Blogs From The Members of .com.unity Forums
Random featured blog entry from title
Posted April 2nd, 2008 at 09:56 PM by S.R. Krol
One of the problems wargame designers face is the fact that history isn’t balanced. There have been few moments in the history of human conflict when both sides ran equal when it came to force composition, position, and willpower. The challenge then is to take history and turn it into a game (mind you, not a simulation, which does allow for imbalance) that is somewhat balanced for playability’s sake.
Typically as the design widens the more difficult the balancing act becomes....