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View Full Version : Storms and tricks with 'em


Laurus
May 6th, 2003, 06:07 PM
Greetings,

My Eternal enemy, the deceiver of all deceivers, really messed me up recently by utilizing storms. He was building Ringworlds underneath Opague storms and I didn't even know it! IN A SYSTEM I HAVE COLONIES IN! Ok OK I shoulda had some good scanners, but What are some other good storm tricks? How many types of storms are there?

Thanks
L-

Chauron
May 6th, 2003, 06:15 PM
http://forum.shrapnelgames.com/images/icons/confused.gif I thought you could only build ringworlds around stars?

Fyron
May 6th, 2003, 06:25 PM
If you build a storm over a star, it will obscure any ships in the sector. I forget if it obscurs the star too or not.

Laurus
May 6th, 2003, 06:39 PM
NO KIDDING!?! any type of storm over a star and the enemy can't see my ships in that system??

Amazing! are you sure? wow.

Anyone ever tried putting a shield nullifying (sp) storm over a colony? Planets don't have sheilds but ships do right? so eliminating the ships sheilds seems like a good idea.

Gryphin
May 6th, 2003, 06:45 PM
You find yourself in a system where you are out classed by local forces
If there is is a damaging storm (or asteroid field)
If you can reach it befor they reach you
You will loose but the other ships might be damaged also.
I assume this type of damage does not skip shields so this tactic is not very useful once they are wide spread. Still it shows spunk.

Ragnarok
May 6th, 2003, 06:53 PM
Originally posted by Laurus:

Anyone ever tried putting a shield nullifying (sp) storm over a colony? Planets don't have sheilds but ships do right? so eliminating the ships sheilds seems like a good idea.<font size="2" face="Verdana, Helvetica, sans-serif">If I'm not mistaken if there is a storm that eliminates shields in a certain sector then all items in that sector have no shields, planets, ships, bases, etc...

geoschmo
May 6th, 2003, 07:03 PM
Originally posted by Imperator Fyron:
If you build a storm over a star, it will obscure any ships in the sector. I forget if it obscurs the star too or not.<font size="2" face="Verdana, Helvetica, sans-serif">Oooo, no it won't. The star will be visible, and will always be on top in the system view. So unless you happen to notice the little number 2 that showed up on a certain turn next to the star, or happend to click on the star for some reason, you wouldn't even see the storm. Slick trick. http://forum.shrapnelgames.com/images/icons/icon10.gif

Geoschmo

Fyron
May 6th, 2003, 07:08 PM
NO KIDDING!?! any type of storm over a star and the enemy can't see my ships in that system??

Amazing! are you sure? wow.
<font size="2" face="Verdana, Helvetica, sans-serif">I'm not sure if you were being sarcastic or not, but I meant sight obscuring storms, not just any storm.

Suicide Junkie
May 6th, 2003, 07:18 PM
Originally posted by Ragnarok:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Laurus:

Anyone ever tried putting a shield nullifying (sp) storm over a colony? Planets don't have sheilds but ships do right? so eliminating the ships sheilds seems like a good idea.<font size="2" face="Verdana, Helvetica, sans-serif">If I'm not mistaken if there is a storm that eliminates shields in a certain sector then all items in that sector have no shields, planets, ships, bases, etc...</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Those storms don't nullify shields completely, they just subtract 5000 or so from the max.
If you have more than 5000 planetary shields, or a starbase full of shield generators, you can still have shields left in combat.
A shielded planet vs a bunch of shield-disabled ships will be quite quite devastating to the attackers...

Loser
May 6th, 2003, 07:21 PM
Originally posted by geoschmo:
The star will be visible, and ... you wouldn't even see the storm. Slick trick. http://forum.shrapnelgames.com/images/icons/icon10.gif

Geoschmo<font size="2" face="Verdana, Helvetica, sans-serif">Slick indeed.

Do PBW games stay competitive long enough that Stellar Manipulation can be realistically used to a strategic advantage? Originally posted by Laurus:
Anyone ever tried putting a shield nullifying (sp) storm over a colony? Planets don't have sheilds but ships do right? so eliminating the ships sheilds seems like a good idea.<font size="2" face="Verdana, Helvetica, sans-serif">You would be better off building Shield WPs on the planet, I believe. Planets can have Shields, and they're competitively priced.

[ May 06, 2003, 18:22: Message edited by: Loser ]

Ragnarok
May 6th, 2003, 07:34 PM
Originally posted by Suicide Junkie:
Those storms don't nullify shields completely, they just subtract 5000 or so from the max.
If you have more than 5000 planetary shields, or a starbase full of shield generators, you can still have shields left in combat.
A shielded planet vs a bunch of shield-disabled ships will be quite quite devastating to the attackers...<font size="2" face="Verdana, Helvetica, sans-serif">Oh ok, I thought it negated any and all shields that are present in that sector. I didn't know there was a 5000 limit. I learned something new today, my day is complete. http://forum.shrapnelgames.com/images/icons/icon7.gif

Ragnarok
May 6th, 2003, 07:35 PM
Originally posted by Loser:

Do PBW games stay competitive long enough that Stellar Manipulation can be realistically used to a strategic advantage? <font size="2" face="Verdana, Helvetica, sans-serif">Depends on how many players are in the game, size of the map, starting tech level, and starting tech cost. But normally in most games with more then 6 players stellar manipulation does become a factor, you have warp point openers flying around and star destroyers, etc.

Ruatha
May 6th, 2003, 07:44 PM
Originally posted by Laurus:
NO KIDDING!?! any type of storm over a star and the enemy can't see my ships in that system??

Amazing! are you sure? wow.

<font size="2" face="Verdana, Helvetica, sans-serif">And I do belive he meant small storms, obscuring their sector, not the entire system (A sector is one of the grids if you turn on the gridnet in the system display.)

Fyron
May 6th, 2003, 07:51 PM
Do PBW games stay competitive long enough that Stellar Manipulation can be realistically used to a strategic advantage? <font size="2" face="Verdana, Helvetica, sans-serif">Most of the games with huge maps (255 systems) and lots of players stay competitive enough for one side to get SM, and then crush the other with their WP openers. http://forum.shrapnelgames.com/images/icons/icon7.gif

Actually, I am one of those people that researches SM 3 early to get Monoliths going. So I usually use other SMs relatively early anyways.

Originally posted by Ragnarok:
Oh ok, I thought it negated any and all shields that are present in that sector. I didn't know there was a 5000 limit. I learned something new today, my day is complete. http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">You can mod the 5000 limit quite easily. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ May 06, 2003, 18:53: Message edited by: Imperator Fyron ]

DavidG
May 6th, 2003, 09:06 PM
Originally posted by geoschmo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Imperator Fyron:
If you build a storm over a star, it will obscure any ships in the sector. I forget if it obscurs the star too or not.<font size="2" face="Verdana, Helvetica, sans-serif">Oooo, no it won't. The star will be visible, and will always be on top in the system view. So unless you happen to notice the little number 2 that showed up on a certain turn next to the star, or happend to click on the star for some reason, you wouldn't even see the storm. Slick trick. http://forum.shrapnelgames.com/images/icons/icon10.gif

Geoschmo</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">In a current PBW came (paranoia) this is not so. I was much confused when looking at some systems and seeing a storm in the middle. Clicking on the sector revealed a star underneath but is was the strom the showed in the system view.

[ May 06, 2003, 20:07: Message edited by: DavidG ]

geoschmo
May 6th, 2003, 09:24 PM
Ok, guess I was wrong. I thought that the sector storms acted like the system nebulae. In those the star and warp points are visible. Normally you don't have a star in a nebulae, but they can be added in the map editor.

Geoschmo

Laurus
May 6th, 2003, 09:24 PM
My bad, I thought you meant that ALL ships in the system would not be shown not the SECTOR. My fault,, I got all excited there.

Yes an opaque storm over a star renders all ships and the star invisible (unless maybe you click on it) Does an opaque storm in the middle of normal space render ships invisible or do they HAVE to be over a star?

Slynky
May 6th, 2003, 09:33 PM
I thought only storms that interferred with sensors rendered ships (etc.) hidden. I thought (and think I have seen) ships that "park" in a storm, say that renders shields useless, can still be seen.

Laurus
May 6th, 2003, 09:41 PM
ya, the trick is to make sure you are hiding behind an OPAQUE storm. In the definition it will say 'this storm appears opaque to most scanners' or something like that.

Only opaque ones (in my experience) have been able to hide anything! It is kinda a chore flying around the universe with a ship to create storms AND a ship to destroy storms when the storm you just created isn't the type of storm you wanted.. http://forum.shrapnelgames.com/images/icons/shock.gif