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Posts Made By:
Suicide Junkie
Forum:
Space Empires: IV & V
August 10th, 2006, 08:38 PM
Replies:
79
Big ship supremacy... Can little ships keep up?
Views:
9,143
Posted By
Suicide Junkie
Re: Big ship supremacy... Can little ships keep up
The "Quasi" part of QNP is the fact that it works as
F = MV
rather than
F = MA
It should also be noted that engine sizes are measured the same way that other components are.
In QNP the sizes...
Forum:
Space Empires: IV & V
April 2nd, 2006, 12:30 AM
Replies:
79
Big ship supremacy... Can little ships keep up?
Views:
9,143
Posted By
Suicide Junkie
Re: Big ship supremacy... Can little ships keep up
Compare it to shields 5+, though.
Nobody is going to sit around with shields level 1, and you can't obsolete hulls.
Forum:
Space Empires: IV & V
April 1st, 2006, 09:32 PM
Replies:
79
Big ship supremacy... Can little ships keep up?
Views:
9,143
Posted By
Suicide Junkie
Re: Big ship supremacy... Can little ships keep up
How many shields does a typical ship have? If it is anything like stock, then 75 points is still insignificant... one, maybe two hits.
Perhaps you should consider making it 50 points of shield...
Forum:
Space Empires: IV & V
April 1st, 2006, 03:18 PM
Replies:
79
Big ship supremacy... Can little ships keep up?
Views:
9,143
Posted By
Suicide Junkie
Re: Big ship supremacy... Can little ships keep up
Say what?
50 shields?!? Unless that's leaky shield points, its not worth the space in the hull selection screen.
I suggest that instead of making new hulls for that, you create a Shield mount,...
Forum:
Space Empires: IV & V
March 28th, 2006, 09:07 PM
Replies:
79
Big ship supremacy... Can little ships keep up?
Views:
9,143
Posted By
Suicide Junkie
Re: Big ship supremacy... Can little ships keep up
Yes!
No artificial categories, let the components speak for themselves!
Difficult to do, since you have to carefully balance everything and avoid the pitfalls of ubertechs.
However, not...
Forum:
Space Empires: IV & V
March 28th, 2006, 05:53 PM
Replies:
79
Big ship supremacy... Can little ships keep up?
Views:
9,143
Posted By
Suicide Junkie
Re: Big ship supremacy... Can little ships keep up
You might want to thin those out a bit, or at least be very careful with your organization in the vehicletypes.txt
You can't obsolete hull sizes, so it is going to get cluttered very fast.
Forum:
Space Empires: IV & V
March 25th, 2006, 04:06 AM
Replies:
79
Big ship supremacy... Can little ships keep up?
Views:
9,143
Posted By
Suicide Junkie
Re: Big ship supremacy... Can little ships keep up
Quite simply, the AI by default will always build only the biggest.
If biggest is not best, then the human players will trounce them even more than they already do.
Now, as I also said, it is...
Forum:
Space Empires: IV & V
March 24th, 2006, 03:33 PM
Replies:
79
Big ship supremacy... Can little ships keep up?
Views:
9,143
Posted By
Suicide Junkie
Re: Big ship supremacy... Can little ships keep up
The stock AI assumes that the biggest hull is always the best.
Making any of the changes suggested in this thread would falsify that assumption, and the AI would go down hard.
It would be...
Forum:
Space Empires: IV & V
March 24th, 2006, 03:11 AM
Replies:
79
Big ship supremacy... Can little ships keep up?
Views:
9,143
Posted By
Suicide Junkie
Re: Big ship supremacy... Can little ships keep up
I like the system I made for gritecon.
Using required mounts and maintenance modifiers on the hulls, the build cost is made to rise FASTER than the size of the hull. Maintenance is made to rise...
Showing results 1 to 9 of 9
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