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Atrocities
November 28th, 2003, 10:00 AM
Originally posted by Atrocities:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Atrocities:
The latest patch is now out.
Version 1.3.4 (http://www.astmod.com/startrek/stm.htm)
Enjoy <font size="2" face="sans-serif, arial, verdana">Bump </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Post 1000 for the thread. http://forum.shrapnelgames.com/images/icons/icon7.gif
DavidG
November 28th, 2003, 12:59 PM
Starfleet Command II is only training fleets 2% per turn instead of 5% as it says in the description.
DavidG
November 28th, 2003, 01:07 PM
Originally posted by Atrocities:
Any one interested in making a scenario for the mod? <font size="2" face="sans-serif, arial, verdana">I have been working on one although I did have to make some small modifications to the data files so it would not be a true STM scenario.
DeadZone
November 28th, 2003, 01:37 PM
How do you make senerios exactly I may give it a shot if someone can point me the right way
DeadZone
November 28th, 2003, 01:38 PM
Also, I cant find the link to the new Version on your site http://forum.shrapnelgames.com/images/icons/icon9.gif
jimbob
November 28th, 2003, 11:34 PM
Atrocities:
So, what's the ETA on the PBW game?
Thanks, and sorry I've been so scarce,
Jim
BadAxe
November 29th, 2003, 03:16 AM
As to my favorite race, I have only played as the Federation. I have been playing consistently since I discovered this mod, and have played a game until the new Version has made the old game outmoded.
I have never gotten more than 200 turns in, either. If you have suggestions or requests for races or settings to test, I would be happy to comply.
Great fun.
BadAxe
November 29th, 2003, 03:51 AM
If you thought the new mod was not going to affect games from previous mods, you will be disappointed. The engines on my shuttles have been tranformed into computer cores.
Edit: I had been playing the 1.3.4 beta Version.
Hope this helps.
[ November 29, 2003, 01:52: Message edited by: BadAxe ]
Atrocities
November 29th, 2003, 04:22 AM
Direct link to the patch http://www.astmod.com/zips/stm/STMv134Patch.zip
I will look at the federation training facilities and see what is up.
I dont know why your shuttles were effected, I did not change any of the components. I will see what I can find out.
Thanks guys.
Atrocities
November 29th, 2003, 04:31 AM
Originally posted by DavidG:
Starfleet Command II is only training fleets 2% per turn instead of 5% as it says in the description. <font size="2" face="sans-serif, arial, verdana">Yup, there was a typo in the settings for this facility. Thanks for reporting it. I will post a fix patch soon.
Atrocities
November 29th, 2003, 04:51 AM
Info for those who like to read.
=================================
The Star Trek Mod
Version 1.3.4 Play By Web Version
By Atrocities and Captain Kwok
Offical v 1.0.0 Released 7-21-2003
Version 1.3.4 Released 11-26-2003
================================================== ======
INSTALLATION
================================================== ======
1. Unzip stmfull***.zip to your your Space Empires Directory as you would any other mod.
2. Verify that you have a mod folder named Star Trek Mod
3. Use the Mod Launcher program to start the mod.
================================================== =====
UNINSTALL
================================================== =====
1. Delete the folder name Star Trek Mod from your Space Emires IV directory.
================================================== =====
INFORMATION
================================================== =====
1. This mod uses the Image Mod Pack (Not Included):
A. Planets Mod - Not Included
B. Components Mod - Only the New Images for this mod are included)
C. Facilities Mod - Not included
2. This mod uses the Fyron Quadrant Mod Delux 2.4 - Modified & included
3. This mod uses the Fyron Ultimate Strategy Mod 1.1
4. This mod uses the Eye Candy Events file
5. This mod uses AI designed by Malfador, and members of the TDM-Mod
6. This mod uses custom ship images by William Christopher
7. This mod uses custom images by Captain Kwok
8. This mod uses custom images by Atrocities
9. This mod uses a custom button interface by General Woundwort
10. This mod uses the Colony Tech Mod by: Ed Kolis
================================================== =====
BETA TESTERS
================================================== =====
I would like to say thank you to all of the beta testers for their help and support during the beta period of the mod.
(If you participated in the beta and I did not include your name, please email me at atrocities@astmod.com so that I can include it in later Versions)
Captain Kwok
CNC Raymond
Fyron
TNZ
General Woundwort
mottlee
Suicide Junkie
Mudshark
Lighthorse
Frank
George
Rollo
Ruatha
================================================== =====
QUESTIONS COMMENTS OR BUG REPORTS
================================================== =====
1. Email Atrocities at atrocities@astmod.com
2. Post a message in the Shrapnel Games Intel Forum http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=forum;f=23
================================================== ====
TROUBLE SHOOTING
================================================== ====
Question: I get all kinds of errors when I start the mod what do I do?
ANSWER: Make sure you have installed the full Version of the mod and not just the patch.
Question: I get an error saying that my race does not have Phased-Energy weapons. What is causing this?
ANSWER: You have installed only the patch and not the full Version of the mod. The Game is substituting other races for the missing ones and is using there AI data which is not set up for the STM
Question: I get errors saying that I do not have a BMP file. Why?
ANSW$ER: You need to install the Image Mod Components/Facilities/Planets/Combat modules.
Question: Can I modify the EMP files?
ANSWER: Yes, but I would recommend that you save them under a differant name as not to currupt the orignals.
If you have a quesition about this mod please email me @ startrekmod@astmod.com
================================================== ====
INFORMATION
================================================== ====
Disclaimer: The images contained in this mod were created and or developed for the game of Space Empires IV. The image creators
have received no compensation what so ever for their work and the images are the respective property of their creators. Where possible a credit is given for
images that were not new created for use with this mod.
Space Empires IV is a registered Trade Mark of:
Malfador Machinations
PO Box 3972
Santa Rosa, CA 95402-3972
Email: info@malfador.com
Web: http://www.malfador.com
And Published by:
Shrapnel Games
www.shrpanelgames.com (http://www.shrpanelgames.com)
The creators of this mod have created it for the sole purpose and enjoyment of the game.
No compensation has been given nor is any sought. Enjoy.
Renegade 13
November 29th, 2003, 06:32 AM
I've experienced a few minor problems in the PBEM game we're playing. When I installed the 1.3.4 patch, a few of the Ferengi components were affected. A couple of the weapons were changed into a weapon I hadn't researched yet. A minor problem easily corrected Last turn, but I thought you might want to know
Renegade 13
Atrocities
November 29th, 2003, 07:04 AM
The problem that caused this was the changing of the family names. I should have anticipated this, but since I was only play testing the Cardassans and Borg it did not effect me the way it is effecting your games. I sincerely apologize for this.
Renegade 13
December 1st, 2003, 12:43 AM
Hmm....this is a little odd.
In Version 1.3.4, the Dominion seems to be adding colony components to their mine and satellite laying ships. This reduces the number of mine/satellite laying components they can fit on their ships, making those ships virtually useless. Thought you might wanna know.
Renegade 13
DavidG
December 1st, 2003, 03:03 AM
Just My 2 cents worth based on a multi-player game that is at about turn 100:
The Federation is way too powerfull! I think the combination of the Fed Sensor array and their training facilities (which can take ships to 25% very quickly) makes them uber powerfull. Compare this to the Romulans who can only train to 12% and have no equivalent to the fed sensor array. In ships with similar level of tech this results in the Feds having a 58% advantage in combat. This makes them pretty tough to beat. I think the fed sensor arrays benefits should be much lower. (even if it gave say a 5% combat bonus it would be a usefull componet due to it's long range scanning ability)
IMHO the training facilites need to be balanced out a bit. I think it is one of SE4's major failings that training is so important. Personally I would like to see the maximum levels reduced and the training speed slowed down.
Also I think warrior races like the Klingons and Romulans should be able to train a bit (just a bit) higher than the Federation.
Also I think the maximum trade level is too high. I know this is easily changed and I plan to for our next multi game. I think the trade level also benefits the Feds assuming you are role playing the race. A race like the Borg or Romulans doesn't have a hope of beating the feds since they would likely shun all traties.
P.S. these opinions are all based on the assumption you are playing an all human game.
DavidG
December 1st, 2003, 03:05 AM
This mayn have been fixed but I've noticed in my ver 1.25 multi game that our Borg AI is putting a heck of a lot of Armor on it's ships. Like 8 armour components and only 3 for weapons. Seems like too much armour to me.
Edit: make that 12 Armour, 3 weapons, plus 2 shields.
[ December 01, 2003, 01:14: Message edited by: DavidG ]
Lighthorse
December 1st, 2003, 04:35 AM
Atrocities,
Orginally posted by DavidG
The Federation is way too powerfull! I think the combination of the Fed Sensor array and their training facilities (which can take ships to 25% very quickly) makes them uber powerfull. Compare this to the Romulans who can only train to 12% and have no equivalent to the fed sensor array. In ships with similar level of tech this results in the Feds having a 58% advantage in combat. This makes them pretty tough to beat. I think the fed sensor arrays benefits should be much lower. (even if it gave say a 5% combat bonus it would be a usefull componet due to it's long range scanning ability)
Here my two cents worth also.
Since I have been play-testing the Federation, I had noice their only advantages lays in their training, sensor array and treaties/trade where as for the other races have their own special advantages, (ie Borg organic armor, special weapons mounts for mosy of the other races vessels take outfix most of their ship classes, the Federations only have one class that special mounts work on). Take that away or weaken it those special advantages and the Federation will becomes a third rate empire, I my opinal.
Its a balancing act or should it be? What should this mod be, balance equal races or reflex the special abilities each race had. Case in point, the Borg once they get rolling it should take more than one or two races to stop them and push them back. A reason to united together to fight a threat before its to late. For me I prefer the later type of mod. No its not balance, but it sure as hell reflex Star Trek.
That Gentlemen is my two cents worth
Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif
PS Just got back from watching Timeline, good movie, doesn't follow the book perfectly, but still a good movie
Atrocities
December 1st, 2003, 05:54 AM
Thanks guys, I can see I have my work cut out for me.
Atrocities
December 1st, 2003, 06:47 AM
Many of the component and facility values are what Captain Kwok had selected for the mod long before I started working on it. I agree that an uber powerful empire that stomps on the other others is a bit unrealistic, and believe when I say I will review the Federation set up very closely now.
I alsow ant to beef up the Romulans a tad, as they are entirely to weak.
But they have cloaking ability, and that can prove to be a hell of an advantage.
Could you provide more info on this:
Also I think the maximum trade level is too high. I know this is easily changed and I plan to for our next multi game. I think the trade level also benefits the Feds assuming you are role playing the race. A race like the Borg or Romulans doesn't have a hope of beating the feds since they would likely shun all traties.
My brain in in a fog at the moment and I just can't seem to figure out what to do about equalling this out a tad, whe files to edit and such.
As for the dominion using colony tech, that I think I can fix and will soon.
The borg use a lot of armor that much is true, and this has been an issue for me for some time.
Like I said some time ago, we are now into the tweaking phase of the mod and all of these insightful Posts help me a lot in tweaking the mod. My goal is to make the mod a very fun and addictive mod to play.
Aaron has included many fixes in the next patch that will added a lot of flavor to the mod and that alone gets my blood pumping. http://forum.shrapnelgames.com/images/icons/icon7.gif
DavidG
December 1st, 2003, 01:17 PM
Originally posted by Lighthorse:
Here my two cents worth also.
Since I have been play-testing the Federation, I had noice their only advantages lays in their training, sensor array and treaties/trade where as for the other races have their own special advantages, <font size="2" face="sans-serif, arial, verdana">Your missing another big Fed advantage; Their weapons size. 15kt from their main weapons compared to 20kt for most other races.
I curious, when u play tested the federation I assume you got to a point were your ships were trained to the max and had Sensor Array V, CS III and ECM III. Could any other ships even hit you? I only compared them to the Romulans and I think this result in 58% in favour of the feds. This I think would mean at a range of say 5 sectors the feds would hit 98% of the time and the Romulans 2%.
Attrocities: I think the setting for maximum Trade percentage is in settings.txt IMHO 30% is too high. Of course others may disagree. 30% makes treaties extremely important. It's hard to imagine roleplaying a race like the Borg (against human opponents) and having a hope of winning since you would fall so far behind in tech and resources due to the lack of treaties.
Its a balancing act or should it be? <font size="2" face="sans-serif, arial, verdana">I guess this depends on your style of play. If like me you play only human on human games then yes it shoule be. If you want realisitic trek for solo play then some races should be more powerfull. Although in the Feds case I don't think this should be in training. (perhaps simething to give them a research edge like cheaper Daystrom institutes) I would think warrior type races should have better training. (And if you want realistic trek type stuff for the feds shouldn't you change the Fed Captians to give a negative offensive bonus? You know to simulate all that time it takes Picard to decide to shoot back? http://forum.shrapnelgames.com/images/icons/icon10.gif )
Is this post long enough yet? Ok I'll stop now.
gregebowman
December 1st, 2003, 04:35 PM
I tell you, it's hard to play a game when in a few days a new patch comes out. But keep them coming, is all I say. Can I still play my older saved game, or do I have to start a new one?
Atrocities
December 1st, 2003, 05:03 PM
Thank you David G, that post is most helpful.
I know that playing the game with a new patch coming out every week or two is a pain in the ***, and I am sorry about that. But in order to get the mod up and running I need all the help I can get, and having it as a public beta is very helpful.
90% of all the bugs and tweaks made to the mod have been as a result of player feed back. Again I do sincerely apologize about the frequency of the patch and what these patches sometimes do to save games.
This is why I am a big advocate of making a back up of my current mod files and installing the new patches to it. This way if the latest patch screws my save game, I can always play it from my original mod folder and wait for a new patch to apply tot he copied one.
This next patch hopefully will be the Last one I do for a good long long time.
I wanted all the info I could get and waited to release the 1.3.1 and 1.3.4 patches but had very little in put. Now I have a good idea of what needs to be done and once it is done, I hope the mod will be stable enough that both SP and MP will enjoy it for a while.
So please keep the bugs, suggestion, and ideas coming. I may not use your idea in the mod, but you never know I just might. But I do review all bugs and or tweaks very seriously. http://forum.shrapnelgames.com/images/icons/icon7.gif
Lighthorse
December 2nd, 2003, 02:39 AM
Atrocities,
Since its very unlikely that all of us could agree on who/races should have what special advantages, and we agrue maybe forever. I offer for our group a rating system that fairly rate each race's special advantage or abilities or etc. I would willing work up an excel speadsheet for all races and list of areas/advantages/abilities with a range of values. You, Atrocities can rate each races in each areas/advantages/abilities.
It will take me a few days to do.
What you think, Atrocities?
Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif
Atrocities
December 2nd, 2003, 03:58 AM
Lighthorse, that sounds like a really good idea to me. http://forum.shrapnelgames.com/images/icons/icon7.gif When you get time and stuff. http://forum.shrapnelgames.com/images/icons/icon7.gif Thanks.
I am playing the mod now and I have to say that I am getting my collective *** handed to me. http://forum.shrapnelgames.com/images/icons/icon7.gif The Ai is defenently getting better with each improvement.
The latest patch from MM will also help a bunch. I can hardly wait to play a game with 20 neutrals and only 5 majors. Can you say BOTF scenario?
Has any one tried their luck with the Borg Scenario yet? (A few Posts down give the link and details)
mottlee
December 2nd, 2003, 06:21 PM
Running as Fed in 1.3.2 when I get the tech for the "Defiant" mount yet I do not have it, any Ideas? http://forum.shrapnelgames.com/images/icons/confused.gif
Atrocities
December 2nd, 2003, 10:17 PM
Originally posted by mottlee:
Running as Fed in 1.3.2 when I get the tech for the "Defiant" mount yet I do not have it, any Ideas? http://forum.shrapnelgames.com/images/icons/confused.gif <font size="2" face="sans-serif, arial, verdana">You have not reached Federation ship construction level 5 yet which gives you access to the heavy escort defiant which in turns allows you to use the Defiant mount. (HE only though)
Atrocities
December 2nd, 2003, 10:25 PM
I should point out that all because a ship is classified as a Destroyer or escort does not mean it has to be small.
The reverse is true for ships like battleships and dreadnoughts, they don't need to be fricking huge to be dreadnoughts or battleships. They can be smaller, much smaller in fact than say a destoyer.
Over he years people have grown to accept only one perception of a ship, bigger means bigger. IE A juggernought is larger than a dreadnought.
Well in this day and age of microization and such, bigger has become much smaller. So think of it in those terms, all because a ship is bigger than another escort, it can still be an escort.
Please no more hate email on this. I will not be nice on the next go around people. http://forum.shrapnelgames.com/images/icons/icon8.gif
Atrocities
December 3rd, 2003, 12:09 AM
I am in the process of uploading a Version of the mod, 1.3.4 with just data files only.
The size is less than 4 megs and is a complete Version of the mod, without all of the images and such.
This is not an update, but rather a small complete Version of the mods data files for those who wish to download the ship sets and such seperately.
YOU WILL need the latest Version of the image mod though, and I stronly suggest you download it and install it to your base pictures directory so that all of your mods can use it.
I will post one the data file Version of the full mod is uploaded.
mottlee
December 3rd, 2003, 12:46 AM
Originally posted by Atrocities:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by mottlee:
Running as Fed in 1.3.2 when I get the tech for the "Defiant" mount yet I do not have it, any Ideas? http://forum.shrapnelgames.com/images/icons/confused.gif <font size="2" face="sans-serif, arial, verdana">You have not reached Federation ship construction level 5 yet which gives you access to the heavy escort defiant which in turns allows you to use the Defiant mount. (HE only though) </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">OK I will check this out. Off hane I do not know IF I have gotten that far thanks http://forum.shrapnelgames.com/images/icons/icon10.gif
I have looked ...found it did not think along those lines do now http://forum.shrapnelgames.com/images/icons/shock.gif now to see how well it works http://forum.shrapnelgames.com/images/icons/icon7.gif
[ December 03, 2003, 18:56: Message edited by: mottlee ]
Atrocities
December 3rd, 2003, 12:48 AM
Star Trek Mod (http://www.astmod.com/startrek/stm.htm)
DWBJr
December 4th, 2003, 01:19 AM
Atrocities your 1.3.4 doesn't have the revision info in it, like the website said it should.
TNZ
December 4th, 2003, 07:54 AM
Atrocities if you are still looking for a more custom look for the Star Trek mods interface I made a new Screens 1024X768 RightFiller Bitmap, which you might like. http://forum.shrapnelgames.com/images/icons/icon7.gif
Atrocities
December 4th, 2003, 09:00 AM
Thank TNZ, I would interested in looking at it for sure.
Sorry about the revision text, but the revision text should be in all Version of the mod. I can email you one if you like. I will double check when I do the next update to be sure that the revision text is included.
I have just spent the Last hour changing things and tweaking them a bit, and I have to say that after 50 turn all empires are doing exactly what they should. I am very pleased with this.
Here is the latest info on the next Version.
Star Trek Mod v1.3.5 (Coming Soon)
1. Changed All Training Facilities. Balanced them out and reduced % rate of training.
2. Changed Changed Borg Design file to help improve AI use. (Hopefully)
3. Changed 8472, Breen, Cardassina, Dominion, Federation, Ferengi, Klingon, Romulan, and Tholian design files slightly to improve Ai use. (Hopefully) (Thanks President-Elect Shang)
4. Changed Borg will use less armor on their ships now
Atrocities
December 4th, 2003, 09:18 AM
Hey before I sign off tonight and hit the sack, I wanted to let you all know that I will be addign a 22nd race to the mod as a minor race.
By request, I will be adding the Orion Syndicate.
I would like to add a pirate trait to the mod, but that would require adding new facilities and components as well. And that would really mess up peoples games. (Unless I added them to the end??) Any way, while I kick the idea around about adding a specific racial trait for Pirates I would love to hear some feed back and suggestion for this race if I do make a racial trait for them. What would be five good components, five good weapons, and five good facilities? What do they specialize in, ie cloaking, boarding, movement, armor, etc?
I honestly do not know what would work with them so I truly need your feed back. Thanks.
EDIT:
Also I will need a good racial portrait for the race, and a good idea of what their ship coloring should be like. Thanks gain.
[ December 04, 2003, 07:22: Message edited by: Atrocities ]
President_Elect_Shang
December 5th, 2003, 05:02 AM
I don’t know much about the Orion’s, but what I do know is that they are raiders. It would seem to me that they should have stronger boarding parties. Maybe second in strength, next to the Borg.
Lighthorse
December 5th, 2003, 06:38 AM
Atrocities,
Here some ideas for the Orion Syndicate,
To assist them in capturing other commerce, They should have a beam weapon that disable vessel engines, Increase their scanner range, planetary cloaks to hide their bases and planetary shields too, I don't think their had any cloaking devises for they ships. Provide them with special spying/intelligence bonuses, excellent boarding abilities, maybe having boarders on shuttles, normal type beam weapons, a big minus when interacting with other races, They ship classes shouldn't be larger than a cruiser, so to off set that disadvantage their should have some special weapon mounts for their smaller ship classes. Allow them to build a single cloaked faculities that would be a refueling and repair base on an astorid, would also cloaked any docked ships. Is that possible to do with SE4?
Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif
Atrocities
December 5th, 2003, 06:47 AM
Both of you have excellent ideas. Thank you.
Does any one know where I can steal a planetary cloaking system from?
Fyron
December 5th, 2003, 07:11 AM
Planetary cloaking system? As in, a facility? Some people have claimed it sort of works, as long as you save and reload the game after building it. But, the bug(s) with them seem to have been fixed in the latest beta patch.
Atrocities
December 5th, 2003, 07:30 AM
Originally posted by Imperator Fyron:
Planetary cloaking system? As in, a facility? Some people have claimed it sort of works, as long as you save and reload the game after building it. But, the bug(s) with them seem to have been fixed in the latest beta patch. <font size="2" face="sans-serif, arial, verdana">Ah yes, thank you Fyron for reminding me of that. http://forum.shrapnelgames.com/images/icons/icon7.gif I guess it can be done then. http://forum.shrapnelgames.com/images/icons/icon7.gif Any suggestion on who has made the best one to date that I might use for this mod?
Fyron
December 5th, 2003, 07:32 AM
They are all the same... just add cloaking abilities to a facility. http://forum.shrapnelgames.com/images/icons/icon12.gif
Atrocities
December 5th, 2003, 09:13 AM
Thank you Imperator Fyron.
DavidG
December 5th, 2003, 01:05 PM
Well since TOS is the only 'real' Trek the Orions should use standard phasers for weapons and have very fast ships. They should get self destruct devices from turn one and put them on all ships.
Atrocities
December 5th, 2003, 01:27 PM
Well this is info on my current test game.
I am playing as the Dominion. I have set up my empire to be more construction oriented, and have used the Zealot Culture to the end.
Race:
Dominion
Federation
Ferengi
Cardassian
Klingon
romulan
4 Neutral
Game Settings:
1 planet start,
Good Start
5k racial points
No events
Tech level low
Tech Cost low
Medium Bonus
By turn 50 the Romulans were in the lead followed by the Klingons, Federation, Cardassians, Ferengi, then I.
I have had a tough go of it. I was able to get out and claim severl ideal worlds early on, but then I encountered the Klingons. I glassed one of their worlds for good measure then withdrew my scout ship.
The Klingons responded promptly by destroying my ship and declaring war upon me.
I then discovered the Cardassians and attempted to glass on of their worlds. It failed. Within two or three turns they declared war upon me as well.
I encoutered one Neutral then, and aside from loosing my ship, we are now military allies.
I discovered a second Neutal and we have had a cold war going ever since.
The Romulans were discovered most recently and for a good long while did nothing to me. Then without warning they glassed one of my planets and have been running raids against another. They have shared colonized two systems with me and are currently at war with me.
The Klingon have glassed two of my worlds, one several times, and have oblitered most of my fleets.
The Cardassians and I are more evently matched and I have been able to repell most of their current attacks, but they did manage to glass four of my colony worlds before I had a fleet in play to protect the systems.
I now have a good sized fleet in one key system, and two smaller fleets quarding warp points into two other systems.
I have been forced backed by the Klingons, very aggressive buggers. I was able to repel their Last attack but it cost me dearly. They are using the cloaking device very effectively to breech my systems defenses and attack my colony worlds. I have had to deploy ships to two warp points, each equiped with an Atrociites class Battle Cruiser with hyperoptics II. This is my only way of detecting them. I have fortified most of my planets, but even with fortifications I have lost worlds to both the Romulans and the klingons.
I am now at turn 100 and have on going skirmishes with the Cardassians. I am using intel projects to my advantage, but the other empires are catching on and are now deploying very nasty intel projects against me. I cannot wait for the next patch so my counter intel bonus will work.
The top players as of turn 100 are:
Federation
Romulan
klingon
ME (Dominion)
Cardassian
Ferengi
NEUTRALS
I have not yet encountered the Federation or the Ferengi.
I will save this game and have it available for download upon request. (I am running 1.3.5 but you should still be able to run it with older Version I think.)
I know one thing that this mod does do, that is it takes out the 200 quick turn win and draws out the game play a lot longer than standard SEIV.
Lighthorse
December 10th, 2003, 03:55 AM
Atrocities,
Could not download turn 15 STM.
Received this error message:
File not found
The requested URL was not found on this server.
Lighthorse
DavidG
December 10th, 2003, 04:52 AM
Originally posted by Lighthorse:
Atrocities,
Could not download turn 15 STM.
Received this error message:
File not found
The requested URL was not found on this server.
Lighthorse <font size="2" face="sans-serif, arial, verdana">looks like he just had the link wrong. Try this.
http://www.astmod.com/games/stm/gamefile/stm15.zip
Atrocities
December 10th, 2003, 10:09 AM
BUGGER! I shall look into this right now. Thanks.
Atrocities
December 10th, 2003, 10:15 AM
Tis Fixed. Thanks again guys, I will double check this from now on. I was in a hurry to watch BSG and dropped the ball.
mottlee
December 10th, 2003, 08:16 PM
1.3.2 Fed..Large transport is 600 ton same as med one, I looked but could not find it to change it
Atrocities
December 11th, 2003, 05:08 AM
Thank you for reporting the bug. It was fixed in 1.3.4
12. Changed Federation Large Transport Tonnage from 600 to 800 (Was the same as medium)
http://forum.shrapnelgames.com/images/icons/icon7.gif
Atrocities
December 11th, 2003, 05:10 AM
Here is the latest info on the next Version (1.3.5)
Star Trek Mod v1.3.5
1. Changed All Training Facilities. Balanced them out and reduced % rate of training.
2. Changed Changed Borg Design file to help improve AI use. (Hopefully)
3. Changed 8472, Breen, Cardassina, Dominion, Federation, Ferengi, Klingon, Romulan, and Tholian design files slightly to improve Ai use. (Hopefully) (Thanks President-Elect Shang)
4. Changed Borg will use less armor on their ships now
5. Changed Tech Area Stellar Harnessing max level from 6 to 3.
6. Fixed Tech level requirement for Utopia Planitia Shipyard. Can now be constructed (Thank you Stunk)
7. Changed Ai ship design file to improve Ai use.
8. Added Pirate Trait to Racial traits
9. Added Pirate Race to TechArea
10. Added Pirate Facilities
11. Added Pirate Components
12. Added Pirate Race "Orions" to races
13 Added 2k, 3k, 5k emp files for the Orions
15. Added Pirate Captain Component to the Components (Comp_1248)
16 Updated Comp_BMP
17 Added Pirate ships to the VehicleSize file
18. Added Info on the FQM abbreviations. (WPL, WPM, WPH = Warp Point Light- Medium- Heavy)
19. Updated Component/Weapons lists
20. Updated Splash Screen
21. Changed Removed the Star-Unstable ability from Structural Integrity Field I - V, it was not needed
22. Changed Medical Technology I - III & Gestation Vats I - III from Applied Political Science to Medical Technology
23 Changed Name of Getation Vats I - III to Population Growth Facility I - III
24. Fixed Error in Mineral Miner Facility III
25. Fixed Error in level requirment for 8472 Planetary Bioelectric Field II
26. Added Race Tech Flow charts
27. Fixed Spelling error of Borg Fussion Cube
28. Fixed Wrong Roman Numberal In Breen Military Acadmey II
29. Fixed Spelling error in Klingon Prisoner Camps I - III
30. Fixed Spelling error in Slave Labor Camp I - III
31. Fixed Spelling error in Pirate Space Dock I - III
32. Fixed Description error for Tholian Training Center II
Atrocities
December 11th, 2003, 09:12 AM
Bump
Atrocities
December 11th, 2003, 11:14 AM
Well now, I have some good news, and I have some really bad news. But first I need to ask a favor.
Can any one here provide me with a good looking, portrait of an orion, and not a green slave girl? (Not that I woudn't mind one. http://forum.shrapnelgames.com/images/icons/icon7.gif ) Right now I have just a recolored portrait from another race and it is to be frank hidiously ugly.
Now for the bad news. Well go read the web page.
Web page (http://www.astmod.com/startrek/stm.htm)
[ December 11, 2003, 10:42: Message edited by: Atrocities ]
BadAxe
December 11th, 2003, 12:38 PM
Hey, I want a good looking slave girl, too!
Atrocities
December 11th, 2003, 12:45 PM
Eerrrrrrrrrrr, typo.
Edited. I guess my mind was thinking one thing while my typing fingers were thinking something else.
mottlee
December 11th, 2003, 01:36 PM
Originally posted by Atrocities:
Thank you for reporting the bug. It was fixed in 1.3.4
12. Changed Federation Large Transport Tonnage from 600 to 800 (Was the same as medium)
http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">Cool now all I need to do is install it http://forum.shrapnelgames.com/images/icons/icon7.gif
jimbob
December 13th, 2003, 12:52 AM
Arrrgghhh! Atrocities, you're a great guy! come back and post around here again, please... I've had very little time this semester, but have found your mod to be great. Even more importantly, you're a great guy. Stick around for those of us that are nice guys too.
Jim
CNCRaymond
December 13th, 2003, 03:43 AM
I think he'll be back in a few days. I think he is just taking a sabbatical from the web for a while to focus on RL things. http://forum.shrapnelgames.com/images/icons/icon7.gif
Fyron
December 13th, 2003, 03:51 AM
He had better be back!
CNCRaymond
December 13th, 2003, 04:30 AM
He was quite upset, you never know.
BadAxe
December 14th, 2003, 12:10 AM
1.3.5 is up on his site!
President_Elect_Shang
December 14th, 2003, 01:03 AM
What was he upset about?
CNCRaymond
December 14th, 2003, 02:43 AM
Originally posted by President Elect Shang:
What was he upset about? <font size="2" face="sans-serif, arial, verdana">You'll have to ask him, and don't expect a reply from him here either.
mrscrogg
December 14th, 2003, 03:34 AM
just downloaded 1.3.5 STM already have problems Orion race can't download dreadnoughts, Tholian race can't download battleships anybody else check?
TNZ
December 14th, 2003, 05:02 AM
I have the STMv135Patch. It works fine. When did the problem occur? What Version of the STMv135Patch did you download? http://forum.shrapnelgames.com/images/icons/icon7.gif
CNCRaymond
December 14th, 2003, 04:31 PM
Originally posted by mrscrogg:
just downloaded 1.3.5 STM already have problems Orion race can't download dreadnoughts, Tholian race can't download battleships anybody else check? <font size="2" face="sans-serif, arial, verdana">What do you mean by can't download?
The original Version of this mod, the one by Captain Kowk, had many races with specific ship sizes. That being said, the Tholian race does not have Battleships in this mod.
As for the Orions, they do have Dreadnoughts. I am looking at the Vehicle Size file now. (Pirate Ship Construction 8 = Dreadnoughts)
I have been playing the mod now for a few hours and I have to say that it is by far one of the better mods. I really like the fact that a tech-tree was included for all of the major races. However, the Orions do not have a tech tree, or at atleast I could not find one. Perhaps that will come later.
mrscrogg
December 14th, 2003, 05:35 PM
what I meant was the program would not "load" certain things, just tried again wouldn't load Orion starbase
mrscrogg
December 14th, 2003, 05:40 PM
just tried again wouldn't load Fuidic race portait file or dreadnought .bmp
CNCRaymond
December 14th, 2003, 09:35 PM
Check your PICTURES/RACE folder and see if you have all the images. Sounds like you don't have the BMP's for these races.
What Version of the mod did you download? I think there is one that is data only, and has no BMP's included.
If you do not have them, then you will need to download them from www.newageshipyard.cjb.net (http://www.newageshipyard.cjb.net) or www.galileo.spaceports.com/~william/main.htm (http://www.galileo.spaceports.com/~william/main.htm) You will want the Neo Standard Version if they are offered for the Star Trek races.
The orions are offered on the www.astmod.com/startrek/stm.htm (http://www.astmod.com/startrek/stm.htm) page
You should email the mod creator and ask him for help as well.
Also you will need to get the latest Version of the Image Mod. I think those are available from www.spaceempires.net/home (http://www.spaceempires.net/home)
TNZ
December 15th, 2003, 07:50 AM
Your problem may be caused by having the Star Trek Mod inside a folder called the Star Trek Mod. If I am right, you could be trying to play the patch, not the mod. As in you have one to many folder layers. http://forum.shrapnelgames.com/images/icons/icon7.gif
gregebowman
December 15th, 2003, 09:02 PM
Originally posted by TNZ:
Your problem may be caused by having the Star Trek Mod inside a folder called the Star Trek Mod. If I am right, you could be trying to play the patch, not the mod. As in you have one to many folder layers. http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">Don't you hate that. Sometimes I have to go through 2 or 3 folders before you get to the data. What I do then is rename the original folder, then cut the actual folder I need and paste it where I need it.
mrscrogg
December 16th, 2003, 12:55 AM
got in touch with Atrocites, straighten everything out for me.You all where right had patch of 1.3.5 not whole download
CNCRaymond
December 16th, 2003, 03:26 AM
As I sat at *work* today all I could think about was what I was going to do about the Dominion invading my lower system. This game is far to addictive and should come with a warning.
[b]PLAYING THIS GAME WILL ALTER YOUR PERCEPTION ON LIFE, COST YOU YOUR JOB, CONSUME ALL OF YOUR WAKING FREE TIME, RESULT IN DIVORCE, AND TURN YOU INTO A "JUST ONE MORE TURN" JUNKIE."
BTW, nice job on this latest patch. The mod is appears to be well blanced thus far, and the game pace is slower than normal SEIV, the AI is good, and the game in general is both challenging, as well as fun.
What can we expect in the next patch.
Oh, a bug. The pirate speech file needs some work.
President_Elect_Shang
December 16th, 2003, 03:43 AM
Next patch? After the wife leaves I will pour over the AI to try and improve slash personalize it for each race. I will need something to keep my mind away from depression and reclusion so that will become my new focus, along with GT3.
gregebowman
December 16th, 2003, 11:06 PM
Originally posted by CNCRaymond:
As I sat at *work* today all I could think about was what I was going to do about the Dominion invading my lower system. This game is far to addictive and should come with a warning.
[b]PLAYING THIS GAME WILL ALTER YOUR PERCEPTION ON LIFE, COST YOU YOUR JOB, CONSUME ALL OF YOUR WAKING FREE TIME, RESULT IN DIVORCE, AND TURN YOU INTO A "JUST ONE MORE TURN" JUNKIE."
BTW, nice job on this latest patch. The mod is appears to be well blanced thus far, and the game pace is slower than normal SEIV, the AI is good, and the game in general is both challenging, as well as fun.
What can we expect in the next patch.
Oh, a bug. The pirate speech file needs some work. <font size="2" face="sans-serif, arial, verdana">Started playing the new 1.35 game Last night. The only thing I noticed was that the launcher had the game as 1.32, and when the initial screen came up, it was still saying Version 1.34. Now, I d/l the 1.35 lite file, as I have everything prior to that. I forgot to check to see if the Orions were around, but I'm assuming I'm playing the full Version of 1.35. And I know what you mean about that warning label. I stayed up way too late playing this game Last night, and had to use a huge force of will to go to bed, as I have to get up at 4:30 am.
President_Elect_Shang
December 16th, 2003, 11:26 PM
For 1.3.5 to work you have to copy it over a fresh Version of the base or install the full Version from scratch. It sounds to me like you just copied and pasted the upgrade onto the 1.3.4 Version. Best way to do it is just to get the 1.3.5 Full and remove the older Version before hand.
CNCRaymond
December 17th, 2003, 12:41 AM
After I read you post I was curious so I downloaded all three Version, and they all had the correct info. They all have the new splash screen, 1.3.5, and the mod info Version was 1.3.5 as well. In fact I noticed that the mod info details had changed as well. I like this new Version better than the old one.
The year is 2400.00 and the galaxy awaits exploration. Who could have ever imagine the wonders and horrors to come. Where peaceful exploration and diplomacy fail, conquest begins. Immerse yourself in the role of leader of a Star Trek Race. Explore the technology, build ships, and colonize the galaxy as you battle against other star trek races for absolute power. <font size="2" face="sans-serif, arial, verdana">
CNCRaymond
December 17th, 2003, 12:43 AM
Ah I figured out the problem you are having. The mod info file is included with the mod in the mod, and you will have to copy the modinfo.txt file and paste it over the old one in the SEIV directory.
President_Elect_Shang
December 17th, 2003, 01:21 AM
All three will have the correct info, but you can’t lay the “lite” Version on top of an old Version. Atrocities has apologized many times for this and for having to restart games due to the problem. Just thumb threw the Posts below, you will see his comments a page or two back(?).
CNCRaymond
December 17th, 2003, 02:54 AM
Sorry to read that your wife is leaving you PES. Like I said, this game should come with a warning label.
Good luck to you.
[ December 16, 2003, 12:54: Message edited by: CNCRaymond ]
gregebowman
December 17th, 2003, 03:54 PM
darn, I was afraid of something like that. I just didn't want to d/l the whole 17 meg file. Guess I'll have to.
Atrocities
December 18th, 2003, 06:16 AM
Geoschmo has uploaded the Star Trek Mod to PBW althought it is named Atrocities Star Trek Mod Version 1.3.5.
There was some confusion over the name and although I hope he can find the time to change it to Star Trek Mod ver 1.3.5, I don't want to seem like a pain in the ***.
I will be taking a break from things, including all of my PBW games as I make some adjstments in my life. Life has a funny way of telling you things, and I just learned that there is no God, that justice is only awarded to the rich and those who can aford it. And nice people do finish Last, and they also have to pay the bill for all of the other runners. http://forum.shrapnelgames.com/images/icons/icon8.gif I wish you all well with the your games and such, and hope to be back soon.
[ December 18, 2003, 04:24: Message edited by: Atrocities ]
Atrocities
December 21st, 2003, 09:29 PM
I noticed that there are a couple of STM games being started at PBW. To the game hosts and players, if you could please let me know if you run into any bugs, I would be greatful.
Atrocities
December 21st, 2003, 09:46 PM
I have started a second Star Trek Mod Game for those in who have been following this thread. If you are not in any of the previous two games, and still want to play, please post here.
If you are in the other two games and want to play in this one, please post indicating that you are in one of the other games, and if we do not get enough new players, we will go on a first come first serve basis.
New players pick your race on a first come first serve basis.
Oh ya, I will decide wether or not I am playing depending upon how many people sign up for the game. http://forum.shrapnelgames.com/images/icons/icon7.gif
Back up players, please pick your desired race, and a second.
Thanks.
[ December 21, 2003, 19:55: Message edited by: Atrocities ]
The Canuck
December 21st, 2003, 09:49 PM
about what u learned, welcome to the real world. hope u figure things out and i just want to say ur mod is amazing and you deserve a break
just my $0.02
Renegade 13
December 21st, 2003, 10:50 PM
Originally posted by Atrocities:
If you are in the other two games and want to play in this one, please post indicating that you are in one of the other games, and if we do not get enough new players, we will go on a first come first serve basis. <font size="2" face="sans-serif, arial, verdana">Ok, if you don't get enough new players in your new game I'd join. I'm already in the original Star Trek Mod game. If I end up joining, I'd take the Borg as my first choice, Dominion as second.
Renegade 13
Atrocities
December 21st, 2003, 11:34 PM
New Players Only. (If your not in either of the STM games that I am running at the moment and want to be in this one, please post.)
Game has 8 max players and will be filled on a first come first serve bases. Alternate players will be selected on a first come first server bases.
8472 - Open
Borg - Open
Breen - Open
Cardassian - Open
Dominion - Open
Federation - Open
Ferengi - Open
Klingon - Open
Orions - Open
Romulan - Open
Tholian - Open
(Any eight of the above and we have a go)
Alternates
8472 - None
Borg - Renegade 13
Breen - None
Cardassians - None
Dominion - None - Renegade 13 (2nd)
Federation - None
Ferengi - None
Klingon - None
Orions - None
Romulan - None
Tholian - None
The spots will be open for a couple of days. Then we go to the first come first serve alternates. I will play if we do not have enough players.
You can also email me if you want to join the game and are not currently in one of the other two games. IF you want to be an alternate for this game that is great.
mottlee
December 22nd, 2003, 01:36 PM
I can not see 1 a nova, 2 neb in 1.3.5 what ver and what immage mod do I need? res is 1024X768
Atrocities
December 22nd, 2003, 07:24 PM
Originally posted by mottlee:
I can not see 1 a nova, 2 neb in 1.3.5 what ver and what immage mod do I need? res is 1024X768 <font size="2" face="sans-serif, arial, verdana">If you are missing nebula, just download the latest FQM mod and copy over the nebula pictures. I might have missed one or two when I went through the data. I did not want to include them in the mod because that would have increased the size of the mod. So I removed any referance to the FQM extra nebulas and replaced them with exsisting ones. I may have missed one or two. I hope I didn't, but if I did, just do as I said, and copy over the nebula from FQM (latest) to same folder in your STM mod. If the folder does not exsist, make one.
Atrocities
December 22nd, 2003, 07:26 PM
I am dropping the previous restrictions, it is now first come first serve open to any one who signs up. If you sign up here, just going join as well at PBW. Once we have 8 players we will start the game.
8472 - Nodachi
Borg - Renegade 13
Breen - Open
Cardassian - Open
Dominion - Open
Federation - Open
Ferengi - Atrocities
Klingon - Open
Orions - Open
Romulan - Open
Tholian - Open
[ December 22, 2003, 17:30: Message edited by: Atrocities ]
geoschmo
December 22nd, 2003, 07:43 PM
We were going to be the Borg.
We hesitated.
Hesitation is irrelevant.
We are irrelevant. http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon12.gif
mottlee
December 22nd, 2003, 08:40 PM
Originally posted by Atrocities:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by mottlee:
I can not see 1 a nova, 2 neb in 1.3.5 what ver and what immage mod do I need? res is 1024X768 <font size="2" face="sans-serif, arial, verdana">If you are missing nebula, just download the latest FQM mod and copy over the nebula pictures. I might have missed one or two when I went through the data. I did not want to include them in the mod because that would have increased the size of the mod. So I removed any referance to the FQM extra nebulas and replaced them with exsisting ones. I may have missed one or two. I hope I didn't, but if I did, just do as I said, and copy over the nebula from FQM (latest) to same folder in your STM mod. If the folder does not exsist, make one. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">OK Can do Thanks, just started in 1.3.5 will let you know more http://forum.shrapnelgames.com/images/icons/icon7.gif
Fyron
December 22nd, 2003, 08:56 PM
Originally posted by Atrocities:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by mottlee:
I can not see 1 a nova, 2 neb in 1.3.5 what ver and what immage mod do I need? res is 1024X768 <font size="2" face="sans-serif, arial, verdana">If you are missing nebula, just download the latest FQM mod and copy over the nebula pictures. I might have missed one or two when I went through the data. I did not want to include them in the mod because that would have increased the size of the mod. So I removed any referance to the FQM extra nebulas and replaced them with exsisting ones. I may have missed one or two. I hope I didn't, but if I did, just do as I said, and copy over the nebula from FQM (latest) to same folder in your STM mod. If the folder does not exsist, make one. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">You could have saved the trouble (and kept the balance...) by using the Nebulae entries from FQM Standard. I already did that. http://forum.shrapnelgames.com/images/icons/icon12.gif
Fyron
December 22nd, 2003, 08:57 PM
Originally posted by mottlee:
I can not see 1 a nova, 2 neb in 1.3.5 what ver and what immage mod do I need? res is 1024X768 <font size="2" face="sans-serif, arial, verdana">The Image Mod does not have system graphics.
mottlee
December 22nd, 2003, 09:23 PM
Originally posted by Imperator Fyron:
<font size="2" face="sans-serif, arial, verdana">You could have saved the trouble (and kept the balance...) by using the Nebulae entries from FQM Standard. I already did that. http://forum.shrapnelgames.com/images/icons/icon12.gif [/QB][/QUOTE]
Is this on the CD or still D/L?
Atrocities
December 22nd, 2003, 10:26 PM
Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Atrocities:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by mottlee:
I can not see 1 a nova, 2 neb in 1.3.5 what ver and what immage mod do I need? res is 1024X768 <font size="2" face="sans-serif, arial, verdana">If you are missing nebula, just download the latest FQM mod and copy over the nebula pictures. I might have missed one or two when I went through the data. I did not want to include them in the mod because that would have increased the size of the mod. So I removed any referance to the FQM extra nebulas and replaced them with exsisting ones. I may have missed one or two. I hope I didn't, but if I did, just do as I said, and copy over the nebula from FQM (latest) to same folder in your STM mod. If the folder does not exsist, make one. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">You could have saved the trouble (and kept the balance...) by using the Nebulae entries from FQM Standard. I already did that. http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Thanks fyron, but I did not know this at the time, and I can only incorp it into the next Version.
Atrocities
December 22nd, 2003, 10:30 PM
Originally posted by geoschmo:
We were going to be the Borg.
We hesitated.
Hesitation is irrelevant.
We are irrelevant. http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">I would love to have you in the game. That way if I crack up you can take over. http://forum.shrapnelgames.com/images/icons/icon10.gif
Talk to Renegade, he might take the Dominion. All we can do is ask.
I will glady bump myself from the game if we have enough interest. http://forum.shrapnelgames.com/images/icons/icon7.gif
Atrocities
December 22nd, 2003, 10:33 PM
Originally posted by mottlee:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Imperator Fyron:
<font size="2" face="sans-serif, arial, verdana">You could have saved the trouble (and kept the balance...) by using the Nebulae entries from FQM Standard. I already did that. http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Is this on the CD or still D/L? [/QB][/QUOTE]
You can get the download for the latest FQM Delux from www.spaceempires.net/home (http://www.spaceempires.net/home)
Enjoy, it is a great mod.
geoschmo
December 22nd, 2003, 10:36 PM
Originally posted by Atrocities:
I would love to have you in the game. That way if I crack up you can take over. http://forum.shrapnelgames.com/images/icons/icon10.gif
Talk to Renegade, he might take the Dominion. All we can do is ask.
I will glady bump myself from the game if we have enough interest. http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">That's allright. First come first served you said. I'll think about who else I'd like to be if anyone and let you know if I want to join.
geoschmo
December 22nd, 2003, 10:43 PM
Ok, I guess put me down for the Romulans. They should be fun to Role Play.
Geoschmo
Atrocities
December 22nd, 2003, 10:44 PM
You could always host a game too you know. http://forum.shrapnelgames.com/images/icons/icon7.gif The Geo Trek Game. http://forum.shrapnelgames.com/images/icons/icon10.gif
Seriously the more games going on this mod the greater chance for feed back and improvement.
http://forum.shrapnelgames.com/images/icons/icon7.gif
Atrocities
December 22nd, 2003, 10:46 PM
I am dropping the previous restrictions, it is now first come first serve open to any one who signs up. If you sign up here, just going join as well at PBW. Once we have 8 players we will start the game.
8472 - Nodachi
Borg - Renegade 13
Breen - Open
Cardassian - Open
Dominion - Open
Federation - Open
Ferengi - Atrocities
Klingon - Open
Orions - Open
Romulan - Open
Tholian - Open
geoschmo
December 22nd, 2003, 10:52 PM
Is this the Star Trek II game on PBW Atrocities? I went ahead and applied to join, but nobody else has yet, so I wasn't sure if I was in teh right game. http://forum.shrapnelgames.com/images/icons/icon7.gif
Atrocities
December 22nd, 2003, 11:06 PM
That be the correct game, and welcome. Some how the Romulans seem to fit you. http://forum.shrapnelgames.com/images/icons/icon7.gif
8472 - Nodachi
Borg - Renegade 13
Breen - Open
Cardassian - Open
Dominion - Open
Federation - Open
Ferengi - Atrocities
Klingon - Open
Orions - Open
Romulan - Geoschmo
Tholian - Open
Renegade 13
December 22nd, 2003, 11:07 PM
Hey Geo, go ahead and take the Borg, I'll gladly have the Dominion. I just hope you read this before you upload your empire file http://forum.shrapnelgames.com/images/icons/icon7.gif Have fun with them. Researching their larger ships is massively expensive.
Renegade 13
[ December 22, 2003, 21:09: Message edited by: Renegade 13 ]
mottlee
December 23rd, 2003, 12:00 AM
Originally posted by Atrocities:
That be the correct game, and welcome. Some how the Romulans seem to fit you. http://forum.shrapnelgames.com/images/icons/icon7.gif
8472 - Nodachi
Borg - Renegade 13
Breen - Open
Cardassian - Open
Dominion - Open
Federation - Open
Ferengi - Atrocities
Klingon - Open
Orions - Open
Romulan - Geoschmo
Tholian - Open <font size="2" face="sans-serif, arial, verdana">Klingon! I'm in
Atrocities
December 23rd, 2003, 12:08 AM
8472 - Nodachi
Borg - Geoschmo - Pending Geo's acceptance
Breen - Open
Cardassian - Open
Dominion - Renegade 13
Federation - Open
Ferengi - Atrocities
Klingon - Mottlee
Orions - Open
Romulan - Geoschmo - Open pending Geo's acceptance of the borg
Tholian - Open
Expensive yes, that is why there will be fewer of them. http://forum.shrapnelgames.com/images/icons/icon7.gif
[ December 22, 2003, 22:15: Message edited by: Atrocities ]
tesco samoa
December 23rd, 2003, 12:12 AM
I will play federation
Atrocities
December 23rd, 2003, 12:26 AM
Two more spots open, and a third if any one is seriously interested.
(1) 8472 - Nodachi
(2) Borg - Geoschmo - Pending Geo's acceptance
Breen - Open
Cardassian - Open
(3) Dominion - Renegade 13
(4) Federation - tesco samoa
(5) Ferengi - Atrocities
(6) Klingon - Mottlee
Orions - Open
Romulan - Geoschmo - Open pending Geo's acceptance of the borg
Tholian - Open
Lighthorse
December 23rd, 2003, 12:38 AM
Atrocities,
If there still room for one more player I would like to join. But, I do not want to bump anyone else out of the game.
Lighthorse
geoschmo
December 23rd, 2003, 01:28 AM
Originally posted by Renegade 13:
Hey Geo, go ahead and take the Borg, I'll gladly have the Dominion. I just hope you read this before you upload your empire file http://forum.shrapnelgames.com/images/icons/icon7.gif Have fun with them. Researching their larger ships is massively expensive.
Renegade 13 <font size="2" face="sans-serif, arial, verdana">Oh, I doubt I will live long enough to have that particular problem. http://forum.shrapnelgames.com/images/icons/icon7.gif
Ok, I've withdrawn and reapplied as the Borg.
geoschmo
December 23rd, 2003, 01:30 AM
Originally posted by Atrocities:
That be the correct game, and welcome. Some how the Romulans seem to fit you. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">Yeah, the Romulans might be better given my play style http://forum.shrapnelgames.com/images/icons/icon12.gif , but I think they would be more work. With the Borg I can just role play and have fun with it. http://forum.shrapnelgames.com/images/icons/icon10.gif
Nodachi
December 23rd, 2003, 02:09 AM
Hi AT!
I'd like to play in your new game. 8472, please.
Lighthorse
December 23rd, 2003, 02:30 AM
Atrocities
I already in two other STM games, if its OK with you I prefer to stay out of this third STM game. It could get confusing for me.
Lighthorse http://forum.shrapnelgames.com/images/icons/icon6.gif
AMF
December 25th, 2003, 08:23 PM
Hi all...I've been interested in getting into a Star Trek game for a while now, but have not yet had the gumption to do it until now...
I think this is the "Star Trek Mod II" game on PBW, right?
And...it looks like the only openings are Tholian and Orion, no? If I can get in I'll put my hat in the ring for them, in that order.
I've never actually played a Star Trek game, only looked at the AST mod briefly on my own. If I do get in this game, can someone tell me what mod I need for this. Is it the latest AST mod? Or is there a separate Star Trek Mod 1.3.5?
Thanks,
Alarik
AMF
December 25th, 2003, 08:25 PM
Oh, actually, wait, had a brainfart. It looks like the Cardassion are open. Sorry, I'd prefer them to the Tholians.
thanks,
Alarik
Originally posted by alarikf:
Hi all...I've been interested in getting into a Star Trek game for a while now, but have not yet had the gumption to do it until now...
I think this is the "Star Trek Mod II" game on PBW, right?
And...it looks like the only openings are Tholian and Orion, no? If I can get in I'll put my hat in the ring for them, in that order.
I've never actually played a Star Trek game, only looked at the AST mod briefly on my own. If I do get in this game, can someone tell me what mod I need for this. Is it the latest AST mod? Or is there a separate Star Trek Mod 1.3.5?
Thanks,
Alarik <font size="2" face="sans-serif, arial, verdana">
Atrocities
December 25th, 2003, 10:19 PM
Welcome to the game. http://forum.shrapnelgames.com/images/icons/icon7.gif
Be sure to join the game at PBW. http://forum.shrapnelgames.com/images/icons/icon7.gif
Atrocities
December 25th, 2003, 10:24 PM
One more spots open, and a second if any one is seriously interested.
(1) 8472 - Nodachi
(2) Borg - Geoschmo
Breen - Open
(7)Cardassian - alarikf
(3) Dominion - Renegade 13
(4) Federation - tesco samoa
(5) Ferengi - Atrocities
(6) Klingon - Mottlee
Orions - Open
Romulan - Open
Tholian - Open
[ December 25, 2003, 20:40: Message edited by: Atrocities ]
Renegade 13
December 26th, 2003, 01:53 AM
Originally posted by alarikf:
Is it the latest AST mod? Or is there a separate Star Trek Mod 1.3.5? <font size="2" face="sans-serif, arial, verdana">This is a separate Mod, NOT the latest AST mod, unless I'm totally confused http://forum.shrapnelgames.com/images/icons/icon7.gif
Renegade 13
AMF
December 26th, 2003, 05:23 AM
Gotcha...so...where can I get the mod?
I don;t see it on the PBW site mode section...
thanks, sorry to be such a newbie.
Alarik
Originally posted by Renegade 13:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by alarikf:
Is it the latest AST mod? Or is there a separate Star Trek Mod 1.3.5? <font size="2" face="sans-serif, arial, verdana">This is a separate Mod, NOT the latest AST mod, unless I'm totally confused http://forum.shrapnelgames.com/images/icons/icon7.gif
Renegade 13 </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">
Fyron
December 26th, 2003, 05:46 AM
http://www.astmod.com/startrek/stm.htm
(This link is in AT's sig, though he needs to update the text to 1.3.5 http://forum.shrapnelgames.com/images/icons/icon12.gif )
Atrocities
December 26th, 2003, 08:20 AM
They are completely differant mods.
The AST mod (Atrocities Star Trek Mod) was a mod using Star Trek ships combined with some custom technology that used most of the standard SEIV technology.
The Star Trek Mod was invisioned by Captain Kwok, and uses mainly custom star trek technology. Each race has been optimized to use their own race technology and this gives the game a star trek feel. I have been told that this mod plays like a good star trek game and people enjoy it.
Warp_Nine started the ball rolling with his demo star trek sets back in the day, and thanks to Flipper, (Old Member of the forum) I got into making ship sets. It was Fyron and Kwok that got me into mod making by telling me it was easy.
So if the mod sucks, blame it on Fyron, Kwok, CNC, flipper, and warp nine. http://forum.shrapnelgames.com/images/icons/icon10.gif
Atrocities
December 26th, 2003, 08:25 AM
Originally posted by Atrocities:
One more spots open, and a second if any one is seriously interested.
(1) 8472 - Nodachi
(2) Borg - Geoschmo
Breen - Open
(7)Cardassian - alarikf
(3) Dominion - Renegade 13
(4) Federation - tesco samoa
(5) Ferengi - Atrocities
(6) Klingon - Mottlee
Orions - Open
Romulan - Open
Tholian - Open <font size="2" face="sans-serif, arial, verdana">We just need one more player. For those of you who have signed up, please go join the game at http://pbw.cc Star Trek Mod II
(NOTE: Thanks Fyron, I had forgotten to update my sig, done now. http://forum.shrapnelgames.com/images/icons/icon7.gif )
Fyron
December 26th, 2003, 09:19 AM
Originally posted by Atrocities:
So if the mod sucks, blame it on Fyron, Kwok, CNC, flipper, and warp nine. http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">Bah! http://forum.shrapnelgames.com/images/icons/tongue.gif
Atrocities
December 26th, 2003, 09:32 AM
http://forum.shrapnelgames.com/images/icons/icon7.gif I have to blame someone for it. http://forum.shrapnelgames.com/images/icons/icon10.gif
Fyron
December 26th, 2003, 09:33 AM
How about that Atrocities guy? Yeah, blame him for making a great mod. http://forum.shrapnelgames.com/images/icons/icon6.gif
mottlee
December 26th, 2003, 04:07 PM
So Far I have been playing against the AI and I love this mod, is about the only one I play now, I am not doing to bad at war with 2 emp now http://forum.shrapnelgames.com/images/icons/icon7.gif
AMF
December 26th, 2003, 11:34 PM
OK! I've loaded up the mod, and I'm checking it out, but I get an error whenever I run it: "Unable to load "c:program files\space empires iv gold\pictures\planets\p0702.bmp" (and a few other planet BMPs give me this error)
Note that this is NOT the directory that Iloaded the mod into (that would be "....\Star Trek Mod\....")
So, is this a problem? I suspect not, and I guess I just need to copy over a planet BMP and rename it p0702 etc...
Just wanted to check,
thanks,
Alarik
Originally posted by mottlee:
So Far I have been playing against the AI and I love this mod, is about the only one I play now, I am not doing to bad at war with 2 emp now http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">
CNCRaymond
December 27th, 2003, 12:10 AM
Originally posted by alarikf:
OK! I've loaded up the mod, and I'm checking it out, but I get an error whenever I run it: "Unable to load "c:program files\space empires iv gold\pictures\planets\p0702.bmp" (and a few other planet BMPs give me this error)
Note that this is NOT the directory that Iloaded the mod into (that would be "....\Star Trek Mod\....")
So, is this a problem? I suspect not, and I guess I just need to copy over a planet BMP and rename it p0702 etc...
Just wanted to check,
thanks,
Alarik
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by mottlee:
So Far I have been playing against the AI and I love this mod, is about the only one I play now, I am not doing to bad at war with 2 emp now http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana"></font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">From the Star Trek Mod Installation Note Pad file:
1. This mod uses the Image Mod Pack (Not Included):
A. Planets Mod - Not Included
B. Components Mod - Only the New Images for this mod are included)
C. Facilities Mod - Not included
Question: I get errors saying that I do not have a BMP file. Why?
ANSW$ER: You need to install the Image Mod Components/Facilities/Planets/Combat modules.
------------------------
You need to install the Image Mod Planet Pack. The mod only comes with a few component images.
Check out www.spaceempires.net/home (http://www.spaceempires.net/home) downloads section for the latest Version of the image mod.
Once you have it, just install it over your BASE pictures / planets file. (This way all mods can use the new images.)
[ December 26, 2003, 22:12: Message edited by: CNCRaymond ]
Atrocities
December 27th, 2003, 02:44 AM
I want to try and standardise the Klingon and Romulan ship sets for the mod. I really do not like the ships we are currently using. Already we are using two of my custom made images for the Klingons, and I am thinking about adding more.
I will not be able to do a thing with the Federations sets as those models are beyond the DOGA programs ability.
http://www.astmod.com/startrek/vortchaportrait.PNG http://www.astmod.com/startrek/vortchamini.PNG
Vort'Cha
http://www.astmod.com/startrek/kodosportrait.PNG http://www.astmod.com/startrek/kodosmini.PNG
Kodos
[ December 27, 2003, 00:46: Message edited by: Atrocities ]
Atrocities
December 27th, 2003, 06:22 AM
Oh god am I ever board. I am so board in fact that I am actually on #se4 chat. But like all the other times, no one else is there.
I noticed that the Pirate Speech file is in dire need of a rewrite. Thanks CNC and everyone else for the emails. I agree, it is bad.
Suicide is on there now, he posting about some war between the Druk and RDF. Its interesting, but the lure of Mel on TBS is drawing me to the telli.
God I am so board.
Oh crap did I just post this????
mrscrogg
December 27th, 2003, 04:50 PM
Good morning all, been playing STM 1.3.5 for two weeks. I've been the Borg and letting AI control biulding ships,I am up to turn 393.We are up to 4th generation attack cube {1200kt} with specs for impulse engines and transwarp drive , 14 move ment points, came out of yards with :0: moverment points , later queen cube {1600kt} built again with specs of impulse engines and transwarp drive and 14 movement points again came out of yards with no movement points. problem only seem to be under 'attack' catagory as mine laying ships same size have been biult and move , so what do you guys think ?
Fyron
December 27th, 2003, 08:41 PM
Do the ships have supplies?
IIRC, your ships need to have 1 full movement point without ANY bonus movement before they can get any movement points. This is the sum of standard movement from all engines (no extra movement, no bonus movement) divided by the engines per move value of the ship hull. Try adding more imuplse engines.
Nodachi
December 27th, 2003, 10:20 PM
I've had the same thing happen to me. Fyron is right, add one more impulse engine and it should be fine. This is a problem with the game itself and not the mod.
Atrocities
December 28th, 2003, 02:33 AM
Originally posted by mrscrogg:
Good morning all, been playing STM 1.3.5 for two weeks. I've been the Borg and letting AI control biulding ships,I am up to turn 393.We are up to 4th generation attack cube {1200kt} with specs for impulse engines and transwarp drive , 14 move ment points, came out of yards with :0: moverment points , later queen cube {1600kt} built again with specs of impulse engines and transwarp drive and 14 movement points again came out of yards with no movement points. problem only seem to be under 'attack' catagory as mine laying ships same size have been biult and move , so what do you guys think ? <font size="2" face="sans-serif, arial, verdana">Just update the class with more impulse engines. The AI is not very good at designing ships in the later part of the game. Perhaps I could get Rollo to take a look at that.
AMF
December 28th, 2003, 05:55 AM
Stupid newbie question #3: The impulse engines in the Star Trek Mod are scaled to ship size, whereas the Warp Cores just add mvmnt points straight up, right?
thanks,
Alarik
Fyron
December 28th, 2003, 06:36 AM
Standard Movement abilities are divided by engines per move of the ship hull (so scaled to size). Bonus movement is not, it is just added. Same with extra movement.
Atrocities
December 28th, 2003, 09:35 AM
Ya, what he said. http://forum.shrapnelgames.com/images/icons/icon7.gif
Any feed back on the two klingon ships?
Renegade 13
December 28th, 2003, 05:40 PM
I think they're very good ships. A lot nicer than the current ones. Although shouldn't they be green?
Renegade 13
Fyron
December 28th, 2003, 07:25 PM
Those sorts of klingon ships were blue, actually.
mottlee
December 28th, 2003, 10:20 PM
Originally posted by CNCRaymond:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by alarikf:
OK! I've loaded up the mod, and I'm checking it out, but I get an error whenever I run it: "Unable to load "c:program files\space empires iv gold\pictures\planets\p0702.bmp" (and a few other planet BMPs give me this error)
Note that this is NOT the directory that Iloaded the mod into (that would be "....\Star Trek Mod\....")
So, is this a problem? I suspect not, and I guess I just need to copy over a planet BMP and rename it p0702 etc...
Just wanted to check,
thanks,
Alarik
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by mottlee:
So Far I have been playing against the AI and I love this mod, is about the only one I play now, I am not doing to bad at war with 2 emp now http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana"></font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">From the Star Trek Mod Installation Note Pad file:
1. This mod uses the Image Mod Pack (Not Included):
A. Planets Mod - Not Included
B. Components Mod - Only the New Images for this mod are included)
C. Facilities Mod - Not included
Question: I get errors saying that I do not have a BMP file. Why?
ANSW$ER: You need to install the Image Mod Components/Facilities/Planets/Combat modules. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">OK What Image mod is it there are 3 It is not a compnet not a planet (unless by a long shot) and not a facility
AMF
December 28th, 2003, 11:23 PM
Originally posted by mottlee:
OK What Image mod is it there are 3 It is not a compnet not a planet (unless by a long shot) and not a facility <font size="2" face="sans-serif, arial, verdana">yeah, I had the same problem. I just installed every image mod I could download from there, but I am *still* missing some system images. For example, I get a "can't find BLACKHOLE3.BMP" errors. I just assuemd that I would copy over another image to the missing one if I needed to, but, it would be nice if there were a "wrap-up" image mod with all of the image mods rolled into it for us stoopid newbies.
thanks,
alarik
Renegade 13
December 28th, 2003, 11:56 PM
Originally posted by Imperator Fyron:
Those sorts of klingon ships were blue, actually. <font size="2" face="sans-serif, arial, verdana">Guess I should be sure of something before opening my mouth http://forum.shrapnelgames.com/images/icons/tongue.gif
Atrocities
December 29th, 2003, 12:12 AM
Originally posted by alarikf:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by mottlee:
OK What Image mod is it there are 3 It is not a compnet not a planet (unless by a long shot) and not a facility <font size="2" face="sans-serif, arial, verdana">yeah, I had the same problem. I just installed every image mod I could download from there, but I am *still* missing some system images. For example, I get a "can't find BLACKHOLE3.BMP" errors. I just assuemd that I would copy over another image to the missing one if I needed to, but, it would be nice if there were a "wrap-up" image mod with all of the image mods rolled into it for us stoopid newbies.
thanks,
alarik </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Missing black holes have nothing to do with the Image mod.
Download Fyrons Quadrant Mod Deluxe (FQM - D) and copy over the Systems folder to your Star Trek Mod folder/Pictures folder.
I treid to eliminate all referances to stellor objects there would require having to add extra images to the mod. I wanted to keep the size down and those extra images would have added megabits to the mod.
Fyron
December 29th, 2003, 12:31 AM
If AT did not add anything new to the SystemTypes.txt file when copying it from FQM, a better solution would be:
1) download FQM Standard
2) find the FQM Standard\Data folder
3) copy the SystemTypes.txt file from this folder
4) find the Star Trek Mod\Data folder
5) paste the copied SystemTypes.txt file from FQM into the Star Trek Mod\Data folder
This should be the same systems file, except that all systems with non-stock system images are modified to simply use stock system images (no extra nebulae, novae, black holes, etc.).
Note that this is better because FQM Standard is around 1 MB, instead of around 30 MBs for the FQM Deluxe file that you would need to get the missing system images from.
Of course, this does not help games in progress, onlt new games. CUrrent games can be easily fixed without any downloading. Just copy one of the stock Black Hole images, renaming it to the name of the missing image.
[ December 28, 2003, 22:45: Message edited by: Imperator Fyron ]
Atrocities
December 29th, 2003, 12:47 AM
http://www.astmod.com/startrek/vortchaportrait.PNG
The Vort'Cha Class
http://www.astmod.com/startrek/kodosportrait.PNG
The Kodos Class
http://www.astmod.com/startrek/kahlessportrait.PNG
The Kahless Class
http://www.astmod.com/startrek/brelportrait.PNG
B'Rel Class
http://www.astmod.com/startrek/kvortportrait.PNG
K'Vort Class
So they are not cannon. Who cares, they look good. http://forum.shrapnelgames.com/images/icons/icon7.gif
[ December 28, 2003, 22:48: Message edited by: Atrocities ]
Fyron
December 29th, 2003, 12:49 AM
Canon-schmanon. http://forum.shrapnelgames.com/images/icons/icon6.gif
Atrocities
December 29th, 2003, 12:57 AM
Thanks Fyron. http://forum.shrapnelgames.com/images/icons/icon7.gif
I will incorp the changes you recommended into the next Version of the mod.
The problem with chaning data files is that I think it will cause the "Data Files Do not Match" error in PBW games.
NOTE: There seems to be a problem with the PBW Version of the mod. For some reason it is not processing turns. I have recieved an email from a game host on the issue. He downloaded his player turn files and ran the turn on his PC and it ran fine. So the problem must be with the STM files on PBW.
And for the Klingons Ships, I am thinking of using them exclusively for the Star Trek Mod. I have more, but they are not as finished as these five.
Fyron
December 29th, 2003, 01:01 AM
The files that are read to create maps do not cause errors in PBW games. SystemTypes.txt is one such file. You can change it all you like, and will get no data errors for PBW games. Same with QuadrantTypes.txt and StellarAbilityTypes.txt. PlantType.txt and SectType.txt are read continuously though, so you don't want to change those arbitrarily. This is why FQM Standard is possible, by the way. http://forum.shrapnelgames.com/images/icons/icon12.gif
[ December 28, 2003, 23:02: Message edited by: Imperator Fyron ]
Atrocities
December 29th, 2003, 01:20 AM
Thanks Fyron. http://forum.shrapnelgames.com/images/icons/icon7.gif
Atrocities
December 29th, 2003, 01:28 AM
Star Trek Mod II (Game on PBW)
One more spots open, and a second if any one is seriously interested.
(1) 8472 - Nodachi
(2) Borg - Geoschmo
Breen - Open
(7)Cardassian - alarikf
(3) Dominion - Renegade 13
(4) Federation - tesco samoa
(5) Ferengi - Atrocities
(6) Klingon - Mottlee
Orions - Open
Romulan - Open
Tholian - Open
We stil need one more player.
For those who have signed up please go join the game, and for those who have already joined please upload your empire files. http://forum.shrapnelgames.com/images/icons/icon7.gif
If all goes well, I would like to start the game this up coming weekend.
<font color=red>Star Trek Mod (PBW GAME)</font>
Please upload your turns. Currently there are two players away at the moment, but when they return, please upload your turns. Thanks. http://forum.shrapnelgames.com/images/icons/icon7.gif
geoschmo
December 29th, 2003, 01:40 AM
Regarding the Star Trek Mod game failing to process. I am not sure there is a problem at all. We've had some problems the Last few days with turns failing and when the game owner hits the execute turn button they run fine the second time. I think it's a system resource thing cause we've been running some utilities on the server. Raymond, if you see this, if it fails again on the next turn let me know before you run it offline. I want to look at it and see what's happening.
DavidG
December 29th, 2003, 04:40 AM
Has anyone else notcied this:
Your ships in a fleet with the default ship and fleet orders (Optimal range) do not fire in comabat?
I have noticed this in several games. My ships run around in circles and do not approach or fire on the enemy. in some combats were they started next enemy satalites they just did not fire??
I'm not sure if this is a mod problem or maybe some se4 thing (although I suspect the later)
I was going to send one particular game turn to Atrocities to see what he thought but then I recall he is on dialup and it is a 1MB turn file. http://forum.shrapnelgames.com/images/icons/icon9.gif
Atrocities
December 29th, 2003, 05:54 AM
David I have no idea what would cause this. None at all. I think it might be an SeIV thing, but then agian who really knows.
Fyron
December 29th, 2003, 10:20 AM
Make sure that that default strategy is not bugged. What weapons exactly do you have on the ships?
mottlee
December 29th, 2003, 01:05 PM
Originally posted by Imperator Fyron:
If AT did not add anything new to the SystemTypes.txt file when copying it from FQM, a better solution would be:
1) download FQM Standard
2) find the FQM Standard\Data folder
3) copy the SystemTypes.txt file from this folder
4) find the Star Trek Mod\Data folder
5) paste the copied SystemTypes.txt file from FQM into the Star Trek Mod\Data folder
This should be the same systems file, except that all systems with non-stock system images are modified to simply use stock system images (no extra nebulae, novae, black holes, etc.).
Note that this is better because FQM Standard is around 1 MB, instead of around 30 MBs for the FQM Deluxe file that you would need to get the missing system images from.
Of course, this does not help games in progress, onlt new games. CUrrent games can be easily fixed without any downloading. Just copy one of the stock Black Hole images, renaming it to the name of the missing image. <font size="2" face="sans-serif, arial, verdana">OK will do I did D/L both but did not know what to look for http://forum.shrapnelgames.com/images/icons/shock.gif
jimbob
December 29th, 2003, 09:41 PM
Your ships in a fleet with the default ship and fleet orders (Optimal range) do not fire in comabat?<font size="2" face="sans-serif, arial, verdana">I've noticed that if I break a treaty and try to attack in the same turn that my ships will (sometimes? always?) close with the enemy but not attack/fire. Is this a possibility in your case? It was a glitch I noticed in pre-gold, so maybe this isn't your problem.
AMF
December 29th, 2003, 10:53 PM
OK, please forgive another newbie question related to mods & images & FQM:
I'm still a bit overwhelmed by all the image mods out there.
I enjoy "maxing out" my SEIV games. So, What I want to do is this: I want to
get the most comprehensive set of images and make FQM-Deluxe usable by my mods
without causing the mods to get horked up.
So, since I play Stock SEIV, DevNull, and now Star Trek 1.3.5. do I just copy over the
"largest" image.mod files into each of the appropriate picture directories for each mod
I use? And, how can I get use of FQM-deluxe in DevNull and Star Trek (or any future mods I
load up)?
Are they able to be overlapped, or is it a one-or-the-other proposition?
thanks,
Alarik
(yes, I know this is getting off the Star Trek topic, but I've got to occupy myself somehow until the game starts...)
Originally posted by mottlee:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Imperator Fyron:
If AT did not add anything new to the SystemTypes.txt file when copying it from FQM, a better solution would be:
1) download FQM Standard
2) find the FQM Standard\Data folder
3) copy the SystemTypes.txt file from this folder
4) find the Star Trek Mod\Data folder
5) paste the copied SystemTypes.txt file from FQM into the Star Trek Mod\Data folder
This should be the same systems file, except that all systems with non-stock system images are modified to simply use stock system images (no extra nebulae, novae, black holes, etc.).
Note that this is better because FQM Standard is around 1 MB, instead of around 30 MBs for the FQM Deluxe file that you would need to get the missing system images from.
Of course, this does not help games in progress, onlt new games. CUrrent games can be easily fixed without any downloading. Just copy one of the stock Black Hole images, renaming it to the name of the missing image. <font size="2" face="sans-serif, arial, verdana">OK will do I did D/L both but did not know what to look for http://forum.shrapnelgames.com/images/icons/shock.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">
Fyron
December 30th, 2003, 12:14 AM
You could copy the images into every mod. Or, you could install them into the default pictures folders, which prevents unnecessary duplication, and makes it much easier to update in the future. It is not a good idea to install the Image Mod files into particular mods.
You can move the system images from FQM Deluxe into the default Pictures\System folder as well, and they will be used by any of your mods that call for them.
Atrocities
December 30th, 2003, 02:10 AM
Originally posted by Imperator Fyron:
You could copy the images into every mod. Or, you could install them into the default pictures folders, which prevents unnecessary duplication, and makes it much easier to update in the future. It is not a good idea to install the Image Mod files into particular mods.
You can move the system images from FQM Deluxe into the default Pictures\System folder as well, and they will be used by any of your mods that call for them. <font size="2" face="sans-serif, arial, verdana">I would do what Fyron recommends and install them into the default pictures folders.
AMF
December 30th, 2003, 02:35 AM
Hmmm...it looks like I used the wrong shipset. I think I should've used "Cardassian (Star Trek)" instead of "Cardassian Shipset"
I presume this won't make a difference...
thanks,
Alarik
AMF
December 30th, 2003, 06:20 AM
Ummm... I'm an idiot. The game settings say "no sabotage." I didn't realize that this meant no intel at all. Is it possible for me to resubmit my empire, since I did the standard Cardassian start (which is somewhat reliant on intel...)?
thanks,
Alarik
Atrocities
December 30th, 2003, 07:05 AM
Intel is still on, but you won't be able to do projects that will kill populations or anger them.
Once a game has been started you cannot change your empire file.
Which game are you in? If the game has not been started, you can email me your emp file and I can add it manually when I set up the game.
DavidG
December 30th, 2003, 03:18 PM
Originally posted by jimbob:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Your ships in a fleet with the default ship and fleet orders (Optimal range) do not fire in comabat?<font size="2" face="sans-serif, arial, verdana">I've noticed that if I break a treaty and try to attack in the same turn that my ships will (sometimes? always?) close with the enemy but not attack/fire. Is this a possibility in your case? It was a glitch I noticed in pre-gold, so maybe this isn't your problem. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">no the combat in question was with an empire I've never had any treaty with.
the weapons I had were Borg Ripper beams. Although I also noticed this in a different game when a Romulan fleet under human control attacked me and didn't fire. I think I had it happen when playing the Feds too.
Fyron
December 30th, 2003, 07:30 PM
The intelligence box is always disabled until you have contact with at least one race.
AMF
December 30th, 2003, 07:51 PM
Well, shoot, now I *really* feel stupid. http://forum.shrapnelgames.com/images/icons/icon9.gif
sigh.
Carry on. As you were. Nothing here to see. Move along, move along...
Originally posted by Imperator Fyron:
The intelligence box is always disabled until you have contact with at least one race. <font size="2" face="sans-serif, arial, verdana">
mottlee
December 30th, 2003, 08:02 PM
Well every one is due at least 1 "OH SH*T!" http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
Originally posted by alarikf:
Well, shoot, now I *really* feel stupid. http://forum.shrapnelgames.com/images/icons/icon9.gif
sigh.
Carry on. As you were. Nothing here to see. Move along, move along...
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Imperator Fyron:
The intelligence box is always disabled until you have contact with at least one race. <font size="2" face="sans-serif, arial, verdana"></font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">
AMF
December 30th, 2003, 08:40 PM
I think I'm rapidly using up my quota though...
Originally posted by mottlee:
Well every one is due at least 1 "OH SH*T!" http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="sans-serif, arial, verdana">
Atrocities
December 31st, 2003, 02:29 AM
Originally posted by alarikf:
Hmmm...I set up a solitaire game with "no sabotage" in the set up and during the game I noticed the Intelligence box was not active, so I figured there was no intel at all.
But, if there is some intel going on, then I'll stsick with my original setup... (so no action required in that case).
Thanks,
Alarik
Cardassia in Star Trek Mod II game
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Atrocities:
Intel is still on, but you won't be able to do projects that will kill populations or anger them.
Once a game has been started you cannot change your empire file.
Which game are you in? If the game has not been started, you can email me your emp file and I can add it manually when I set up the game. <font size="2" face="sans-serif, arial, verdana"></font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Hey I don't think we have started STM 2 yet, so you can withdraw and join again and upload your replacement EMP file, or simply email it to me.
Even though Sabo is turned off, and Espo is on, you can still use intel, but you won't have access to some nasty sabo projects. Take a look at the intel file to see what you will have access to and if you want to keep your current emp files as is.
AMF
December 31st, 2003, 02:49 AM
Hmmm...I set up a solitaire game with "no sabotage" in the set up and during the game I noticed the Intelligence box was not active, so I figured there was no intel at all.
But, if there is some intel going on, then I'll stsick with my original setup... (so no action required in that case).
Thanks,
Alarik
Cardassia in Star Trek Mod II game
Originally posted by Atrocities:
Intel is still on, but you won't be able to do projects that will kill populations or anger them.
Once a game has been started you cannot change your empire file.
Which game are you in? If the game has not been started, you can email me your emp file and I can add it manually when I set up the game. <font size="2" face="sans-serif, arial, verdana">
AMF
December 31st, 2003, 05:21 AM
Well, if I can still do *some* intel, then I'll keep them as is. Wouldn't be the Cardassians without the Obsidian Order, eh...?
thanks,
Alarik
Originally posted by Atrocities:
Even though Sabo is turned off, and Espo is on, you can still use intel, but you won't have access to some nasty sabo projects. Take a look at the intel file to see what you will have access to and if you want to keep your current emp files as is. <font size="2" face="sans-serif, arial, verdana">
Atrocities
January 1st, 2004, 07:19 AM
STM 2 PBW Game
We just need Tesco to join and upload his empire file so we can get going. http://forum.shrapnelgames.com/images/icons/icon7.gif The game will be a go this Saturday with the players that have joined.
(1) 8472 - Nodachi
(2) Borg - Geoschmo
(7)Cardassian - alarikf
(3) Dominion - Renegade 13
(4) Federation - tesco samoa
(6) Klingon - Mottlee
(8) Romulan - Atrocities
As soon as everyone has joined, hopefully by this weekend, we can get going.
[ January 01, 2004, 22:10: Message edited by: Atrocities ]
Taikon
January 1st, 2004, 07:42 PM
I see you are looking for a replacement for Star Trek Mod.
I am interested in taking over the borg role.
Atrocities
January 1st, 2004, 11:58 PM
I will accept your join now, and welcome aboard. http://forum.shrapnelgames.com/images/icons/icon7.gif
Atrocities
January 2nd, 2004, 12:03 AM
Lighthorse, why did you withdraw? http://forum.shrapnelgames.com/images/icons/icon9.gif
I hope everything is alright?
Atrocities
January 2nd, 2004, 12:06 AM
For the STM (1) game at PBW, I will wait until the new player has a chance to upload his turn before processing the turn. UserX still has not uploaded a turn and if he has not by the time the new player has I will still process the turn.
Lighthorse
January 2nd, 2004, 09:42 PM
Atrocities
Orginal posted by Atrocities
"Lighthorse, why did you withdraw?
I hope everything is alright?"
Remember that disclaimer that we kidded about for Star Trek Mod. That play this mod could and would ruin your life. Well its true. During the past holidays my wife and my sons informed me that they wanted me back from that evil computer.
I agreed to cut back on my SE4 gaming time, continue with present SE4 campaigns, but not to enter any new SE4 campaigns. Spend more evening with the family after work and on weekends. If a campaign ends, only then could I start another one. That was my compromise with the family.
Sorry about letting you down. I was looking forward to the other Star Trek Mod.
Thought I look real good as the Queen Borg, real sexy. Made one hell of a blind date, wouldn't she.
Lighthorse
http://forum.shrapnelgames.com/images/icons/icon9.gif
Atrocities
January 2nd, 2004, 10:01 PM
Oh hey man that is complete cool with me. RL always comes before any game. I am sorry that you won't be playing, but I do understand and I am very glad that everything is alright.
http://forum.shrapnelgames.com/images/icons/icon7.gif
No apology needed Lighthorse, your a lucky man to have such a caring family. (Just keep an eye on the wallet and car keys though.) http://forum.shrapnelgames.com/images/icons/icon12.gif
userx
January 6th, 2004, 04:26 AM
Would anyone be interested in playing a TCP/IP game some weekend? I've been playing a little with a friend who I just got into the game and it's been a bLast! Over the holidays we completed a game (unmoded, small map) in about a 5/6 hour period. If a group of us could commit a Saturday night we could have lot of fun playing the star trek mod?
Comments?Thoughts?
tesco samoa
January 6th, 2004, 05:15 AM
damn sorry at.... signed in tonight.
tesco samoa
January 6th, 2004, 05:17 AM
argghhh you started... damn.... holidays....
Atrocities
January 6th, 2004, 07:51 AM
UserX that sounds like fun but I have never played one before with SeIV so a test run might be in order so we can get the hang of it.
Tesco, I am sorry man, we waited and waited, but please I would love to have you in a game or even fi you started one to play in it against you. http://forum.shrapnelgames.com/images/icons/icon7.gif (Hint Hint)
userx
January 7th, 2004, 03:55 AM
Well, why don't we try a test run this weekend? Say Saturday evening? See if we could all commit for a few hours... if it all goes well, then we could organize something bigger for a later date.
It's basically like PBW except all the turn processing takes place on a host computer. Some issues that took us a while to figure out.
You'll have to disable any firewall software (including the build in one in winxp) or else it doesn't seem to work.
My brother-in-law played about 100 turns with no problems. Game went pretty fast. Still no sure how to issue multiple orders to my ships (such as "load pop", "create colony") in one turn but aside from that it was cool.
Anyone interested? As far as I know I have no plans this Saturday.
Atrocities
January 7th, 2004, 07:59 AM
Sounds like a plan. I just need to look up how to turn of the XP fire wall.
What time would be a good time to test it? I am PST time and can be free most of Saturday evening from 5 pm on.
Fyron
January 7th, 2004, 08:04 AM
Careful... TCP/IP gets really slow when you have more than a few players. You are better off using PBW to distribute turns than TCP/IP at that point.
userx
January 8th, 2004, 06:02 AM
I'm on Pacific Time as well. After 5 would be good with me as well. You use messenger?? If so, add me (rickperreault@msn.com) and we'll chat around that time.
Here is a link to disabling (if it's enabled) the XP firewall.
http://www.microsoft.com/windowsxp/home/using/howto/homenet/icf.asp
Fyron, I played about 100 turns with my brother-in-law and it was fast. Can you elaborate on the problems you've encountered??
Anyone else want to join in on a test?? maybe get three to five people.
Fyron
January 8th, 2004, 06:06 AM
I said with more than a few players. The game will only send files from the host to one user at a time. It will only recieve files from one user at a time as well. This means you have to wait as it sends out the turn files to each player individually, and then wait as it gets plr files individually (which do not take that long, but still incurs some extra wait time, especially if anyone is on dialup). With PBW, the host only has to upload the files once, and they can go out immediately to all players (or get downloaded immediately), rather than players having to wait. With just 2 players, this problem does not appear. Even with 3, it is not so big an issue. But get 10, 20 people, and it is agonizing.
You can organize a session using PBW just as easily as organizing a session using TCP/IP. All it requires is getting people to sit down at the same time.
[ January 08, 2004, 04:16: Message edited by: Imperator Fyron ]
userx
January 8th, 2004, 08:32 AM
Thanks Fyron. I now understand. PBW sounds like a better solution for more then just a few players.
Atrocities
January 8th, 2004, 04:39 PM
Thanks for the link, I have also added you to my MSN pcpatrocities@hotmail.com
If we go for a TCI/IP game, we should talk about the mechanics. IE what do I do to get my empire file to you? What empire am I going to play?
What would be a good time to start the game? 5:30 PST (8:30 EST) sound good to you?
I will be on line with my MSN active at 5 on saturday.
Atrocities
January 8th, 2004, 07:58 PM
Here is an update on the next Version of the mod. I have no expected release date planned for this latest Version.
Star Trek Mod v1.3.6
1. Changed System Types from FQM D to FQM Standard. (To avoid any more BMP errors)
2. Fixed Klingon Target Combat Sensors II abilities
3. Fixed Error in Borg Speech file. (Thank you Ed for all the help)
4. Fixed Error in Orion (Pirates) speech file. (Thank you Ed for all the help)
5. Added New design type to Borg designCreation file in the hopes of improving borg ship design in later stages of the game.
Also I am now reviewing player requested components, improvments, ideas, and suggestions. So far I have a small list from:
TNZ
Ed Kolis
Flipper
CNC
Fyron
and a few others.
If you wish to offer some please feel free to post them here or send me an email at atrocities@astmod.com
President_Elect_Shang
January 8th, 2004, 08:08 PM
But, Atrocities, I’m not Ed Kolis (I am an Ed), that’s why you can just post me as PE Shang, to avoid any confusion.
[ January 08, 2004, 18:09: Message edited by: President Elect Shang ]
Fyron
January 8th, 2004, 10:00 PM
Yes, but Ed Kolis has reported bugs and such too. http://forum.shrapnelgames.com/images/icons/icon12.gif
Atrocities
January 8th, 2004, 10:08 PM
Hey no problem, I will change it to PE Shang. http://forum.shrapnelgames.com/images/icons/icon7.gif And thanks for the help http://forum.shrapnelgames.com/images/icons/icon7.gif
Lighthorse
January 9th, 2004, 02:19 AM
Atrocities,
Had some problems with my computer. Had to fully re-format it, reinstalling all my programs, email, internet and games. Should get the turn 33/STM in before long. Then we lost electric power for 2 days, darn ice storm.
Finally back on line Last night, late.
Lighthorse http://forum.shrapnelgames.com/images/icons/icon6.gif
Fyron
January 9th, 2004, 03:06 AM
Originally posted by Atrocities:
Hey no problem, I will change it to PE Shang. http://forum.shrapnelgames.com/images/icons/icon7.gif And thanks for the help http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">But don't forget Ed Kolis...
Ed Kolis
January 9th, 2004, 03:11 AM
Hmm, what DID I suggest, anyway? You're using the Colony Tech mod, right? That's mine, but I haven't sent any comments in recently... actually haven't done much with the mod since I was beta testing the AST mod...
Lighthorse
January 9th, 2004, 03:34 AM
Atrocities,
Here my observations from our STM game for the Federation side. The Federation needs help. Here what I suggest; keep the sensor arrays I to V values as they were before, add one or more special Federation weapon mount(s, beside the Defiant's special mount as with all the other races, and lower by half the cost for the Federation Armor I & II & III.
The Federation is not faring very well in the STM campaign. It may be listed as in first place, but this is really not correct. Thought that Federation got off on a good start. That before I ran head long into the Klingons. Got kicked back all along points of contacts by the Klingons. Klingons had twice as many colonies, more research points, and a greater military strength. David G. is a better player than I, that for sure, but not enought to improved the Klingons so fast.
Klingons do not need any more improvements. They going very well under David's ruled. Reducing some of the klingon's effective may be in order later. It's to early to conclued at present.
I wouldn't change the Borg settings at all at present neither. They doing very well in another quick game I had. They expand well. They ships are hard to destroyed with all the extra borg armor. A very worthy enemy, the Borg are. Don't weaken them, please.
Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif
Atrocities
January 9th, 2004, 12:27 PM
Thanks Ed, the colony mod is great. http://forum.shrapnelgames.com/images/icons/icon7.gif
Lighthorse, thank you for the info. A lot of how a PBW game goes is in how the player sets up his empire. The Federation will be getting a new mount for the Dreadnought or Juggernought class. It will be called the X-Mount. (Galaxy X)
The Federation has many strengths, in warp engines, sensors, training, research, and other. Just play them for a while and give them a chance to impress you. I played against them in a SP game a few days ago for fun, and had my butt handed to me on a silver platter.
Each race is most assuredly differant in how it researches, expands, and grows.
I think most of the effort for the Federation will show in the later game, its getting there that is the problem. http://forum.shrapnelgames.com/images/icons/icon7.gif Good luck and please keep me posted. Improvements and tweaking each race is very important to the over all game. Through your experience playing them, and posting about it, they can be tweaked and improved.
Thanks again man for the post and info. I will put it to good use.
Atrocities
January 9th, 2004, 12:33 PM
Originally posted by Lighthorse:
Atrocities,
Had some problems with my computer. Had to fully re-format it, reinstalling all my programs, email, internet and games. Should get the turn 33/STM in before long. Then we lost electric power for 2 days, darn ice storm.
Finally back on line Last night, late.
Lighthorse http://forum.shrapnelgames.com/images/icons/icon6.gif <font size="2" face="sans-serif, arial, verdana">Hey no problem, I know about the Ice storm. We are currently buried under it as well. Vancouver is a nasty mess at the moment.
Take your time, the STM (alternate) is on hold until Tnarg gets movied, about two weeks or so.
Atrocities
January 9th, 2004, 12:39 PM
Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Atrocities:
Hey no problem, I will change it to PE Shang. http://forum.shrapnelgames.com/images/icons/icon7.gif And thanks for the help http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">But don't forget Ed Kolis... </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Ed Kolis is listed in the Comments already. http://forum.shrapnelgames.com/images/icons/icon7.gif
Star Trek Mod Version 1.3.6
Special thanks to:
General Woundwort for his Star Trek looking interface.
Captain Kwok for all of the work on the mod set up.
Ed Kolis for the Colony Mod.
Fyron for his great FQ and US mods.
Aaron Hall for this great game.
Shrapnel Games for hosting the forum and giving us game addicts a place to hang out.
UserX for his excellent Star Trek Map
Rollo for his help with the AI
CNCRaymond for his web space at astmod.com
Xen0 for his great bug report
TNZ for his great ideas and the Trek side bar
DavidG for his great bug report
Seik for his great ideas and bug report
Everyone Else for all your help and insight <font size="2" face="sans-serif, arial, verdana">And also in the Installation read-me
10. This mod uses the Colony Tech Mod by: Ed Kolis
Atrocities
January 9th, 2004, 05:24 PM
Does any one want to join our TCI/IP game set for Saturday 1-10-04 at around 5:30 pm PST?
The Federation and Klingon empires have been taken already.
It would be great to get a couple more people to play.
Atrocities
January 9th, 2004, 05:26 PM
Again, the latest info on the mod for those who wanna know.
Star Trek Mod v1.3.7
1. Added New side bar graphic by TNZ
2. Fixed Error in Breen Small Disrupter III Level requirment was 1 instead of 2 (thanks Xeno)
3. Changed General Group from weapons to Breen Weapons in Breen Mini Plasma Cannon II (thanks Xeno)
Star Trek Mod v1.3.6
1. Changed System Types from FQM D to FQM Standard. (To avoid any more BMP errors)
2. Fixed Klingon Target Combat Sensors II abilities
3. Fixed Error in Borg Speech file. (Thank you PE Shang for all the help)
4. Fixed Error in Orion (Pirates) speech file. (Thank you PE Shang for all the help)
5. Added New design type to Borg designCreation file in the hopes of improving borg ship design in later stages of the game.
Atrocities
January 9th, 2004, 05:33 PM
Does any one want to join our TCI/IP game set for Saturday 1-10-04 at around 5:30 pm PST?
The Federation and Klingon empires have been taken already.
It would be great to get a couple more people to play.
I forgot to ask what the game settings are going to be. I figure it will be a small map to keep the size down, but it is up to UserX.
UserX I will be on line most of the day as it is a frozen miserable mess here. So if I am no on line, that means the power went out.
President_Elect_Shang
January 9th, 2004, 05:40 PM
I would like to see the Federation ships gain a little more weight. By that I mean once I develop the Frigate I will put them into production, but with only a 50 ton increase to the destroyer I will keep researching until I get the Light Cruiser. It may just be my design philosophy but I don’t get a big enough improvement (I play against the AI) from the Destroyer to warrant the cost and time of building and fielding them.
userx
January 10th, 2004, 06:04 AM
Originally posted by Lighthorse:
Atrocities,
Here my observations from our STM game for the Federation side. The Federation needs help.
Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif <font size="2" face="sans-serif, arial, verdana">I would suggest some special mounts for the Sovereign class as it's smaller then the Galaxy class but has twice the fire power. As well, I would suggest some bonus early during the game. I agree, playing the Fed is though.
userx
January 10th, 2004, 06:12 AM
Originally posted by Atrocities:
Does any one want to join our TCI/IP game set for Saturday 1-10-04 at around 5:30 pm PST?
The Federation and Klingon empires have been taken already.
It would be great to get a couple more people to play.
I forgot to ask what the game settings are going to be. I figure it will be a small map to keep the size down, but it is up to UserX.
UserX I will be on line most of the day as it is a frozen miserable mess here. So if I am no on line, that means the power went out. <font size="2" face="sans-serif, arial, verdana">I'll host the game, we'll start with one planet, and medium tech. Atrocities and I just want to conduct a test to see if it's feasable to even organize a massive game via TCI/IP (Fyron has suggested that a multiplayer TCP/IP game has it's problems). We'll start around 5:30 on saturday pacific time. Email me at rperreault@msn.com if you are interested in playing and I'll contact you sortly before the game time. I'll start the game at 5:30 (PST) sharp so I'll email everyone my IP as well as instruction so join. I played Last week with my brother-in-law for a few hours and it was a bLast.
Looking forward to trying this out with the mod.
DavidG
January 10th, 2004, 03:05 PM
Originally posted by userx:
We'll start around 5:30 on saturday pacific time. Email me at rperreault@msn.com if you are interested in playing and I'll contact you sortly before the game time. <font size="2" face="sans-serif, arial, verdana">I'll try if I'm home. P.S. your e-mail adress bounced.
Atrocities
January 10th, 2004, 04:12 PM
UserX my email is atrocities@astmod.com I will also have my MSN on most of the day.
Also what racial points are we going to have?
Atrocities
January 11th, 2004, 01:48 AM
We are nearing GO time.
Any Last minute people wanna join post now. First three or five to join.
DavidG
January 11th, 2004, 02:57 AM
Originally posted by President Elect Shang:
I would like to see the Federation ships gain a little more weight. By that I mean once I develop the Frigate I will put them into production, but with only a 50 ton increase to the destroyer I will keep researching until I get the Light Cruiser. It may just be my design philosophy but I don’t get a big enough improvement (I play against the AI) from the Destroyer to warrant the cost and time of building and fielding them. <font size="2" face="sans-serif, arial, verdana">At one point I was going to put together a list showing what it cost various races to get to a certain ship size. Mostly for my own use to see which race has the best and cheapest ships. Maybe I'll finish it. I think (emphasis on think) that some races have an big advantage when it comes to ships sizes and when they can use mounts but its not really clear which they are and how much of an advantage it is.
President_Elect_Shang
January 11th, 2004, 06:22 AM
That is a great idea DavidG, my hat is off to you and I hope that you decide to do it. The benefits of that list if applied to this Mod are obvious so I will spare the details. Go for it, for all of us players.
David – David He’s our man,
If he can’t do it,
Than well kick him in the CAN! Yaaaaaaa http://forum.shrapnelgames.com/images/icons/icon10.gif
Atrocities
January 11th, 2004, 06:24 AM
Originally posted by DavidG:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by President Elect Shang:
I would like to see the Federation ships gain a little more weight. By that I mean once I develop the Frigate I will put them into production, but with only a 50 ton increase to the destroyer I will keep researching until I get the Light Cruiser. It may just be my design philosophy but I don’t get a big enough improvement (I play against the AI) from the Destroyer to warrant the cost and time of building and fielding them. <font size="2" face="sans-serif, arial, verdana">At one point I was going to put together a list showing what it cost various races to get to a certain ship size. Mostly for my own use to see which race has the best and cheapest ships. Maybe I'll finish it. I think (emphasis on think) that some races have an big advantage when it comes to ships sizes and when they can use mounts but its not really clear which they are and how much of an advantage it is. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">All races have the same cost say for the Borg, they cost more.
DavidG
January 11th, 2004, 06:29 AM
Originally posted by Atrocities:
All races have the same cost say for the Borg, they cost more. <font size="2" face="sans-serif, arial, verdana">Well yea but the size of the ships they can get for that cost is quite different.
Atrocities
January 11th, 2004, 07:59 AM
Originally posted by DavidG:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Atrocities:
All races have the same cost say for the Borg, they cost more. <font size="2" face="sans-serif, arial, verdana">Well yea but the size of the ships they can get for that cost is quite different. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Ahhh, good point. http://forum.shrapnelgames.com/images/icons/icon7.gif This would be helpful to me as well. But please keep in mind what Kwok had originally planned for the mod as far as ship sizes go.
Lighthorse
January 11th, 2004, 08:55 AM
Hey Atrocities,
Did you ever finish that excel file for rating each of the Star Trek races I send you? I had it all the special items for each race list on it. I needed you to enter the values you thought were right for each item. The excel then would had total each race, thus you could compair them.
Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif
[ January 11, 2004, 06:55: Message edited by: Lighthorse ]
Atrocities
January 11th, 2004, 10:32 AM
I am sorry Lighthorse I did not. To be honest, I simply could not figure it out how to continue it as the format, although logical I am sure, escaped me.
This is not your fault as the document is a brillant idea, it is my fault for being so dumb.
I also got busy on the Tech Trees that I never got back to your work. I apologize, as that was rude of me.
Atrocities
January 11th, 2004, 10:33 AM
Well now, for those who wanted to know, and those who didn’t can still read it, here is how our TCI/IP Game went.
The game had three players, User X, the Host, Captain Kwok, and my self.
We all met up on MSN chat at around 5:30 and UserX posted the game settings and his IP address.
I attempted to join, and was given two IP’s to select from. I figure this was because I am on dial up and using Earth Link. I chose the IP I was using on this computer, and was able to join the game upon entering the Hosts IP. Shortly thereafter I was given the option to create my Empire. It was not long after this that we encountered our first problem. The Host reported a Stream error and we have to reset the game and attempt to join once more.
Our second, third and fourth tries also failed for some reason. The Host, UserX then re-booted his connection and we tried again this time with success.
We were all able to submit our empire files and the first turn was set into play.
After the first turn was played I clicked finish turn and was returned to the Chat window. However, my turn was never received by the Host. We elected to have the Host, UserX, process the turn to see what would happen. We were guessing that perhaps the turn was received.
I discovered upon playing Turn 2 that the Ai had ran my turn. I simply processed the turn without making any changes.
Again UserX did not receive my player files and we again opted to process the turn to see what would happen. The turn was processed and I again checked to see if any orders had been completed. The Ai’s orders had been completed. I processed my turn and was returned to the chat window where I reported success to the Host.
Upon trying to run Turn 3 the Host ran into a steam error. At this point we decided to call it quits and try the game on PBW. We had no idea what was causing the problem at this point, but we soon discovered what might have been the culprit.
As we set up the PBW game we discovered that one of the players files was not matching the host game. We trouble shooted the problem and continued the game.
It is my belief that the TCI/IP game would have worked had we all had the same files. This will have to be confirmed by a second attempt later on.
Bug / Glitch
1. Chat log did not automatically advance downward as new comments were added. After a bit it did begin to function correctly. Not sure what caused the hang up, but thought it important to mention.
Suggestions for TCI/IP based upon my experience with it.
1. It would be nice if the chat log was saved somewhere for later reference.
2. The QUIT GAME button needs to be moved. It is in a very dangerous place.
3. A RESEND turn option would be nice
4. A CONFIRMATION that the Host has successfully received all turns would be nice for all players to see.
5. An error log would also be very helpful in isolating the cause of game failures.
6. The addition of one on one chat would be nice. This way two empires can communicate privately while waiting for turn files.
All in all it was a great attempt and I want to thank UserX for Hosting the game, and Captain Kwok for being there to play. Thank you both very much.
DavidG
January 11th, 2004, 04:45 PM
Well the numbers are in! Best ships for the cost: 8472, Worst: Federation.
and just to clarify: I sure these differences are intentional. I hope noone uses this chart to whine about making the Federation ships better. Use it to decide which race to pick based on your sytle of play. I still think the Feds are the best race although I have only played a few games.
http://www3.sympatico.ca/dgunsten/trekshipgraph-Small.jpg
Better image here: StarTrekShipGraph (http://www3.sympatico.ca/dgunsten/trekshipgraph-Model.jpg)
And by far the best way to view it since you can show only the races you want. (this requires Autodesk DWF viewer plugin)
trekshipgraph-Model.dwf (http://www3.sympatico.ca/dgunsten/trekshipgraph-Model.dwf)
[ January 11, 2004, 14:48: Message edited by: DavidG ]
Atrocities
January 11th, 2004, 05:27 PM
Awsome work David G. Thanks man this is a big help.
I should point out that the Federation also has more ships to research than the other races, and 8472 has the fewest. http://forum.shrapnelgames.com/images/icons/icon7.gif
[ January 11, 2004, 15:28: Message edited by: Atrocities ]
Atrocities
January 11th, 2004, 06:27 PM
Ok I have gone through and compared the ships size for each race. They are going to stay the same as they are now. The sizes, say for some minor tweaking with the Federation, are well balanced for each races.
NOTE: Each race has special weapons mounts. Some races currently have better mounts than other races to make up for having few ship classes.
Eventually there will be a few more mounts added for a couple of races to give the players some choice in how to best arm their ships.
Please also keep in mind that some races ships cost less in resources than others, and there is always room for improvement here.
The cost of researching the Federation ships is extreme from the looks of things. However the Federation should be getting a research bonus through its Facilities to compensate for this. I will look into this and adjust as needed.
http://forum.shrapnelgames.com/images/icons/icon7.gif
Atrocities
January 11th, 2004, 07:00 PM
After trying to play a game via TCI/IP we opted to go with PBW.
I set up the game at PBW under the name AUK (Atrocities, UserX, Kwok) and we all joined.
After a bit of a “Files Not Matching” error we were off and running with our game.
A Medium FQM D map, 5k racial points each, no Intel, and 3 starting planets.
Each of us have Role Played our empires quite well actually mimicking the feel and essence of a Star Trek. User X paying as the Federation has been quietly, and peacefully expanding his empire and research base. The Romulan’s, controlled by Captain Kwok, have been boxed into a corner and are determined to be left alone while I, the Klingons, have been aggressively building up my forces and have attacked the Romulan’s and several occasions.
Without a doubt this game has been one of the finest I have played as it has played more like a true Star Trek game than any I have played since Multilayer BOTF. The game is fun and feels good to play.
By the end of the night, 1:30 am for us and something like 4:30 for CK, we called it quits. We managed to make 49 turns in about 6 six hours.
The first part of the game was manual turn process because I forgot to include the game PW into the game set up. Geoschmo came to the rescue and reset the password for us and from that point the turns were entirely automatic with Last player upload. Thanks again Geoschmo for the help.
Below is our player log for most of the game. We had to reset MSN a couple of times so the log is not complete from start to finish. It has been edited to just include the game info. Enjoy.
MSN Chat Log for AUK game at PBW (Game ran continues with new turn every few minutes from 6:30 PM 1-10-04 PST until 1:30 AM 1-11-04 PST.
Players: Atrocities, Captain Kwok, and UserX
Luke has been added to the conversation.
rickperreault@msn.com says:
2:30 his time
Atrocities says:
He is 3 hours ahead I think,
Luke says:
1.39
rickperreault@msn.com says:
ah
Luke says:
Those Klingons are sure running a risky economy.
Luke says:
Let's hope the Praxis doesn't explode.
rickperreault@msn.com says:
they are becoming dependent on Federation trade
Atrocities says:
LOL
rickperreault@msn.com says:
damn, this would be so cool with 10+ people (and all on MSN)
Luke says:
Unfortunately, Romulan space seemed a bit more void than the other regions and habitable planets are far in between.
rickperreault@msn.com says:
same here
Luke says:
10 would be hard to arrange, but 5 would not.
Atrocities says:
I think a neutral map by a non player balanced for game play is best
rickperreault@msn.com says:
that would be cool
Atrocities says:
We have been at this going 6 hours now.
rickperreault@msn.com says:
2 of those we were trying to get things going
rickperreault@msn.com says:
this is actually working really well
Atrocities says:
Me think the Romulan’s are running scared now.
Luke says:
I'll go until turn 40.
rickperreault@msn.com says:
ok
Atrocities says:
Sounds Good CK
Atrocities says:
Damn the turn files are taking some time now
rickperreault@msn.com says:
Ok, diplomacy through the back channels. Atrocities, you must listen to the Federation President... he's very serious.
Atrocities says:
So is Chancellor Atrocities. He has many more planets to come on line.
Luke says:
You must have took a lot of points and put it to maintenance AT.
rickperreault@msn.com says:
The President was under the impression that there was an agreement on were we could settle ... our borders have been determained
Atrocities says:
The system we now mutually control is as far as we are prepared to allow you into Klingon Territory.
rickperreault@msn.com says:
We were not under the impression that it was mutually controled?
Atrocities says:
It is now.
Atrocities says:
Your colonies are to close to our homeworld thus we must maintain a presense in this system to ensure no hostile intentions are spawned there.
rickperreault@msn.com says:
It will be difficult to explain this to the President ... and the Fleet commander on his way there charged with protecting Federation interest
Atrocities says:
If you deploy a fleet to that system then there will be war.
rickperreault@msn.com says:
"maintain a presense" that's how you described it. did you not?
Atrocities says:
Not a military presence. Any war ship that enters that system will provoke us into war.
rickperreault@msn.com says:
The Romualns who are listening in must be loving this!
Atrocities says:
Unlike your human Hitler, we can fight a war on two fronts rather easily.
Atrocities says:
The romulan spies are everywhere.
Atrocities says:
Look for a message from us via subspace
Luke says:
The Klingons have a launched a major attack into Romulan space.
rickperreault@msn.com says:
The Federation is well prepared as well for war... while we don' maintain a large fleet, we do have the resources and facilities to produce a large military capability in a very short time
Atrocities says:
We have not, we are on an explority mission to expand our empire. We need breathing room.
Atrocities says:
You have no teeth little cat
Atrocities says:
war is a bloody buisness and we do have three fully armed fleets.
Atrocities says:
With reserves
rickperreault@msn.com says:
well, the President was convinced that there is room for deplomacy... our fleet will not enter the contested system... for now
Luke says:
You see the Klingons are aggressive and will stop at nothing. While we may protect our borders, we do not try and expand them at the costs of other life.
Atrocities says:
Ah Romulan lies. It was they who attacked us, and it was they who expanded into Klingon space. We let them have the system and what do they do, they attack us again.
Atrocities says:
Federation we have dispatched our peace onvy to your HW. We hope an accord can be reached.
Atrocities says:
Romulan, you have a choice to consider.
rickperreault@msn.com says:
I think we can come to an arrangement that will benefit both peoples
Atrocities says:
Excellent
Atrocities says:
Romulan’s, you know those funny little ships you had??
Atrocities says:
The ones that like to lay mines?
Atrocities says:
Well we must ask that you not use them any more. They are creating dangerous conditions for our peace envoy
Luke says:
Then stop attacking our colonies.
Atrocities says:
We have offered you a Peaceful option, you keep refusing it.
Luke says:
Oh, did all your ships die?
Luke says:
Perhaps it was a good day to die!
Atrocities says:
They were to be scrapped at any expense.
Atrocities says:
We have new Battleship coming on line this turn.
Atrocities says:
The choice is yours as to weather or not they are deployed?
Atrocities says:
Allow us to establish the colony and the neutral zone and the rest of the planets are yours in that system.
rickperreault@msn.com says:
Battleships? hummm
Atrocities says:
Yes, Battleships.
Luke says:
I'm sure.
Atrocities says:
Klingons are warriors, not butchers. Peace has been offered, if you do no wish it, then we are fully prepared to offer you death.
Atrocities says:
Either way, we did extend the olive branch Romulan
Luke says:
If the Klingons want peace - then they must leave the system to us.
Atrocities says:
So be it.
Atrocities says:
If it matters so much to the Romulan’s to have such a system as that then so be it. But the systems beyond are Klingon.
Luke says:
That is the way it must be. For the Romulan’s colonized that system long before the Klingons had explorer that region.
Luke says:
We did not wish for war - just to be left alone.
Atrocities says:
Our records were in error. The mistake was ours. We have compensation for you, but it will take a month or two to arrive. We will offer it next turn.
Luke says:
The Klingon's lust for blood will leave them despised and unwelcome by the other races.
Atrocities says:
We merely want a "Buffer Zone"
Atrocities says:
The Federation is expanding beyond control, The Romulans are boxed in, and the Empire has no options but to establish relations with both races in order to move foward in peace rather than backwards in war.
Atrocities says:
(Kinda like the way they had it play out in the shows.)
rickperreault@msn.com says:
But we've expanded through peaceful relations no war
rickperreault@msn.com says:
guys, I should call it a night soon
Atrocities says:
That’s cool, so should I.
Atrocities says:
This has been one the most enjoyable games I have played in a while. Thanks againn guys.
rickperreault@msn.com says:
rickperreault@msn.com says:
this was the funest game I'
rickperreault@msn.com says:
have had
Luke says:
Oh, how about 15more min.
rickperreault@msn.com says:
ok
rickperreault@msn.com says:
say 1 or 2 turns?
Luke says:
ok.
Luke says:
this turn and next and that's it.
rickperreault@msn.com says:
ok
Atrocities says:
nite
Atrocities says:
ok
rickperreault@msn.com says:
DavidG
January 11th, 2004, 07:08 PM
It occurs to me that the way to really test the races from a blance point of view is to play a few KOTH sytle one on one games with players of similar experience. If anyone wants to have a game with me let me know.
I'd suggest:
No AI's
Medium or small standard map (small would probable test better wich race is good early on and vica versa)
Use default 2k emp files.
Fyron
January 11th, 2004, 08:59 PM
If you are looking for large numbers of people in a chat, IRC works much better than MSN.
Atrocities
January 12th, 2004, 03:18 AM
David G a KOTH game would be a great idea. I know that I am learning a lot about the mod playing it with UserX and Kwok. We played again tonight.
IIRC is great, but MSN is more private.
Phoenix-D
January 12th, 2004, 03:31 AM
If you want private IRC you just make your own chat channel and have them come in, or send a query- think that's it..in mIRC a double-click on the name opens a person-to-person chat window.
Fyron
January 12th, 2004, 03:43 AM
MSN is not more private. You can run your own IRC server (it is not IIRC), and only allow those whom you want to join join. http://forum.shrapnelgames.com/images/icons/icon12.gif
Less drastically, you can lock out channels to random visitors, and make it invite only. Then, you can not join unless the op has invited you.
Atrocities
January 12th, 2004, 05:01 AM
Good points guys,
http://forum.shrapnelgames.com/images/icons/icon9.gif Captain Kwok just obliterated two of my idle fleets in a brillant sneak attack deep into klingon held territory.
userx
January 12th, 2004, 05:13 AM
Originally posted by Atrocities:
http://forum.shrapnelgames.com/images/icons/icon9.gif Captain Kwok just obliterated two of my idle fleets in a brillant sneak attack deep into klingon held territory. <font size="2" face="sans-serif, arial, verdana">And the Federation witnessed the whole event unfold. We warned them that there would be concequences to war!
Atrocities
January 12th, 2004, 05:16 AM
Bahhh, those ships were obsolete junk and we had planned on using them for target practice within a month or so.
userx
January 12th, 2004, 05:19 AM
Originally posted by Atrocities:
Bahhh, those ships were obsolete junk and we had planned on using them for target practice within a month or so. <font size="2" face="sans-serif, arial, verdana">Ah really, is that why the Klingons are offering the Romulans a peace deal?
Atrocities
January 12th, 2004, 05:25 AM
We offer the peace treaty as we have in the past. It is not our desire to see inocent Klingons slaughtered no more than the Romulans would envy the death of their people. It was you, the Federation who planeted this seed of peace, and we are only attempting to cultivate it.
userx
January 12th, 2004, 06:02 AM
Originally posted by Atrocities:
Bahhh, those ships were obsolete junk and we had planned on using them for target practice within a month or so. <font size="2" face="sans-serif, arial, verdana">Ah really, is that why the Klingons are offering the Romulans a peace deal?
Atrocities
January 12th, 2004, 06:08 AM
We love our Romulan neighbors. http://forum.shrapnelgames.com/images/icons/icon10.gif
Atrocities
January 12th, 2004, 06:33 AM
We have reached turn 70 in two days.
Thus far the Klingons and Romulans have had multiple conflicts, many resulting in loss of planets and ships.
The Federation has expanded to nearly twice the size of the second largest empire.
Each empire is nearly equal in research, say the Federation is higher.
The Klingons lead in ship production, and the Romulans in tactics.
Captain Kwok
January 12th, 2004, 08:51 AM
We finished tonight at turn 81.
My excellent sneak attack was ruined by a poor choice to attack a few planets that were heavily armed (forgot about that extra cargo space in the mod! Doh!).
Anyways, everyone knows that Atrocities' Klingon ships are cannon fodder and it doesn't matter if he builds them at 2:1 or even 3:1 - because he tends to lose them 20:1 or something close to that. http://forum.shrapnelgames.com/images/icons/tongue.gif
Romulan Ministry of Propaganda
[ January 13, 2004, 03:47: Message edited by: Captain Kwok ]
userx
January 13th, 2004, 04:44 AM
For once, the Federation Council has no objections to the report released by the Romulan Ministery of Propaganda. The Klingons are losing ships at a rate of 20:1
Nodachi
January 13th, 2004, 01:09 PM
Atrocities, I have a question about the mod.
Why does Species 8472 loose thier range bonus just because they use a larger ship? Just curious. http://forum.shrapnelgames.com/images/icons/icon7.gif
President_Elect_Shang
January 13th, 2004, 03:54 PM
You know, I would love to put together a readable history of a game from start to finish, just once. I love reading about the games (in a loose story format) just as much (maybe more) as I love to play them.
Atrocities
January 13th, 2004, 04:24 PM
Originally posted by Nodachi:
Atrocities, I have a question about the mod.
Why does Species 8472 loose thier range bonus just because they use a larger ship? Just curious. http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">I have made modification to the Mount system and I am continuing to tweak things in the mod that are being brought out.
Star Trek Mod v1.3.8
1. Changed Increased Tonnage limit in Tholian Energy Mount (Now all Tholian ships have access to this mount)
2. Changed Increased Tonnage limit for Pirate Mount (Now more ships have access to this mount)
3. Changed 8472 Range Mount to include all ship sizes
4. Changed BOP Mount description to read Scout instead of Escort
5. Changed Defiant Mount description to read Heavy Escort instead of Destroyer
6. Changed Cardassian Mount description to read Escort through Cruiser instead of Frigate & Escort
7. Changed Name of Cardassian Ship Mount to Cardassian Race Mount
8. Changed Name of Borg Mount to Borg Capture Mount
9. Changed Name of BOP Mount to Klingon BOP Mount
10. Changed Name of 8472 Race Mount to 8472 Range Mount
11. Changed Name of Breen Race Mount to Breen Range Mount
12. Changed Name of Pirate Mount to Pirate Plunder Mount
13. Changed Name of General Race Mount to General Accuracy Mount
14. Changed Reduced the amount that Romulan smaller ships use in Rads
Star Trek Mod v1.3.7
1. Added New side bar graphic by TNZ
2. Fixed Error in Breen Small Disrupter III Level requirment was 1 instead of 2 (thanks Xeno)
3. Changed General Group from weapons to Breen Weapons in Breen Mini Plasma Cannon II (thanks Xeno)
4. Fixed Tholian Cruiser and Battle Cruiser tonnage were reversed. (Thanks David G.)
5. Fixed Tonnage error in General Mount
Star Trek Mod v1.3.6
1. Changed System Types from FQM D to FQM Standard. (To avoid any more BMP errors)
2. Fixed Klingon Target Combat Sensors II abilities
3. Fixed Error in Borg Speech file. (Thank you PE Shang for all the help)
4. Fixed Error in Orion (Pirates) speech file. (Thank you PE Shang for all the help)
5. Added New design type to Borg designCreation file in the hopes of improving borg ship design in later stages of the game.
Atrocities
January 13th, 2004, 04:27 PM
PE Shang, that is a nice idea, and We have been trying to keep track of our Chat log, but sometimes those logs get huge.
I can post the latest chat log if any one would like to read it.
Romulan ships are not superior to Klingon ships, they just had more of them and better shields. When next we meet in battle we will show the Romulans what death is!
Fyron
January 13th, 2004, 06:04 PM
Death... of Klingons! http://forum.shrapnelgames.com/images/icons/icon10.gif
Atrocities
January 13th, 2004, 06:13 PM
Originally posted by Imperator Fyron:
Death... of Klingons! http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">Riiiggghhhttt. We will see who's bodies litter the heavens when the battle is done.
[ January 13, 2004, 16:14: Message edited by: Atrocities ]
Captain Kwok
January 13th, 2004, 10:21 PM
Originally posted by Atrocities:
...Romulan ships are not superior to Klingon ships, they just had more of them and better shields. When next we meet in battle we will show the Romulans what death is! <font size="2" face="sans-serif, arial, verdana">Are you sure? I only used 51 ships against 63 in the two battles, and I lost only 3 ships despite the fact you had the first shot.
President_Elect_Shang
January 13th, 2004, 10:43 PM
Originally posted by Atrocities:
Riiiggghhhttt. We will see who's bodies litter the heavens when the battle is done. <font size="2" face="sans-serif, arial, verdana">I don’t think the EPA would be too happy about that, most likely a big fine would be involved. Email me the chat that you have and let me see if I can do anything with it.
Atrocities
January 13th, 2004, 10:48 PM
Our targeting scanners malfunctioned. This what we get for buying Ferengi surplus ship parts.
narf poit chez BOOM
January 14th, 2004, 01:51 AM
oh, you can get good stuff off of Ferengi. and here's the secret: Yozzzzzzzzzzzzzzzz and thzzzzzzzzzzzzzzzzz aftzzzzzzzzzzzzzzzzz and there are your excellent parts.
Atrocities
January 14th, 2004, 02:20 AM
They were junk parts sold at new prices RAT! *Klingon snears at Narf*
narf poit chez BOOM
January 14th, 2004, 02:46 AM
who you calling a rat? why, i was given that information by a very reliable Ferengi. he sold me this comzzzzzzzzzzzzzzzzz
Atrocities
January 14th, 2004, 03:15 AM
Klingons love rats
Captain Kwok
January 14th, 2004, 07:08 AM
Originally posted by Atrocities:
Klingons love rats <font size="2" face="sans-serif, arial, verdana">Of course, most cultures always love themselves the most.
[ January 14, 2004, 05:18: Message edited by: Captain Kwok ]
Fyron
January 14th, 2004, 07:22 AM
Well that was a drastic edit there Kwok. Most cultures love rats to loving their own? http://forum.shrapnelgames.com/images/icons/icon10.gif Unless Klingons are Rats... http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/icon6.gif
[ January 14, 2004, 05:23: Message edited by: Imperator Fyron ]
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