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Search: Posts Made By: WingNut
Forum: WinSPMBT July 5th, 2005, 09:41 PM
Replies: 23
Views: 3,551
Posted By WingNut
Re: Possible bug in airborne drops

Yeah, they don't take too kindly to being pushed out of the aircraft without a parachute... http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Forum: WinSPMBT July 5th, 2005, 09:39 PM
Replies: 7
Views: 1,643
Posted By WingNut
Re: Building Avoidance???

Also, riverine craft will "collapse" buildings on the waters edge, although I have not had one get stuck yet doing so. But as noted above, if you move 1 hex at a time, which is prudent anyway, then...
Forum: WinSPMBT July 2nd, 2005, 11:33 PM
Replies: 2
Views: 1,387
Posted By WingNut
Re: S/F mod

Yes, you can do quite a bit with the game and mobhack. I'm starting work on a mod based on Traveller 2300, which is a "near future" Earth setting.
Forum: WinSPMBT July 2nd, 2005, 03:28 PM
Replies: 11
Views: 1,721
Posted By WingNut
Re: Map border oddity

Thanks! I'll remember to check the location of the victory hexes when reviewing the map, and move them if they're out of bounds.
Forum: WinSPMBT July 1st, 2005, 10:04 PM
Replies: 11
Views: 1,721
Posted By WingNut
Map border oddity

First of all, awesome game! You guys have really outdone yourselves with this Windows conversion of SPMBT!!

OK, I'm playing a gen'd campaing, USMC vs NVN, and I'm using a 70 wide by 30 high map...
Forum: WinSPMBT June 27th, 2005, 12:30 AM
Replies: 6
Views: 1,790
Posted By WingNut
Re: ammo cannisters explode on impact

Hey, at least there aren't any exploding paratroops (airborne suicide bombers) like in one of the earlier versions. THAT got expensive.
Forum: WinSPMBT June 27th, 2005, 12:24 AM
Replies: 36
Views: 4,981
Posted By WingNut
Re: The sound problem culprits as far as I can tel

The AC97 is an onboard audio chip, if I'm not mistaken. The integrated audio and graphic cards are pretty much, with rare exception, junk for anything other than simple office automation tasks. Try...
Forum: WinSPMBT June 24th, 2005, 09:41 PM
Replies: 11
Views: 4,576
Posted By WingNut
Re: Assaults and the mine belt

Here's something else that you can try. When you are deploying your forces, you can change how many turns the game lasts. If you're not into "the Charge of the Light Brigade" type of game, you can...
Forum: WinSPMBT June 22nd, 2005, 11:57 PM
Replies: 10
Views: 3,022
Posted By WingNut
Re: Bug Update

I tried to dupe the problem, and I was able to stack units to my hearts content without any crash. I think MobHack is right in that something in the background, possibly your AVI util, is causing...
Forum: WinSPMBT June 22nd, 2005, 10:50 PM
Replies: 44
Views: 9,138
Posted By WingNut
Re: Very impressed

To the SPCAMO Team, you guys are awesome! It runs very well, is very familiar, and the new gfx are absolutely outstanding! It was well worth the wait!

Running on:
Win XP Pro
AMD Sempron 2GHz...
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