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View Full Version : why is SEIV so good to you?


mottlee
April 20th, 2003, 07:47 PM
To me this game works so well for the following

(1) Great support

(2) Great "family" (all of us)

(3) If you get tired of playing one ..change to a different mod=new game!

I started with SEIII Demo and was hooked from then on, have been playing for aroung 4 years and still find myself "Just one more turn" playing late into the night.

MM..Great Game If "Star Fury" is half the game you got a winner and We ALL looking foward to SEV

http://forum.shrapnelgames.com/images/icons/icon10.gif

FadingSuns
April 20th, 2003, 10:24 PM
For me, the reason that I'm hunched over the screen until dawn:

1) No 'Victory Path'
2) Strategy counts for lots, not panic driven clicking.
3) Unique abilities per race require different strategies to be adopted in-game.

Ragnarok
April 20th, 2003, 11:56 PM
Here are my four reasons I stick with this game:

1) The community, this adds some much flavor to the game knowing that you can learn so many new things here at the forums even if you are a veteran of the game.
2) The reaplyability of SEIV, if you grow tired of straight SEIV then download a mod and use that.
3) There is no 'uber race' that can defeat anything that comes its way. There is always a counter stratagy that can defeat whatever you throw out there.
4) Three letters; PBW. Nothing beats being able to play against other humans when the AI proves to be too weak. If it wasn't for PBW, I wouldn't be playing SEIV hardly as much at all.

[ April 20, 2003, 22:57: Message edited by: Ragnarok ]

Chauron
April 21st, 2003, 12:05 AM
The game is awesome... no two games are the same. So many options...mmmmm options... lol anyway..

And the community, although I'm not as familiar with this community the one I am in is very close.

I started out on the SE2 demo.... I had a game in the SE2 demo that went on for well over a year... never finished it although I remember that I had the one other guy down to 2 systems one of which was his homeworld. He had thousands (literally) of battlestations at the warp points and I had just as many Cruisers on the other side... I think I had forced my way into his homeworld system but thats all I remember. Best game I ever played http://forum.shrapnelgames.com/images/icons/icon10.gif

Slynky
April 21st, 2003, 12:16 AM
Originally posted by Ragnarok:
Here are my four reasons I stick with this game:

1) The community, this adds some much flavor to the game knowing that you can learn so many new things here at the forums even if you are a veteran of the game.
2) The reaplyability of SEIV, if you grow tired of straight SEIV then download a mod and use that.
3) There is no 'uber race' that can defeat anything that comes its way. There is always a counter stratagy that can defeat whatever you throw out there.
4) Three letters; PBW. Nothing beats being able to play against other humans when the AI proves to be too weak. If it wasn't for PBW, I wouldn't be playing SEIV hardly as much at all.<font size="2" face="Verdana, Helvetica, sans-serif">I don't think I could add much to what you said.

General Woundwort
April 21st, 2003, 12:23 AM
The flexibility. Hands down. In other games (like RFTSII or STUN) you can play around with the percentages somewhat but you are pretty much stuck with the stock ships and races. With SEIV, the sky's the limit. New shipsets, new races (with culture, speech, research, ad inf.), new graphics and sounds (I immediately replaced those silly warp points with B5 jump gates http://forum.shrapnelgames.com/images/icons/icon6.gif )... and that's just playing with the base files. Get into true mods and you've got a game with darn near infinite replay value.

And the way everybody sings the praises of PBW, I may just have to get off my duff and get started over there pretty soon...

TerranC
April 21st, 2003, 02:22 AM
Why is SE4 so good to me?

Because it means SE5's coming http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon7.gif

Taera
April 21st, 2003, 02:26 AM
a lot of reasons. i've been here for about eight years for now so i should have a lot of http://forum.shrapnelgames.com/images/icons/icon7.gif

*Great community. This is the most unique community ever, for me. And i enjoy being a part of it.
*Roleplaying - for the most part i am in the roleplaying community, be it the ladder, hadrian's projects or the SE:L. Thats actually why i came here.
*As you all said, no uber-strategy. A good example is AoE - build like 30 catapults or balistas and go, kill them. no fun.
*Each time something new: AI or human players each time i face new challenged, never repeated.
*Friends! I have a lot of friends from this community
*Strategic challenge - it it just fun to invent the way to crush that planet, kill that ship or best that fleet. Its different each time and one has to ponder to great lengths what he's doing, what he will do and what others are doing

the list could go on but those are the main parts of it.

Taera
April 21st, 2003, 05:36 AM
i just realized, i've been here almost half of my whole life http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif

mac5732
April 21st, 2003, 05:58 AM
For all the below reasons and because the game its fun and enjoyable to play, I',m always coming back to it... http://forum.shrapnelgames.com/images/icons/icon7.gif

just some ideas mac

Gryphin
April 21st, 2003, 02:04 PM
I enjoy the game because it pushes most of my buttons:
Creativety - Ship sets - Gryphin Mod - System Names - etc....
Problem Solving - Ship Set Design - Gryphin Mod technical issues - Strategys
Human Interaction - From the Gryphin Growltigga thread to everyone here and then some
Humor - All kinds
Excitment - All kinds
Sex - The Gryphin Positon and Circle the Wagons and a certain ship set, (still under constructon) I can't release to the public.
A Chance to Help People - Major source of personal satisfaction
Educaiton - History, Culture, Sports, Science ect...
And all of the reasons listed below and yet to be listed.

Mephisto
April 21st, 2003, 02:21 PM
Argh! I almost managed to forget about the "Circle the Wagons" and now that! Month of therapy - lost! http://forum.shrapnelgames.com/images/icons/icon8.gif

Aloofi
April 21st, 2003, 02:36 PM
For me SE4 is like a dream come true. A game that i can play as slow as I want, with a zillion diferent paths to follow, and that estimulates my imagination. You may think that i'm crazy, but i actually tell myself stories about my race when i'm playing (and sometimes even when I'm not playing http://forum.shrapnelgames.com/images/icons/icon10.gif )
Customization is mindblowing, if a computer inpaired halfbrain like me can mod this game then anyone can. For example, I didn't like my race ability to colonize Ice and Gas planets without domes, and guess what?, I just eliminated Ice and Gas planets with Oxygen atmosphera. As simple as that. If I had to pick one word to describe this game it would be Amazing.

Instar
April 21st, 2003, 05:26 PM
Man, when I play SE4, I get this adrenaline rush of sorts when my empire starts winning and stuff.... its awesome

Chronon
April 21st, 2003, 05:58 PM
Strategy, "modability," and the science fiction theme are all important game features for me. But the two things that keep me playing SEIV (as opposed to other 4x games) are the community and PBW. There is no community as helpful (and interesting) as this one, and PBW is the best multiplayer system I've seen. There's nothing like playing real real humans to make the game a challenge. Now, if I could only figure out how to defeat real humans... http://forum.shrapnelgames.com/images/icons/icon12.gif

EvilGenius4ABetterTomorro
April 21st, 2003, 07:13 PM
1. Because Master Or Orion 3 sucked that much. Hell, playing with 2 pencils and making space ship noises is more fun than that.
2. Versatility and Ship Design are really fun. Sometimes I just sit for half an hour designing ships.
3. It's a little like an old board game called Star Fire that made me neglect my schooling and made me the person that I am today!

Isn't it cool in Omega Man, when Charleston Heston comes down off Mt. Sinai and starts pumping bullets into those apes while clenching a wafer of Soylent Green between his teeth!

Gryphin
April 21st, 2003, 07:18 PM
Evil ,
I belive I've seen it posted that Star Fire was the inspiration for Space Empires.

Aloofi
April 21st, 2003, 10:52 PM
Originally posted by Gryphin:
Evil ,
I belive I've seen it posted that Star Fire was the inspiration for Space Empires.<font size="2" face="Verdana, Helvetica, sans-serif">You replied to a guy that calls himself "Evil Genius for a better tomorrow"? http://forum.shrapnelgames.com/images/icons/icon10.gif

PvK
April 21st, 2003, 11:09 PM
* High mod-ability.

* Sufficient complexity, detail, and cause & effect to make interesting gameplay and varied tactics.

* PBEM/PBW with human players.

PvK

Gryphin
April 21st, 2003, 11:14 PM
Aloofi,
I do that and other strange things. You should try the CTW and TGP some time.

AJC
April 22nd, 2003, 12:18 AM
1. Modding and the many mods available
2. Build your own shipsets
3. PBW
4. It is so much like STARFIRE ..... http://forum.shrapnelgames.com/images/icons/icon7.gif

Erax
April 23rd, 2003, 05:39 PM
1) Customization (shipsets, graphics and such).
2) Mod-ability (changing the rules).
3) Roleplaying (download the SW Empire shipset and tell other races, "We do not negotiate with Rebel scum").
4) The community.

All of this is without PBW. I'll go there when (if !) I ever get bored w/ #s 1-4.

(BTW, I'm back. I was off playing other games for 3 months, but they only made SEIV look better). http://forum.shrapnelgames.com/images/icons/icon7.gif

Stone Mill
April 23rd, 2003, 07:29 PM
Well... because...

::: winces :::

"It's good to be the King... "
http://forum.shrapnelgames.com/images/icons/icon12.gif
(while it Lasts)

PBW Rocks!

mottlee
April 24th, 2003, 01:36 AM
(bump)