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Posts Made By:
Xrati
Forum:
Space Empires: IV & V
August 18th, 2012, 01:07 PM
Replies:
4
Vista problems
Views:
9,772
Posted By
Xrati
Re: Vista problems
You'll have to reconfigure your firewall as it's blocking the program from running correctly.
Forum:
Star Legacy
November 3rd, 2011, 01:27 PM
Replies:
10
Status?
Views:
13,632
Posted By
Xrati
Re: Status?
Should be any day now! :lol
Forum:
Star Legacy
November 3rd, 2011, 01:25 PM
Replies:
3
Star Types/Resources and Research
Views:
14,452
Posted By
Xrati
Re: Star Types/Resources and Research
A slow moving game can lose the players attention. Many times as in RL, science can be years ahead of actual technology. Making "Ideas" become "reality" takes time, not researching them.
Forum:
World Supremacy
September 15th, 2010, 12:57 PM
Replies:
9
Welcome Back Malfador and Aaron!
Views:
5,047
Posted By
Xrati
Re: Welcome Back Malfador and Aaron!
Welcome back Aaron!
Forum:
Space Empires: IV & V
August 30th, 2010, 10:24 AM
Replies:
61
Who's Left?
Views:
43,974
Posted By
Xrati
Re: Who's Left?
Not in a couple of years! :(
Forum:
Star Legacy
August 30th, 2010, 10:21 AM
Replies:
54
Wishlist:
High level design thoughts
Views:
37,479
Posted By
Xrati
Re: High level design thoughts
That's the best way to do it Imp! :up:
Some Virus programs come with an uninstaller too! You can try using that.
Forum:
Space Empires: IV & V
June 21st, 2010, 12:45 PM
Replies:
39
Did Space Empires V kill Space Empires?
Views:
56,301
Posted By
Xrati
Re: Did Space Empires V kill Space Empires?
IMHO SE5 did to SE what Vista did to micro$oft! :doh: The GAME sucked but all the modders kept pushing it, till no one was left to listen. I installed the demo, played through a little and...
Forum:
Star Legacy
May 15th, 2010, 11:18 AM
Replies:
45
Combat Mechanics
Views:
27,537
Posted By
Xrati
Re: Combat Mechanics
Seems like exploitation of the AI's limited capabilities. Not much of a strategy and a waste of resources jars. If you had played with 'finite resources' [on] you wouldn't be wasting resources on...
Forum:
Star Legacy
May 14th, 2010, 02:51 PM
Replies:
45
Combat Mechanics
Views:
27,537
Posted By
Xrati
Re: Combat Mechanics
They had the same capabilities in SE4 Ed. They didn't have the fire rate of a ship for missles carring 'direct fire' warheads. Anti ship missles would 'Ram' and you could even put drones (like a...
Forum:
Star Legacy
May 13th, 2010, 10:02 AM
Replies:
45
Combat Mechanics
Views:
27,537
Posted By
Xrati
Re: Combat Mechanics
SE4 did have missle design ;) and fighter design :) and even troop design... :up:
Forum:
Star Legacy
May 2nd, 2010, 06:28 PM
Replies:
50
Ship Talk
Views:
32,176
Posted By
Xrati
Re: Ship Talk
Whaaaaat???? :confused:
Forum:
Star Legacy
May 2nd, 2010, 10:48 AM
Replies:
45
Combat Mechanics
Views:
27,537
Posted By
Xrati
Combat Mechanics
Ideas for combat/movement system. At a time when Off Topic, became Topic!!! :doh:
Forum:
Star Legacy
May 2nd, 2010, 10:45 AM
Replies:
50
Ship Talk
Views:
32,176
Posted By
Xrati
Re: Ship Talk
OK, you got it.
Forum:
Star Legacy
May 2nd, 2010, 10:42 AM
Replies:
43
Planets and Resources
Views:
27,114
Posted By
Xrati
Re: Planets and Resources
Ever play SE4 with the finite resources turned on? :confused:
Entirely a different game, requiring a different build strategy. :sick:
Forum:
Star Legacy
May 1st, 2010, 09:48 AM
Replies:
36
Off Topic Thread
Views:
25,629
Posted By
Xrati
Re: Off Topic Thread
EASY is always better!!! :D
Forum:
Star Legacy
April 21st, 2010, 10:28 AM
Replies:
50
Ship Talk
Views:
32,176
Posted By
Xrati
Re: Ship Talk
You will probably die! :shock: Anticipation and strategy are two key elements that you want to eliminate by giving someone a "work around" to being out played in your designs. You want to...
Forum:
Star Legacy
April 21st, 2010, 10:19 AM
Replies:
43
Planets and Resources
Views:
27,114
Posted By
Xrati
Re: Planets and Resources
Late game micromanagement tends to get repetitive and really starts to take away from game play. Having the AI handle some of it helps out quite a bit.
Forum:
Star Legacy
April 19th, 2010, 10:55 AM
Replies:
43
Planets and Resources
Views:
27,114
Posted By
Xrati
Re: Planets and Resources
SE4 used to have about 200 systems available. Some could be empty and some could be a Black Hole where your ship is drawn into it with a movement modifier toward the center of the system. These are...
Forum:
Star Legacy
April 18th, 2010, 11:35 AM
Replies:
50
Ship Talk
Views:
32,176
Posted By
Xrati
Re: Ship Talk
Most games that have training set limits on how much you can get. The rest is based on actual combat or science missions. It makes sense, you can't become a legend sitting in an academy! (although I...
Forum:
Star Legacy
April 17th, 2010, 10:29 AM
Replies:
43
Planets and Resources
Views:
27,114
Posted By
Xrati
Re: Planets and Resources
SE4's system isn't broke. It wasn't all that bad and in some cases was pretty open for anything players wanted to do. Not all planetary systems are going to be uniform in design or layout. Keeping...
Forum:
Star Legacy
April 15th, 2010, 11:25 AM
Replies:
36
Off Topic Thread
Views:
25,629
Posted By
Xrati
Re: Off Topic Thread
Augh!!! :doh: Just a few minor details!!! :re:
Let's get going! :D
Forum:
Star Legacy
April 12th, 2010, 11:41 AM
Replies:
36
Off Topic Thread
Views:
25,629
Posted By
Xrati
Re: Off Topic Thread
"To boldly go, where no man has gone before" comes to mind! ;)
Forum:
Star Legacy
April 12th, 2010, 11:38 AM
Replies:
50
Ship Talk
Views:
32,176
Posted By
Xrati
Re: Ship Talk
Kazimer Pulaski comes to mind... :doh:
Don't forget the science or mining hero! Where they bring advantages in their fields to your empire.
Forum:
Star Legacy
April 3rd, 2010, 10:24 AM
Replies:
36
Off Topic Thread
Views:
25,629
Posted By
Xrati
Off Topic Thread
Tired of using the same old thread to go off topic in? Well put it here... :p
Forum:
Star Legacy
April 3rd, 2010, 10:22 AM
Replies:
142
Welcome Star Legacy Development Group!
Views:
55,862
Posted By
Xrati
Re: Welcome Star Legacy Development Group!
OK, Off Topic Thread started! :doh:
Showing results 1 to 25 of 500
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