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Search: Posts Made By: Mobhack
Forum: WinSPWW2 October 17th, 2020, 02:51 PM
Replies: 8
Views: 156
Posted By Mobhack
Re: How to set AFV facing to avoid flank shots.

No - it is up to the individual element to do its own reaction, not the player.
Forum: WinSPWW2 October 17th, 2020, 01:40 PM
Replies: 8
Views: 156
Posted By Mobhack
Re: How to set AFV facing to avoid flank shots.

No - vehicles will auto turn to face the current threat based on internal code.
Forum: TO&Es October 14th, 2020, 05:09 PM
Replies: 2
Views: 170
Posted By Mobhack
Re: 37mm Type 94 AT missing it`s main gun

Moved to ccorrect sub-forum as it's a TO&E error.
Forum: TO&Es October 11th, 2020, 02:47 PM
Replies: 10
Views: 227
Posted By Mobhack
Re: US OOB Wpn#233 Error ?

Yep - I had assumed the yanks were signatories, but it looks like they werent.

So it is just the unitary warhead HE chucker version of the MRLS, with the other ones also available too.

Been...
Forum: TO&Es October 11th, 2020, 11:42 AM
Replies: 10
Views: 227
Posted By Mobhack
Re: US OOB Wpn#233 Error ?

The treaty is real, and is hard coded into the game data. There is no switch to "turn it off".
Forum: TO&Es October 11th, 2020, 05:20 AM
Replies: 10
Views: 227
Posted By Mobhack
Re: US OOB Wpn#233 Error

No, because of the Ottowa(?) treaty - no more cluster bombs post that date, HE only
Forum: WinSPWW2 October 8th, 2020, 01:41 PM
Replies: 7
Views: 379
Posted By Mobhack
Re: Range doubling

Well, as he has been told before - he can make his own mod and post it in the mods forum and then folks can try it (if any are interested).

But he keeps hammering on with his novel-sized postings...
Forum: Campaigns, Scenarios & Maps October 7th, 2020, 05:10 PM
Replies: 5
Views: 138
Posted By Mobhack
Re: Lengthen Scenario: More Turns.

Open the existing scenario in the scenario editor, change the number of turns as desired then save the modified scenario.
Forum: TO&Es October 7th, 2020, 02:51 AM
Replies: 10
Views: 362
Posted By Mobhack
Re: Loitering Munitions?

A little helicopter carrying a suitable demolition charge might also work - see IEDs/VBIEDs in the OOBS.
Forum: Mods October 6th, 2020, 09:24 AM
Replies: 8
Views: 261
Posted By Mobhack
Re: Formation Order in Editor?

Formation number is another sort item. If you want the companies to appear ahead of the platoons, put the platoons lower down the formation list in Mobhack - but if the company has a different unit...
Forum: Campaigns, Scenarios & Maps October 6th, 2020, 02:44 AM
Replies: 5
Views: 238
Posted By Mobhack
Re: 272 Assault on Gora Kaminska 9/39

Moved thread to the correct sub-forum.
Forum: Mods October 5th, 2020, 04:25 PM
Replies: 8
Views: 261
Posted By Mobhack
Re: Formation Order in Editor?

I haven;t looked into the order display in the game screens but I think it is (at least partly) based on the unit class of the first element?
Forum: TO&Es October 4th, 2020, 04:10 PM
Replies: 1,125
Views: 252,870
Posted By Mobhack
Re: MBT's

I skipped back the last few pages, but could not see any mention of Hungary's new Leo 2 purchase?

Anyway - 44 of these being manufactured, plus some older ones for interim/training.
...
Forum: TO&Es October 4th, 2020, 01:20 PM
Replies: 10
Views: 362
Posted By Mobhack
Re: Loitering Munitions?

The existing NLOS ATGM wouid cover the case. Or a very small and slow attack helicopter?
Forum: WinSPWW2 October 3rd, 2020, 02:38 PM
Replies: 4
Views: 269
Posted By Mobhack
Forum: WinSPWW2 October 3rd, 2020, 12:17 AM
Replies: 4
Views: 269
Posted By Mobhack
Re: Proper Bombardment Execution.

Select the target hex, then the ammunition type.
Forum: WinSPWW2 September 28th, 2020, 07:18 PM
Replies: 7
Views: 379
Posted By Mobhack
Re: Range doubling

The import csv into mobhack was deleted because it was a way to bring unvalidated data en masse into the OOBs, with no error checking whatsoever. Not coming back.

Feel free to produce your own...
Forum: WinSPWW2 September 19th, 2020, 03:17 PM
Replies: 8
Views: 400
Posted By Mobhack
Re: Game movement speeds and classes

All games use some sort of range band based on vehicle speed - e.g. the WRG WW2 and Modern tabletp 1/300 rules used bands of very slow, slow, average, fast and very fast with speed ranges given,...
Forum: TO&Es September 19th, 2020, 02:19 PM
Replies: 6
Views: 365
Posted By Mobhack
Re: Swimming speeds

I would say NO! That would require every weapon, every unit, every scenario to be redone. And I believe there is a code limit of 255 to weapon range.

troopie[/QUOTE]

Most things are limited...
Forum: TO&Es September 19th, 2020, 07:49 AM
Replies: 4
Views: 386
Posted By Mobhack
Re: Vietnam

Moved the thread to the correct sub-forum since it is a TO&E query.
Forum: WinSPMBT September 11th, 2020, 07:55 AM
Replies: 6
Views: 427
Posted By Mobhack
Re: Booby traps, IEDs, and Immobilization

Immobilisation does not always do a point of damage. Especially for MRAP vehicles (unit class or class 7 protection value).

IEDs are not units - they are defensive stores like mines, so the...
Forum: WinSPMBT September 3rd, 2020, 06:24 PM
Replies: 2
Views: 512
Posted By Mobhack
Re: Cool photo Leo 1A5

I think you need a link to a free hosting service in order to view pictures on the forum. Otherwise, the forum software seems to want to link it as an attatchment which requres a click to view, as...
Forum: After Action Reports September 2nd, 2020, 05:54 PM
Replies: 43
Views: 2,737
Posted By Mobhack
Re: Greece vs Turkey 2020-2021

1) No - the other choice is M60s of some flavour
2) If playing PBEM, both sides need the same OOB as there has been a change made. Best to use your backup copy of the OOB in this case - your...
Forum: After Action Reports September 2nd, 2020, 03:27 PM
Replies: 43
Views: 2,737
Posted By Mobhack
Re: Greece vs Turkey 2020-2021

I tried a few buys of the Turks to see if Leo2 came up much - and they do not, in fact they are rocking horse poo.

A couple of later upgraded M60 are in the OOB waaay down the list far beneath the...
Forum: Campaigns, Scenarios & Maps September 2nd, 2020, 01:42 PM
Replies: 33
Views: 1,365
Posted By Mobhack
Re: Creating African scenarios

Looking at a 1974 test buy on 3500 points, then the Moxambiqans bought a whole 12 T34-85 in amongst a sea of grunts, with a few ZSU-57-2 as well.

If that is too much armourfor you, then back up a...
Showing results 1 to 25 of 500

 
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