View Full Version : want to PBEM
etz
June 3rd, 2003, 12:11 PM
hi everyone, wanted to know if anyone is setting up a game and if interested in having a newb to train... ;-) ciao! dav
etz
June 3rd, 2003, 02:04 PM
well, I suppose time constraints are really what make the pbem a little more relaxed, but on the other hand gameplay might require some time... does anyone know of an active mailing list which still organizes pbem games?
Erax
June 3rd, 2003, 04:04 PM
I'm interested, tell me what you have in mind for the game settings.
Edit : Trooper, pbem takes a loooong time. Your games will probably be over by the time this one becomes complex enough to take up more than ten minutes per turn.
[ June 03, 2003, 15:07: Message edited by: Chief Engineer Erax ]
etz
June 3rd, 2003, 06:04 PM
well, was wondering if you have suggestions, as I am a newb. However let me try to put down some points:
- AIs: I suppose no downright friendly AIs would spice up the game, tentatively I would opt for all human players but... at the moment there are only three of us! Any more are welcome come on guys!
- MODs: now here you will have to help me. I only installed the TDM ModPack however I gather some others might be worth installing (which?)
- no viewing scores of anyone!
- infinite resources (?)
- quadrant size depending on no. of players: what about tot. no. players (AI+HUman) = (Human players x 3)
- AIs difficulty and resources: ?
Anyone is welcome, actually, what about putting up an *active* PBEM site?
Nice site, Erax... ;-)
cheers to all,
dav
Fyron
June 3rd, 2003, 07:19 PM
Originally posted by trooper:
Would really love to start a PBEM game, without the time constraints of PBW (if I'm not wrong, it consists of sending the savegame file to the folowing player, isn't it ?). But my two current PBW games are already taking all my free time.
When I finish those two ones, I'll have more time...<font size="2" face="Verdana, Helvetica, sans-serif">All that PBW does is automate the collection and distribution of game and plr files in PBEM games. A PBW game is 100% identical to a PBEM game. There is absolutely no reason why you could not set up a PBW game with no timed turns. There are a large number of games like that on PBW already. http://forum.shrapnelgames.com/images/icons/icon12.gif
In fact, it is kind of silly not to use PBW. You can even get the PBW admins to set up a custom mod for your game to use if you ask them. http://forum.shrapnelgames.com/images/icons/icon12.gif
- MODs: now here you will have to help me. I only installed the TDM ModPack however I gather some others might be worth installing (which?) <font size="2" face="Verdana, Helvetica, sans-serif">All of them. http://forum.shrapnelgames.com/images/icons/icon12.gif They are all wonderful, and bring unique flavor to the game. Go to www.malfador.com (http://www.malfador.com) and then into SE4, and find the Mods list page (linked on the main news page (first one that loads up)). It has a list of links to most (nearly all) of the mods out there.
[ June 03, 2003, 18:21: Message edited by: Imperator Fyron ]
trooper
June 4th, 2003, 01:22 AM
Would really love to start a PBEM game, without the time constraints of PBW (if I'm not wrong, it consists of sending the savegame file to the folowing player, isn't it ?). But my two current PBW games are already taking all my free time.
When I finish those two ones, I'll have more time...
trooper
June 5th, 2003, 12:50 PM
about PBW / PBEM :
PBEM enables turn play with stategic combat and PBW only use simulatenous ?
I see PBEM as a "hotseat" game on distant computers, am I wrong ?
Roanon
June 5th, 2003, 03:18 PM
Strategic and simultaneous are for 2 different things.
There is combat: strategic or tactical. I doubt that tactical is possible in PBEM, and at least would not be very advisable for obvious reasons http://forum.shrapnelgames.com/images/icons/icon12.gif .
Then movement: simultaneous or turn-based. I would always prefer simultaneous in a multi-player game, is much fairer to the players with higher player numbers. It takes some time to get used to it if you have played turn-based vs. AI up to now, but its not more difficult, just different.
So, unfortunately http://forum.shrapnelgames.com/images/icons/tongue.gif , I have to agree to Fyron: it is kind of silly not to use PBW.
[ June 05, 2003, 16:54: Message edited by: Roanon ]
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