View Full Version : Why are my crew pacifists?
Ruatha
May 23rd, 2003, 08:46 PM
In a PBW game one of my Frigates attacked a enemy planet with an enemy colony ship in orbit.
At combat turn 8 it destroyed the planet, the colony ship fled for the corder and my frigate parked at the planet for the next 12 turns doing nothing!
The planet was destroyed but the enemny colony ship unharmed, 0% damage.
The ship had "Optimal weapon range" strategy with Firing orders:
"Has weapons, Most damaged, Strongest, nearest".
Do not use type priorities.
Fire on all types (No box is checked to avoid).
Damage percent per ship 80% all else 100%.
It had 2600/3000 supplies after the battle.
The colony ship left and whent 2 sectors away, my ship followed and stopped at the same sector again, but no adittional combat.
The original orders where "Seek after Colony Ship R1, Move to Mu 10,5", AS it happened the colony ship went to Mu 10,5 where the alraedy colonized planet was, propably to refuel, then headed out.
My ship killed the planet, followed the colony ship and had the same orders still in the "Orders window" after the turn.
Why didn't it kill those pesky aliens in that colony ship???
[ May 23, 2003, 20:10: Message edited by: Ruatha ]
narf poit chez BOOM
May 23rd, 2003, 08:48 PM
your captain is revolting against your tyranical rule.
Slick
May 23rd, 2003, 08:49 PM
Was the colony ship from another empire that you had a peace treaty with? If it was, there would be no attack.
Slick.
Ruatha
May 23rd, 2003, 09:05 PM
Nope, same empire as the planet.
Ruatha
May 23rd, 2003, 09:06 PM
Originally posted by narf poit chez BOOM:
your captain is revolting against your tyranical rule.<font size="2" face="Verdana, Helvetica, sans-serif">I'll have him shot!
And his family.
I mean, just hinting that I'm a tyrant means death!
I'm no Tyrant!
rdouglass
May 23rd, 2003, 09:16 PM
... "Has weapons, Most damaged, Strongest, nearest"....
<font size="2" face="Verdana, Helvetica, sans-serif">How 'bout removing the "Has weapons" in your targeting priorities. Colony ships generally don't have weapons. http://forum.shrapnelgames.com/images/icons/icon12.gif
Just a guess...
Ruatha
May 23rd, 2003, 09:18 PM
It shouldn't matter. If there are no ships that fit the first priority it should move on to the next and then the next and so on.
That's why it's so hard to avoid glassing undefended planets.
The planet it destroyed had no weapons either.
[ May 23, 2003, 20:19: Message edited by: Ruatha ]
DavidG
May 23rd, 2003, 09:29 PM
Same reason as mine I think. I think maybe there is a bug in the game when ships try to move near planets.
I had a fleet attack a plant with capture planet orders. I know I had all the strategy stuff right becuse the fleed had taken many planet in previous turns. This turn they approach the planet and get close to the moon in between my fleet and the occupie planet and then all my ships just stop and wait. Next turn the planet was captured.
Slick
May 23rd, 2003, 09:49 PM
Did your ship run out of supplies after attacking the planet?
Slick.
Ruatha
May 23rd, 2003, 10:04 PM
It had 2600/3000 supplies after the battle.
Slick
May 23rd, 2003, 10:07 PM
Commander, show up at dawn. Bring cigarette and blindfold.
Slick.
mottlee
May 24th, 2003, 12:59 AM
Was cought in the planets grav well and coud not get out! http://forum.shrapnelgames.com/images/icons/icon12.gif
Taz-in-Space
May 24th, 2003, 04:06 AM
Just a wild idea; but I've seen ships get 'hung up' if there is a planet between them and a target.
'As the ship's Captain legal defender, I maintain the Captain in question made a valiant attempt to move the planet in question...' http://forum.shrapnelgames.com/images/icons/icon10.gif
DavidG
May 24th, 2003, 04:57 AM
Originally posted by Taz-in-Space:
Just a wild idea; but I've seen ships get 'hung up' if there is a planet between them and a target.
<font size="2" face="Verdana, Helvetica, sans-serif">That's certainly what appeared to happen to me. My ships were not out of supplies and I know my strategy and orders were good. If fact the next turn I change my fleet strategy to just glass the planet and then managed to capture it instead and my fleet sailed off leaving the troops behind. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
narf poit chez BOOM
May 24th, 2003, 05:32 AM
and at no point in our conversation did the words incit or rebellion come up. http://forum.shrapnelgames.com/images/icons/icon10.gif
Ruatha
May 24th, 2003, 09:30 AM
Originally posted by Taz-in-Space:
Just a wild idea; but I've seen ships get 'hung up' if there is a planet between them and a target.
'As the ship's Captain legal defender, I maintain the Captain in question made a valiant attempt to move the planet in question...' http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="Verdana, Helvetica, sans-serif">But he failed in moving the planet, and failure is not accepted!!
oleg
May 24th, 2003, 11:30 AM
There are come deficiency in SEIV pathfinding algorythm. I did see ships get stuck behind planet/wormhole few times.
Captain must be shot. If not for mutiny then for court-martial offence of running ship ashore !
"I surrounded by *******s !"
[ May 24, 2003, 10:33: Message edited by: oleg ]
narf poit chez BOOM
May 25th, 2003, 08:09 AM
he did not fail to move the planet. it moved 1.5 inches.
Taera
May 25th, 2003, 08:10 AM
how'd YOU know? http://forum.shrapnelgames.com/images/icons/icon10.gif
narf poit chez BOOM
May 25th, 2003, 08:42 AM
we are not collaberaters. if we where, we would have used the words incit or rebellion.
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