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Search: Posts Made By: Graeme Dice
Forum: Scenarios, Maps & Mods March 2nd, 2006, 01:47 AM
Replies: 142
Views: 33,440
Posted By Graeme Dice
Re: CB 5.2 released

You can't change the bonus precision that aim provides. WHat you can change is the precision that the mage that casts aim uses to determine where the aim spell lands.



A curse is also mostly...
Forum: Scenarios, Maps & Mods March 1st, 2006, 08:18 PM
Replies: 142
Views: 33,440
Posted By Graeme Dice
Re: CB 5.2 released

Aim provides a boost of 5 precision. The 100 precision on the spell represents the accuracy with which the aim spell will hit the target grid square that the mage that casts it wants it to hit. ...
Forum: Scenarios, Maps & Mods November 7th, 2005, 05:58 PM
Replies: 142
Views: 33,440
Posted By Graeme Dice
Re: vine whips in conceptual balance 4.0

9+2d6-2d6 actually, but it will average at 9 damage.
Forum: Scenarios, Maps & Mods October 10th, 2005, 03:11 AM
Replies: 142
Views: 33,440
Posted By Graeme Dice
Re: Conceptual Balance Mod 5.0

You would have some trouble covering both regeneration and reinvigoration without leaving them open to elemental or MR based attacks attacks though.
Forum: Scenarios, Maps & Mods October 9th, 2005, 04:14 AM
Replies: 142
Views: 33,440
Posted By Graeme Dice
Re: Conceptual Balance Mod 5.0

Why do so many people think that vine ogres are so dangerous when they are only slightly more useful than the infinite skeletons from raise skeleton?



A SC without effective lifedraining can be...
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