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Showing results 1 to 25 of 311
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Posts Made By:
DarkHorse
Forum:
Space Empires: IV & V
September 12th, 2010, 11:48 AM
Replies:
39
Did Space Empires V kill Space Empires?
Views:
60,697
Posted By
DarkHorse
Re: Did Space Empires V kill Space Empires?
Worse, they made a Facebook game out of it :doh:
Forum:
Space Empires: IV & V
December 12th, 2006, 03:01 PM
Replies:
18
OT: Firefly "Serenity" Fans
Views:
1,547
Posted By
DarkHorse
Re: OT: Firefly \"Serenity\" Fans
The show wasn't a flop so much as completely misunderstood by Fox (go figure) and not even allowed time to build an audience. Even Futurama managed to run for 3+ seasons-- albeit following a...
Forum:
Space Empires: IV & V
November 10th, 2006, 06:13 PM
Replies:
11
Research by population?
Views:
2,641
Posted By
DarkHorse
Research by population?
Would it be possible in SE:V to mod research points so that they are generated by population rather than by facilities?
Forum:
Space Empires: IV & V
November 6th, 2006, 05:40 PM
Replies:
11
GameWorld Network SE:V Review (83%)
Views:
1,690
Posted By
DarkHorse
GameWorld Network SE:V Review (83%)
Halfway decent review of SE:V @ GameWorld Network (http://pcgames.gwn.com/reviews/gamereview.php/id/1055/)
Forum:
Space Empires: IV & V
October 30th, 2006, 04:04 PM
Replies:
12
Can't really play the game w/ fleet bug...
Views:
1,953
Posted By
DarkHorse
Re: Can\'t really play the game w/ fleet bug...
Not out yet, Aaron likes to release patches in bunches. The first patch included versions 1.01-1.08, for example. At least we know it's on the way.
Forum:
Space Empires: IV & V
October 30th, 2006, 03:23 PM
Replies:
12
Can't really play the game w/ fleet bug...
Views:
1,953
Posted By
DarkHorse
Re: Can\'t really play the game w/ fleet bug...
Number 5
Version 1.09:
1. Fixed - Possibly fixed error international users were having when trying to load data files.
2. Fixed - Recovering a unit in the Launch/Recover window would sometimes...
Forum:
Space Empires: IV & V
October 23rd, 2006, 11:31 AM
Replies:
10
OT: Internet Explorer 7
Views:
2,010
Posted By
DarkHorse
Re: OT: Internet Explorer 7
Tabbed browsing is nice, but FF still does it better. Plus, there are hundreds of extensions to customize FF, while IE7 has about ten, when I checked, and they are mostly useless.
Forum:
Space Empires: IV & V
October 22nd, 2006, 03:52 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
239,606
Posted By
DarkHorse
Re: Balance Mod Available for SE:V
Maybe it's something about the AI state, like when they meet other races they go from explore/expand to consolidate and sit around, or something.
Forum:
Space Empires: IV & V
October 19th, 2006, 01:48 PM
Replies:
5
OT: One step closer to invisibility
Views:
1,079
Posted By
DarkHorse
OT: One step closer to invisibility
USAToday (http://www.usatoday.com/tech/science/discoveries/2006-10-19-invisibility-cloak_x.htm)
Today, microwaves; tomorrow, the world!
Forum:
SEV Scenarios and Mods
October 19th, 2006, 12:08 PM
Replies:
12
Small UI Mod
Views:
13,235
Posted By
DarkHorse
Re: Small UI Mod
...and the complete Star Trek mod...
Forum:
Space Empires: IV & V
October 17th, 2006, 09:57 PM
Replies:
39
SE5 Patch 1.08 out!
Views:
5,006
Posted By
DarkHorse
Re: SE5 Patch 1.08 out!
http://forum.shrapnelgames.com/images/smilies/laugh.gif
Forum:
Space Empires: IV & V
October 17th, 2006, 09:30 PM
Replies:
39
SE5 Patch 1.08 out!
Views:
5,006
Posted By
DarkHorse
Re: SE5 Patch 1.08 out!
And so the wait begins for Kwok's Balance mod update...
Forum:
Space Empires: IV & V
October 17th, 2006, 01:10 PM
Replies:
39
SE5 Patch 1.08 out!
Views:
5,006
Posted By
DarkHorse
Re: SE5 Patch 1.08 out!
197 fixes/changes in one patch.. nice.
Forum:
Space Empires: IV & V
October 17th, 2006, 01:04 PM
Replies:
39
SE5 Patch 1.08 out!
Views:
5,006
Posted By
DarkHorse
Re: SE5 Patch 1.08 out!
Heh heh
"Go to sleep, darnit!"
Forum:
Space Empires: IV & V
October 17th, 2006, 09:19 AM
Replies:
5
[OT] Looking for a sci/space/tech blog
Views:
1,292
Posted By
DarkHorse
Re: [OT] Looking for a sci/space/tech blog
I like Tom's Hardware (http://www.tomshardware.com/) and the associated TG Daily (http://www.tgdaily.com/) sites for (mostly) computer related tech news.
Forum:
Space Empires: IV & V
October 16th, 2006, 09:25 PM
Replies:
3
OT: possible FFL trade
Views:
969
Posted By
DarkHorse
OT: possible FFL trade
While we sit around waiting for the patch...
I'm in a fantasy football keeper league; I've been offered the following trade: RB Laurence Maroney for WR Terrel Owens (T.O. is on my team). Who...
Forum:
Space Empires: IV & V
October 16th, 2006, 11:44 AM
Replies:
9
Stickies?
Views:
1,301
Posted By
DarkHorse
Stickies?
I guess I missed something. What happened to all the stickied threads? I don't see them anymore.
Forum:
Space Empires: IV & V
October 13th, 2006, 10:05 PM
Replies:
165
SEV Beta History starting V1.0
Views:
12,352
Posted By
DarkHorse
Re: SEV Beta History starting V1.0
Mmmmm. Cookie.
Forum:
Space Empires: IV & V
October 13th, 2006, 03:19 PM
Replies:
4
Is something up on SE.net?
Views:
932
Posted By
DarkHorse
Re: Is something up on SE.net?
If the php parser is down the webserver will try to serve you the code as a file instead of processing it into html first.
Forum:
Space Empires: IV & V
October 13th, 2006, 02:12 PM
Replies:
11
Change Rules for Blockades
Views:
1,814
Posted By
DarkHorse
Re: Change Rules for Blockades
How about a flat 5% reduction in planetary resources contributed to the empire for each ship in a blockade fleet. I agree that they should be combat-capable ships, also. It's kind of hard to run...
Forum:
Space Empires: IV & V
October 13th, 2006, 12:34 PM
Replies:
22
Disengage Button
Views:
2,183
Posted By
DarkHorse
Re: Disengage Button
Perhaps there could be an option in Fleet/Ship strategies to specify how far/long to pursue a fleeing ship before automatically acquiring another target or ending combat if there are no other valid...
Forum:
Space Empires: IV & V
October 12th, 2006, 06:54 PM
Replies:
44
SE:V, what's not working? Bugs too.
Views:
4,480
Posted By
DarkHorse
Re: SE:V, what\'s not working? Bugs too.
Kwok, are there patch notes beyond version 1.05 yet? Several of the issues mentioned here were already addressed in that thread, hopefully it will continue, possibly even get stickied.
Forum:
Space Empires: IV & V
October 11th, 2006, 11:29 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
239,606
Posted By
DarkHorse
Re: Balance Mod Available for SE:V
Kwok, you are the bomb.
Here's a quote from a Strategy First press release: (from Aaron, I'm sure)
“We here at Malfador Machinations are very excited that “Space Empires V” is finally available...
Forum:
Space Empires: IV & V
October 11th, 2006, 07:14 PM
Replies:
31
The "I got it!" thread!
Views:
3,110
Posted By
DarkHorse
Re: The \"I got it!\" thread!
Beware the fiendish Canadian Exploding Bowels Curse...
Forum:
Space Empires: IV & V
October 11th, 2006, 06:48 PM
Replies:
31
The "I got it!" thread!
Views:
3,110
Posted By
DarkHorse
Re: The \"I got it!\" thread!
Well, I almost got it, but the stupid UPS guy didn't leave it at the apartment office like he should have, so I guess I get it tomorrow. Grrr.
Showing results 1 to 25 of 311
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