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Search: Posts Made By: Armageddon
Forum: Space Empires: IV & V February 16th, 2001, 09:17 AM
Replies: 4
Views: 736
Posted By Armageddon
Re: 11 out of my 12 planets riot all at once!! :-O

There are several possible reasons for this.

1) The enemy is sending spies to cause riots. You will probably get a warning about this. Try adding more counter-intel, and research higher levels of...
Forum: SEIV Opponents Wanted February 11th, 2001, 02:37 AM
Replies: 34
Views: 14,944
Posted By Armageddon
Re: Space Empires: IV PBEM List

Hey all,

I'd like to get a good game going (with some actual HUMAN diplomacy...).

I'm relatively new to the game, but have been playing 4X since the first CIV I demo.

I can play quite a few...
Forum: Space Empires: IV & V February 9th, 2001, 05:00 AM
Replies: 11
Views: 1,695
Posted By Armageddon
Re: Diplomacy, limited wars, etc...

Seawolf-

That may be true, but whats wrong with wishing? Considering that this game is SUPPOSED to be long and detailed, what would be the problem with adding additional depth?

Your right that...
Forum: Space Empires: IV & V February 6th, 2001, 11:08 PM
Replies: 5
Views: 921
Posted By Armageddon
Re: Partner not sharing designs

I've found that the diplomacy AI is doing MUCH better with the mod. Thank you so much for fixing this. I now am getting along much better and having a much better, more realistic game. Its still not...
Forum: Space Empires: IV & V February 5th, 2001, 03:45 PM
Replies: 3
Views: 655
Posted By Armageddon
Re: Intelligence BS

Hmm...that might be it. I'll experiment with it and see. Thanks.

------------------
--Armageddon
"Ernest Hemmingway once wrote, 'The world is a fine place, and worth fighting for.' I agree with...
Forum: Space Empires: IV & V February 5th, 2001, 06:26 AM
Replies: 3
Views: 655
Posted By Armageddon
Intelligence BS

Ok, so I was enjoying a nice, relatively peaceful game. I had set up a massive alliance and trade network and was quickly rising in power. I was engaged in a war with the number one empire, but we...
Forum: Space Empires: IV & V February 3rd, 2001, 03:09 AM
Replies: 5
Views: 921
Posted By Armageddon
Re: Partner not sharing designs

I've also noticed that my partner is not sharing information on what tech levels they are currently at, which I thought they were supposed to do...this makes trading techs a bit harder as it is...
Forum: Space Empires: IV & V February 3rd, 2001, 02:05 AM
Replies: 4
Views: 755
Posted By Armageddon
Re: Diplomacy Quirk

Interesting...that does actually make sense. I'll keep researching it and see if it holds true in other cases. Thanks.

------------------
--Armageddon
"Ernest Hemmingway once wrote, 'The world...
Forum: Space Empires: IV & V February 3rd, 2001, 01:47 AM
Replies: 5
Views: 921
Posted By Armageddon
Partner not sharing designs

I'm playing my first game with Sundevil's diplomacy mod, and I have noticed a problem. My partner is not sharing any ship or unit designs with me, not its own and not the enemies, even through I know...
Forum: Space Empires: IV & V February 3rd, 2001, 01:05 AM
Replies: 4
Views: 755
Posted By Armageddon
Diplomacy Quirk

I've noticed that interactions between AIs don't seem to take into account their special characteristics. In my current game, the first empire I met immediatly declared war on me, and has refused all...
Forum: Space Empires: IV & V February 2nd, 2001, 10:36 PM
Replies: 3
Views: 486
Posted By Armageddon
Re: Sundevil

Nevermind, I found it. I'll give it a shot and let ya know how it goes. Thanks!
Forum: Space Empires: IV & V February 2nd, 2001, 10:33 PM
Replies: 3
Views: 486
Posted By Armageddon
Re: Sundevil

The download page on the Shrapnel site or the MM site or what?

------------------
--Armageddon
"Ernest Hemmingway once wrote, 'The world is a fine place, and worth fighting for.' I agree with...
Forum: Space Empires: IV & V February 2nd, 2001, 10:13 PM
Replies: 3
Views: 486
Posted By Armageddon
Sundevil

Heya,

I can't seem to find your mod. I'd really like to play a game using it, because then the AIs would hopefully act a wee bit more in character.

Where can I get it? Thanks!
...
Forum: Space Empires: IV & V February 2nd, 2001, 10:10 PM
Replies: 10
Views: 770
Posted By Armageddon
Re: Game Diplomacy vs Real Diplomacy

I like that Last idea. It basically is what I am looking for. Up until the 20th century, wars were fought almost exclusively with the goal of obtaining new territories. After a war, a few provinces...
Forum: Space Empires: IV & V February 2nd, 2001, 09:57 AM
Replies: 15
Views: 723
Posted By Armageddon
Re: Scanners

Alright, I think I get it now. Thanks everyone.


------------------
--Armageddon
"Ernest Hemmingway once wrote, 'The world is a fine place, and worth fighting for.' I agree with the later."
...
Forum: Space Empires: IV & V February 2nd, 2001, 04:49 AM
Replies: 3
Views: 525
Posted By Armageddon
Re: Tactical Ground combat

Imperium Galactica II has both ship and ground combat. Both are real time.

------------------
--Armageddon
"Ernest Hemmingway once wrote, 'The world is a fine place, and worth fighting for.' I...
Forum: Space Empires: IV & V February 2nd, 2001, 04:25 AM
Replies: 10
Views: 770
Posted By Armageddon
Re: Game Diplomacy vs Real Diplomacy

Exactly. This is Imperialism on a galactic scale after all. I think it would be far more tense, dramatic, and exciting if huge, galaxy wide wars were rare, and only followed from a line of...
Forum: Space Empires: IV & V February 2nd, 2001, 04:22 AM
Replies: 15
Views: 723
Posted By Armageddon
Re: Scanners

Hey all,

The scanners still don't seem to be working. I have a ship with a LRSII but I'm still not seeing ships in adjacent sectors. When I sent ships in, there are ships, but I don't see 'em with...
Forum: Space Empires: IV & V February 2nd, 2001, 02:08 AM
Replies: 10
Views: 770
Posted By Armageddon
Re: Game Diplomacy vs Real Diplomacy

Hm, no. I'll take a look. Where can I get it? Thanks!

------------------
--Armageddon
"Ernest Hemmingway once wrote, 'The world is a fine place, and worth fighting for.' I agree with the later."...
Forum: Space Empires: IV & V February 1st, 2001, 04:49 PM
Replies: 15
Views: 723
Posted By Armageddon
Re: Scanners

So, just ships and not colonies? Dang.
Oh well, thanks!

------------------
--Armageddon
"Ernest Hemmingway once wrote, 'The world is a fine place, and worth fighting for.' I agree with the...
Forum: Space Empires: IV & V February 1st, 2001, 08:55 AM
Replies: 10
Views: 770
Posted By Armageddon
Game Diplomacy vs Real Diplomacy

I'm sure you are all sick of me crying about the poor diplomatic model, but I had a thought today that I wanted to share.

After some thought, I realized one of the most serious problems with most...
Forum: Space Empires: IV & V February 1st, 2001, 08:44 AM
Replies: 15
Views: 723
Posted By Armageddon
Scanners

Hey all,

How do I use long range scanners? I created a ship with Long Range Scanners II, but can't seem to use the ability. Should let me scan up to 3 sectors away, but I'm not sure how. Any...
Forum: Space Empires: IV & V February 1st, 2001, 08:43 AM
Replies: 17
Views: 1,484
Posted By Armageddon
Re: Dying Stars

Thanks all,

Its been several years since I first noticed the unstable bit, so you must be right. Its a t risk, but not doomed. Once I finish off my current enemies I may start diverting some...
Forum: Space Empires: IV & V January 30th, 2001, 09:24 PM
Replies: 17
Views: 1,484
Posted By Armageddon
Re: Dying Stars

Crap.

The annoying thing is that I didn't even get a message warning me about the star, like I did with the first one. I just happened to notice it had the warning event on it. Thus, I have no...
Forum: Space Empires: IV & V January 30th, 2001, 08:56 PM
Replies: 17
Views: 1,484
Posted By Armageddon
Dying Stars

Hey all,

Is there any way to prevent a star from exploding? I have already had one do so in a system I controlled. I evacuated the single planet. Now, however, my home system, with three major...
Showing results 1 to 25 of 30

 
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