View Full Version : Shipset Opinion
Xaren Hypr
May 4th, 2003, 02:08 PM
I've been tinkering around with an idea for another shipset, and I just wanted some of you opinions on it. Here is the first ship that I have assembled for it (background added for eye-candy http://forum.shrapnelgames.com/images/icons/tongue.gif ):
http://forum.shrapnelgames.com/newuploads/1052049345.jpg</IMG>
It's originally from a table-top RPG I've been working on (it's nice to finally be able to put pictures to bland descriptions http://forum.shrapnelgames.com/images/icons/icon10.gif ). In that game, it's a "Scorpius-class Bulk Freighter," but it's most probably going to be the Large Transport ship image for the SEIV Version. Like I said, tell me what you think..the SEIV Version is still in the concept phase http://forum.shrapnelgames.com/images/icons/icon9.gif .
Gryphin
May 4th, 2003, 02:11 PM
Love it.
Consider keeping the background.
(There was a large debate on this. No need to rehash it. I like eye candy.) http://forum.shrapnelgames.com/images/icons/icon12.gif
Raging Deadstar
May 4th, 2003, 03:02 PM
I like it, it has a good texture on the hull and the engines are cool. For some reason i'm intrigued to what it would look like the other way round with the engines at the back. But this looks cool http://forum.shrapnelgames.com/images/icons/icon7.gif
General Woundwort
May 4th, 2003, 03:36 PM
Looks good. Looking forward to seeing more. You can never have too many SEIV shipsets. http://forum.shrapnelgames.com/images/icons/icon10.gif
Elowan
May 4th, 2003, 06:12 PM
Looks like a scorpion
Slynky
May 4th, 2003, 06:19 PM
Originally posted by Elowan:
Looks like a scorpion<font size="2" face="Verdana, Helvetica, sans-serif">Actually, if you have the skills at modeling, you might work on the "scorpion" aspect. Bend that tail up and over a bit.
Regardless, it looks pretty good. I like "dark" ships (silver, gun-metal-grey, black, etc.) or "lively" colors.
Keep going and post some more "eye candy".
PvK
May 4th, 2003, 09:36 PM
Looks super to me.
FadingSuns
May 4th, 2003, 11:58 PM
Gotta love that tight texturing. Very nice.
Ed Kolis
May 5th, 2003, 01:52 AM
Originally posted by Raging Deadstar:
I like it, it has a good texture on the hull and the engines are cool. For some reason i'm intrigued to what it would look like the other way round with the engines at the back. But this looks cool http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">Hmm, that reminds me of an interesting trivia tidbit... Did you know that the starship Enterprise was originally going to have the saucer and engines on the bottom and the main hull on top, similar to the Klingon ships? Then someone flipped the model over and I guess he liked it better that way! http://forum.shrapnelgames.com/images/icons/icon10.gif
Gwaihir
May 5th, 2003, 04:01 AM
I like it, and I like the eye candy background . . . I think I'm gonna add backgrounds to my ships now. http://forum.shrapnelgames.com/images/icons/icon7.gif
Unless you want the engines faceted, you maybe could turn up the effective faces on those splines/add smoothing (assuming its splines)
Beautiful textures, btw. I always have trouble with textures myself.
Xaren Hypr
May 5th, 2003, 09:56 AM
This was my first attempt at using the bump/glow and other texture features in DOGA. I used part of the Nebula10 picture from FQM-Deluxe for the background...I wanted something a bit more interesting than a flat black for this image http://forum.shrapnelgames.com/images/icons/icon6.gif . It was interesting to render an image of something that had before existed solely as ink on paper http://forum.shrapnelgames.com/images/icons/icon7.gif .
The original concept had the engines forward, but in a different configuration. The ship's class got it's current name when I moved the engine pods to their current position and arranged the removeable cargo sections to the trailing hull. BTW, this is a human-built ship..so if/when I put an AI onto the (eventually) completed shipset, it's not going to have some of the niftier racial traits (organic/temporal/etc.) http://forum.shrapnelgames.com/images/icons/tongue.gif .
Unless you want the engines faceted, you maybe could turn up the effective faces on those splines/add smoothing (assuming its splines)
<font size="2" face="Verdana, Helvetica, sans-serif">The engines didn't turn out quite as I had expected, but I like the effect that I have gotten. Btw.....splines? I'm not too familiar with the word.
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