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Showing results 1 to 25 of 42
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Posts Made By:
dari
Forum:
Approaching Infinity
July 15th, 2016, 11:40 AM
Replies:
3
Questions
Views:
7,899
Posted By
dari
Re: Questions
Hi rayres/Rob - i try to answer some of your question out of my experience:
1. after your officer max out the "recommended" limits you can increase their skill levels further once the officer...
Forum:
Approaching Infinity
March 19th, 2016, 06:27 AM
Replies:
4
Any future plans?
Views:
8,065
Posted By
dari
Re: Any future plans?
so before i miss a chance to post an upgrade request like the last one - would you consider upping the limit of devices (and maybe other item limits) by one more digit (ie. 999 instead of just 99)...
Forum:
Scenarios and Mods
January 15th, 2016, 12:07 PM
Replies:
0
Modding V1.3
Views:
9,650
Posted By
dari
Modding V1.3
HI (especially IBOL),
would it be possible to extend that 99 device limit to something more useful like 999 (that's right 3 digits for the modding win)
just in case someone (... that means me)...
Forum:
Approaching Infinity
January 5th, 2016, 04:29 PM
Replies:
21
Upgrade 1.3 Requests
Views:
17,869
Posted By
dari
Re: Upgrade 1.3 Requests
found following bug:
on first load (that means right away without taking even one turn) in my old v1.20 game i was surrounded by 4 of the new Sil-race ships - so far so good.
They said something...
Forum:
Approaching Infinity
January 5th, 2016, 12:32 PM
Replies:
21
Upgrade 1.3 Requests
Views:
17,869
Posted By
dari
Re: Upgrade 1.3 Requests
BIG THANKS for the 1.30 Update IBOL !
(hope there are no explosions for the artifacts - you know the one i keep under my pillow)
Forum:
Approaching Infinity
December 10th, 2015, 09:05 AM
Replies:
4
Ibology GameDev Mailing List
Views:
7,514
Posted By
dari
Re: Ibology GameDev Mailing List
medieval alchemist ?! - recipe for disaster ? (sorry could not resist:)
Forum:
Approaching Infinity
December 10th, 2015, 09:03 AM
Replies:
3
[Pre Sale] Re-Assign Keyboard Commands
Views:
7,520
Posted By
dari
Re: [Pre Sale] Re-Assign Keyboard Commands
hi mxmissile,
dont know how the structure of the demo is, but in the full game you can edit the file \media\text\keybindings.txt and it works (remapped fire key to "g" for test) even without...
Forum:
Approaching Infinity
October 28th, 2015, 04:13 PM
Replies:
21
Upgrade 1.3 Requests
Views:
17,869
Posted By
dari
Re: Upgrade 1.3 Requests
another small idea:
1. maybe give the A.T. 2 or 3 devices - or maybe each officer has one item assigned that is used if she is on mission.
2. able to change a.t. equipment while on the shuttle tile
Forum:
Approaching Infinity
October 26th, 2015, 03:38 PM
Replies:
21
Upgrade 1.3 Requests
Views:
17,869
Posted By
dari
Re: Upgrade 1.3 Requests
hi ibol - check your pm
random artifact switching is really bad in sense of irritating for the visible effects like "no LOS" and sight range - and i have only 4 pages of artifacts in the manifest...
Forum:
Approaching Infinity
October 22nd, 2015, 03:56 PM
Replies:
21
Upgrade 1.3 Requests
Views:
17,869
Posted By
dari
Re: Upgrade 1.3 Requests
my most favored upgrade 1.3 items are
1. press same key again to exit sub-screens
2. random artifact switching on / off disabled - maybe add effect&device (artifact storage) that turns artifacts...
Forum:
Approaching Infinity
October 22nd, 2015, 03:38 PM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
56,184
Posted By
dari
Re: Reports of bugs or possible bugs.
..go shopping for a "Disruptor Suit"...
Forum:
Approaching Infinity
October 17th, 2015, 12:25 AM
Replies:
5
Race relationships
Views:
7,625
Posted By
dari
Re: Race relationships
a quick copy from the games log shows:
Pirates are not happy about you questing for Limoquee
Pirates are not happy about you questing for Sigorn
Pirates are not happy about you questing for...
Forum:
Approaching Infinity
October 8th, 2015, 02:44 PM
Replies:
21
Upgrade 1.3 Requests
Views:
17,869
Posted By
dari
Re: Upgrade 1.3 Requests
i second the motion to look to the "bugs" and "feature request" section
and another small ideas:
1. in effects screen sort the effects name, "tooltip everything" should show sources of effects...
Forum:
Approaching Infinity
September 19th, 2015, 11:30 AM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
56,184
Posted By
dari
Re: Reports of bugs or possible bugs.
[Wormhole counted as unexplored planet]
in the sector selection at the warp point: the number of unexplored planets includes wormholes (maybe only if there is at least one unexplored planet...
Forum:
Scenarios and Mods
September 19th, 2015, 11:26 AM
Replies:
2
Modding v1.2
Views:
6,378
Posted By
dari
Re: Modding v1.2
Hi Baldrick,
the v1.2 update did not update the files in the modding folder - but you can copy the original files & folders to it, mod them and it should work (worked for some small first mods for...
Forum:
Approaching Infinity
September 12th, 2015, 12:17 PM
Replies:
100
Sticky:
Feature requests
Views:
45,186
Posted By
dari
Re: Feature requests
just another usability and other additions:
1. pressing the same key again to enter an infoscreen like "t" for the stats or "o" for officer , the screen exits to the main interface - so no need to...
Forum:
Approaching Infinity
September 1st, 2015, 03:44 PM
Replies:
3
Tutorial:
Help and Information / early Strategy
Views:
8,208
Posted By
dari
Help and Information / Crafting Info
1. how to get crafting ability up:
Since v1.20 it is very hard to get the base crafting level up.
The best source is salvaging not yet known devices and ship systems (ie. like the first ever...
Forum:
Approaching Infinity
August 27th, 2015, 12:44 PM
Replies:
8
Arming the Away Team
Views:
8,793
Posted By
dari
Re: Arming the Away Team
i wrote a small tutorial (that worked at least for me)
http://forum.shrapnelgames.com/showthread.php?t=50946
maybe you can try that with the settings normal - no payforward credits - ship: Light...
Forum:
Approaching Infinity
August 27th, 2015, 12:39 PM
Replies:
3
Tutorial:
Help and Information / early Strategy
Views:
8,208
Posted By
dari
Help and Information / early Strategy
here my few hints (worked at least for me) for an almost safe start:
feel free to add your strategies / comments !
reckless Exploration strategy
(unless you favor dying of boredom as trader)
...
Forum:
Approaching Infinity
August 22nd, 2015, 10:20 AM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
56,184
Posted By
dari
Re: Reports of bugs or possible bugs.
(v1.20 with fresh game start - unmodded - NON-permadeath)
explored one planet that had caves - my a.t. got not much oxygen so i eplored other planets sectors
returned to the planet and explored the...
Forum:
Approaching Infinity
August 21st, 2015, 03:39 PM
Replies:
8
Arming the Away Team
Views:
8,793
Posted By
dari
Re: Arming the Away Team
thx Dubious for the analysis with real-in-game-results , i just looked at the game data files in the mod and since 1.20 in the original game data folder.
My favorite loadout so far in 1.20 Hard...
Forum:
Approaching Infinity
July 27th, 2015, 11:12 AM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
56,184
Posted By
dari
Re: Reports of bugs or possible bugs.
while iam here another few minor issues:
(v1.20 with fresh game start - unmodded)
1.in the <timestamp> AI Error.txt logs is one entry:
Sprite 175501 does not exist
2.traps override security...
Forum:
After Action Reports
July 27th, 2015, 10:30 AM
Replies:
27
Victory!
Views:
19,889
Posted By
dari
Re: Victory!
there you go : banksters for the win !
(on hard V1.20gamestart without extrafunds - maybe add the gamesetup info to this screen)!
Forum:
After Action Reports
July 26th, 2015, 10:34 AM
Replies:
3
Version 1.20 Tales of Hard Permadeath
Views:
5,835
Posted By
dari
Version 1.20 Tales of Hard Permadeath - Jackpot
...i wonder if thats the standard cargo of the firax...
did not shoot them myself
Forum:
After Action Reports
July 26th, 2015, 03:48 AM
Replies:
3
Version 1.20 Tales of Hard Permadeath
Views:
5,835
Posted By
dari
Re: Version 1.20 Tales of Hard Permadeath
(v1.20 Hard / PD)
thermal dissipators / acid walkers can be a livesafer too:
down in a merc base (injured/underequipped/outgunned) my way out of that level was cut of by 2 mercs blocking from 2...
Showing results 1 to 25 of 42
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