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View Full Version : Component destroyed on use - but it wasn't


DarkHorse
July 7th, 2003, 01:50 AM
My second attempt at modding something today has met with the same failure as the first. =(

This time I am just trying to get a mine-laying component to destroy itself after use. I can't seem to get the message across, however; the component stubbornly refuses to destroy itself. Here's the entry; any ideas?

Name := Mine Layer I
Description := Lays a minefield in space.
Pic Num := 73
Tonnage Space Taken := 50
Tonnage Structure := 50
Cost Minerals := 200
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := Ship\Base
Supply Amount Used := 0
Restrictions := One Per Vehicle
General Group := Unit Launch
Family := 16
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Mines
Tech Level Req 1 := 1
Number of Abilities := 3
Ability 1 Type := Lay Mines
Ability 1 Descr := Can create a minefield of 5 mines.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 5
Ability 2 Type := Cargo Storage
Ability 2 Descr := Provides 50kT of cargo space.
Ability 2 Val 1 := 50
Ability 2 Val 2 := 0
Ability 3 Type := Component Destroyed On Use
Ability 3 Descr := Component is destroyed after use.
Ability 3 Val 1 := 0
Ability 3 Val 2 := 0
Weapon Type := None

Phoenix-D
July 7th, 2003, 01:52 AM
"destroy on use" only works for components that are triggered using the "use component" button or the Stellar Manipulation button.

DarkHorse
July 7th, 2003, 01:58 AM
Originally posted by Phoenix-D:
"destroy on use" only works for components that are triggered using the "use component" button or the Stellar Manipulation button.<font size="2" face="Verdana, Helvetica, sans-serif">Sacre bleu! Again I am thwarted!

Thanks for the info anyway, and the quick reply.