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View Full Version : Modding - Breaking Savegames


MacLeod
May 18th, 2003, 04:59 AM
Was trying to mod in a lighter Version of Organic armor to Devnull mod, like Splinter armor or Ablative but regenerative, hoping to make a lighter Version that would be more useful with emissive armor (otherwise the emissive breaks before the organic as the weakest armor is the first to break).

First I tried just adding it in by changing OA itself (dividing cost, regeneration, structure and size by 5 in this case) but it broke my save so I moved on to try the same modification to a copy of the original and changing the names and family numbers as well, still broke.
Anyone know a way I can do this without breaking the save?

Captain Kwok
May 18th, 2003, 06:09 AM
Is this a simul. game?

MacLeod
May 18th, 2003, 06:10 AM
Originally posted by Captain Kwok:
Is this a simul. game?<font size="2" face="Verdana, Helvetica, sans-serif">No

Captain Kwok
May 18th, 2003, 06:43 AM
Did you add additional entries? If so, place them at the end of the file, that way it will not interfere with present ship designs etc.

I'm not sure why changing the existing values to smaller amounts didn't work, it should. I could see if you increased the size, it might cause some designs to be over the limit and some problems but smaller...?

Q
May 18th, 2003, 07:21 AM
What do you mean by "break" the savegame?
Could you not load it? Were the components of your designs mixed up?

MacLeod
May 18th, 2003, 08:45 PM
Originally posted by Captain Kwok:
Did you add additional entries? If so, place them at the end of the file, that way it will not interfere with present ship designs etc.<font size="2" face="Verdana, Helvetica, sans-serif">Hmm, that might explain the failure the second time, I added the entry right after regular organic armor.

Originally posted by Q:
What do you mean by "break" the savegame?
Could you not load it? Were the components of your designs mixed up?<font size="2" face="Verdana, Helvetica, sans-serif">Failed to load, SEIV told me I'm using the wrong data files.

Edit: Adding to the end didn't work either

[ May 18, 2003, 19:53: Message edited by: MacLeod ]

Ed Kolis
May 18th, 2003, 11:09 PM
I thought armor regeneration and emissive ability didn't work for units...

Fyron
May 18th, 2003, 11:33 PM
Originally posted by Ed Kolis:
I thought armor regeneration and emissive ability didn't work for units...<font size="2" face="Verdana, Helvetica, sans-serif">They don't work on units. Armor regen can't work because comps on units are never destroyed, the unit is either fully functional or fully dead.

Q
May 19th, 2003, 07:12 PM
Originally posted by Q:
What do you mean by "break" the savegame?
Could you not load it? Were the components of your designs mixed up?<font size="2" face="Verdana, Helvetica, sans-serif">Failed to load, SEIV told me I'm using the wrong data files.

Edit: Adding to the end didn't work either[/QB][/QUOTE]

Did you add any new racial traits? If you can't load the savegame something very basic/important of the data file has been changed. Adding of new components/facilities alone will not cause this.

Suicide Junkie
May 19th, 2003, 07:59 PM
That is protection against cheating in multiplayer.

You need to take your turns using the old mod, then have the host process using the new mod, If I Recall Correctly.

MacLeod
May 19th, 2003, 09:44 PM
Originally posted by Suicide Junkie:
That is protection against cheating in multiplayer.

You need to take your turns using the old mod, then have the host process using the new mod, If I Recall Correctly.<font size="2" face="Verdana, Helvetica, sans-serif">Eh? I'm playing single player turn based.

Originally posted by Q:
Did you add any new racial traits? If you can't load the savegame something very basic/important of the data file has been changed. Adding of new components/facilities alone will not cause this. <font size="2" face="Verdana, Helvetica, sans-serif">Ehh?
I only did exactly what I said I did, didn't even touch the racial traits file. I can confirm that it is absolutely undeniably the change I mentioned (which as I stated is the only one I made) is the cause, as if I remove the added lines from the end of the file, it loads fine. All I can assume now is something changed about how it handles this with the most recent SEIV patch.

Captain Kwok
May 19th, 2003, 09:48 PM
It could also be a double space after some entry you edited or changed, that would cause the remainder of the data to be 'ignored' and perhaps be responsible for a save-breaking error.

Try this:

Take the original data file, copy the armor entries to the end of the file. Adjust their values and change their family number to something no other component has. This should work and the component should be listed at the end of available components when designing a ship.

MacLeod
May 19th, 2003, 11:46 PM
Originally posted by Captain Kwok:
It could also be a double space after some entry you edited or changed, that would cause the remainder of the data to be 'ignored' and perhaps be responsible for a save-breaking error.

Try this:

Take the original data file, copy the armor entries to the end of the file. Adjust their values and change their family number to something no other component has. This should work and the component should be listed at the end of available components when designing a ship.<font size="2" face="Verdana, Helvetica, sans-serif">Trying again now, think that was exactly what I did but I never knew it had a problem with double spaces.
Edit: Same error

[ May 19, 2003, 22:52: Message edited by: MacLeod ]

Suicide Junkie
May 20th, 2003, 03:24 PM
Eh? I'm playing single player turn based.<font size="2" face="Verdana, Helvetica, sans-serif">Are you sure its sequential turn?
That message should only appear in simultaneous games...

When you give a "move" order to a ship, does it move immediately, or only after you hit end turn?
(just to be really sure)