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View Full Version : PBW : BETA TEST Highliner Mod


tesco samoa
July 16th, 2003, 05:57 PM
PBW GAME : Highliner Mod Shakedown

General Woundwort has 4 open slots left for the Highliner Mod beta test.

General Woundwort is looking at starting the beta test next week on Thursday.

If you have some time to beta test a mod to alpha release please take the time out to join the game.

As it is a beta test all empires will be worked out ahead of time for testing all aspects of the mod.

This thread will be used by the beta testers to post highlights of the beta test for the shrapnel community to read.

I look forward to helping General Woundwort and to help the Highliner Mod turn productive.

Please join and help this worthy cause

Gandalph
July 17th, 2003, 04:48 AM
As this Mod concept sounded very interesting to me, I will join in the test.

mottlee
July 17th, 2003, 06:20 PM
Is this mod with or without an AI? I have it and at this time forget what happened when I tryed to run it, I just might be interested in helping out also http://forum.shrapnelgames.com/images/icons/icon7.gif

General Woundwort
July 17th, 2003, 06:38 PM
Originally posted by mottlee:
Is this mod with or without an AI? I have it and at this time forget what happened when I tryed to run it, I just might be interested in helping out also http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">It has an AI, pretty functional in 1.4 if you run it at the high end of AI bonus in the game set-up. I was hoping for an all-human PBW game (except for neutrals) to see what bugs and loopholes ingenius human minds could find in the gameplay. http://forum.shrapnelgames.com/images/icons/icon12.gif

tesco samoa
July 17th, 2003, 08:14 PM
Cool Mottlee !!!!

I am looking at it from a balance perspective.... which is what will happen with combat.... http://forum.shrapnelgames.com/images/icons/icon7.gif

mottlee
July 17th, 2003, 08:21 PM
I'll bite! in 3 PBW now what time line will it be??

tesco samoa
July 17th, 2003, 08:27 PM
well this is not a normal pbw game... as we will be talking... and setting stuff up to see if it works.... as it says it will and the balance of it all

mottlee
July 17th, 2003, 10:48 PM
I have a problem...1 I ran Zip file to install mod now I can not run and Non mod game 2, there is no folder listed as Highliner, I do have one called "Extra Images" and this runs no error Do I need to re D/L mod? reinstall SE4 ? http://forum.shrapnelgames.com/images/icons/icon9.gif I now can not run 2 PBW games i have

General Woundwort
July 17th, 2003, 11:11 PM
Originally posted by mottlee:
I have a problem...1 I ran Zip file to install mod now I can not run and Non mod game 2, there is no folder listed as Highliner, I do have one called "Extra Images" and this runs no error Do I need to re D/L mod? reinstall SE4 ? http://forum.shrapnelgames.com/images/icons/icon9.gif I now can not run 2 PBW games i have<font size="2" face="Verdana, Helvetica, sans-serif">Do you remember where and when you got the zip from? There were several prior reiterations of the mod that, unfortunately, were not "mod-folder standard" friendly.

mottlee
July 17th, 2003, 11:28 PM
No I do not....I have just finished reinstalling SE and D/L patch...now to install it and see, will look and re D/l Highliner Mod also but first this, Thanks

SE now running...now to find mod

Had wrong Ver and not the other mod have both now

[ July 17, 2003, 22:59: Message edited by: mottlee ]

mottlee
July 18th, 2003, 12:53 AM
Error Highliner mod\data\quadranttype.txt

then a Demeanor Txt too

tesco samoa
July 18th, 2003, 01:36 AM
there are now 3 open slots left to test this mod.

If you have never ever done testing before. It is quite fun. As it is the only time you can tell a modder to his/her face.... what were you thinking when you did that one http://forum.shrapnelgames.com/images/icons/icon7.gif

Wars happen to test out weapons and defences http://forum.shrapnelgames.com/images/icons/icon7.gif

General Woundwort
July 18th, 2003, 03:24 AM
Originally posted by mottlee:
Error Highliner mod\data\quadranttype.txt

then a Demeanor Txt too<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/confused.gif

I didn't modify either of those files in any of my iterations...

Ed Kolis
July 18th, 2003, 07:19 AM
No more open slots? http://forum.shrapnelgames.com/images/icons/icon9.gif
Oh well, I'll probably forget to check if you do open up one more anyway http://forum.shrapnelgames.com/images/icons/icon12.gif

General Woundwort
July 18th, 2003, 11:13 AM
Ed - sorry, we've just closed out. I'll keep you in mind for later though.

Motlee - any luck on getting it to run yet?

Everybody - well, the Four Musketeers have assembled (me, Tesco, Gandalph, and Motlee). So here's the basics. I want to keep the game on the simple side, so...

Use one of the 20 shipsets (tweak using the racial points as you wish)

It will be a medium sized quadrant, vanilla SEIV generated (No Fyron stuff).

Last alliance/player standing wins.

Neutral AI's will be around.

Any other questions or suggestions?

mottlee
July 18th, 2003, 02:02 PM
No I have not been able to get it to run yet.
Will open but there are no maps, and you can not use "styles" for race I am at work at this time but I can remove it and reinstall if you think it will help.

General Woundwort
July 18th, 2003, 02:14 PM
Tesco - thanks. Don't take it personal. http://forum.shrapnelgames.com/images/icons/icon12.gif

Ed - stand by, I'm going to take Tesco's suggestion...

Motlee - I wish I could see your setup and know what's going on. It doesn't make sense. If you used the latest Version posted to my website, it should work. I'll double-check the zipfile this afternoon just to be sure...

tesco samoa
July 18th, 2003, 02:16 PM
you can create an empire called tesco and assign me to the slot...

p.s. i recommend you work out the empires before hand so that we cover all aspects of the mod....

mottlee
July 18th, 2003, 04:14 PM
Originally posted by General Woundwort:

Motlee - I wish I could see your setup and know what's going on. It doesn't make sense. If you used the latest Version posted to my website, it should work. I'll double-check the zipfile this afternoon just to be sure...<font size="2" face="Verdana, Helvetica, sans-serif">Whitch set up? game? can not get it to do so computer is 200mhz 128meg ram 16 video have not had any trouble before, maybe too many mods? is there a limit? SE folder all most 1 gig in size

General Woundwort
July 18th, 2003, 04:43 PM
Originally posted by mottlee:
Whitch set up? game? can not get it to do so computer is 200mhz 128meg ram 16 video have not had any trouble before, maybe too many mods? is there a limit? SE folder all most 1 gig in size<font size="2" face="Verdana, Helvetica, sans-serif">Sorry - I meant folder/file set-up.

mottlee
July 18th, 2003, 11:20 PM
I got it to run, needed Stellarability Txt and systemtype Txt I just copy and paste from SE data runs

Set up Se4gold to Highliner to Ai, Data, Extra Im, Pics, Sound, folders

[ July 18, 2003, 22:31: Message edited by: mottlee ]

General Woundwort
July 19th, 2003, 12:15 AM
Motlee - good news! And I see you uploaded your empire.

Tesco - go ahead and resubmit your application.

Ed - the slot is open. Jump in.

tesco samoa
July 19th, 2003, 01:44 AM
general if you want kick me.... and then increase the number by 1 then add ed and me to the game http://forum.shrapnelgames.com/images/icons/icon7.gif

I do not mind....

More the merrier

General Woundwort
July 21st, 2003, 10:14 PM
Hey Tesco, are you still interested in joining? If so, I'll bump myself and reset the game to six players.

mottlee
July 22nd, 2003, 01:35 AM
Trying to run to get the feel of mod, getting AI Script Error, unable to load Highliner mod\ai\defalt_ai_speech, I do have this file in this folder any ideas?

General Woundwort
July 22nd, 2003, 03:29 AM
Originally posted by mottlee:
Trying to run to get the feel of mod, getting AI Script Error, unable to load Highliner mod\ai\defalt_ai_speech, I do have this file in this folder any ideas?<font size="2" face="Verdana, Helvetica, sans-serif">That file was not altered. It should still be in the main game's ai folder, and still be usable.

tesco samoa
July 22nd, 2003, 03:35 AM
hi... i was away for the weekend... P.S.

You can assign my nick to take over an empire in the admin page http://forum.shrapnelgames.com/images/icons/icon10.gif

General Woundwort
July 22nd, 2003, 03:41 AM
Originally posted by tesco samoa:
hi... i was away for the weekend... P.S.

You can assign my nick to take over an empire in the admin page http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="Verdana, Helvetica, sans-serif">Never mind, we're all signed up now anyways...

BTW, check your e-mail (that goes for all Shakedown players)

General Woundwort
July 22nd, 2003, 03:14 PM
That's just it. There shouldn't be any files in the mod folder that weren't altered by me. If there's an AI_speech file in the mod folder, it shouldn't be there (since I didn't alter any of the speech files up to this point). If there is a speech file in there, you should be able to delete it w/o problem.

Did anyone else get speech files in their zip for this mod? If so, I need to edit the zip.

mottlee
July 23rd, 2003, 01:00 AM
Now getting one for politecs (sp) and in the 104 zip there is a defalt research txt

fixed copy/paste defalt from se dir to highliner

also how do you turn OFF the Ding????

[ July 23, 2003, 00:23: Message edited by: mottlee ]

mottlee
July 23rd, 2003, 01:08 AM
Originally posted by General Woundwort:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by mottlee:
Trying to run to get the feel of mod, getting AI Script Error, unable to load Highliner mod\ai\defalt_ai_speech, I do have this file in this folder any ideas?<font size="2" face="Verdana, Helvetica, sans-serif">That file was not altered. It should still be in the main game's ai folder, and still be usable.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">If it uses the main one then I can "rename/delete" the ones in the mod folder?!

General Woundwort
July 23rd, 2003, 02:15 AM
Let me look over my zipfile and see if I put any bad files into it. Please standby...

General Woundwort
July 23rd, 2003, 02:37 AM
I looked at my template copy of the 1.04 zipfile and it looks OK. I don't know what the problem with the other files (politics, speech, etc) is, or why it's coming up.

And what is the "ding" you're refering to?

Ed Kolis
July 23rd, 2003, 02:44 AM
To turn off the ding, copy the contents of the SE4\sounds directory (including the SE4\sounds\new directory) into the SE4\highliner\sounds directory - what's happening is the game's looking for the sound files in the mod directory (because a sounds directory exists under the mod directory) but it can't find them so it uses the windows default ding. Maybe if there's another SE4 patch the game will look in the default directory too, like with pictures...

General Woundwort
July 23rd, 2003, 10:44 AM
There must be something amiss here, because I am running my copy of my Highliner Mod at home, and it runs just fine. I'll run another test this afternoon and see what I can find out...

General Woundwort
July 23rd, 2003, 12:17 PM
I ran a test this morning, and I think I may have the solution.

Did you patch the base game to 1.84 before loading the Mod? I didn't in my test, and I got all the errors you've mentioned.

mottlee
July 23rd, 2003, 06:26 PM
Yup I did the patch first

General Woundwort
July 23rd, 2003, 11:21 PM
OK, I'm stumped. I've tried doing a reload of my zip, and I'm now getting the same errors that Motlee is reporting. Has anybody else in the game loaded their zips yet? Are you having any problems? What on earth did I do wrong with this latest Version?

Ed Kolis
July 24th, 2003, 05:02 AM
Loaded what zips? http://forum.shrapnelgames.com/images/icons/confused.gif

General Woundwort
July 24th, 2003, 12:34 PM
The zipfile that contains my mod, found at the website linked in my sig.

That is, if that darn zipfile is set up correctly, which I am beginning to think may not be the case...

tesco samoa
July 24th, 2003, 12:44 PM
your missing a few files in your data directory

compare it with the stock one http://forum.shrapnelgames.com/images/icons/icon7.gif

General Woundwort
July 24th, 2003, 02:48 PM
I was told that whatever files were not found in the mod's folders, the game would automatically default to the stock game's files and folders. Was this incorrect?

mottlee
July 24th, 2003, 07:37 PM
I have just copy and paste any/all files that have been a promlem into the AI folder it fixes the errors, I have had errors in other mods looking for a "Rider" tech so i do the same there my SE folder is getting close to 1 Gig in size http://forum.shrapnelgames.com/images/icons/icon9.gif (1/4 of my drive)

General Woundwort
August 4th, 2003, 06:39 PM
OK, I'm back from vacation (mentally as well as physically) and I want to get this show on the road. One point, though - it appears that I (par for the course) messed up the zip files for the mod again (didn't put all the unmodded default data files in the data folder evidently), so I'm going to do a re-release this evening. I'll post here when the website is updated, then we can (hopefully) get this thing going.

Ed Kolis
August 5th, 2003, 01:45 AM
Originally posted by mottlee:
I have just copy and paste any/all files that have been a promlem into the AI folder it fixes the errors, I have had errors in other mods looking for a "Rider" tech so i do the same there my SE folder is getting close to 1 Gig in size http://forum.shrapnelgames.com/images/icons/icon9.gif (1/4 of my drive)<font size="2" face="Verdana, Helvetica, sans-serif">Looks like it's time for a bigger drive http://forum.shrapnelgames.com/images/icons/icon12.gif

Actually, the computer I first installed MOO2 on had a 400 MB hard drive... and the game was 80 MB... and my brother also had a baseball game that was 100 MB... we had to swap them out a lot until we upgraded http://forum.shrapnelgames.com/images/icons/icon10.gif

Wait... the other mods are looking for a "Rider" tech? You didn't accidentally overwrite the default AI's with the Highliner Mod AI's, did you?

General Woundwort
August 5th, 2003, 02:58 AM
OK, I reran the zipfile for the Mod (1.04a, available at my website - link in my sig), I tested it, and it works this time. I swear! Really! http://www.click-smilie.de/sammlung/sprachlos/speechless-smiley-025.gif

Once Geo gets the server talking to the DSL network again, I'll send out an e-mail to all concerned and get things going - FINALLY!

General Woundwort
August 25th, 2003, 09:17 PM
I've sent several e-mails out the Last few days, and Dirk123 has not responded to anything yet. I'll give him until midnight EST to get his empire in - if not, I'll kick his spot and start the game. I think we've waited long enough.

mottlee
August 25th, 2003, 09:23 PM
Well I'm ready....I think....had it up and running have to get used to making "riders" not what I normaly play with

General Woundwort
August 27th, 2003, 02:12 AM
Good news - the game is up and running. Go to PBW and get the first turn! http://forum.shrapnelgames.com/images/icons/icon10.gif

Bad news - Tesco will be on vacation this weekend. So we'll be on ALPU for the time being.

Well, it's up and running. One giant step for lepine-kind.

tesco samoa
August 27th, 2003, 03:01 AM
1. Like how you have 1000 kt down pact on designs. Very well thought out.

2. Storage is a little low for the scope of the beginning of the game. Perhaps 3x the size of intitial cargo ??

tesco samoa
August 27th, 2003, 03:02 AM
hey were all rated 4 here http://forum.shrapnelgames.com/images/icons/icon7.gif

General Woundwort
August 28th, 2003, 02:25 AM
A problem has cropped up...

There appears to be a fatal error in Mottlee's empire file. "Fatal" as in "we'll need to restart the game to fix it". The good news is that this will allow me to fix a couple of things in the game files - especially the one that probably caused Mottlee's error. Fortunately, it won't take much to fix, and I will simply e-mail you guys the corrected data files to save time (just overwrite them in your Highliner Mod directory when you get them).

Since Tesco's going to be gone from the 29th to the 1st, do you guys just want to wait and restart when he gets back?