.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 1 to 15 of 15
Search took 0.00 seconds.
Search: Posts Made By: Zocktan
Forum: WinSPWW2 May 30th, 2006, 01:35 PM
Replies: 11
Views: 2,848
Posted By Zocktan
Re: Delivery to Germany

i am not sure, but when you're older then 18 it shouldn't be a problem.

i have searched a little bit, the swastika would be a problem if the game would be offical released in germany. a direct...
Forum: WinSPWW2 May 30th, 2006, 01:31 PM
Replies: 12
Views: 3,329
Posted By Zocktan
Re: Two bugs?

great!
Forum: WinSPWW2 May 30th, 2006, 10:48 AM
Replies: 12
Views: 3,329
Posted By Zocktan
Re: Two bugs?

here is a save with the artillery issue.
this prob is in every game i play.
Forum: WinSPWW2 May 30th, 2006, 04:40 AM
Replies: 12
Views: 3,329
Posted By Zocktan
Re: Two bugs?

I have tried to reproduce what destroyed them without success.
I think they take, while they were still in the air, casualties by rifle-fire and the last survivor was killed by the landing.
Forum: WinSPWW2 May 29th, 2006, 06:24 PM
Replies: 12
Views: 3,329
Posted By Zocktan
Re: Two bugs?

a long campaign, played from the soviet side.
Forum: WinSPWW2 May 29th, 2006, 04:23 PM
Replies: 12
Views: 3,329
Posted By Zocktan
Re: Two bugs?

done, I hope this is enough, because it is the only scenario where this happened

that's right, but the weapons are firing HE-
Forum: WinSPWW2 May 29th, 2006, 01:41 PM
Replies: 12
Views: 3,329
Posted By Zocktan
Two bugs?

well i think, that i have found two bugs:

1.) when soviet para scouts are destroyed they don't leave the map, in the hex where they were destroyed comes a winspww2 logo with the name "para...
Forum: WinSPMBT May 8th, 2006, 05:36 PM
Replies: 18
Views: 3,773
Posted By Zocktan
Re: Math formulas

P =(1.044*V -Ln (0.194*L/d) -0.212 ) * L

i've got some questions tp this formula!
1. what does the constants discribe?
2- "-ln" because the projectile becomes slower, but why L/d?
Forum: WinSPMBT May 8th, 2006, 09:55 AM
Replies: 21
Views: 2,486
Posted By Zocktan
Re: A Military Book List

interesting for sceanrio-builders:

-the third world war, august 1985,
-the untold story, third world war,
both books are by sir john hackett (and other nato-generals)
Forum: Campaigns, Scenarios & Maps April 24th, 2006, 06:33 PM
Replies: 4
Views: 1,499
Posted By Zocktan
Re: Operation Camping Trip

the scenario sounds great!
for the name i would choose something idyllic, because in the german military it is usual to give operations that involves civilians such a name.
a name with trip in it...
Forum: TO&Es April 24th, 2006, 05:05 PM
Replies: 20
Views: 3,564
Posted By Zocktan
Re: creating a new, fictional oob

now i am just working on the tenars, but i'm not sure, if i'll give some units plasma guns and missiles or if i make them an extra unit.
i'll test both variants and will take the one, that works...
Forum: TO&Es April 21st, 2006, 05:27 AM
Replies: 20
Views: 3,564
Posted By Zocktan
Re: creating a new, fictional oob

i am testing now your weapon-suggestions, i'll let you know what works, but how would you modify the two types of railguns?

a remaining problem is, that their aa weapons (plasma guns and the...
Forum: TO&Es April 17th, 2006, 12:26 PM
Replies: 20
Views: 3,564
Posted By Zocktan
Forum: TO&Es April 16th, 2006, 06:06 AM
Replies: 20
Views: 3,564
Posted By Zocktan
Re: creating a new, fictional oob

i've got to "convert" the following posleen weapons to the game:
-a normal shotgun,
-a 1mm railgun, able to pierce the armor of APCs,
-a 3mm railgun, able to pierce the armor of Tanks (even...
Forum: TO&Es April 15th, 2006, 07:00 PM
Replies: 20
Views: 3,564
Posted By Zocktan
creating a new, fictional oob

i have just read the "invasion"-books by john ringo. now i would like to create a new army/country to play winspmbt with and versus the posleen-aliens.
could somebody help me with some tips how to...
Showing results 1 to 15 of 15

 
Forum Jump

All times are GMT -4. The time now is 04:47 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.