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Search: Posts Made By: Dubious
Forum: Approaching Infinity February 19th, 2015, 08:57 PM
Replies: 11
Views: 4,117
Posted By Dubious
Re: AI Economy

That's a neat idea. Fits in with the "smugglers" approach to the game. But what do you do if you run across such and have nowhere to stash the cargo until you can find a "safe" place to sell it,...
Forum: Approaching Infinity February 17th, 2015, 12:50 PM
Replies: 11
Views: 4,117
Posted By Dubious
Re: AI Economy

Can't say I am surprised to hear this is too radical a change for a mere "feature addition". Something for AI2 consideration is entirely reasonable.

Abstraction is not a bad thing. Most people...
Forum: Approaching Infinity February 14th, 2015, 09:36 AM
Replies: 11
Views: 4,117
Posted By Dubious
Post Re: AI Economy

More thoughts on trading:

One of the ways to make the life of a trader more "interesting", is to make it so the player has to put together combinations of consignments of cargoes into a profitable...
Forum: Approaching Infinity February 13th, 2015, 07:46 PM
Replies: 11
Views: 4,117
Posted By Dubious
Re: AI Economy

+1 to this idea.



You are aware that a number of commodities are already "tagged" as "illegal"? They are:

Stim-Ware
Weapons
Transuranium
Narcotics
Forum: Approaching Infinity February 12th, 2015, 07:53 PM
Replies: 11
Views: 4,117
Posted By Dubious
Re: AI Economy

Good to hear my timing was on target. I didn't want this to get into the first "bug fix" release, but hoped maybe the next "added features" version.

Re: "I can't really envision a time when boxes...
Forum: Approaching Infinity February 9th, 2015, 10:04 PM
Replies: 11
Views: 4,117
Posted By Dubious
Post AI Economy

Inspired in part by the discussion of the Planetary Events suggestion in the "Feature requests" thread, I thought it time to revisit the subject of the game's economic engine which was initially...
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