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Search: Posts Made By: Thy_Reaper
Forum: Space Empires: IV & V March 29th, 2008, 02:40 AM
Replies: 6
Views: 1,511
Posted By Thy_Reaper
Re: Affordable Hosting Sites

I've been using www.hostgator.com (http://www.hostgator.com) for a while, so far I've only had one problem and they resolved it as soon as I asked them about it. It's a bit more expensive than what...
Forum: Space Empires: IV & V July 4th, 2007, 02:47 PM
Replies: 10
Views: 1,524
Posted By Thy_Reaper
Re: Ship AIs that talk to each other

I think implementing this only makes sense, although I think it has been implemented to a degree already. I asked MM if he could fix the overkill option that didn't seem to be working, and he claimed...
Forum: Space Empires: IV & V June 22nd, 2007, 01:37 PM
Replies: 5
Views: 1,187
Posted By Thy_Reaper
Re: More bizzarre mines...

Perhaps he placed mines where he had cleared your minefield, but the game got confused about the fact that they aren't your mines anymore. Have you tried moving over that sector?
Forum: Space Empires: IV & V June 19th, 2007, 01:59 PM
Replies: 47
Views: 2,690
Posted By Thy_Reaper
Re: Kwok\'s next Mod

1. This would have to be done by MM, since stellar manip components are hard coded. Planet-over-planet also has to be fixed by MM by only drawing one of a given size of planets. (I wouldn't want only...
Forum: Space Empires: IV & V June 16th, 2007, 01:25 PM
Replies: 94
Views: 6,577
Posted By Thy_Reaper
Re: \'Space Empires Universe\' (spaceempires5.com) N

The site seems to have returned again.

Their server isn't the most unreliable. Garrysmod.com used to go down on a weekly basis for days at a time. At least spaceempires5.com only rarely goes down.
Forum: Space Empires: IV & V June 9th, 2007, 08:20 PM
Replies: 14
Views: 1,309
Posted By Thy_Reaper
Re: OT: Massive computer problem, help appreciated

Hmm... the beep codes for AWARD motherboards (which a biostar is) are quite varied, so I can't find what that exact code might mean, but it should be happening every time.

You should taking your...
Forum: Space Empires: IV & V June 9th, 2007, 06:25 PM
Replies: 14
Views: 1,309
Posted By Thy_Reaper
Re: OT: Massive computer problem, help appreciated

It sounds to me like at least one component on the board, or the board itself (unlikely) went bad. That long beep is a BIOS Error code. Different motherboards have different codes, however, so I...
Forum: Space Empires: IV & V June 6th, 2007, 01:06 AM
Replies: 25
Views: 1,675
Posted By Thy_Reaper
Re: Windows XP or VIsta For New System?

The 32 bit version of XP has a lot more support for just about anything, and very few applications have embraced the 64 bit era. I'd suggest sticking with 32 bit.

Also, I see that you have a Core...
Forum: Space Empires: IV & V March 21st, 2007, 10:21 PM
Replies: 16
Views: 1,825
Posted By Thy_Reaper
Re: Who designed the !@#$ing cursor control of SEV

I had severe graphics lag issues too, but I managed to fix it completely by turning Clear Type off.

Desktop Properties->Appearance->Effects

Turning off Anti-aliasing also improves frame rate...
Forum: Space Empires: IV & V March 11th, 2007, 12:25 PM
Replies: 30
Views: 2,831
Posted By Thy_Reaper
Re: FQM Quadrant Shapes

I like the log spiral a lot, and I like the idea of a spiral arm quadrant too.
Forum: Space Empires: IV & V March 10th, 2007, 01:22 PM
Replies: 11
Views: 1,203
Posted By Thy_Reaper
Re: FQM Star Brightness

How would single hex stars spread out the distance between planets?

Personally, I prefer the multi-hex stars. Stars aren't small things, so they shouldn't be as small as planets.
Forum: Space Empires: IV & V February 19th, 2007, 08:29 PM
Replies: 71
Views: 4,588
Posted By Thy_Reaper
Re: OT - Physics Question on Anti-Matter

All my data is from Google, so ask it to back me up http://forum.shrapnelgames.com/images/smilies/happy.gif

Earth has a mass of 5.9742 x 10^24 kg.
Escape velocity is 11 km/s approx.
7.228782 ×...
Forum: Space Empires: IV & V February 9th, 2007, 06:58 PM
Replies: 8
Views: 851
Posted By Thy_Reaper
Re: Weapon Platforms

No, they aren't. They take damage evenly. (Lies! They tend to avoid my damage... or am I just paranoid?)

You can make precision weapons with damage types only capable of hitting WPs, however, and...
Forum: Space Empires: IV & V February 5th, 2007, 12:16 PM
Replies: 8
Views: 1,167
Posted By Thy_Reaper
Re: Any chance to have the AA \"bug\" fixed some day ?

I fixed it! Go into your computers appearance->effects window and turn clear type off. My FPS skyrocketed to what it should be at (~130 FPS http://forum.shrapnelgames.com/images/smilies/happy.gif )
...
Forum: Space Empires: IV & V February 5th, 2007, 11:41 AM
Replies: 8
Views: 1,167
Posted By Thy_Reaper
Re: Any chance to have the AA \"bug\" fixed some day ?

For me it's the opposite. AA works fine, although it causes some slow down (5-10 FPS), but AF causes a major hit (20-40 FPS http://forum.shrapnelgames.com/images/smilies/frown.gif ). If I disable my...
Forum: Space Empires: IV & V February 1st, 2007, 08:47 PM
Replies: 6
Views: 747
Posted By Thy_Reaper
Re: Atrocities - SE:V Trek sets AIs

Try rewriting the AI from scratch using a data system that almost totally requires two-dimensional arrays. It hurts. Badly.
Forum: Space Empires: IV & V January 26th, 2007, 11:11 PM
Replies: 10
Views: 1,431
Posted By Thy_Reaper
Re: \"x\" Overloading weapons

Oops... I thought that they were using special damage types, but now that I look at it, they were just using special damage conditions...

Cannot Penetrate Any Kind Of Shields := FALSE
Cannot...
Forum: Space Empires: IV & V January 26th, 2007, 06:20 PM
Replies: 10
Views: 1,431
Posted By Thy_Reaper
Re: \"x\" Overloading weapons

No, they can't. Special types of damage override the damage percentages, so even if you give the weapon 100% piercing for all shield/armor types, it won't pierce.
Forum: Space Empires: IV & V January 20th, 2007, 01:21 PM
Replies: 22
Views: 1,221
Posted By Thy_Reaper
Re: OT: China develops anti-satellite weapon

Anti-anti-satellite weapon? We need PD!

Ignore that... I don't know what I was talking about :/
Forum: Space Empires: IV & V January 18th, 2007, 01:50 PM
Replies: 2
Views: 620
Posted By Thy_Reaper
Re: Planet Value Percent Loss After Owner Death

I'm pretty sure this handles what happens when you glass a planet (destroy everything). This should be how much the resource modifiers of the planet are reduced by this action. A 100/50/75 planet...
Forum: Space Empires: IV & V January 3rd, 2007, 06:07 PM
Replies: 5
Views: 980
Posted By Thy_Reaper
Re: Spaceyard bases?

Spaceyards - level 10 and higher

This gives you the spaceyard component that you can put on ships and bases.
Forum: Space Empires: IV & V December 26th, 2006, 11:54 PM
Replies: 23
Views: 2,224
Posted By Thy_Reaper
Re: Sound vs distance

Thanks SJ, this has been bugging me a little too.

And I bet a few of you noticed down at the bottom a few sounds unrelated to SE:V. Mission complete, mission fail, use shield capacitor, etc from...
Forum: Space Empires: IV & V December 17th, 2006, 10:55 PM
Replies: 7
Views: 1,186
Posted By Thy_Reaper
Re: Engine Movement bonuses

Hmm... that shouldn't happen. Basically, researching an engine decreases the supply consumption per move, whereas moving to faster engines increases the supply per move cost. The way I set it up,...
Forum: Space Empires: IV & V December 17th, 2006, 03:48 PM
Replies: 7
Views: 1,186
Posted By Thy_Reaper
Re: Engine Movement bonuses

You're welcome.

And now, since I haven't rambled in a long time, I shall ramble about my ideas concerning engines...

When my not-quite-started mod is in production, I plan on making each higher...
Forum: Space Empires: IV & V December 13th, 2006, 12:48 AM
Replies: 7
Views: 1,186
Posted By Thy_Reaper
Re: Engine Movement bonuses

Add the bonus movement ability, and make the Amount1 this:
BaseBonus + iif( [%Level%] > 5 , 1 , 0) + iif( [%Level%] > 7 , 1 , 0) + iif( [%Level%] > 9 , 1 , 0)

This should give BaseBonus at levels...
Showing results 1 to 25 of 34

 
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