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Search: Posts Made By: Edi
Forum: Dominions 2: The Ascension Wars April 6th, 2006, 03:49 AM
Replies: 901
Views: 139,453
Posted By Edi
Re: Dominions 3 Wishlist

NT_Jedi: Would you also care to compare the manpower and financial resources available to Illwinter vs. New World Computing/3DO? That's required for your point about Heroes 3 to have any actual...
Forum: Dominions 2: The Ascension Wars March 28th, 2006, 07:59 AM
Replies: 901
Views: 139,453
Posted By Edi
Re: Dominions 3 Wishlist

They had that in DomPPP, but the tradeoff would be more difficult mapmaking.

Edi
Forum: Dominions 2: The Ascension Wars March 28th, 2006, 06:00 AM
Replies: 901
Views: 139,453
Posted By Edi
Re: Dominions 3 Wishlist

Most of those sites are pretty uncommon or rare at best. And sites can't be modded, at least not in Dom2. Then there is the problem that climate controlling mpas via such sites gives automatic...
Forum: Dominions 2: The Ascension Wars March 28th, 2006, 05:14 AM
Replies: 901
Views: 139,453
Posted By Edi
Re: Dominions 3 Wishlist

The idea is that you can set terrain like you can now, but tundra and jungle are distinct from waste (that'd be desert) or forest (which implies temperate climate). The idea about being able to set...
Forum: Dominions 2: The Ascension Wars March 27th, 2006, 12:44 PM
Replies: 901
Views: 139,453
Posted By Edi
Re: Dominions 3 Wishlist

A couple of minor requests:

If the tundra terrain type is added, can we also add jungle? With the existing terrain types, those would round it out very nicely.

I also wouldn't mind being able...
Forum: Dominions 2: The Ascension Wars October 18th, 2005, 03:15 PM
Replies: 901
Views: 139,453
Posted By Edi
Re: The Dominions 3: \"Wishlist\"

Hot damn! That's the biggest news in a long time, and I'm practically salivating already.

*rubs hands with glee*

The only thing that makes me cringe is the prospect of having to produce a...
Forum: Dominions 2: The Ascension Wars October 16th, 2005, 04:20 AM
Replies: 901
Views: 139,453
Posted By Edi
Re: The Dominions 3: \"Wishlist\"

I must have said it before, but I would like an ID number based system for magic sites, the same way it is with units, weapons and armor. Make it easier to document, mod and make maps that way. Typos...
Forum: Dominions 2: The Ascension Wars October 10th, 2005, 02:25 PM
Replies: 901
Views: 139,453
Posted By Edi
Re: Queued Instructions

I hope we get a #clearequipment mod command so that weapons and armor assignment to units will be straightforward and without the problems encountered here...
Forum: Dominions 2: The Ascension Wars September 21st, 2005, 07:28 AM
Replies: 901
Views: 139,453
Posted By Edi
Re: The Dominions 3: \"Wishlist\"

On the same note, more global enchantment slots would also be nice. Say about ten of them. Because there must be around 20 or more of them that are useful and having more than just 5 would make for a...
Forum: Dominions 2: The Ascension Wars September 13th, 2005, 03:54 AM
Replies: 901
Views: 139,453
Posted By Edi
Re: The Dominions 3: \"Wishlist\"

Another feature request: Add the following commands to the tactical orders menu:
Hold and Fire - same as hold and attack, but for missile units. The stupid buggers don't know how to hold off for a...
Forum: Dominions 2: The Ascension Wars September 12th, 2005, 04:06 PM
Replies: 901
Views: 139,453
Posted By Edi
Re: The Dominions 3: \"Wishlist\"

And where would one find this dev diary? I haven't been paying as much attention as I should have, so I don't know where it is. I lost patience with Google, couldn't find it...

Edi
Forum: Dominions 2: The Ascension Wars September 11th, 2005, 05:42 PM
Replies: 901
Views: 139,453
Posted By Edi
Re: The Dominions 3: \"Wishlist\"

A feature request:

Indies and monsters from events (barbarian hordes, vampire counts etc) regarded as belonging to different "nations" (e.g. "indies" and "marauders"). That way if some event...
Forum: Dominions 2: The Ascension Wars March 19th, 2005, 09:21 AM
Replies: 901
Views: 139,453
Posted By Edi
Dom3 Beta Testing

I'm not in the beta test pool and wouldn't probably do much good there anyway, but if you guys (IW) want to tap me for producing documentation (both manuals and the type of stuff I've done on my own)...
Forum: Dominions 2: The Ascension Wars March 14th, 2005, 06:06 AM
Replies: 901
Views: 139,453
Posted By Edi
Re: Short Question

I would like to see sorting options for the Nation Overview display, and please implement the magic site display portion of the NO so that it does not freeze up and grind to a halt with large numbers...
Forum: Dominions 2: The Ascension Wars March 7th, 2005, 05:46 AM
Replies: 901
Views: 139,453
Posted By Edi
Re: A Big One

Easier to have a table similar to the Warlords games which has all nation banners on rows and columns and the intersection indicates the status between the nations: neutral (default), war or...
Forum: Dominions 2: The Ascension Wars January 25th, 2005, 06:09 PM
Replies: 901
Views: 139,453
Posted By Edi
Re: Addendi

The only change that would require would be that the #capitalonly would be an additional command, so if you want them that way, it's #capitalonlyunit <nbr> and #capitalonlycom <nbr>, and that the...
Forum: Dominions 2: The Ascension Wars December 23rd, 2004, 10:18 AM
Replies: 901
Views: 139,453
Posted By Edi
Re: More ideas

That's a little harsh and removes a lot of strategy. I'd be willing to go with a seriously truncated Version of this, which would allow everyone to always see who owns which province, but nothing...
Forum: Dominions 2: The Ascension Wars December 23rd, 2004, 08:12 AM
Replies: 901
Views: 139,453
Posted By Edi
Re: More ideas

What I would like to see is having a research level limit adjustable from game to game, either as a blanket limit or preferably school by school, so that you could for example limit construction to...
Forum: Dominions 2: The Ascension Wars December 5th, 2004, 08:48 AM
Replies: 901
Views: 139,453
Posted By Edi
Re: The Dominions 3: \"Wishlist\"

Zooko, the idea that repelling and morale checks should be eliminated are, frankly, the ravings of an idiot, and the assertion that they are "not visible" is outright lunacy.

Without morale...
Forum: Dominions 2: The Ascension Wars November 26th, 2004, 05:30 PM
Replies: 901
Views: 139,453
Posted By Edi
Re: The Dominions 3: \"Wishlist\"

It'd be nice to be informed of what units exactly got wiped out by spells like Beckoning, Lure of the Deep and other similar. Getting a message of "X units succumbed to spell Y" when the affected...
Forum: Dominions 2: The Ascension Wars November 24th, 2004, 07:02 PM
Replies: 901
Views: 139,453
Posted By Edi
Re: The Dominions 3: \"Wishlist\"

I'd rather that there were ctrl-# slots separately for each nation that carried over from game to game. Not hard to do, and it would seriously cut down on script reassignment.

And I most...
Forum: Dominions 2: The Ascension Wars October 26th, 2004, 01:53 AM
Replies: 901
Views: 139,453
Posted By Edi
Re: The Dominions 3: \"Wishlist\"

There was something I thought of yesterday when micromanaging gems. As we all know, that's a very, very tedious part of the game, yet essential, and I've a suggestion to improve it:

Add a small...
Forum: Dominions 2: The Ascension Wars October 19th, 2004, 02:36 AM
Replies: 901
Views: 139,453
Posted By Edi
Re: The Dominions 3: \"Wishlist\"

Edit: fixed an improperly coded list

Pretender Design
Would it be possible to make the following change to pretender design: Selecting first nation, then special theme, and only then pretender...
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