Forum: Scenarios, Maps and Mods
July 14th, 2012, 09:42 AM
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Replies: 25
Views: 9,677
Re: CBM 1.92 EDM summons cost increase
Note: I don't think I want to neuter summons by artificially giving them significant weaknesses. It's the cold-blooded scenario, which doesn't change anything when you go up against any heat-domain...
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Forum: Scenarios, Maps and Mods
July 12th, 2012, 05:09 PM
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Replies: 25
Views: 9,677
Re: CBM 1.92 EDM summons cost increase
In a similar discussion perhaps the Zmey could do with slightly higher baseline encumbrance? Encumbrance 1 is almost uniquely low.
For the reasons I outlined before - on gem costs and why even a...
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Forum: Scenarios, Maps and Mods
June 30th, 2012, 06:43 AM
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Replies: 25
Views: 9,677
Re: CBM 1.92 EDM summons cost increase
I don't think adjusting gem costs alone is the best way to balance these summons when looking at gem income and site distribution. If you have a fire income of 8 surplus gems you will currently...
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