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Search: Posts Made By: Ts4EVER
Forum: Campaigns, Scenarios & Maps September 9th, 2024, 01:26 PM
Replies: 11
Views: 1,753
Posted By Ts4EVER
Re: [WIP] Bridge by Bridge - German Campaign

Hi, this is the latest, updated version of this campaign. It now has two branches you can choose from, either Arnhem or Nijmegen sector. I also fixed some bugs and balance issues.
The file is too...
Forum: Campaigns, Scenarios & Maps September 2nd, 2024, 03:08 AM
Replies: 157
Sticky: Map: Height Maps
Views: 71,363
Posted By Ts4EVER
Re: Height Maps

Well let's hope it works. If not, there is still the alternative, older method, which is not quite as powerful and doesnt work with the new big mapsizes, but I made many of the Stalingrad campaign...
Forum: Campaigns, Scenarios & Maps August 30th, 2024, 12:35 PM
Replies: 77
Views: 10,506
Posted By Ts4EVER
Re: [WIP] Campaign - 29th Infantry redux

The Juelich map is the biggest of the whole campaign and there are 4 battles on it.
Forum: Campaigns, Scenarios & Maps August 1st, 2024, 11:27 AM
Replies: 77
Views: 10,506
Posted By Ts4EVER
Re: [WIP] Campaign - 29th Infantry redux

Yeah that is mission 16. That one is pretty difficult and you might want to limit your advance so as not to lose too many people.
Forum: Campaigns, Scenarios & Maps July 29th, 2024, 10:19 AM
Replies: 77
Views: 10,506
Posted By Ts4EVER
Re: [WIP] Campaign - 29th Infantry redux

Nice! That was one of the biggest scenarios in the campaign. It goes on normally with Scenario 15 from here, that one is a bit unusual.
Forum: Campaigns, Scenarios & Maps July 26th, 2024, 04:31 AM
Replies: 77
Views: 10,506
Posted By Ts4EVER
Re: [WIP] Campaign - 29th Infantry redux

That might sadly not be fixable, I think it is caused by the switch in the aux unit numbers once the core force is "introduced".
Forum: WinSPWW2 July 25th, 2024, 12:18 PM
Replies: 2
Views: 394
Posted By Ts4EVER
Re: Planning

No, but I would probably use GIMP if I wanted to do that.
Forum: Campaigns, Scenarios & Maps July 23rd, 2024, 03:41 PM
Replies: 77
Views: 10,506
Posted By Ts4EVER
Re: [WIP] Campaign - 29th Infantry redux

Good result on that! Yes, that was mission 13 and the next is mission 14. Regarding the Vire one, I wonder if you are still running an old one where the pre destroyed Shermans still had a point cost,...
Forum: Campaigns, Scenarios & Maps July 22nd, 2024, 12:35 AM
Replies: 77
Views: 10,506
Posted By Ts4EVER
Re: [WIP] Campaign - 29th Infantry redux

That is scenario number 12.
Forum: Campaigns, Scenarios & Maps July 16th, 2024, 11:24 AM
Replies: 0
Views: 334
Posted By Ts4EVER
Fallout BUGFIX - 29th Infantry Redux Briefings and victory texts

Hi,
some of the briefing texts for the 29th Infantry Campaign in the latest patch are outdated or not fitting for their scenarios. To fix this, just unzip this archive into the campaign folder and...
Forum: Campaigns, Scenarios & Maps July 16th, 2024, 11:21 AM
Replies: 77
Views: 10,506
Posted By Ts4EVER
Re: [WIP] Campaign - 29th Infantry redux

Alright, I made a zip with all the updated briefings. Some where indeed correct, but the first 7 or so in the campaign were outdated, as well as victory / defeat ones missing.

You can just unzip...
Forum: Campaigns, Scenarios & Maps July 16th, 2024, 07:33 AM
Replies: 77
Views: 10,506
Posted By Ts4EVER
Re: [WIP] Campaign - 29th Infantry redux

Hi,
I noticed that the released, slot 13 version of this campaign on my machine uses the new scenarios, but still the old briefings, which sometimes don't line up with the scenarios anymore, since...
Forum: Campaigns, Scenarios & Maps July 3rd, 2024, 03:56 PM
Replies: 11
Views: 1,753
Posted By Ts4EVER
Re: [WIP] Bridge by Bridge - German Campaign

Maybe, but I had a good idea: In the "prepared versions" the Germans had time to move some Jagdpanzers over and dig them in. I think in the "bad outcome" version I will do it like those got delayed,...
Forum: Campaigns, Scenarios & Maps July 3rd, 2024, 03:02 AM
Replies: 11
Views: 1,753
Posted By Ts4EVER
Re: [WIP] Bridge by Bridge - German Campaign

Thanks for trying it. The "ghost passenger" issue can be resolved by making them reinforcements on turn 1, so that will be the case in the next version. The Nijmegen version you got is like the...
Forum: Campaigns, Scenarios & Maps July 3rd, 2024, 02:55 AM
Replies: 21
Views: 2,785
Posted By Ts4EVER
Re: [WIP] Encircling Stalingrad

Thanks! Note that the newest version is included in the latest version of the game.
Forum: Campaigns, Scenarios & Maps July 2nd, 2024, 12:56 PM
Replies: 11
Views: 1,753
Posted By Ts4EVER
Re: [WIP] Bridge by Bridge - German Campaign

Ok, I will do it like that. Will wait for more bug reports before I post the fixed version.
Forum: Campaigns, Scenarios & Maps July 1st, 2024, 04:39 PM
Replies: 11
Views: 1,753
Posted By Ts4EVER
Re: [WIP] Bridge by Bridge - German Campaign

I tried around and it seems to be impossible to make a straight down railroad bridge? It works with the road bridge.
Forum: Campaigns, Scenarios & Maps July 1st, 2024, 04:27 PM
Replies: 11
Views: 1,753
Posted By Ts4EVER
Re: [WIP] Bridge by Bridge - German Campaign

Ok, will look into it. Problem with the bridge is that if I try to make it straight it always draws weird circles with it across everything.
Forum: Campaigns, Scenarios & Maps June 24th, 2024, 12:00 PM
Replies: 11
Views: 1,753
Posted By Ts4EVER
[WIP] Bridge by Bridge - German Campaign

Hi,
after fixing the bug with the "ghost passengers", this campaign is ready to test. It is about the German effort to stop Operation Market Garden and has a completely new, "experimental"...
Forum: WinSPWW2 June 22nd, 2024, 05:58 PM
Replies: 6
Views: 727
Posted By Ts4EVER
Re: Passenger Bug

I managed to fix it by having those units appear as reinforcements on turn 1.
Forum: WinSPWW2 June 22nd, 2024, 05:46 PM
Replies: 6
Views: 727
Posted By Ts4EVER
Re: Passenger Bug

No, they dont appear in the editor, only in gameplay. But I will try to re-place them and report back.
Forum: WinSPWW2 June 21st, 2024, 01:44 PM
Replies: 6
Views: 727
Posted By Ts4EVER
Re: Passenger Bug

I should maybe add that the "ghost units" are labelled "passenger" and you can actually move them, without the enemy AI reaction, but only 1 hex. After that, you immediately select the transport that...
Forum: WinSPWW2 June 21st, 2024, 01:13 PM
Replies: 6
Views: 727
Posted By Ts4EVER
Passenger Bug

This is in regards to the passenger bug that occured during my operation Uranus campaign. I am working on another campaign right now and have a scenario where the bug occurs on a pretty large scale....
Forum: WinSPWW2 June 5th, 2024, 09:27 AM
Replies: 9
Views: 1,137
Posted By Ts4EVER
Re: Any mods or tweaks for the 'ricochet' sound?

I also never play with sound, mostly because I use this game as one of my "podcast games" that I play while listening to other things. For example, right now I like to listen to a series of talks...
Forum: Campaigns, Scenarios & Maps April 28th, 2024, 11:48 AM
Replies: 157
Sticky: Map: Height Maps
Views: 71,363
Posted By Ts4EVER
Re: Height Maps

Joyous news!
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