of 60 systems, ten per player, 30 per alliance. If you have that set to 255 when you generate, a medium map could endup being a lot bigger than that. Unless you want it bigger that is Slynky.

Geoschmo

Gryphin
April 22nd, 2003, 10:53 PM
Any more input on Quad size?
Currently I have a few maps with around 80 to 90 systems.
Adding and deletting system is easy. In fact, it makes ballencing the starting points easier.

My undestanding is you will be able to tell each other where you are befor you meet and will then send ships to meet. As such Precise placement of starting is helpful but not mission critcal.

Anyone want any special system names?
Anyone object to spcial system names?

[ April 22, 2003, 22:09: Message edited by: Gryphin ]

Slynky
April 22nd, 2003, 11:19 PM
I tried the default setting for Dense Paradise (after unpacking and installing) and it seemed like a nice size. I don't knwo what the Max Planet setting was, though...it just looked "roomy" enough.

I'm not sure where geo got his figures and approximations, but only 60 inhabitable systems for 6 people seems a bit low. In the Tourney (rd5) game, I have colonies in over 20 systems and only share systems in 2 locations. That seems a bit roomier http://forum.shrapnelgames.com/images/icons/icon10.gif .

So, again, it's not that big of a point to me (but knowing ahead DOES affect empire choices). So, please let me know what parameter limit you will be using so I can generate a few test maps on Dense Paradise and see what we're "talking" about.

Gryphin
April 22nd, 2003, 11:23 PM
My Current Understandings:
Quadrant - Dence Paradice - Maximum Number of Systems 100
Events - None
Technology Cost - Medium
Player Settings -
-Starting Resourses - Medium
- 3 Good Planets
- can view scores of allied players
- Technology Level for New Player - Low
- Racial Points - zero
Players
- 2 Teams of 3 each
- No AI
Game Settings
- Max units in space per player - 200,000
- Max ships allowed per player - 100,000

[ April 22, 2003, 23:06: Message edited by: Gryphin ]

Gryphin
April 23rd, 2003, 12:33 AM
:: Delayed Thought ::
Should someone take Ancient trait, the spokes might stand out like a "beacon" showing where homeworlds are <font size="2" face="Verdana, Helvetica, sans-serif">This is a zero point game.

Slynky
April 23rd, 2003, 12:40 AM
Originally posted by Gryphin:
My Current Understandings:
Quadrant - Dence Paradice - Maximum Number of Systems 100
Events - None
Technology Cost - Medium
Player Settings -
-Starting Resourses - Medium
- 3 Good Planets
- can view scores of allied players
- Technology Level for New Player - Low
- Racial Points - zero
Players
- 2 Teams of 3 each
- No AI
Game Settings
- Max units in space per player - 200,000
- Max ships allowed per player - 100,000<font size="2" face="Verdana, Helvetica, sans-serif">That's 1,000 ships and 2,000 units http://forum.shrapnelgames.com/images/icons/icon12.gif .

Gryphin
April 23rd, 2003, 02:03 AM
How do i:
With a multi planet start is there any way to force the planets into specific systems?
currently they usualy end spread over 2 or 3.

Slynky
April 23rd, 2003, 02:26 AM
Originally posted by Gryphin:
How do i:
With a multi planet start is there any way to force the planets into specific systems?
currently they usualy end spread over 2 or 3.<font size="2" face="Verdana, Helvetica, sans-serif">I surely don't know http://forum.shrapnelgames.com/images/icons/icon10.gif , but I can say I don't really care if one or two of my planets are in a different system(s).

Lord Chane
April 23rd, 2003, 02:30 AM
Originally posted by Slynky:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Lord Chane:
I don't mind either way either. I will say that I'm more in favor of swapping planets than I am of swapping ships. Exchanging planets seems more natural to me than exchanging ships. Races would naturaly tend to gravitate to planets that were good for them so it seems reasonable to me that several races working together would be willing to hand-off a planet more suited to their ally in exchange for like consideration. Ships seem more of a stretch. Races with perhaps wildy different physiologies, atmospheric requirements, mentalities, and design philosophies would seem ill suited to use each other's ships. But in the final analysis I don't care enough to take a stand one way or the other.<font size="2" face="Verdana, Helvetica, sans-serif">Again, reallistically speaking, I would tend to disagree. In an alliance, I think countrys (or empires) would tend to give away ships or trade ships much sooner than they would give a colony of their people (and have a colony containing another race given to them). I know if I was a member of a colony that was given to another empire, I'd be a bit upset. (well, of course, unless my leader was Saddam http://forum.shrapnelgames.com/images/icons/icon10.gif )</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Slynky and I already discussed this off-line so I'm just posting this here for everyone else's edification, assuming anyone is interested in the debate. I'll use an example to illustrate why I said that trading hsips seemed far fetched. Let's say one race is bipedal, two eyes, one brain, breathes oxygen, fairly standard humanoid stock. The second race is wildly different. They have no legs, multiple tentacles that double as an arm or leg depending on the situation, they have no eyes, and operate entirely on a sense of perception, they have a central brain that controls a sub-brain for each appendage thus allowing each appendage to act on it's own, and their natural habitat is is a carbon dioxide atmosphere at three times Earth normal pressure. Yes, I know I've gone a bit to the extreme on the differences, but my point is that races with wildy different physiologies, atmospheric requirements, means of manipulating controls, etc., would be unlikely to swap ships. Tech, yes. Planets, although not colonies in the sense of already developed planetary facilities, yes. Ships, I wouldn't think so. Colony structures, not very likely.

Lord Chane
April 23rd, 2003, 02:36 AM
The settings proposed by Slynky are fine by me. Ready to go whenever everyone else is.

Gryphin
April 23rd, 2003, 02:42 AM
Setting aside that SEIV is science ficiton, the Challenge Match has stipulated everyone is Oxygen Rock. Just a wine driven though, what are the chances of that unless they were all from the same origens anyway.

A ship can be gifted and the crew go with it.

A lot of the features of this game are based on play-a-bilty. If one wanted a "real" game I guess i would have to suggest Squad Leader or a well done miniatures game where each move could take an hour per side. Works for me. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ April 23, 2003, 01:45: Message edited by: Gryphin ]

Slynky
April 23rd, 2003, 02:48 AM
Originally posted by Gryphin:
A ship can be gifted and the crew go with it.
<font size="2" face="Verdana, Helvetica, sans-serif">A good point that goes well with what Lord Chane said. (saying that without getting into how different races would integrate in a fleet atmosphere given various forms of communications, predlections toward battle, and other things I won't spend a lot of time listing http://forum.shrapnelgames.com/images/icons/icon7.gif )

However, for our puposes, we don't have to worry about it since we've agreed it can't be done in this game http://forum.shrapnelgames.com/images/icons/icon10.gif .

Gryphin
April 23rd, 2003, 03:12 AM
Ok
Slynky and Geo
I'm working on the map.
what is the consensous on the number of systems?

My current understanding for the spread of players is about as many systems behind each team as there are between each teach.

At the moment it is a matter of deleting systems and placeing players.

The step after that will be setting up the game at PBW. I may need some coaching with this part.

Slynky
April 23rd, 2003, 03:18 AM
Originally posted by Gryphin:
Ok
Slynky and Geo
I'm working on the map.
what is the consensous on the number of systems?
<font size="2" face="Verdana, Helvetica, sans-serif">I'd say 100 at least, if that yields, on average, 60 "populated" systems.

As to placement, 25% of the space behind each team with at least 50% of the area free between them. It could vary, too, for example, I'd say 20% space behind each team (leaving 60% space between them). But never let the space between them get less than 50% of the map.

Geo may have some other idea, sooo....

narf poit chez BOOM
April 23rd, 2003, 03:22 AM
lord chane, i'm already using a variant of that picture for my cantina avatar, but when i'm done with it people should be able to tell them apart. since i'm not using it all the time, i can't claim that picture either, so it all comes down to wether or not you think people will mistake you for cantina narf http://forum.shrapnelgames.com/images/icons/icon7.gif

geoschmo
April 23rd, 2003, 04:17 AM
My ten figure was just pulled out of ether. Someone made a comment earliewr they wanted this to be a fast paced game. I thought that meant fewer rather than more systems. However, I was not thinking about he fact that we'd all be rock/oxy and was assuming shared systems between allies. If we are all teh same type though maybe more would be a better number. Fyron Paradise systems have a lot of planets. 10 systems there is like 30 in a standard game.

Gryphin, there is no way to specify the location of anythign but the first planet in a multi planet start.

Geoschmo

Gryphin
April 23rd, 2003, 04:32 AM
Thanks geo. I put the map and the wine for tonight. Pooh Star is sending me to bed.
enjoy the night folks

Slynky
April 23rd, 2003, 04:35 AM
Originally posted by geoschmo:
My ten figure was just pulled out of ether. Someone made a comment earliewr they wanted this to be a fast paced game. I thought that meant fewer rather than more systems. However, I was not thinking about he fact that we'd all be rock/oxy and was assuming shared systems between allies.

Geoschmo<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, it was me wanting a fast-paced game ( http://forum.shrapnelgames.com/images/icons/icon10.gif ). Guess I'm tired of the current 2 games I'm in where play seems a bit more leisurely. But fast-paced didn't necessarily mean short in duration.

Also, not sure what you mean by "was assuming shared systems between allies", but I still assume that. Meaning if a system is between two allies and one person colonizes one planet in it and another colonizes another planet in the same system, that's fine. Just not gifting colonies back and forth.

Fyron
April 23rd, 2003, 06:06 AM
Also, not sure what you mean by "was assuming shared systems between allies", <font size="2" face="Verdana, Helvetica, sans-serif">He probably meant that the different allies would normally have different planet types and atmospheres, and so would potentially split their systems to optimize their useage (esp. if no gifting of pop is allowed). http://forum.shrapnelgames.com/images/icons/icon7.gif

Lord Chane
April 23rd, 2003, 12:45 PM
Originally posted by Gryphin:
Setting aside that SEIV is science ficiton, the Challenge Match has stipulated everyone is Oxygen Rock. Just a wine driven though, what are the chances of that unless they were all from the same origens anyway.
<font size="2" face="Verdana, Helvetica, sans-serif">I see your point and I noted in my message that my example was extreme. That said, it seems entirely possible to me that two rock/oxy planets could still spawn wildly different life forms. For example, a huge planet, say a two or three times the size of Earth might well have higher gravity. In fact it's pretty much certain that it would. Any life form that came out of that environment would be likely be a bit different, don't you think? Assuming the ships have artificial gravity and that the denizens of this planet like the feel of "normal" gravity, then such a ship wouldn't work so well for a native of a standard Terran sized planet, or, worse, a smaller, lower gravity planet. And just because someone is a native of a rock/oxy planet doesn't have to mean they're a land dweller. Fish consume oxygen too, but they don't breath it like we do. And even if we were to dismiss those arguments I think there's still a compelling case to be made based on size alone. Who's to say that the humanoid race of one rock/oxy planet isn't normal sized and the other a bit small? A ship built for a race with an average height of say 4' would be mighty uncomfortable for a race with an average height of say 6'. But this is really all academic. I'd already said I didn't care, I was just making a philosophical point. I realize the game isn't intended to be realistic.

Lord Chane
April 23rd, 2003, 12:48 PM
Originally posted by narf poit chez BOOM:
lord chane, i'm already using a variant of that picture for my cantina avatar, but when i'm done with it people should be able to tell them apart. since i'm not using it all the time, i can't claim that picture either, so it all comes down to wether or not you think people will mistake you for cantina narf http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">Narf, may I call you Narf? You've been in the forums longer than I have so I'll change if you like. Otherwise, if you've no objection, then I'll keep using it for now. No, I'm not worried about being mistaken for "cantina narf". http://forum.shrapnelgames.com/images/icons/icon6.gif

geoschmo
April 23rd, 2003, 02:13 PM
Originally posted by Slynky:
With that point in mind, though, we will all be oxygen atmosphere but I would envision seeing other colony types (depending on the size of the map and distance from the "enemy", however).<font size="2" face="Verdana, Helvetica, sans-serif">My turn to be confused. What? http://forum.shrapnelgames.com/images/icons/confused.gif http://forum.shrapnelgames.com/images/icons/confused.gif

Slynky
April 23rd, 2003, 02:59 PM
Originally posted by geoschmo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slynky:
With that point in mind, though, we will all be oxygen atmosphere but I would envision seeing other colony types (depending on the size of the map and distance from the "enemy", however).<font size="2" face="Verdana, Helvetica, sans-serif">My turn to be confused. What? http://forum.shrapnelgames.com/images/icons/confused.gif http://forum.shrapnelgames.com/images/icons/confused.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I apologize. Let me take my time and attempt to explain why this whole thing started. (argggh!)

Originally posted by geoschmo:
However, I was not thinking about he fact that we'd all be rock/oxy and was assuming shared systems between allies.<font size="2" face="Verdana, Helvetica, sans-serif">

When I first read this, I was worried you might think sharing systems was not allowed due to the discussion about not swapping colonies. So, I tried to clarify that just in case. Then...

Originally posted by Imperator Fyron:
He probably meant that the different allies would normally have different planet types and atmospheres, and so would potentially split their systems to optimize their useage (esp. if no gifting of pop is allowed).<font size="2" face="Verdana, Helvetica, sans-serif">

So I commented to say that I get confused sometimes and went on to make sure everyone understood that other colony types could be researched. I didn't want your team to think (after all the discussion about rock/oxygen), somehow, that the ONLY colony type permitted in the game was Rock. I figured, depending on how soon a war breaks out, people might have time to learn other colonizing types. That's all I was saying.

I apologize for any confusion. My only intent was to make sure someone wasn't getting prepared to enter (and play the game) with misunderstood information. I fully expect people in the same alliance to share systems...after all, why not? And, depending on the oportunities for research, I expect other colony types to be discovered.

geoschmo
April 23rd, 2003, 03:06 PM
Thank you. Clear now. http://forum.shrapnelgames.com/images/icons/icon7.gif

geoschmo
April 23rd, 2003, 03:37 PM
Gryphin, As far as setting the game up on PBW, my suggestion is, just do it. http://forum.shrapnelgames.com/images/icons/icon7.gif If you run into a specific problem let me know. I'll look it over once you get it setup and if I see anything out of place I'll mention it.

Geoschmo

Gryphin
April 23rd, 2003, 03:59 PM
I'll try to setup the game on PBW tonight around 7 East Coast Time.

Gryphin
April 24th, 2003, 12:22 AM
Olden Ones vs The Black Hole Alliance
has been setup.
Please look it over and let me know if there need to be changes.
Currently it is set for:
After Last Player Upload
No Statistics Shown

The map currently has 114 Systems. It is very easy for me to delete as many as you like.

[ April 24, 2003, 00:06: Message edited by: Gryphin ]

geoschmo
April 24th, 2003, 12:54 AM
Umm, I forgot. Am I an olden one or part of the black hole alliance? http://forum.shrapnelgames.com/images/icons/icon7.gif

Gryphin
April 24th, 2003, 01:02 AM
The Challenge Match
In the dark of the night April 18, 2003 Slinky with Lord Chane, and soon asmala threw down the gauntlet. They challenged a team of any three players to take them on in a struggle for control of K'Rithian Quadrant.
It was not long before they were labeled, "The Axis of Evil" by none other than he who would accept the challenge. Later this band declared themselves to be “The Black Hole Alliance”. Within 18 hours the estimable Geoschmoe teaming up with the honorable Rextorres and unassailable 1FSTCAT.came forth forming an “Alliance of Good” in short order they were named, “The Olden Ones”. It fell upon them to free the galaxy of The Black Hole Alliance. The stakes were clear, Victory or Death!

[ April 24, 2003, 01:13: Message edited by: Gryphin ]

Gryphin
April 24th, 2003, 01:11 AM
Lord Chane,
Your logic if flawless. I conceed.

Slynky
April 24th, 2003, 01:11 AM
Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif"> Also, not sure what you mean by "was assuming shared systems between allies", <font size="2" face="Verdana, Helvetica, sans-serif">He probably meant that the different allies would normally have different planet types and atmospheres, and so would potentially split their systems to optimize their useage (esp. if no gifting of pop is allowed). http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Well, as one can see, I'm easily confused http://forum.shrapnelgames.com/images/icons/icon10.gif .

With that point in mind, though, we will all be oxygen atmosphere but I would envision seeing other colony types (depending on the size of the map and distance from the "enemy", however).

Slynky
April 24th, 2003, 01:46 AM
Hey ( http://forum.shrapnelgames.com/images/icons/icon10.gif ), all my good fictional writing gone to waste?

Asmala was branded an upstart on the KOTH league, coming from nowhere and making a name for himself among the "heavyweights". Then came Slynky, more mouth than ability (sheepish grin), and finally, Lord Chane made his debut.

It should have been the challenge of the "Two and Three Digit Forum Posters" -vs- the "Four-digit Forum Posters" http://forum.shrapnelgames.com/images/icons/icon12.gif .

Anyway, I tried to portray US as the "Black Hole Alliance" (Black representing the "evil" brand we were, well, branded with http://forum.shrapnelgames.com/images/icons/icon9.gif ). Now, all the sudden, we're the Olden ones? Yes, I'm an old fart but Asmala helps our average...LOL. Besides, Asmala uses the Black Hole Riders as his standard empire name (and, without consent http://forum.shrapnelgames.com/images/icons/icon10.gif , I used it as our alliance name to honor our young general).

Gryphin
April 24th, 2003, 02:07 AM
Hang on, I'll fix it.

Fixed

[ April 24, 2003, 01:13: Message edited by: Gryphin ]

Slynky
April 24th, 2003, 02:11 AM
Originally posted by Gryphin:
Hang on, I'll fix it.<font size="2" face="Verdana, Helvetica, sans-serif">You're a prince among princes! And thanks again for hosting the game (and all that that responsbility has entailed http://forum.shrapnelgames.com/images/icons/icon7.gif )

Oh, and glad to hear you're sober tonight http://forum.shrapnelgames.com/images/icons/icon10.gif .

Gryphin
April 24th, 2003, 02:18 AM
You're a prince among princes! <font size="2" face="Verdana, Helvetica, sans-serif">More like a joker among Jacks.

Gryphin
April 24th, 2003, 02:30 PM
Once again showing initiative calm Commander Slynky has joined the game. The question in everyone’s mind, “Does he have what it takes to take what they have”?

I am still awaiting a decision on how many systems and who if anyone objects to unusual names. I’ll keep them clean.
Dose anyone in the forums have a system name they would like to see used?

Slynky
April 24th, 2003, 02:49 PM
Originally posted by Gryphin:
I am still awaiting a decision on how many systems and who if anyone objects to unusual names. I’ll keep them clean.
Dose anyone in the forums have a system name they would like to see used?<font size="2" face="Verdana, Helvetica, sans-serif">Your earlier post said 114 systems. I'll agree to 100 if geo thinks that's enough.

As to names, I've already indicated it's fine by me. I think the rest of the Black Hole Alliance has agreed, also. (Just no names like, Slynky's Black Hole, please http://forum.shrapnelgames.com/images/icons/icon12.gif )

geoschmo
April 24th, 2003, 02:53 PM
I totally agree. No way that I am going to go into Slynky's Black Hole, so if there is a system named that he will win by default. http://forum.shrapnelgames.com/images/icons/tongue.gif

Number of systems doesn't really matter to me. I only brought it up as a matter of discusion. Once it's decided I can plan my strategy accordingly. As long as it's not so big that it takes us a month to find each other.

Geoschmo

Slynky
April 24th, 2003, 03:06 PM
Originally posted by geoschmo:
I totally agree. No way that I am going to go into Slynky's Black Hole, so if there is a system named that he will win by default. http://forum.shrapnelgames.com/images/icons/tongue.gif

Geoschmo<font size="2" face="Verdana, Helvetica, sans-serif">As we can tell from this one item, any war updates to the match may be humorous!

Gryphin
April 24th, 2003, 04:32 PM
Ok, I'll make it an even 100 plus a few "extras" that will be un non stratiegic locaitons an of no signifigance to the game except posisble humor.

I'll play test the player distribution to check for time to impact, er contact.

[ April 24, 2003, 15:36: Message edited by: Gryphin ]

Slynky
April 24th, 2003, 04:55 PM
Originally posted by Gryphin:
I'll play test the player distribution to check for time to impact, er contact.<font size="2" face="Verdana, Helvetica, sans-serif">And I hope whatever you discover remains a secret. http://forum.shrapnelgames.com/images/icons/icon7.gif

Gryphin
April 25th, 2003, 12:42 AM
As long as I remain sober the secretes will remain secretes. Since I'm no longer allowed to drink and play SEIV then I should be safe. ;-}

Slynky
April 25th, 2003, 02:47 PM
Lord Ithis, ruler of KaRella, scanned the reports from his admirals. Now that decisions had been made and preparations for war were under way, he would be spending many hours at such tasks.

Three vessels taken out of mothball. (click) Five more Slayer Processors, KaRella's latest, linked Online for research projects. (click) Production of Synth doubled. Yeah, needed to have that ready in case the citizens became alarmed. (click) Removal of "Olden Ones" emblems from existing warships and replacement with "Black Hole Alliance" insignia.

"WHAT?", he bellowed.

He threw his handmote accross the table in disgust and buried his face in his hands. Well, he was no psychic but it was crystal clear that coordination would have to improve if the alliance was to be successful in its gamble.

geoschmo
April 25th, 2003, 02:59 PM
Hey, one Last time can we get a rundown of the final official settings for the game? Racial points? All techs allowed? Ancient race allowed? That sort of stuff.

Geoschmo

Gryphin
April 25th, 2003, 03:08 PM
100 Random systems plus a few specials. A few System name changes. (Are there any you would like to see?)
Full communications even befor you meet.
Trading of Tech
No Trading of Planets or People
Can Share Systems

Originally posted by Gryphin:
My Current Understandings:
Quadrant - Dence Paradice - Maximum Number of Systems 100
Events - None
Technology Cost - Medium
Player Settings -
-Starting Resourses - Medium
- 3 Good Planets
- can view scores of allied players
- Technology Level for New Player - Low
- Racial Points - zero
Players
- 2 Teams of 3 each
- No AI
Game Settings
- Max units in space per player - 2000
- Max ships allowed per player - 1000<font size="2" face="Verdana, Helvetica, sans-serif">

Slynky
April 25th, 2003, 04:13 PM
Originally posted by geoschmo:
Hey, one Last time can we get a rundown of the final official settings for the game? Racial points? All techs allowed? Ancient race allowed? That sort of stuff.

Geoschmo<font size="2" face="Verdana, Helvetica, sans-serif">Pulled from an earlier page:

Quadrant:

FQM 1.8 Std
Dense Paradise
Medium size
All warp points connected
Warp points located anywhere

Races:

Racial points 0
Technology level 0
No AI
3 Good starting planets
Starting resources 20,000
Player can view score of allied player

Technology:

All areas allowed
Tech cost medium

Miscellaneous:

No events
No ruins (can ruin the game… )
1K ship limit
2K unit limit
All players must take rock/oxygen as planet type/atmosphere
Gifting or trading ships/colonies/units/population is not permitted
Email outside the game permitted

Victory Conditions:

Surrender

In the beginning, I had listed 36-hour turnaround but I see it is listed at 72 on PBW. The next time Gryphin is around the site, perhaps it could be changed to 48 hours.

geoschmo
April 25th, 2003, 04:21 PM
Thanks. I copied that into the description on PBW too. I figured it was somewhere earile in the thread but couldn't find it.

Geoschmo

Slynky
April 25th, 2003, 11:56 PM
All we need to do now is get the empires loaded up and try "building" the game file (crosses fingers) and perhaps knock several turns out over the weekend http://forum.shrapnelgames.com/images/icons/icon12.gif .

Gryphin
April 26th, 2003, 01:05 AM
I'll finish the map by 12:00 Noon East Coast Time, Saturday. Maybe sooner.

Slynky
April 26th, 2003, 01:13 AM
Sorry if I seem overly anxious. The Tourney game is in its second day of waiting for a turn. And Dreiko usually only has time to submit 2 or 3 turns over the weekend (and didn't submit anything today) in our KOTH game. So, this is my only hope for something, I guess http://forum.shrapnelgames.com/images/icons/icon9.gif .

geoschmo
April 26th, 2003, 01:42 AM
I know from the group of players here turns will go quick. At least they will be quick for a 6 player game.

Geoschmo

Slynky
April 26th, 2003, 05:45 AM
The vidscreen startled Lord Ithis from his light sleep. Springing to an upright position in his Grav-bed, he rubbed his eyes clear of dreariness to reveal the image of Lord Chane already deep into remarks.

"...immediately, ...reckless behavior unbecoming...and...dauntless indescretions warranting only disgust and removal!"

"What tha...?" Ithis gave in to conscieneness.

"Are you awake Lord Ithis?" Chane's voice echoed through the chamber.

"Mildly so, Commander." Ithis adjusted himself to the light flowing from the vidscreen. "He's an ugly cuss!" he thought.

Fifteen KaRellan time sectors passed as Lord Chane pursued his, seemingly, unending tirade on war plans. When an appropriate pause occurred, Ithis mumbled an obligatory response.

"Noted!"

The room returned to an ambient glow that invited sleep as Lord Ithis rolled on his side, scooped up his stuffed starship sleep toy, and talked himself to sleep...

"Why oh WHY did I ally with such a tempermental sort of person?"

[ April 26, 2003, 11:17: Message edited by: Slynky ]

Slynky
April 26th, 2003, 05:35 PM
Ya know, if this game doesn't start soon, I'm gonna write even MORE. Now, we wouldn't want that to happen, would we now? Some might call it cruel and unusual punishment... http://forum.shrapnelgames.com/images/icons/shock.gif .

Gryphin
April 26th, 2003, 05:52 PM
Are the players waiting for me and the map or am I waiting for the emp files?

The map is almost ready.

Slynky
April 26th, 2003, 06:15 PM
Originally posted by Gryphin:
Are the players waiting for me and the map or am I waiting for the emp files?

The map is almost ready.<font size="2" face="Verdana, Helvetica, sans-serif">Not hurrying you, Gryphin. Still need 4 empire files. I think the game has been posted for 3 days now http://forum.shrapnelgames.com/images/icons/icon7.gif ).

I'm sure Asmala will post his when he gets off work today. That should complete out team.

So, you have plenty of time. And, thanks again for helping out here! It has obviously turned into a bit more effort than you first thought.

Gryphin
April 26th, 2003, 06:21 PM
Slynky,
This is not work. This is design and creation. That is play for me.

Slynky
April 26th, 2003, 06:34 PM
Originally posted by Gryphin:
Slynky,
This is not work. This is design and creation. That is play for me.<font size="2" face="Verdana, Helvetica, sans-serif">LOL...well, don't forget I have tried the editor and it reminds me of a MicroSlop product... http://forum.shrapnelgames.com/images/smilies/rolleyes.gif .

Way back when (a Southern expression), I used to develop DOOM II levels for deathmatches. Now, THAT was fun.

geoschmo
April 26th, 2003, 06:56 PM
My teammates and I have to work out some deatails of our strategy. The game settings are a little unusual. Not that that is bad mind you, just not what we are used to. Have to consider the options carefully.

Geoschmo

Gryphin
April 26th, 2003, 07:15 PM
Just double checking.
Is the order the players signed up the order that I should place them on the map and add them to the game?
Makes sence but if I'm wrong

As for the Map Editor
"It is a poor musician that blames his instrument" http://forum.shrapnelgames.com/images/icons/icon12.gif

I'm looking forward to ED. That had a very nice map editor.

[ April 26, 2003, 18:21: Message edited by: Gryphin ]

Slynky
April 26th, 2003, 07:34 PM
Originally posted by geoschmo:
My teammates and I have to work out some deatails of our strategy. The game settings are a little unusual. Not that that is bad mind you, just not what we are used to. Have to consider the options carefully.

Geoschmo<font size="2" face="Verdana, Helvetica, sans-serif">Well, what are the problems? Perhaps I can help some... http://forum.shrapnelgames.com/images/icons/icon10.gif .

Slynky
April 26th, 2003, 07:35 PM
Originally posted by Gryphin:
Just double checking.
Is the order the players signed up the order that I should place them on the map and add them to the game?
Makes sence but if I'm wrong

As for the Map Editor
"It is a poor musician that blames his instrument" http://forum.shrapnelgames.com/images/icons/icon12.gif

I'm looking forward to ED. That had a very nice map editor.<font size="2" face="Verdana, Helvetica, sans-serif">All I know is that the order they joined the game is the order you place them in the game when inserting empires. As to getting teams on the same side of the map...I haven't a clue.

BTW, what's ED?

Gryphin
April 26th, 2003, 08:41 PM
I know how to place players.

ED is Empire Deluxe.
No comparison to SEIV but a nice strategy game you can play while drinking wine.

geoschmo
April 26th, 2003, 10:54 PM
Originally posted by Gryphin:
Just double checking.
Is the order the players signed up the order that I should place them on the map and add them to the game?
<font size="2" face="Verdana, Helvetica, sans-serif">Yes.

Slynky
April 27th, 2003, 02:54 PM
Only 2 more empires left to upload. Might get a gamestart today http://forum.shrapnelgames.com/images/icons/icon6.gif .

Gryphin
April 28th, 2003, 02:21 PM
Hey Slynky,
Speaking of challenges and the desire to play more games.
If you don't mind playing really weak players I'll go one on one with you. With the right map you should be home in time for the Spring Equinox.

geoschmo
April 28th, 2003, 02:33 PM
Originally posted by Gryphin:
I'll do up the game tonight by 6:30 East Coast Time. I'll post here when it is done.

Any Last thoughts?<font size="2" face="Verdana, Helvetica, sans-serif">Don't forget the game master password. http://forum.shrapnelgames.com/images/icons/icon12.gif

Slynky
April 28th, 2003, 03:58 PM
Originally posted by Gryphin:
Hey Slynky,
Speaking of challenges and the desire to play more games.
If you don't mind playing really weak players I'll go one on one with you. With the right map you should be home in time for the Spring Equinox.<font size="2" face="Verdana, Helvetica, sans-serif">Sounds good to me. I'll let you surprise me with a game of your choice and parameters. Sound OK?

( why do I feel like I'm being set up...? http://forum.shrapnelgames.com/images/smilies/rolleyes.gif )

Gryphin
April 28th, 2003, 04:44 PM
Slynky,
I should have it ready tonight. Do you have FQM Deluxe installed?

Slynky
April 28th, 2003, 09:07 PM
No, I don't have that. I DL'd the standard Version to check out the stuff you were talking about.

Frankly, I should have said I'm not really into playing any mods, though. I prefer to stick with 1.84.

The mod you're talking about only concerns maps, right?

Gryphin
April 28th, 2003, 09:41 PM
The deluxe Version changes quite a bit. We can do the standard.

Gryphin
April 28th, 2003, 11:19 PM
EDIT
Found It.

Help,
How do I put a master password on the game?
I have never had to befor.

I can see how to do it at the PBW site, but what about the GAM file.

[ April 28, 2003, 22:36: Message edited by: Gryphin ]

Slynky
April 28th, 2003, 11:54 PM
EDIT:

Now I know what your "edit" comment meant http://forum.shrapnelgames.com/images/icons/icon10.gif , so disregard my post.

As I recall, it's kind of in an obscure part of the screen (upper right, I think?) on the screen that says what kind of game it is. (but my memory sucks sometimes...)

[ April 28, 2003, 22:56: Message edited by: Slynky ]

Gryphin
April 28th, 2003, 11:59 PM
Done! I prat to the goddess I did it right.

Slynky,
Yes, and on a 21 inche screen is it way out of my field of vision. I found it when Pooh Star pointed it out.

Slynky
April 29th, 2003, 12:01 AM
EDIT:

No, I guess not...I'm just practicing on being an idiot. (which is good for the oppostion http://forum.shrapnelgames.com/images/icons/shock.gif )

It looks like you checked "finite resources". I don't think we wanted that option... http://forum.shrapnelgames.com/images/icons/icon9.gif .

[ April 28, 2003, 23:03: Message edited by: Slynky ]

Slynky
April 29th, 2003, 12:07 AM
Originally posted by Gryphin:
Done! I prat to the goddess I did it right.

Slynky,
Yes, and on a 21 inche screen is it way out of my field of vision. I found it when Pooh Star pointed it out.<font size="2" face="Verdana, Helvetica, sans-serif">TWENTY-ONE! Gads! (you lucky DOG http://forum.shrapnelgames.com/images/icons/icon12.gif )

geoschmo
April 29th, 2003, 12:17 AM
Originally posted by Slynky:
It looks like you checked "finite resources". I don't think we wanted that option... http://forum.shrapnelgames.com/images/icons/icon9.gif .<font size="2" face="Verdana, Helvetica, sans-serif">'Eh? Uh, my part of the universe is definetly not finite resources. What are you looking at there Slynk?

Geoschmo

Slynky
April 29th, 2003, 12:26 AM
Originally posted by geoschmo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slynky:
It looks like you checked "finite resources". I don't think we wanted that option... http://forum.shrapnelgames.com/images/icons/icon9.gif .<font size="2" face="Verdana, Helvetica, sans-serif">'Eh? Uh, my part of the universe is definetly not finite resources. What are you looking at there Slynk?

Geoschmo</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Well, you can tell by my edited post that I'm trying out for the idiot award of the game... http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

Gryphin
April 29th, 2003, 12:52 AM
Slynky I don't think they will fall for that.
You are just trying to suck them into a false sence of security.

Gryphin
April 29th, 2003, 01:06 AM
I'll do up the game tonight by 6:30 East Coast Time. I'll post here when it is done.

Any Last thoughts?

Slynky
April 29th, 2003, 01:26 AM
Originally posted by Gryphin:
I'll do up the game tonight by 6:30 East Coast Time. I'll post here when it is done.

Any Last thoughts?<font size="2" face="Verdana, Helvetica, sans-serif">Well, at the beginning the discussion about a challenge, I mentioned 36-hour turnaround. Please change it to 48, at least... http://forum.shrapnelgames.com/images/icons/icon12.gif .

Otherwise, good luck!

Slynky
April 29th, 2003, 01:43 AM
Originally posted by Gryphin:
Slynky I don't think they will fall for that.
You are just trying to suck them into a false sence of security.<font size="2" face="Verdana, Helvetica, sans-serif">Somehow, I don't think they will fall for any tricks like that... http://forum.shrapnelgames.com/images/icons/icon9.gif .

Gryphin
April 29th, 2003, 06:33 PM
Slynky the 21 inch monitor is belongs to Pooh Star,(my sweet heart). It was a hand me down from her X. He felt he needed something bigger.

It is both a blessing and a curse. At reading distance from the screen I can only see about 5 inches across, (tunnel vison). That is why Pooh Star had to find the Master Password field.

How's the game so far?

Slynky
April 29th, 2003, 07:03 PM
Greetings all: (well, all the participants and our illustrious map maker http://forum.shrapnelgames.com/images/icons/icon7.gif )

There seems to be a problem with the map and the setup.

All the empires of the Black Hole Alliance have now compared their starting positions and determined starting setup has a fault in it.

You know how, when you start out sometimes, you receive "free" scans of nearby systems? Well, I am virtually sure that one empire is inter-mixed with another empire of the opposing team. In fact, it appears one of the enemy homeworlds is completely surrounded by one of our empires.

That doesn't seem like a fair start for that person especially since another of our alliance members is only 4 systems away from both of them.

It also doesn't seem to reflect the map setup and starting positions we wanted to have for the challenge match.

I suspect the problem is that we joined in a different order than our proposed alliances. By that, I mean all of one alliance should join and then the other. It appears empires are assigned to starting points in some sort of contiguous manner.

Anyway, what do you guys think? To me, it only seems fair, especially the one empire of the Olden Ones caught in "inside" one of our (and a second empire so close), to exit the game, start another one, join in alliance order and generate a new map.

Comments?

geoschmo
April 29th, 2003, 07:07 PM
Actually the player you have surounded has the same view of a couple systems around and we had determined the same thing ourselves and notified Gryphin. He is going to fix it tonight and restart the game.

We are in agreement it's not really fair, although we thought it was unfair to your guy who was going to be picked apart one homeworld at a time. http://forum.shrapnelgames.com/images/icons/icon10.gif

Edit: If your theory as to the cause is correct, and it sounds reasonable, Gryphin can fix it my merely changing the number of the starting positions on the map. We don't need to be reordered in the the game.

Although, he may want to make a completely new map, or at least make six new starting positions so we don't all have knowledge of each others positions from this mistart.

Geoschmo

[ April 29, 2003, 18:11: Message edited by: geoschmo ]

Slynky
April 29th, 2003, 07:18 PM
Well, I guess it's a toss-up on just who was going to chew on whom. With another empire just 4 systems away, your person would be in trouble (unless, of course, another empire in your alliance were close by...and if that's the case, then the starting homeworld positions, which were supposed to put 3 empires on one side of the map and 3 on the other side of the map weren't done as well as it should have been...since there would be 4 empires on the left side of the map).

At any rate, everyone agrees that the starting homeworld placement got messed up. Are we to assume it has to do with the order we joined the game? If so, I suggest geo withdraw from the game and then re-join. That should put us in alliance order.

Oh, and IF I was correct about there being 4 empires on the left, the homeworld starting positions should be modified a bit.

Perhaps a new map should be rolled up. I say a new map because it's possible a person could have chosen Ancient abilities, now has a copy of the map (and planets and warp lines) and can then turn around and use those 1,000 points somewhere else while keeping a copy of the galaxy information. Not that anyone would cheat...but just to remove all doubt (after all, that's why we asked for a map generator... http://forum.shrapnelgames.com/images/icons/icon12.gif )

Comments?

geoschmo
April 29th, 2003, 07:36 PM
It's easier for Gryphin to just reorder the map starting positions or make a new map entirely then for me to withdraw and rejoin.

And I don't think anyone should or needs to be changing their empires. Gryphin can just restart the game using the exsisting empire files we've already uploaded.

Geoschmo

[ April 29, 2003, 18:37: Message edited by: geoschmo ]

Slynky
April 29th, 2003, 07:43 PM
Originally posted by geoschmo:
It's easier for Gryphin to just reorder the map starting positions or make a new map entirely then for me to withdraw and rejoin.

And I don't think anyone should or needs to be changing their empires. Gryphin can just restart the game using the exsisting empire files we've already uploaded.

Geoschmo<font size="2" face="Verdana, Helvetica, sans-serif">That's fine if it works that way. And, in this matter, I show (more of) my ignorance. You see, I'm worried that all you can do is specify that a particular system is a starting place for an empire. And that SE4 will just grab the empires and put them in any of the designated places without regard to what team they are on.

NOW,IF a person can specify that a particular system is a homeworld position AND that it should be used for a particular empire or team, then obviously the map can be adjusted and no one needs to leave the game and return. BUT, is that the way it works? I'm only asking because I don't know and just assumed all one could do was mark a system as a starting location.

[ April 29, 2003, 18:45: Message edited by: Slynky ]

Gryphin
April 29th, 2003, 07:44 PM
Yipes! I'll have Pooh Star help me track it though I was sure I did it right.

No later than 6:30 tonight.

geoschmo
April 29th, 2003, 07:58 PM
The map editor allows you to do either. You can mark a system as a "common" starting point, meaning anyone can start there. Those show up in the map editor as boxes with the word any in them. Or you can set it as a "specfic" starting point. In that case you specify the player number for each starting point. In this case Gryphin should be setting specfic starting points. 1, 3, and 4 on one side of the map, and 2, 5 and 6 on the other.

Geoschmo

Slynky
April 29th, 2003, 08:03 PM
See? Told ya I was showing my ignorance! Well, that's pretty kewl. Yep, probably easier to just make some map modifications and adjust team/empire starting positions to put one team on the left side of the map and the other on the right side.

One more question: So, after designating a system as a starting position, does SE4 THEN decide it can split that person's worlds up among one, two, or three different systems? My starting position was in 2 systems and another person's was in 3 systems. So, what governs that?

geoschmo
April 29th, 2003, 08:18 PM
Originally posted by Slynky:
One more question: So, after designating a system as a starting position, does SE4 THEN decide it can split that person's worlds up among one, two, or three different systems? My starting position was in 2 systems and another person's was in 3 systems. So, what governs that?<font size="2" face="Verdana, Helvetica, sans-serif">That's a little fuzzy. It seems to me to be kind of random. You will have one Homeworld at the spot specified in the editor, but you can't specify additional homeworlds. Sometimes they'll be in different systems, sometiems all in one system. I don't know how it decides.

Geoschmo

Gryphin
April 29th, 2003, 08:46 PM
Posted by Slynky:
Yep, probably easier to just make some map modifications and adjust team/empire starting positions to put one team on the left side of the map and the other on the right side.
<font size="2" face="Verdana, Helvetica, sans-serif">I tryed to suprise everyone by putting the teams across the top and bottom. There should have been at least 5 systems between the two teams. I can't wait to see the map.

I'll do left to right or would you like to try more systems.?

Slynky
April 29th, 2003, 08:54 PM
It seems everytime I get involved ina map-making discussion I confuse things. So, I'll defer to the others for any further help... http://forum.shrapnelgames.com/images/icons/icon12.gif .

Asmala
April 29th, 2003, 08:56 PM
After reading these Posts I think too we should reset the game.

Btw I have noticed that the amount of free scans vary at each time. Sometimes I got one system scanned and sometimes five systems scanned. But this happen only when I have more than one homeworld. Is that just random or what?

geoschmo
April 29th, 2003, 08:57 PM
Originally posted by Gryphin:
I'll do left to right or would you like to try more systems.?<font size="2" face="Verdana, Helvetica, sans-serif">Suprise is good. I don't think we need more systems total, just more between us. Doesn't matter to me if it's left/right, top/bottom or diagonal.

Geoschmo

Slynky
April 29th, 2003, 09:52 PM
Sorry for all the extra work you got stuck with, Gryphin. Of course, I guess, it's a good learning experience. Again, 'ppreciate you doing this for the challenge http://forum.shrapnelgames.com/images/icons/icon6.gif .

Gryphin
April 29th, 2003, 11:12 PM
I found the mistake.
I forgot to set a starting point for Player 4 so they ended up in the Norths backyard.

My Bad
Mea Culpa
Drats!

Can't blame it on my vision. Have to blame it on my ADD.
Arn't you glad I don't write code for Microsponge?

[ April 29, 2003, 22:14: Message edited by: Gryphin ]

Slynky
April 29th, 2003, 11:40 PM
Originally posted by Gryphin:
Arn't you glad I don't write code for Microsponge?<font size="2" face="Verdana, Helvetica, sans-serif">How could I tell the difference from what they produce already?

http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

Gryphin
April 30th, 2003, 12:02 AM
Ok, I've redone the map.
Now I start a New Game
Upload it to here?
From PBW:
Replace the current turn? (Check to replace the turn, or leave empty to upload the next turn manually.)
Game file (.gam or .zip): <font size="2" face="Verdana, Helvetica, sans-serif">

geoschmo
April 30th, 2003, 12:15 AM
yes, and check the box.

Gryphin
April 30th, 2003, 12:28 AM
This time I Pray to the Goddess and the God and anything else that will help.
Oh,
And thanks to all of you for your help.

geoschmo
May 1st, 2003, 02:16 AM
All of the Olden ones have uploaded their turns. http://forum.shrapnelgames.com/images/icons/icon12.gif

Slynky
May 1st, 2003, 02:56 AM
Old but fast! Have to remember that. Perhaps Lord Chane is still recovering from the incredible time-space shift his empire experienced and is clearing the dizziness from his head before he makes warplans. http://forum.shrapnelgames.com/images/icons/icon7.gif

Slynky
May 1st, 2003, 02:42 PM
Gryphin, dude, you need to turn off sending player stats. Those files are in plain text and can be read by everyone in the game. http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif

geoschmo
May 1st, 2003, 02:47 PM
I went in and turned it off for him. Good catch Slynk. I didn't even notice.

Geoschmo

Gryphin
May 1st, 2003, 03:23 PM
oooops, sorry, Thanks Geo.
anything else?
< Thanks for everyone's patience as well >

Slynky
May 1st, 2003, 06:29 PM
Oh, and Gryphin, weren't you going to gen up a surprise game for the two of us that involved FQM Std, Patch 1.84, and whatever maniacal other settings you wanted to spring forth with?

geoschmo
May 1st, 2003, 10:20 PM
Burning through the turns today. http://forum.shrapnelgames.com/images/icons/icon7.gif

Gryphin
May 1st, 2003, 11:07 PM
Slynky,
Thanks for the reminder. I'll try tonight.

Slynky
May 1st, 2003, 11:11 PM
Originally posted by geoschmo:
Burning through the turns today. http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">Yeah, Geo, I just told Chane that all the Olden Ones were Online and busy. And that Asmala hadn't gone to bed yet. But he is trying to juggle slipping a turn in while migrating our staff from Exchange 5.5 to Exchange 2K. (and other stuff... http://forum.shrapnelgames.com/images/icons/icon10.gif )

Slynky
May 2nd, 2003, 01:07 AM
Originally posted by Gryphin:
Slynky,
Thanks for the reminder. I'll try tonight.<font size="2" face="Verdana, Helvetica, sans-serif">And remember, game is up to you. Give me 1.84 game in regular Gold and a TDM Std map and the rest is yours for some fun...I'll try to step up to the plate.

That means your imagination is your limit. Meaning wild stuff such as, offensive/defensive traits MUST be lowered to 50% for each, or disallow weapons or shields, or NO advanced traits allowed.

I'll try anything! Let's have some fun!

Gryphin
May 2nd, 2003, 02:40 AM
slynky, hmm, 287 floating point Posts. (till you respond). Wonder if you know the signifigance of the number.

Slynky
May 2nd, 2003, 02:49 AM
Originally posted by Gryphin:
slynky, hmm, 287 floating point Posts. (till you respond). Wonder if you know the signifigance of the number.<font size="2" face="Verdana, Helvetica, sans-serif">You confuse me. LOL.

Not sure about the Posts, but 287 used to be the math co-processor to the 286 chip, right? If I'm wrong, then I lose my IT license (might be a blessing...LOL).

So, otherwise, I need help! http://forum.shrapnelgames.com/images/icons/icon8.gif

Gryphin
May 2nd, 2003, 03:04 AM
Slynky, you are older than I thought. (or have read far too much)
That was what I was referring too.

What kind of IT do you do?
Mostly I do "Desktop Support". I have no control over the Network level stuff except to grant access. Mostly it is software install, support, printers, setup etc.. My favorite part is "Allocation of Resourses"
My favorite expresion:
"I know where your data is. I know where your backups are"

Gryphin
May 2nd, 2003, 03:38 AM
Slynky vs Gryphin Phun Gam
Here are my thoughts
Synky vs Gryphin Match
Starting resources: 20000
Starting planets: 5
Home planet value: Good
Score display: All
Technology level: Medium
Racial points: 5k
Quadrant type: Dense Threaded Spiral
Quadrant size: Less than 100
Event frequency: None
Event severity: NA
Technology cost: Medium
No ruins on planets
No: Intel – Not even Counter Intel for protection from the AI
No: Deliberate Planet Glassing. No Weapons of Mass Planetary Destruction. So no Planet or sun busters, Plague, Napalm, etc..You must try to capture planets. This includes against the AI. Home worlds you can blockade. (Bet you have never played that way).
No: - Mines, Repair, Ship Capture, These techs will remain available to the AI. You can build Mine Sweepers.
Victory conditions: Two Halve Phun
Maximum units: MAX
Maximum ships: MAX
Computer players: United Floral and Toron
Other game settings:
36 Hour Fully automatic turns with a sincere effort to keep it to 24.
Required:
You supply 45 system names for the map.
- The names can not be hard to read combinations of use non English characters.

No trading, gifting or treaties with the AI.

[ May 02, 2003, 02:39: Message edited by: Gryphin ]

Slynky
May 2nd, 2003, 03:47 AM
Reply...

"you are soooo dead!"

This is MY game!

45 names? EASY

A few notes:

(1) How do you want the names?

(2) Post updates in this thread called, "Fun Challenge".

(OK, done with the false bravado...down to business) http://forum.shrapnelgames.com/images/icons/icon12.gif

Slynky
May 2nd, 2003, 05:20 AM
Lord Ithis woke from his traditional dreams of galactic conquest and scratched his (deleted).

He struggled with the "sandman" and reached for his handmote.

"Hmmmmm. Chane and Asmala were active, VERY active. That was good."

He smiled.

Still rubbing the sleep from his eyes, he reached to his bed-table for his usual meal of organic nutrients. He smiled as he extracted a Thrilbim from its cracked shell.

Moving to an upright position on his grav-bed, he dropped the morsel on his waiting tongue and pulled it in with a peasent-like maneuver. Wiped the juice from his lips and inspected the tray for more tidbits.

But war loomed and he fought his hunger for delicacies. A more important thought grasped his attention.

"Ithion! ON!" He commanded. Yes, he was a bit egotistical but naming the WarComp after his name wasn't the biggest sin of his. "Where ARE Chane and Asmala?", he queried.

"Location Unknown"

"CONFOUNDRALS!" He nearly screamed. Hadn't he hired ancient mystics to supply him with movements and locations? He stomped across his quarters while scratching his (deleted).

Heads would roll!

Slynky
May 4th, 2003, 05:48 PM
"They know where we are!" The tone of Emperor Asmala's voice betrayed his concern.

Lord Ithis threw the irratating Rubic's Cube on the floor and spoke harshly. "Ithion ON. Comm channel ON."

Asmala's 3D image appeared. "We were scouting new outPosts to colonize and encountered a ship of the Pootopian Empire. They are nearer than we calculated! We need warships to this sector immediately."

Ithis peered into the image. Silence ensued.

"Ithis, you don't seem to undertand! They have ancient mystics in their charge! They know all the start charts!"

Ithis stared blankly.

"Ithis, DO YOU COPY THIS TRANSMISSION?"

Lord Ithis paused, scratched his (deleted), and replied, "I'll contact Lord Chane. His fleets are nearby."

He terminated communications, picked a particularly annoying booger from his nose, scratched again, and turned his attention to the discarded Rubic's Cube again.

Slynky
May 11th, 2003, 06:28 AM
Communique: Sub-channel coded (voice)
Origin: Yabu System (Path Layer)
To: KaRellan Fleet Commander

"Our orders to lay mines in the designated sectors of the Yabu system are keyed and locked. Travel progressing as planned. Wait! Medium proximity scan showing debris in our path. No! Wait! I'm scan-closing now...

NO! It can't be! Commander, it isn't debris at all. It appears to be fast-moving figh......"

EOT

Lord Ithis smashed his Rubic's cube onto the op-desk. Apparently, idiots were in the wrong command positions. THIS, he would rectify!

Slynky
May 13th, 2003, 08:43 PM
I'm going to try to load the game on W2K in the Alabama office I'm working in and see if it will run so I can do my turn from here.

Dralasite
May 14th, 2003, 07:15 PM
Slynky, I appreciate the updates http://forum.shrapnelgames.com/images/icons/icon7.gif Sounds like its turning out to be a good game.

Just curious, what turn/year is it? Of course, I'd like to know more, but I can't think of much else to ask that wouldn't give secrets away http://forum.shrapnelgames.com/images/icons/icon12.gif Guess I'll just have to wait for the post-game.

Asmala
May 14th, 2003, 07:27 PM
The turn is 24.

Slynky
May 17th, 2003, 04:20 AM
"Here is your new Rubic's Cube, your Worthiness." Morsel, the timid Imperial Shopper bowed extra low. Word had pierced the empire that the Black Hole Alliance had been suffering setbacks in its war against the Olden Ones. He proffered the cube gingerly.

Ithis whirled around at the intrusion.

"Drop it where you stand!" He commanded.

Morsel did so and slynked out of the room.

Lord Ithis allowed his attention to be diverted from the grav-mon with the latest expansion reports. Calmly, he strode toward the venomous cube and stared at it. Then, overcome with a nanosecond of anger, stomped the square into little bits.

Ithis paused for a moment to try and gather his wits. To control his anger. Reached down with his hand and scratched his deleted. For some strange reason, scratching always seemed to help.

It was then, immediately following the Imperial Scratching that he saw. He dropped to his knees before the scattered bits of the Rubic's cube and saw the galaxy. Different colors. Distances. He had an epiphony!

Springing to his feet, Lord Ithis screamed to Ithion, the war 'puter, "Get me my commanders onlne! I now know what must be done!"

Slynky
May 22nd, 2003, 03:37 AM
Olden Ones -vs- Black Hole Alliance 2403.0

It's been three years and time for a game update. The three players in the Black Hole Alliance are in 4th 5th and 6th place. That means the three players in the Olden Ones...well, you can do the math... http://forum.shrapnelgames.com/images/icons/icon12.gif .

(in case anyone is interested)

Ragnarok
May 22nd, 2003, 03:54 AM
Originally posted by Slynky:
Olden Ones -vs- Black Hole Alliance

(in case anyone is interested)<font size="2" face="Verdana, Helvetica, sans-serif">I am...I follow this game very closely. Well as close as I can for the information that comes through this thread. http://forum.shrapnelgames.com/images/icons/icon12.gif

Slynky
May 22nd, 2003, 04:26 AM
I should reload turn 1 and "snatch" the map for reference, I guess, but it hasn't seemed like the game has drawn much interest.

Certainly, the Olden Ones contain some of the best players around (from what I have seen)...so it's a tough game (as our position shows).

The map is very interesting. Choke points, etc. Three on top and three on bottom...with those three "Groups" of systems on top connected in various ways to the three "Groups" on the bottom. Lines of colonization have begun to form up and defensive positions being staged. A few ships lost to mines and some "fighter wars".

Obviously, we "young" upstarts have bitten off a big piece of meat to fry. I'm sure they are doing as much as they can to prove their reputations.

Gryphin
May 22nd, 2003, 11:46 AM
I'm glad you like the map. Did my best to make it ballenced, fun and as deceptive as possible.

Stone Mill
May 22nd, 2003, 08:37 PM
I'd like to hear the scoop on this game as well. http://forum.shrapnelgames.com/images/icons/icon7.gif Please give some updates as this progresses.

Slynky
May 24th, 2003, 03:56 PM
Olden Ones -vs- Black Hole Alliance

http://forum.shrapnelgames.com/newuploads/1053794730.jpg

Key:

Olden Ones - top of the map
Black Hole Alliance - bottom of the map ( http://forum.shrapnelgames.com/images/icons/icon8.gif )

Red systems - Shared systems, conflict, borders being discussed)
Numbers - More than 1 homeworld in system
Letter T following name - Religious (has Talisman)
Greyed-out system - Nebulae or worthless systems

General info - Both teams took one ancient race and two religious races.

[ May 24, 2003, 17:47: Message edited by: Slynky ]

Slynky
May 26th, 2003, 03:58 PM
The game is starting to materialize now. Fleets are now making their presence known. Preparations are being made for some significant battles in the middle of the map while fighting has already began in the West. The biggest fleet that has appeared is by geoschmo (21 LCs's) in the middle of the map. They must surely be fitted with the Talisman. In the West, Asmala is assmbling a fleet to work on 1FSTCAT, who fights without benefit of the Talisman. As one who doesn't have the Talisman, I feel his pain (said in my best "Clinton" voice... http://forum.shrapnelgames.com/images/icons/icon10.gif ). In the East, only a minor skirmish between Lord Chane and RexTorres with a few ships.

I suspect we will see some "geoschmo action" soon with his fleet of 21 LC's, though http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif

geoschmo
May 26th, 2003, 04:33 PM
Originally posted by Slynky:
I suspect we will see some "geoschmo action" soon with his fleet of 21 LC's, though http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif <font size="2" face="Verdana, Helvetica, sans-serif">Perhaps. http://forum.shrapnelgames.com/images/icons/icon10.gif

Slynky
May 26th, 2003, 04:45 PM
Originally posted by geoschmo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slynky:
I suspect we will see some "geoschmo action" soon with his fleet of 21 LC's, though http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif <font size="2" face="Verdana, Helvetica, sans-serif">Perhaps. http://forum.shrapnelgames.com/images/icons/icon10.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Ya know, geo ( http://forum.shrapnelgames.com/images/icons/icon12.gif ), it's bad enough to have a few planets wacked but to "hover" around letting the colonist wonder each month when they will die is cruel and unusual punishment!

geoschmo
May 26th, 2003, 05:33 PM
Originally posted by Slynky:
Ya know, geo ( http://forum.shrapnelgames.com/images/icons/icon12.gif ), it's bad enough to have a few planets wacked but to "hover" around letting the colonist wonder each month when they will die is cruel and unusual punishment!<font size="2" face="Verdana, Helvetica, sans-serif">If the waiting is too troublesome they are free to join our empire. Or if they prefer to commit mass ritual suicide that is an option. Otherwise we will get there where we are ready. http://forum.shrapnelgames.com/images/icons/icon12.gif

Geoschmo

Slynky
May 27th, 2003, 09:14 PM
Originally posted by geoschmo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slynky:
Ya know, geo ( http://forum.shrapnelgames.com/images/icons/icon12.gif ), it's bad enough to have a few planets wacked but to "hover" around letting the colonist wonder each month when they will die is cruel and unusual punishment!<font size="2" face="Verdana, Helvetica, sans-serif">If the waiting is too troublesome they are free to join our empire. Or if they prefer to commit mass ritual suicide that is an option. Otherwise we will get there where we are ready. http://forum.shrapnelgames.com/images/icons/icon12.gif

Geoschmo</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">As the saying goes, "All comes to he who waits." http://forum.shrapnelgames.com/images/icons/icon10.gif

geoschmo
May 27th, 2003, 09:29 PM
Yes, and if you have seen the current turn the wait is over. http://forum.shrapnelgames.com/images/icons/icon7.gif

Slynky
May 28th, 2003, 03:51 AM
Originally posted by geoschmo:
Yes, and if you have seen the current turn the wait is over. http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">Yeah, that's what I meant... http://forum.shrapnelgames.com/images/icons/icon12.gif

Stone Mill
May 28th, 2003, 07:28 PM
Slynky- great map! I expect those colors are going to bleed a bit... literally. http://forum.shrapnelgames.com/images/icons/icon7.gif

geoschmo
May 28th, 2003, 07:49 PM
You can update the map and take the red circle off the system in the center. It is no longer contested. http://forum.shrapnelgames.com/images/icons/icon12.gif

Geoschmo

Slynky
May 28th, 2003, 09:04 PM
Originally posted by geoschmo:
You can update the map and take the red circle off the system in the center. It is no longer contested. http://forum.shrapnelgames.com/images/icons/icon12.gif

Geoschmo<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, guess so. And while I'm at it, I can get rid of the one on the left as well since Asmala took care of it like you did mine. http://forum.shrapnelgames.com/images/icons/icon12.gif

Slynky
May 28th, 2003, 09:05 PM
Originally posted by Stone Mill:
Slynky- great map! I expect those colors are going to bleed a bit... literally. http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">Think I should keep it updated? (within the limits of what is safe to reveal of course http://forum.shrapnelgames.com/images/icons/icon12.gif )

Slynky
May 31st, 2003, 04:10 AM
Olden Ones -vs- Black Hole Alliance 2404.0

http://forum.shrapnelgames.com/newuploads/1054346394.jpg

Key:

Olden Ones - top of the map
Black Hole Alliance - bottom of the map
Red systems - Shared systems, conflict, borders being discussed)
Numbers - More than 1 homeworld in system
Letter T following name - Religious (has Talisman)
Greyed-out system - Nebulae or worthless systems
Colored arrows - Offensive movement
Orange line - General battle boundaries

General info - Both teams took one ancient race and two religious races.

Update - Well, what 1 year can bring! Captured ships of Asmala's in the West, destroyed planets (mine) in the center, and a most excellent (if a bit lucky http://forum.shrapnelgames.com/images/icons/icon12.gif ) intel mutiny of a talisman ship of Lord Chane's over his homeworld (see the asterisk).

The Olden Ones are proving their reputation. They are currently 1st, 2nd, and 4th. 40 ships advancing down the middle and 24 more ships on the eastern front!

Hey, I need some ruins fast! http://forum.shrapnelgames.com/images/icons/icon12.gif (and I don't mean my planets, Geo http://forum.shrapnelgames.com/images/icons/icon10.gif )

[ May 31, 2003, 03:11: Message edited by: Slynky ]

Taz-in-Space
May 31st, 2003, 04:32 AM
Taz leans in to admire the map...

...(and grab the 200th post)

BTW nice map - how'd you do it?

Slynky
May 31st, 2003, 04:44 AM
Originally posted by Taz-in-Space:
Taz leans in to admire the map...

...(and grab the 200th post)

BTW nice map - how'd you do it?<font size="2" face="Verdana, Helvetica, sans-serif">Taz, you ARE the dude! ( http://forum.shrapnelgames.com/images/icons/icon12.gif )

Just a screen print, cropped, and photoshoped.

Alas, I am a better narrator than a player http://forum.shrapnelgames.com/images/icons/icon9.gif .

Fyron
May 31st, 2003, 05:16 AM
General info - Both teams took one ancient race and two religious races.
<font size="2" face="Verdana, Helvetica, sans-serif">How incredibly lame... 4/6 religious races in one game...

Slynky
May 31st, 2003, 05:35 AM
Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif"> General info - Both teams took one ancient race and two religious races.
<font size="2" face="Verdana, Helvetica, sans-serif">How incredibly lame... 4/6 religious races in one game...</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Perhaps, but when reputations are on line and newbies want to win, seems like the natural choice. Of course, it's one of the reasons I see games ban Religious trait.

(Edit: And it follows that it helps to take the same trait so it can be traded)

[ May 31, 2003, 04:36: Message edited by: Slynky ]

geoschmo
May 31st, 2003, 03:26 PM
Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif"> General info - Both teams took one ancient race and two religious races.
<font size="2" face="Verdana, Helvetica, sans-serif">How incredibly lame... 4/6 religious races in one game...</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Hey, you talking to me? http://forum.shrapnelgames.com/images/icons/icon10.gif

If it were a 6 person free for all game I would tend to agree with you. But this was a special game, so things are done a little differently. http://forum.shrapnelgames.com/images/icons/icon7.gif

Geoschmo

Slynky
June 14th, 2003, 02:52 AM
Sorry, guys, for the delay. Just got back from Kentucky on business and will hop to the turn now.

Lord Chane
June 14th, 2003, 10:48 PM
The Eldonia Clan, RexTorres, sent a fleet maurading into my empire. He bypassed the first system he entered and moved deeper into my territory obviously intent on wreaking as much havoc as possible. It killed 10 - 12 planets before being destroyed itself. We intercepted and destroyed another fleet attempting to move into our territory before it could do any harm. Altogether Eldonia lost about 40 ships. I lost the aforementioned planets. The new problem is the opposition's intel attacks. I'm losing a ship or two each turn to mutinies. I guess that pay raise we gave the military wasn't enough! Damned disloyal traitors! And now there's a new problem. Someone is spreading lies on some of our colony worlds and riots have begun breaking out. The Emperor has declared martial law and we're upping everyone's daily Scotch ration. Hopefully that'll quell the problem. Oh, and did I mention that the head of the IIA (Imperial Intelligence Agency) has been found guilty of gross negligence for failing to foresee the threat now facing the Empire? As penance, we are a theocracy, he will now serve as chief altar boy at the Our Father of the Rigid Staff church until he has absolved himself of his sins.

Slynky
June 14th, 2003, 10:58 PM
"Our Father of the Rigid Staff"...

LOL!

Reminds me of the Triple R: Rigid Rod of Reality!
http://forum.shrapnelgames.com/images/icons/icon10.gif

So far, though, our plan is working fairly well. Lull them into a sense of false security and then strike! I have assembled a fleet of 37 battleships and sweepers for over 200 mines...I'm ready. Little did they suspect it would be ME, Talisman-less as I am, to be striking deep into territory!

Slynky
June 23rd, 2003, 10:32 PM
Olden Ones -vs- Black Hole Alliance 2405.1

http://forum.shrapnelgames.com/newuploads/1056399393.jpg

Key:

Olden Ones - top of the map
Black Hole Alliance - bottom of the map
Red systems - Shared systems, conflict, borders being discussed
Numbers - More than 1 homeworld in system
Letter T following name - Religious (has Talisman)
Greyed-out system - Nebulae or worthless systems
Orange line - General battle boundaries

General info - Both teams took one ancient race and two religious races.

Update - One month late with the yearly update. What can I say but, "War is hell!"

The Olden Ones have relied heavily on intel attacks against Lord Chane for most of the year. Most attacks were successful. There have been ship mutinys, planet arnachys, resource thefts, you name it. At the same time, there were ship incursions to deal with in his area. Needless to say, it's been tough for Lord Chane.

Elsewhere, Geo has decided he wants a cul-de-sac all to himself (see middle of map and trace the red battle markers... http://forum.shrapnelgames.com/images/icons/icon9.gif ). Some planets were scrapped and others were invaded. Slynky's empire mourns the loss of the loyal population who trusted them.

Finally, on the left, and most recently, small incursions were made against 1FSCAT's empire. A few planets burned and several ships destroyed. Both Asmala and Slynky have invaded.

Score at this turn:

Olden Ones: 2nd, 3rd, 6th
Black Hole Alliance: 1st, 4th, 5th

Gryphin
June 24th, 2003, 07:47 PM
Question:
Interms of Map design, was the way I layed out the center of the map a good or bad idea.

geoschmo
June 24th, 2003, 08:12 PM
Originally posted by Gryphin:
Question:
Interms of Map design, was the way I layed out the center of the map a good or bad idea.<font size="2" face="Verdana, Helvetica, sans-serif">Well, I will give you an A for concept and a B- for execution. The top to bottom placement of empires with the thin lines of systems up and down gives some quite natural choke points and lends a lot of tension and interest. However, because of the way the empies are shifted around slightly it's ended up being two separate 2 on 1 fights. Rex and I against Lord Chane in the east/center and Slynky/Asmala
against 1FSTCAT in the west.

It's not inconceivable that forseeable future soon this will be a 2 v 2 game instead of a 3 v 3 one. Unless one of the teams is able to get some assistance to the guys currently being attacked.

Geoschmo

Slynky
June 24th, 2003, 11:27 PM
Originally posted by geoschmo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Gryphin:
Question:
Interms of Map design, was the way I layed out the center of the map a good or bad idea.<font size="2" face="Verdana, Helvetica, sans-serif">Well, I will give you an A for concept and a B- for execution. The top to bottom placement of empires with the thin lines of systems up and down gives some quite natural choke points and lends a lot of tension and interest. However, because of the way the empies are shifted around slightly it's ended up being two separate 2 on 1 fights. Rex and I against Lord Chane in the east/center and Slynky/Asmala
against 1FSTCAT in the west.

It's not inconceivable that forseeable future soon this will be a 2 v 2 game instead of a 3 v 3 one. Unless one of the teams is able to get some assistance to the guys currently being attacked.

Geoschmo</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Not quite sure I would agree. Yes, Lord Chane has been assaulted by multiple players but with intel only. Otherwise, only Rex has moved and made attacks with fleets.

On the left (western edge), I have to agree a bit, it has turned out to be Asmala and I against 1FSTCAT. But just recently. Before that, it was mostly Asmala by himself.

And in the middle, mostly you and me, though my few ships have been simulating roadbumps in parking lots http://forum.shrapnelgames.com/images/icons/icon10.gif . At any rate, it's my colonies you've been bearing down upon.

geoschmo
June 24th, 2003, 11:56 PM
Oh, heh. I must not be paying attention. I thought those were Lord Chanes colonies in the center of the map. I must be in too many games... http://forum.shrapnelgames.com/images/icons/icon12.gif

My main point though is that the placement of the empires makes it a tad difficult for either Rex or I to lend aid to 1FSCAT. And I assumed Lord Chane was having a similer problem. When two of your enemies are closer then either of your allies, watch out. http://forum.shrapnelgames.com/images/icons/icon10.gif

Slynky
June 25th, 2003, 12:50 AM
Yeah, Lord Chane is on his own. Too far away to send ships to, that's for sure.

So, in the grand scheme of things, without help, let's say Lord Chane is lost and 1FSTCAT is lost. It leaves 2 "Talismans" against 1 "Talisman" and wimpy ole me. Asmala has somehow eeked his way into first place, but that alone can't make up for the loss of an empire that can build "Talisman" ships. So, it looks like a bad trade in strategic terms.

In fact, the match looks pretty dim for us (THERE! I said it!). Just hoping some desparate attacks here and there can prolong it a bit.

geoschmo
July 17th, 2003, 04:17 PM
Oh my, this game went downhill quickly. It's all over but the shouting for 1FSTCAT and myself. Just waiting to hear from Rex how long he wants to drag out the inevitable and this game will be coming to a rather disapointing conclusion.

I don't mind losing, I have become accustomed to it over the years. But I am not familier with getting stomped on the way I have in this game. I am not sure that the AI couldn't have put up more of a fight then I did.

Geoschmo

Slynky
July 27th, 2003, 07:57 PM
Olden Ones -vs- Black Hole Alliance 2405.9

http://forum.shrapnelgames.com/newuploads/1059327550.jpg

Key:

Olden Ones - top of the map
Black Hole Alliance - bottom of the map
Numbers - More than 1 homeworld in system
Letter T following name - Religious (has Talisman)
Greyed-out system - Nebulae or worthless systems
PINKish lines - New warp lines (also note with earlier map down in the thread "blown" lines)
BLUE systems - Systems having major battles

General info - Both teams took one ancient race and two religious races.

Update - Well, it's been nearly 10 turns since the Last update.

As noted by Geo, things have taken a quick turn for the Black Hole Alliance. With the advent of "hole openers and closers", deadly raids have been made into 1FSTCAT's area, then into Geoschmo's area, and leading into RexTorres' area. Truth be told, most all of this has been Asmala http://forum.shrapnelgames.com/images/icons/shock.gif . Of course, as alluded to earlier in the thread, the matchup of people had its good and bad. Good for us and bad for the Olden Ones is the fact that Asmala was facing the person without the Talisman and pretty much left to expand and grow. Against Asmala, that's not good.

On the other side, Lord Chane has managed to withstand the onslaught of Intel ops against his empire...a fairly incredible feat if you ask me! At one point, half his empire was rioting and he had no resources. Not to mention "stolen" ships and invading fleets to contend with. But, he's turned the corner now.

Me? I'm just the guy with Ancient ability. I help out with research and a few ships here and there. My placement was a good location (having Talisman people left and right of me) except for expansion (my teammates are hogs.... http://forum.shrapnelgames.com/images/icons/icon12.gif ).

Unless the Olden Ones have some surprises for us, the game might not go another 10 turns. (of course, IF they have some good surprises for us, it STILL might not go 10 turns...just a different outcome http://forum.shrapnelgames.com/images/icons/icon8.gif ).

1st Place - Asmala
2nd Place - RexTorres
3rd Place - Slynky
4th Place - Lord Chane
5th Place - Geoschmo
6th Place - 1FSTCAT

(I believe these are correct positions for the Olden Ones)

geoschmo
July 27th, 2003, 08:07 PM
Uh, the only reason Lord Chane survived is that Asmala came in and took out the empires doing the intel. http://forum.shrapnelgames.com/images/icons/icon7.gif

Yeah, this game is over. We are just playing turns until Rex realizes what 1FSTCAT and I have known for a while.

Turned out instead of a 3 on 3 game we had a 1 vs 3 game, and the 1 won. http://forum.shrapnelgames.com/images/icons/icon10.gif

Geoschmo

Slynky
July 27th, 2003, 08:24 PM
Well, there's no denying Asmala is awesome! Left to grow, even worse problem to deal with. I know I've tooted his horn a lot (he doesn't toot it himself much, so I have to) but of all the players I've have seen in action, he's the best I've seen.

Not so much 1 vs 3 but 4 vs 3. You see, he's like 2 of us. In fact, his shipcount is twice mine as is his score. At any given moment, he's got 60 or 70 ships being built.

Yes, his attacks helped stop the intel on Lord Chane. But, though the intel overwhelmed Lord Chane earlier than we thought, we had stellar manip in the shipyards before it started. It was our plan all along to get openers as soon as we could. Spending the time to get SY 3 our SY 2's upgraded took some time, too. So while that was upgrading (along with extraction 3's), I worked on Stellar Manip. Seemed like it was taking forever. One lucky thing was that I remembered your penchant for Intel and suggested to the others that I get us into intel. It was late but could have been even worse...we had just started building intel facs when the attacks hit.

Asmala
September 1st, 2003, 09:59 PM
BUMP

*Wanders away longing for those days when this game went turn per day pace...*

geoschmo
September 5th, 2003, 06:52 PM
Well it's official. This game is over. The evil doers were victorious. My suckosity has reached heights heretofore only discussed in purely theoretical terms. My economic ineptitude was only suprpassed by my utter lack of military skill. It's gotten so bad that I have rubbed off on my allies, the formerly respected 1FSCAT and Rex Torres. http://forum.shrapnelgames.com/images/icons/icon10.gif

Congradulations to Lord Chane, Slynky and Asmala. And thanks to Gryphin for setting it up for us.

[ September 05, 2003, 18:03: Message edited by: geoschmo ]

Asmala
September 7th, 2003, 08:20 PM
*Asmala thinks he have to give a gift to the Ancient Ones in order to remove the "bad doers reputation"

Here you are, a shiny walking stick to each http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

EDIT: typo

[ September 07, 2003, 21:23: Message edited by: Asmala ]

Slynky
September 7th, 2003, 10:05 PM
Originally posted by Asmala:
*Asmala thinks he have to give a gift to the Ancient Ones in order to remove the "bad doers repution"

Here you are, a shiny walking stick to each http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="Verdana, Helvetica, sans-serif">Ouch! http://forum.shrapnelgames.com/images/icons/icon10.gif