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Posts Made By:
Jazzepi
Forum:
Scenarios, Maps and Mods
March 17th, 2009, 01:48 PM
Replies:
21
Mod:
Nation - Lodum : Viral Death - version 0.4
Views:
13,260
Posted By
Jazzepi
Re: Nation - Lodum : Viral Death - version 0.39
Really?
I've always found having lots of death mages makes Ermor easy to counter. Wither bones is like punching them in the face, and you're immune to darkness.
Jazzepi
Forum:
Scenarios, Maps and Mods
March 17th, 2009, 01:09 PM
Replies:
21
Mod:
Nation - Lodum : Viral Death - version 0.4
Views:
13,260
Posted By
Jazzepi
Re: Nation - Lodum : Viral Death - version 0.39
I think Lodum might fit better in LA, then MA. It would help to distance them from MA C'Tis, whose disease dominion does vaguely the same thing as the constantly diseased units, but better.
It...
Forum:
Scenarios, Maps and Mods
March 17th, 2009, 12:58 PM
Replies:
21
Mod:
Nation - Lodum : Viral Death - version 0.4
Views:
13,260
Posted By
Jazzepi
Re: Nation - Lodum : Viral Death - version 0.39
It's not so much the opposing army, really. I was thinking of opposing SCs/thugs. Having every one of your little units diseasing the enemy makes deploying non-undead SCs against Lodum terribly...
Forum:
Scenarios, Maps and Mods
March 17th, 2009, 08:18 AM
Replies:
21
Mod:
Nation - Lodum : Viral Death - version 0.4
Views:
13,260
Posted By
Jazzepi
Re: Nation - Lodum : Viral Death - version 0.39
Also, I wanted to mention that I mostly put out the mod to get a feel for the units themselves, and the theme. I haven't really spent a great amount of time trying to balance resource costs, and...
Forum:
Scenarios, Maps and Mods
March 17th, 2009, 08:16 AM
Replies:
21
Mod:
Nation - Lodum : Viral Death - version 0.4
Views:
13,260
Posted By
Jazzepi
Re: Nation - Lodum : Viral Death - version 0.39
It should be diseasing the enemy. Goombas are size 1 units, so they have the best chance of having their second/first disease cloud end up in the enemy square.
Maybe just giving all of their...
Forum:
Scenarios, Maps and Mods
March 17th, 2009, 12:16 AM
Replies:
21
Mod:
Nation - Lodum : Viral Death - version 0.4
Views:
13,260
Posted By
Jazzepi
Re: Nation - Lodum : Viral Death - version 0.39
I'm not too concerned about that, really. If you want to keep your necromancer prophet at home, reanimating 4-5 undead per turn, I think that's a perfectly legitimate choice. Especially considering...
Forum:
Scenarios, Maps and Mods
March 16th, 2009, 07:31 PM
Replies:
21
Mod:
Nation - Lodum : Viral Death - version 0.4
Views:
13,260
Posted By
Jazzepi
Re: Nation - Lodum : Viral Death - version 0.39
NI? I assume that means AI?
No :) I didn't really have in mind for the AI to pickup this nation and play.
Jazzepi
Forum:
Scenarios, Maps and Mods
March 16th, 2009, 06:09 PM
Replies:
21
Mod:
Nation - Lodum : Viral Death - version 0.4
Views:
13,260
Posted By
Jazzepi
Re: Nation - Lodum : Viral Death - version 0.39
Not any that are planned at the moment.
Also, I just uploaded a new version with a plethora of changes.
Jazzepi
Forum:
Scenarios, Maps and Mods
March 16th, 2009, 01:13 PM
Replies:
21
Mod:
Nation - Lodum : Viral Death - version 0.4
Views:
13,260
Posted By
Jazzepi
Re: Nation - Lodum : Viral Death - version 0.3
I'm going to upload a bit of an overhaul in a few hours. I would wait till then to mess around with the mod.
There's actually one recruitable priest. I almost forgot about him. He costs 450 gp or...
Forum:
Scenarios, Maps and Mods
March 16th, 2009, 06:54 AM
Replies:
21
Mod:
Nation - Lodum : Viral Death - version 0.4
Views:
13,260
Posted By
Jazzepi
Nation - Lodum : Viral Death - version 0.4
Lodum : Viral Death is a new nation for the Middle Era. Lodum is a land of living flesh and obscene aberrations pushed forth into the world by the magics of the Allspawn.
Dead, or captured, living...
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