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Search: Posts Made By: Zeno42
Forum: Space Empires: IV & V August 2nd, 2001, 02:28 AM
Replies: 0
Views: 604
Posted By Zeno42
Zeno Component Modder Update

Hey All, long time no see.

Been out on hiatus for work for quite a while, but just got an update request in the mail and added the ability to print out a sorted list of Weapon Values. The new...
Forum: Space Empires: IV & V May 12th, 2001, 03:26 PM
Replies: 0
Views: 715
Posted By Zeno42
Another SE4 Comp Modder Update

All,

Just posted a component modder update in
the mods forum. This update adds a couple
of recently requested new features:

Revision History

v1.0.14
----------------------------------
Forum: Space Empires: IV & V April 24th, 2001, 11:29 PM
Replies: 6
Views: 880
Posted By Zeno42
Another Zeno Modder Update

SEIV AI Tech Queue Modder v1.0.14 Beta

Another minor update, chiefly to prevent the Duplicates Analyzer from considering Non-Connected Techs to be equivalent to Active AI Techs. Based upon some...
Forum: Space Empires: IV & V April 21st, 2001, 01:21 AM
Replies: 1
Views: 576
Posted By Zeno42
Zeno Modder Update

Hey all,

I just posted another brief update to the AI Tech Queue Modder based upon some suggestions by Joe Skarupinski. The Modder will no longer automatically resort the Queue in certain...
Forum: Space Empires: IV & V April 8th, 2001, 10:37 PM
Replies: 2
Views: 716
Posted By Zeno42
Zeno Modder Update

Hey all,

Been out of the loop lately as other things have been demanding my attention, but I've just posted an update to the Tech Queue Modder based upon some suggestions/requests by Tampa Gamer....
Forum: Space Empires: IV & V March 16th, 2001, 02:26 AM
Replies: 13
Views: 1,296
Posted By Zeno42
Re: Poll - What Mods are you using?

1) Tampa Sound

2) ModPack 1.61

3) Excerpts from God Emperor's Research Pack

4) My own tweaks (chiefly longer range and more powerful Torpedos; empty Cargo Ability on Supply Storage, Repair,...
Forum: Space Empires: IV & V March 14th, 2001, 03:55 AM
Replies: 13
Views: 1,184
Posted By Zeno42
Re: AI Ship Design Modder

Thanks much for the info. This tells me most of what I need to know to get started. I'll have to put together a parser for the CompEnhancement file and cross-reference the Component, TechArea, and...
Forum: Space Empires: IV & V March 13th, 2001, 11:49 PM
Replies: 13
Views: 1,184
Posted By Zeno42
Re: AI Ship Design Modder

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Tampa_Gamer:
Wow - this is going to be a tough one to make a program for! To the best of our knowledge, the AI...
Forum: Space Empires: IV & V March 13th, 2001, 03:09 PM
Replies: 0
Views: 641
Posted By Zeno42
AI Tech Queue Modder Update

SEIV AI Tech Queue Modder v1.0.10 Beta

Just posted another minor fix in the Mods Forum, this one to make the "Add Tech Tree" button function as expected. Special Thanks to "Codo the Wonder...
Forum: Space Empires: IV & V March 13th, 2001, 04:33 AM
Replies: 13
Views: 1,184
Posted By Zeno42
AI Ship Design Modder

Hey All. Now that I'm back from vacation, I'm gearing up to get started on an AI Ship Design Modder. Anybody have any thoughts/ideas/requests/suggestions on what they would like included??

--Zeno
Forum: Space Empires: IV & V March 13th, 2001, 02:00 AM
Replies: 0
Views: 603
Posted By Zeno42
AI Tech Queue Modder Update

SEIV AI Tech Queue Modder v1.0.9 Beta

Evenin' All. This is a bugfix release which *should* (according to my testing) finally stomp the Last Tech Not Found bug. ;&gt;

Enjoy,
--Zeno
Forum: Space Empires: IV & V March 10th, 2001, 02:49 AM
Replies: 0
Views: 702
Posted By Zeno42
AI Tech Queue Modder

SEIV AI Tech Queue Modder v1.0.8 Beta

Mornin' All. I know I said I wasn't releasing any more updates til after vacation, but Codo found me one more bug and I couldn't resist one more fix...;&gt;
...
Forum: Space Empires: IV & V March 10th, 2001, 02:23 AM
Replies: 2
Views: 702
Posted By Zeno42
Re: AI Tech Queue Modder Bugfixes Galore

Tampa,

Get Version 1.0.7 - this is exactly the bug it was released to fix.

--Zeno
Forum: Space Empires: IV & V March 9th, 2001, 03:57 AM
Replies: 2
Views: 702
Posted By Zeno42
AI Tech Queue Modder Bugfixes Galore

AI Tech Queue Modder v1.0.7

Evenin' all, I just posted an update in the mods forum that fixes several bugs (erm "undocumented features") I introduced with Version 1.0.6, and as well fixes some...
Forum: Space Empires: IV & V March 8th, 2001, 03:49 PM
Replies: 0
Views: 920
Posted By Zeno42
Tech Queue Modder Bugfix

SEIV AI Tech Queue Modder v1.0.6 Beta
------------------------------------
Greetings all, this is an update to my AI Tech Queue Modder. This update fixes an algorithm bug reported by Raynor and...
Forum: Space Empires: IV & V March 8th, 2001, 03:19 AM
Replies: 0
Views: 1,042
Posted By Zeno42
Component Modder Update/Bugfix

SEIV Component Modder v1.0.12 Beta
------------------------------------

Evenin' all, I just posted an update to my Component Modder in the Mods Forum. This update fixes a bug reported by Daynarr...
Forum: Space Empires: IV & V March 8th, 2001, 03:00 AM
Replies: 1
Views: 1,001
Posted By Zeno42
Zeno\'s AI Tech Queue Modder Update

Greetings again all, I've just posted another update to my AI Tech Queue Modder in the Mods Forum. This update makes several tweaks suggested by Mephisto and adds in Tampa Gamer's Research Levels...
Forum: Space Empires: IV & V March 8th, 2001, 02:47 AM
Replies: 10
Views: 1,919
Posted By Zeno42
Re: Another SE4 Comp Modder Update

Ah the wonders of mass beta testing.

I'll fix it shortly.

Thanks,
--Zeno
Forum: Space Empires: IV & V March 8th, 2001, 02:31 AM
Replies: 5
Views: 1,503
Posted By Zeno42
Re: Another AI Tech Queue Modder update

Mephisto,

All your requests would be quite easy to add - probably a grand total of 5-10 minutes work. I'll fix it up tonight and post an update.

I'll also likely tweak the "Add" buttons so...
Forum: Space Empires: IV & V March 7th, 2001, 11:26 PM
Replies: 3
Views: 1,157
Posted By Zeno42
Re: Formation Editor Posted

Raynor,

Looks pretty good. A nice graphical interpretation of a file that's a pain to make intuitive sense of in text form.

My only suggestions would be:
-Ability to select formations by name...
Forum: Space Empires: IV & V March 7th, 2001, 07:15 PM
Replies: 5
Views: 1,503
Posted By Zeno42
Re: Another AI Tech Queue Modder update

Tampa Gamer,

Sounds pretty easy, I'll throw it in the next update - along with a few ideas from my competition... Hi Qohnil ;&gt;

--Zeno42
Forum: Space Empires: IV & V March 7th, 2001, 07:00 PM
Replies: 2
Views: 829
Posted By Zeno42
Re: Zeno - AI Tech Modder Question

Codo,

Please email me your TechArea.txt and AI_Research.txt files so I can investigate..
I've not seen this problem in my own files.

Thanks,
--Zeno (zeno42@hotmail.com)

[This message has...
Forum: Space Empires: IV & V March 7th, 2001, 05:35 AM
Replies: 5
Views: 1,503
Posted By Zeno42
Another AI Tech Queue Modder update

Greetings all,

In response to Daynarr pointing out that my AI Tech Queue modder needed Add/Remove capabilities I've posted another update in the Mods Forum. This will allow you to add and remove...
Forum: Space Empires: IV & V March 7th, 2001, 04:00 AM
Replies: 3
Views: 959
Posted By Zeno42
Re: AI Tech Queue Modder Update

I had understood Tech Queue editing to consist primarily of moving around the items already in the standard queue... I hadn't realized there was any adding and removing involved.

I'll add it in...
Forum: Space Empires: IV & V March 7th, 2001, 02:31 AM
Replies: 3
Views: 900
Posted By Zeno42
Re: Component Modding Issues

Heh. Oops. For some reason every time I read your name it gets convolved in my head with Frodo Baggins...;&gt;

--Zeno
Showing results 1 to 25 of 48

 
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