View Full Version : Experience points for a race: What the heck?
Antra
May 22nd, 2003, 02:26 AM
Do these just show how much you've played a certain race or what?
TerranC
May 22nd, 2003, 02:27 AM
Yeah, pretty much.
Antra
May 22nd, 2003, 02:48 AM
I was hoping I wasn't right http://forum.shrapnelgames.com/images/icons/icon10.gif
Ed Kolis
May 22nd, 2003, 03:03 AM
Actually, it's a good thing IMO... if they actually had any significant impact on the game, that would mean that some races start out with an advantage just because you played them more, which reeks to me of creeping munchkinism...
Ragnarok
May 22nd, 2003, 03:04 AM
They were originally supposed to give some sort of bonus to your empire; but it was decided that it would be too easy to exploit this in not only single player but also multiplayer, so Aaron took it out.
dogscoff
May 22nd, 2003, 09:38 AM
which reeks to me of creeping munchkinism...
<font size="2" face="Verdana, Helvetica, sans-serif">I had that once. A course of antibiotics cleared it right up.
PvK
May 22nd, 2003, 11:40 PM
BTW, I noticed recently that you can edit your empire however you like for a new game, and it won't reduce in experience.
PvK
Fyron
May 23rd, 2003, 01:13 AM
I use race age for roleplaying purposes.
Ed Kolis
May 23rd, 2003, 05:03 AM
Originally posted by PvK:
BTW, I noticed recently that you can edit your empire however you like for a new game, and it won't reduce in experience.<font size="2" face="Verdana, Helvetica, sans-serif">Just like fleet experience... Yeah, we're an experienced fleet... nevermind the fact that 90 percent of our ships haven't even seen each other, much less an actual hostile alien vessel http://forum.shrapnelgames.com/images/icons/tongue.gif
Taera
May 23rd, 2003, 05:07 AM
there's another use for ages i've never seen noticed before - you can judge the power of an empire by their age. for example if you're infantile you should examine a young enemy carefully - but a newborn would be an easy target. and so on, can be quite useful. remember that age stands for military victories, researches and stuff built so races higher than you should be dealed with carefully http://forum.shrapnelgames.com/images/icons/icon7.gif
Fyron
May 23rd, 2003, 05:13 AM
Unless, of course, you start out with an Ancient age. Good luck trying to use that to guage my empire's strength. http://forum.shrapnelgames.com/images/icons/icon12.gif
Taera
May 23rd, 2003, 06:17 AM
*shrugs* thats not a good idea for normal games. might seem unfair, dont you think?
Fyron
May 23rd, 2003, 10:02 AM
No, it is not unfair. Racial age does nothing, as do other things like demeanor. Is it unfair to pick a certain demeanor? Hardly.
Taera
May 23rd, 2003, 10:12 AM
fyron, you know what i mean. im not getting into this discussion now.
Fyron
May 23rd, 2003, 10:13 AM
I'm not entirely sure what you mean at this point, but I still hold that it is in no means "unfair". Fairness does not really apply.
tesco samoa
May 23rd, 2003, 05:08 PM
A cool thing about saving your races.... Time in and Time out... ( I am doing it in the Koth games)
(Make sure none of your designs are obsolete )
is that all the stats for each ship and unit carry over.
So say you build a 325si for a cruiser attack class ship you get to see how many you have built over the games , how many you lost, and how much KT they have killed.
It is really really cool....
I like that so much more than the age thing...
narf poit chez BOOM
May 25th, 2003, 08:31 AM
i didn't know that.
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