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Xaren Hypr
April 22nd, 2003, 12:48 PM
Does including components like Combat Sensors, or having Ship/Fleet training affect the chances of seekers hitting their targets (from the attacker's side), like they do with direct-fire weapons?

trooper
April 22nd, 2003, 12:55 PM
Originally posted by Xaren Hypr:
Does including components like Combat Sensors, or having Ship/Fleet training affect the chances of seekers hitting their targets (from the attacker's side), like they do with direct-fire weapons?<font size="2" face="Verdana, Helvetica, sans-serif">don't think so. I've never seen a missile miss its target, even it's illogical (counter measures and flares do work against actual missiles)

Loser
April 22nd, 2003, 02:09 PM
Originally posted by dogscoff:
It's still worth training your missile boats to build up their experience though- combat bonuses will still help them avoid getting hit by direct fire weapons.<font size="2" face="Verdana, Helvetica, sans-serif">By the time you have the capacity, and the opportunity, to train ships in such a way, is it still worthwhile to be using CSM barges?

I have only played AI, but it seems that CSM rapidly becomes a waste of tonnage somewhere in midgame, when everyone has PDC.

Gryphin
April 22nd, 2003, 02:12 PM
I have forgotton.
Do refitted ships retain Experiance?
If so then training would be worth it.

Suicide Junkie
April 22nd, 2003, 02:23 PM
Yes. As long as you don't mothball, the ships retain experience.

dogscoff
April 22nd, 2003, 03:12 PM
By the time you have the capacity, and the opportunity, to train ships in such a way, is it still worthwhile to be using CSM barges?
<font size="2" face="Verdana, Helvetica, sans-serif">Well that's true. However, seekers remain viable throughout the game in many mods, and they do also have their uses in the standard game: For example a few CSMs thrown into a fleet can help clog up the enemy's point defence if you are using a fighter-heavy strategy.

Slick
April 22nd, 2003, 05:21 PM
For future reference, all of these questions, and many more, are answered in Section 5.5 and 5.7 of the Newbie FAQ. See the top sticky thread.

Slick.

Krsqk
April 22nd, 2003, 06:30 PM
"By the time you have the capacity, and the opportunity, to train ships in such a way, is it still worthwhile to be using CSM barges?"

And the first thing that came to my mind was 2000kt of CSMs filling a Devnull barge... A fleet of 50 or so of those should get at least a few missiles through. http://forum.shrapnelgames.com/images/icons/icon7.gif

Loser
April 22nd, 2003, 07:14 PM
Originally posted by Krsqk:
... the first thing that came to my mind was 2000kt of CSMs filling a Devnull barge... A fleet of 50 or so of those should get at least a few missiles through. http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">I'm sure they would, though I haven't played Devnull. But by the time you can support such a vast fleet, especially considering supply concerns, would you not be able to build cheaper direct-fire ships that would hit just as hard?

It is not as though CSMs skip shields. CSM must get past PDC and Shield, and only fires every few turns. APB only must get past Shield and fires every round. While the APB may not always hit (unless you get Religious, I guess) and does not have the range of CSM, does it not become a more viable weapon than CSM in midgame.

Is that not why CSM does not continue to scale? So that its use is replaced by later weapons?

Aloofi
April 22nd, 2003, 10:11 PM
To make seekers worthy of your limited tonnage space, mod in all seekers with speed of 30. http://forum.shrapnelgames.com/images/icons/icon10.gif

I'm serious. Its not unbalancing, and it helps the AIs that use missiles.
The missiles will go straight for the target in one fly to whatever their maximum range happens to be, thus effectively reducing the number of hits that the PDCs can take on them.
Try it for a while, and will never go back. http://forum.shrapnelgames.com/images/icons/icon10.gif

dogscoff
April 22nd, 2003, 10:55 PM
There is no spoon, only forks. (Inspired by dogscoff)
<font size="2" face="Verdana, Helvetica, sans-serif">Just spotted this. http://forum.shrapnelgames.com/images/icons/icon10.gif Thanks Aloofi. http://forum.shrapnelgames.com/images/icons/icon10.gif what about sporks though? http://forum.shrapnelgames.com/images/icons/confused.gif

dogscoff
April 23rd, 2003, 01:38 AM
No, combat bonuses (including ECM, combat sensors, experience and special armour) have no effect on seekers whatsoever.

The only ways to avoid getting hit by a missile are
a- shoot it down with pdc (actually, combat sensors and experience can help here)
b- get out of range of it
c- destroy your enemy before he can launch the missile=-)

Also, you gain no experience if you destroy a ship using seekers.

It's still worth training your missile boats to build up their experience though- combat bonuses will still help them avoid getting hit by direct fire weapons.

[ April 22, 2003, 12:39: Message edited by: dogscoff ]

Loser
April 23rd, 2003, 02:19 PM
Originally posted by Aloofi:
To make seekers worthy of your limited tonnage space, mod in all seekers with speed of 30. http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="Verdana, Helvetica, sans-serif">I don't know about that...

It seems to me that The Missile Dance (aka. El Tango Freccia, aka. The Rocket Two-Step, aka. Der Geshotenwaltz (I'm reaching here) aka. Run-in-and-Pop-One-Off-then-Stand-Back-to-a-Safe-Distance), it seems to me that the Missile Dance is a classic, respected, and valuble facet of SE IV. I just don't know what I'd do without it.

narf poit chez BOOM
April 23rd, 2003, 11:31 PM
since there is no spoon but there are forks and since a spork is a spoon and a fork, the question becomes one of quantum physics. so, there is/isn't a spork.

Cyrien
April 24th, 2003, 12:12 AM
Modding in a speed of 30 doesn't get rid of the missile dance. You fire and move back. The enemy can try to get out of range of the missiles in a single round if they want, though that is less feasible.

However speed of 30 itself doesn't get rid of the dance. Just moves it up in tempo a notch. http://forum.shrapnelgames.com/images/icons/icon7.gif