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Posts Made By:
Phoenix-D
Forum:
Space Empires: IV & V
November 24th, 2007, 01:57 AM
Replies:
26
OT: Bagels...
Views:
4,323
Posted By
Phoenix-D
Re: OT: Bagels...
190 is actually a normal weight for someone your height. http://forum.shrapnelgames.com/images/smilies/tongue.gif On the high side of normal, admittedly.
Forum:
Space Empires: IV & V
November 8th, 2007, 01:21 PM
Replies:
16
OT: Even More Proof That PC's Are Dying
Views:
2,558
Posted By
Phoenix-D
Re: OT: Even More Proof That PC\'s Are Dying
I'm trying to figure out why someone would willingly use a cell phone as their primary internet device.
I'm, uh, not getting very far. Either the Japanese have really nice cell phones or really...
Forum:
Space Empires: IV & V
November 1st, 2007, 02:42 PM
Replies:
9
where were you
Views:
1,508
Posted By
Phoenix-D
Re: where were you
I skipped that December. http://forum.shrapnelgames.com/images/smilies/tongue.gif Straight from mid November 00 to Jan 01.
Forum:
Space Empires: IV & V
October 31st, 2007, 01:48 PM
Replies:
36
SE's Best Quality, And How to Improve It
Views:
5,717
Posted By
Phoenix-D
Re: OK, assuming you DON\'T have triggers...
Right, Civ4 just makes it visible to the players and improves the process a bit.
Forum:
Space Empires: IV & V
October 31st, 2007, 02:38 AM
Replies:
36
SE's Best Quality, And How to Improve It
Views:
5,717
Posted By
Phoenix-D
Re: OK, assuming you DON\'T have triggers...
Civ 4 does it decently. They make a list of things that the AI likes (tributes, you beating up on his enemies, time allied) and things it dislikes (being nuked, bad demands, being allied with his...
Forum:
Space Empires: IV & V
October 31st, 2007, 02:37 AM
Replies:
6
SE:V v1.59 History
Views:
1,984
Posted By
Phoenix-D
Re: SE:V v1.59 History
Right, but didn't the last patch remove the "one per planet" hard code restrictions on shipyards? http://forum.shrapnelgames.com/images/smilies/tongue.gif
Forum:
Space Empires: IV & V
October 30th, 2007, 10:42 PM
Replies:
21
Imagemod Component Pack update
Views:
3,153
Posted By
Phoenix-D
Re: Imagemod Component Pack update
I meant the AI files, mostly.
Forum:
Space Empires: IV & V
October 30th, 2007, 10:41 PM
Replies:
6
SE:V v1.59 History
Views:
1,984
Posted By
Phoenix-D
Re: SE:V v1.59 History
Uh, #3 makes very little sense..
Forum:
Space Empires: IV & V
October 29th, 2007, 10:50 PM
Replies:
21
Imagemod Component Pack update
Views:
3,153
Posted By
Phoenix-D
Re: Imagemod Component Pack update
True, but you could probably build a SEV script that read from SE4 style data files..
Forum:
Space Empires: IV & V
October 25th, 2007, 02:04 PM
Replies:
21
Imagemod Component Pack update
Views:
3,153
Posted By
Phoenix-D
Re: Imagemod Component Pack update
Yep, this is the SE4 version.
Forum:
Intel Forum Bar & Grill
October 16th, 2007, 11:35 PM
Replies:
105
GOP CONGRESSMAN SEES THE LIGHT!!!
Views:
25,132
Posted By
Phoenix-D
Re: GOP CONGRESSMAN SEES THE LIGHT!!!
Thank you so much for bringing back this 4 month old dead thread. http://forum.shrapnelgames.com/images/smilies/tongue.gif
Forum:
Weird Worlds: Return to Infinite Space
October 12th, 2007, 02:47 PM
Replies:
8
Ramming spoils combat for me
Views:
5,870
Posted By
Phoenix-D
Re: Ramming spoils combat for me
Agreed. Its was ultimately the last straw for me, and why I didn't buy the game.
Forum:
Space Empires: IV & V
October 12th, 2007, 01:10 PM
Replies:
4
Torrent Question
Views:
2,661
Posted By
Phoenix-D
Re: Torrent Question
utorrent doesn't even really install. Just tell it NO when it asks to if you want to associate it with torrents.
That said, if you don't have admin I wouldn't be using torrents without getting...
Forum:
Space Empires: IV & V
October 11th, 2007, 08:33 PM
Replies:
17
Patch v1.58 has been released!
Views:
2,515
Posted By
Phoenix-D
Re: Patch v1.58 has been released!
Might have been a change in the way races are generated.
Forum:
Space Empires: IV & V
October 11th, 2007, 06:13 PM
Replies:
12
SE:V v1.58 History
Views:
2,362
Posted By
Phoenix-D
Re: SE:V v1.58 History
Just checking. http://forum.shrapnelgames.com/images/smilies/happy.gif
heh, if you've got the horsepower (and a spare 98 or XP disc) for it you could always run SE5 in a Virtual Machine.
Forum:
Space Empires: IV & V
October 11th, 2007, 06:03 PM
Replies:
12
SE:V v1.58 History
Views:
2,362
Posted By
Phoenix-D
Re: SE:V v1.58 History
You did report the graphics bug you're having to MM along with your system specs, right?
Forum:
Space Empires: IV & V
October 4th, 2007, 09:56 PM
Replies:
15
SE:V v1.57 History
Views:
2,402
Posted By
Phoenix-D
Re: SE:V v1.57 History
#4: finally! http://forum.shrapnelgames.com/images/smilies/tongue.gif
Also...wasn't 15 done already?
Forum:
Space Empires: IV & V
September 16th, 2007, 11:30 PM
Replies:
61
OT: The Future of Computer Strategy Games
Views:
6,974
Posted By
Phoenix-D
Re: OT: The Future of Computer Strategy Games
The fun part about voice recognition is you can program it to ignore things like stutter.
Of course, then no one else will be able to play your copy of the game, because it won't be trained for...
Forum:
Space Empires: IV & V
September 14th, 2007, 08:15 PM
Replies:
52
Expanding Atmosphere Types
Views:
8,300
Posted By
Phoenix-D
Re: Expanding Atmosphere Types
The stars are only too large if you have a fixed scale in mind for the hexes. Though I agree the current size would be best left to very large stars.
Forum:
Space Empires: IV & V
September 14th, 2007, 08:13 PM
Replies:
4
SE:V History v1.53
Views:
1,447
Posted By
Phoenix-D
Re: SE:V History v1.53
"32. Added - "Do Not Leave Sector Until Defeated" to strategy retreat settings. This option indicates that
when a vehicle retreats, it should not leave the sector (the combat map) as long as we have...
Forum:
SEIV
September 13th, 2007, 06:41 PM
Replies:
6
Hull Type Identifiers
Views:
2,003
Posted By
Phoenix-D
Re: Hull Type Identifiers
Yeah, but by that time the fact that its a Q-ship is an open secret, because its been busy shooting at you..
Forum:
Space Empires: IV & V
September 7th, 2007, 06:51 PM
Replies:
68
SEV Recommend?
Views:
7,791
Posted By
Phoenix-D
Re: This game is no SEIV
MOO3 at one point had a mail in rebate that was larger than the actual cost to purchase it.
As for SE5, I'd recommend it at this point. Try the demo first, though. Ignore the bugs, just focus on...
Forum:
Space Empires: IV & V
September 7th, 2007, 06:47 PM
Replies:
17
SE:V History v1.52
Views:
2,157
Posted By
Phoenix-D
Re: SE:V History v1.52
It only took 7 years, but long live dead restrictions!
Forum:
SEV Modders Knowledge Base
September 7th, 2007, 06:46 PM
Replies:
6
Fun with armor!
Views:
9,311
Posted By
Phoenix-D
Re: Fun with armor!
As of the last time I tried it (~1.30?), any ship that gets negative movement becomes extremely quick instead.
That is, the movement value wraps from 0 to the highest possible positive movement...
Forum:
Space Empires: IV & V
April 27th, 2007, 07:32 PM
Replies:
1
Lost password
Views:
996
Posted By
Phoenix-D
Re: Lost password
In SEIV, the game owner could change the password. I haven't tried with V yet, so I don't know if the option is still there.
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